Apparatus or means, such as games and sports, by which contests
of skill or chance may be engaged in among two or more participants,
where the result of such contests can be indicated according to
definite rules;
Apparatus or means, such as puzzles and fortune telling devices,
by which a test of the skill or fortune of one or more persons,
in accomplishing some sought result, may be obtained, chance devices
being included, even if not of themselves games or elements of games,
by reason of their similarity to other chance devices herein;
Targets combined with devices for projecting aerial or surface
projectiles or missiles against or through the targets, per se,
and projectors, per se, only if the projectile passes at all times
over a surface;
Devices ancillary and appurtenant to games for which there
is no provision in other classes.
SECTION II - LINES WITH OTHER CLASSES AND WITHIN THIS CLASS
This class is subordinate to both Class 473, Games Using Tangible
Projectile, and Class 463: Amusement Devices: Games-- wherein
Class 473 is specific under Class 463, and wherein Classes 273,
463, and 473 are further specific under Class 472, Amusement Devices.
Classes 463 and 473 are intended to eventually replace Class
273 through a series of stages. When all of the subject matter
of Class 273 has been reclassified and incorporated within these
classes (463 and 473), Class 273 will be abolished. Until Class
273 is abolished, it is to be considered subordinate to Classes
463 and 473. Stated otherwise: the subclasses of Class 273, along with
their hierarchical arrangement, are to be considered as following
after the subclasses of, appropriately, Class 463 or 473 (i.e.,
the first occurring subclass of Class 273 follows the last occurring
subclass of appropriate Class 463 or 473).
Mechanical Guns and Projectors, appropriate subclass for mechanical aerial projectors,
per se. Projectorsper se, are included in this class (273) only
when the projectile, at all times, travels on a surface. Combinations
of targets and aerial projectors are included in this class (273).
Article Dispensing, appropriate subclasses for article dispensers not otherwise
provided for. Such article dispensers, as subcombinations of chance
devices such as are provided for in
subclasses 138.1+ of this class (273) are classified in appropriate
subclasses of Class 221.
Communications: Electrical,
subclass 323 for game reporting electric signaling systems and appropriate
subclasses, particularly subclasses 286.01+ for electric
signaling systems, per se which may form part of a game.
Computer Graphics Processing and Selective Visual
Display Systems,
subclasses 1.1 through 3.4for visual display systems with selective electrical
control, and subclasses 418-475 for computer graphics processing.
Stock Material or Miscellaneous Articles, appropriate subclasses for stock material in the form
of a single or plural layer web or sheet which may be used in the
fabrication of products provided for in this class.
Amusement Devices: Games, appropriate subclasses, for a nonprojectile game,
a simulated-projectile game, a propelled racing game, a fencing
game, or an implement or device used by a person (often one involved
in law enforcement) to strike or electrically shock a human being
so as to control the being. See Lines With Other Classes, above,
for the line between this and other amusement devices classes.
Games Using Tangible Projectile, for a game that uses a tangible projectile. See
Lines With Other Classes, above, for the line between this and other
amusement devices classes.
Surgery: Splint, Brace, or Bandage,
subclasses 41+ for bandaging devices, even though specially adapted
for use in supporting the body or body member to function in a proper
manner in playing a game.
Data Processing: Generic Control Systems or Specific
Applications,
subclasses 91 through 93for data processing or computation, per se, for
the purpose of analyzing, monitoring, or scoring a contest or game,
which is not classifiable elsewhere.
SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.)
OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE:
This subclass is indented under the class definition. Subject matter relating to a game in which a projectile
passes over a surface at all times in its course, which game comprises
(a) a game component (other than a projectile, per se) which may
be used to play the type of game included herein, or (b) an ancillary
device or means which is adapted and intended to be used with or
for a game component included herein unless it is provided for elsewhere.
for an object (e.g., a die, a top, or a marble used
with a roulette wheel, etc.) acting either per se as, or as part of,
a chance device in which the element of chance is alone the function of
the device or which might be of itself a game or a component of
a game.
for game apparatus for an aerial projectile game
(including a target or other game component other than a projector,
per se, or a projectile, per se) in which a projectile or missile
is intended to be projected into or through the air during play
of a game, and note especially subclasses 362+ thereunder
for a target which also acts as a projectile by virtue of its being projected
into the air during use thereof (e.g., a clay pigeon, etc.).
Games Using Tangible Projectile,
subclasses 52+ for a ball projectile used in a billiard or pool
game, subclasses 125+ for a ball projectile used in a bowling
game, subclasses 351+ for a ball projectile used in the
game of golf, subclass 413 for a ball projectile used in the game
of croquet, subclasses 516+ for a player-held implement,
in general (e.g., a tennis racket, baseball bat, polo mallet, etc.) which
is used to project a game projectile into the air by striking the same,
and subclasses 569+ for a game projectile, in general,
used in numerous other games such as baseball, tennis, basketball,
football, hockey, lacrosse, pinball games, etc.
This subclass is indented under subclass 108. A surface projectile game wherein any combination of the
projector, projectile, game surface, or other game element is adapted
or intended to mimic some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
(1)
Note. Although the sport or athletic event mimicked might
normally include an aerial projectile, the projectile in this and
indented subclasses is intended to remain in contact with the playing
surface.
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly known as golf, wherein a participant attempts to project
a projectile into an open hole in a surface or otherwise project
the projectile toward a specified location on a generally horizontal
surface in an attempt to have it stop at said specified location.
(1)
Note. Although representative of a sport that utilizes an
aerial projectile, the projectile in this and indented subclasses
is intended to remain in contact with the playing surface.
This subclass is indented under subclass 108.2. A simulated golf game wherein the projectile is struck or
pushed by an implement intended to be carried and manipulated only
by a participant in the surface projectile game.
This subclass is indented under subclass 108.2. A simulated golf game wherein the projectile is struck or
pushed by a movable figurine that resembles a person with a golf
club.
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly referred to as baseball, wherein a participant, i.e.,
a batter, swings an elongated, generally cylindrical striking implement,
i.e., a bat, in an attempt to strike an aerial projectile, i.e.,
baseball, thrown into a defined area above a playing surface by
a participant, i.e., pitcher, on an opposing team.
(1)
Note. Although representative of a sport that utilizes an
aerial projectile, the projectile in this and indented subclasses
is intended to remain in contact with the playing surface.
This subclass is indented under subclass 108.3. A simulated baseball game including a device intended to
simulate a pitcher which is constructed and arranged to actively
force the projectile over and in contact with the surface toward
a defined area of the surface representing a batter"s box,
which may further include a device intended to simulate a batter
constructed and arranged near the defined area to actively strike
the projectile as it travels over the defined area of the surface.
This subclass is indented under subclass 108.3. A simulated baseball game including a device intended to
simulate a batter which is constructed and arranged to actively
strike a projectile to cause it to travel over and in contact with
the surface.
This subclass is indented under subclass 108.3. A simulated baseball game wherein the projectile is advanced
across the surface by vibrating, tilting, or otherwise translating
the orientation of the surface.
This subclass is indented under subclass 108.1. A surface projectile game wherein the game mimicked is a
game commonly known as football, where opposing teams of participants alternately
have a given number of chances to carry a projectile across a line
at an end of a defined play surface, to catch a thrown projectile
in the air in a defined area past the end of the elongated play
surface, i.e., end zone, or kick the projectile over a horizontal
bar and between a pair of vertically extending bars located in the
end zone, while the opposing team attempts to take the projectile
away or physically stop the team having the number of chances from
reaching the end line or end zone before the given number of chances
have been used.
(1)
Note. Although representative of a sport that utilizes an
aerial projectile, the projectile in this and indented subclasses
is intended to remain in contact with the playing surface.
This subclass is indented under subclass 108.4. A simulated football game wherein the projectile is advanced
across the surface by vibrating, tilting, or otherwise translating
the orientation of the surface.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes an implement arranged
and intended to be carried and manipulated only by a participant
in the surface projectile game.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member constructed
and arranged to be continuously repositioned over the game surface,
wherein said member is further arranged to be pivoted about an axis
perpendicular to the surface.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member constructed
and arranged to be continuously repositioned over the game surface,
wherein said member is further arranged to be pivoted about an axis
parallel to the surface.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member constructed
and arranged to be solely pivoted about an axis perpendicular to
the surface.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member constructed
and arranged to be solely pivoted about an axis parallel to the
surface.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member restricted
from movement across the surface, wherein said member includes an
element constructed and arranged to be repositionable with respect
to the remainder of the member.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes a member that is constructed
and arranged to be continuously repositioned over the game surface,
wherein said member may further include an element constructed and arranged
to be repositionable with respect to the remainder of the member.
This subclass is indented under subclass 108.1. A simulated game wherein a device for forcing the projectile
over and in contact with the surface includes apparatus having means
for ejecting a blast of air or water at the projectile.
This subclass is indented under subclass 109. Games in which, on the surface, usually as hazards, there
are pivoted gatelike members to deflect the movement of the projectile
from the desired course.
Games Using Tangible Projectile,
subclass 5 for a billiard or pool table or gameboard with
a mechanical means for projecting a billiard or pool ball; subclass
45 for a mechanically operated means, per se, for projecting a billiard
or pool ball; and subclass 107 for a mechanical means for projecting
a bowling ball.
This subclass is indented under subclass 119. Games in which the ball is projected in one direction and
means is provided for changing its course to return it in a direction
substantially parallel to its first projected course.
Games Using Tangible Projectile,
subclass 106 for a bowling game in which the path of movement
of the ball is curved or changed by a ball handling or diverting
means.
This subclass is indented under subclass 119. Games in which the ball after perfecting a count or score
is returned to a point easily accessible to the player.
This subclass is indented under subclass 123. Games in which the ball is projected in one direction and
means is provided for changing its course to return it in a direction
substantially parallel to its first projected course.
Games Using Tangible Projectile,
subclass 106 for a bowling game in which the path of movement
of the ball is curved or changed by a ball handling or diverting
means.
This subclass is indented under subclass 123. Games in which the ball after perfecting a count or score
is returned to a point easily accessible to the player.
This subclass is indented under subclass 108. Games in which the projectile has the form of a disk or
ring which rolls on its edge or slides over the surface.
(1)
Note. The projectile need not be circular but must be of
flattened form.
This subclass is indented under the class definition. Devices which might be of themselves games or elements of
games in which the element of luck or random happening (i.e., chance)
is alone the function of the device.
Amusement Devices: Games,
subclasses 1+ for a chance device including electronic data processing,
especially 10+ for a game requiring strategy or problem
solving ability; and 16+ for a chance application, especially
22+ for a random number generator or equivalent.
This subclass is indented under subclass 138.1. A chance device in which the property of magnetism or electricity
is utilized to effect an element of chance.
Amusement Devices: Games,
subclasses 1+ for a chance device including electronic data processing,
especially subclasses 10+ for a game requiring strategy
or problem solving ability; and subclasses 16+ for a chance
application, especially subclasses 22+ for a random number
generator or equivalent.
This subclass is indented under subclass 138.1. A chance device including structure defining a plurality
of channels, tunnels, or other possible courses for a chance element
to pass through or fall into; and a chance element, which when allowed
to drop from an upper end of the chance device, will haphazardly
negotiate its way through one of various possible courses toward
a lower end of the chance device, or drop randomly into and come
to rest in one of the plurality of channels, tunnels, etc.
(1)
Note. A common structure found in this subclass for defining
a plurality of alternative paths is a vertical surface having a plurality
of pegs projecting therefrom, which pegs are randomly hit by a chance device
as it falls through the pegs, the chance element then bouncing randomly into
or through a path defined by an area between pegs.
for a surface-projectile ball game, especially subclass
121 for one with a nearly vertical playing surface for a gravity
return course (e.g., Pachinko, etc.).
This subclass is indented under subclass 138.3. A chance device including a gravity-propelled chance element
wherein the chance device structure includes more than one container
to randomly receive and halt the motion of a falling chance element,
and further wherein each container is open, or arranged to be opened
by a participant via a door or other removable closure means, for
removable access of a chance element resting therein.
(1)
Note. The containers of this subclass and the plurality of
channels, tunnels, etc. of the previous subclass (into which the
chance element may randomly drop into and come to rest) may be one
and the same structure.
Article Dispensing, for an article dispenser not otherwise provided
for. An article dispenser, per se, of the type often included as
a subcombination of a chance device is classified in Class 221.
This subclass is indented under subclass 138.3. A chance device including a gravity-propelled chance element
further including a nongaseous fluid contained within at least one
of the possible courses.
Amusement Devices: Toys,
subclass 166 , for a toy operated by gravity-fed fluent material,
and subclass 267 for a toy that includes an enclosed liquid.
This subclass is indented under subclass 138.1. Chance devices having separately hidden or concealed data
of various count value and means whereby a chance selection can
be made.
This subclass is indented under subclass 139. Chance devices in which the chance selection is made by
hooking a member from among others each of which has a different
value.
This subclass is indented under subclass 138.1. Chance devices in which a rotated pointer can upon coming
to a still position indicate counts of varying values upon a member
supporting the pointer.
This subclass is indented under subclass 138.1. Chance devices in which a rotated disk or disks can upon
coming to a still position indicate counts of varying values by
means of the position of a part of the disk or disks relative to
a definite point.
Amusement Devices: Games,
subclass 47 for an accessory for a game, etc., under the class
definition that includes electronic data processing, and subclass
49 for an accessory for a simulated-projectile game.
This subclass is indented under subclass 153. Puzzles in which the solution is obtained by taking apart
or putting together two or more interrelated or interconnected parts.
This subclass is indented under subclass 156. Puzzles in which the parts of an interconnected whole are
formed of interfitting mortised sections in the form of blocks.
This subclass is indented under the class definition. Games or game structure wherein a competitive and amusing
contest of skill or chance is engaged in by two or more participants
using one or more surfaces having a pattern or confining region
with which at least one contest element or the equivalent thereof
is intended to cooperate, and where the results of the contest can
be indicated according to definite rules (e.g., scoring).
(1)
Note. Contest elements or boards which are disclosed as being
used in a board game, but are claimed per se are classified in this
subclass and the indented subclasses.
(2)
Note. A game in which a participant competes against a device
which electronically duplicates a board game, or a board game that
includes electronic data processing, is outside of this class.
See Search Notes, below.
(3)
Note. Contest surfaces having patterns or confining regions
with which the participants" bodies or portions thereof
constitute the sole contest elements are not considered proper for
this subclass and are found in subclass 444.
(4)
Note. Games which only measure one or more of a participant"s
senses, or the physical speed or dexterity with which a participant
can accomplish a certain task relative to another participant or
to a fixed standard, and do not involve any strategic or change
controlled placement of contest elements onto a surface having a
pattern or confining region are not considered proper for this subclass
and are found in subclasses 440+.
Education and Demonstration, appropriate subclasses for educational apparatus
having a board and one or more pieces intercooperating with each
other for an educational purpose, but not used in a board game as defined
in this subclass (236).
Games Using Tangible Projectile,
subclass 414 for a projectile game commonly known as hopscotch, which
game utilizes a playing area defined by lines forming a diagram having
several compartments, and wherein a player first tosses a game projectile
into one of the compartments and then moves from one compartment
to another in a prescribed manner.
This subclass is indented under subclass 236. Game structure in which (1) the surface having a pattern
or confining region, (2) the contest element or the equivalent thereof,
or (3) any structure connected to the surface or contest element
is electrical in nature or contains an electrical component.
This subclass is indented under subclass 237. Game structure in which at least one removable and discrete
contest element is adapted to cause an electrical change in status
of an electrical circuit (e.g., complete or break an electrical
circuit) upon placement onto or removal from the surface having
the pattern or confining region.
This subclass is indented under subclass 236. Game structure in which the surface having a pattern or
confining region, or the contest element or the equivalent thereof
is magnetic in nature or contains a magnetic component.
This subclass is indented under subclass 236. Game structure in which either the surface having a pattern
or confining region, or at least one of the contest elements are
adapted and intended to have indicia permanently or erasably marked
thereon by the participants using such means as a pen, pencil, crayon,
chalk, grease pencil, ink stamp, stylus, etc.
This subclass is indented under subclass 236. Games in which (1) the surface is formed from a plurality
of discrete members which are located in different planes (e.g.,
tiered, stepped), at least two of the members contain a portion
of the entire pattern thereon and these members are divided into
plural spaces; (2) the pattern or confining region covers a major
portion of the periphery of a structure having three dimensions
(e.g., cubes, spheres, cylinders); or (3) the surface has a pattern
divided into plural contest element receiving spaces, at least some of
the spaces having additional means for supporting or constraining
distinct contest elements in perpendicular alignment relative to the
spaces.
This subclass is indented under subclass 236. Games in which the surface has a pattern divided into plural
spaces, and at least one contest element moves over the pattern
in in accordance with rules which relate the amount of movement
over the pattern to the spaces.
This subclass is indented under subclass 242. Games wherein either the amount or direction of the movement
of the contest element over the pattern is controlled by a chance
device.
This subclass is indented under subclass 243. Games in which some or all of the actions or features of
a known sport, athletic contest, or outdoor recreational activity
(e.g., football, hunting, fishing, camping) are represented.
This subclass is indented under subclass 244. A game wherein the sport represented is a game commonly
referred to as baseball, wherein a participant swings an elongated, generally
cylindrical striking implement (i.e., bat) in an attempt to strike
an aerial projectile thrown into a defined area above a playing
surface by a participant on an opposing team.
This subclass is indented under subclass 244.1. A simulated baseball game wherein the chance device includes
a plurality of indicia bearing elements intended and arranged for
random selection.
This subclass is indented under subclass 244. Games in which the sport, athletic contest, or outdoor recreational
activity represented is a race (e.g., horse, auto, boat).
This subclass is indented under subclass 243. Games wherein each participant is provided with a set of
one or more contest elements, at least a portion of the set is intended
to be moved between a starting location and a finish location on
the pattern, each set is initially equal in number to all other
sets in the contest, and the contest ends when one of the participants
moves a specified number of his elements to their finish location.
This subclass is indented under subclass 249. Games in which the pattern or the contest elements have
included thereon indicia representative of some or all aspects of
outer space or astronomy.
This subclass is indented under subclass 249. Games wherein either (1) at least one portion of a journey
or voyage is represented, (2) one or more steps in the investigation
of an unknown region or culture is represented, or (3) a search
for an object or resource is represented.
This subclass is indented under subclass 248. Games wherein either (1) at least one portion of a journey
or voyage is represented, (2) one or more steps in the investigation
of an unknown region or culture is represented, or (3) a search
for an object or resource is represented.
This subclass is indented under subclass 243. Games in which the pattern or the contest elements have
included thereon indicia representative of some or all aspects of
outer space or astronomy.
This subclass is indented under subclass 243. Games wherein either (1) at least one portion of a journey
or voyage is represented, (2) one or more steps in the investigation
of an unknown region or culture is represented, or (3) a search
for an object or resource is represented.
This subclass is indented under subclass 243. Games in which some or all of the actions or features of
a military or naval campaign, engagement, or battle are represented.
This subclass is indented under subclass 243. Games wherein some of the transactions which commonly occur
in a real properties or commodities exchange are represented.
This subclass is indented under subclass 243. Games wherein at least one step in a judicial, legislative,
or election proceeding or process is represented (e.g., party nomination,
floor vote).
This subclass is indented under subclass 242. Games wherein each participant controls the movement of
a set of one or more contest elements, at least a portion of the
set is intended to be moved from a starting location to a finish location
on the pattern, each set is equal in number and equivalent in power
to all other sets in the contest, and the contest ends when one
of the participants moves a specified number of his elements to
their finish location.
This subclass is indented under subclass 242. Games in which some or all of the actions or features of
a known sport, athletic contest, or outdoor recreational activity
(e.g., football, hunting) are represented.
This subclass is indented under subclass 242. Games wherein each participant controls the movement of
a group of several contest elements initially equal in number and
equivalent in power to all other groups in the contest, the contest
normally ends when one of the participants captures all the elements
or the principal element of the other one or more participants without
losing all or the principal element of his group.
This subclass is indented under subclass 260. Games in which the pattern has a nonrectangular peripheral
configuration, or the pattern consists of a central portion which
is at least partially surrounded by a plurality of peripherally
extended, wing-like portions.
This subclass is indented under subclass 242. Games in which some or all of the actions or features of
a military or naval campaign, engagement, or battle are represented.
This subclass is indented under subclass 242. Games in which each participant controls the movement of
a set of contest elements, at least one set of which has a lesser
number of elements than all other sets in the contest, or it has a
greater power (i.e., the elements have a greater freedom of movement)
than all other sets in the contest, and the participant or participants
who control the set or sets of contest elements having the greater
number or lesser power endeavor to capture or immobilize (i.e., trap)
the elements of the set having the lesser number or greater power.
This subclass is indented under subclass 242. Games in which each participant endeavors to place a specified
number of his contest elements into consecutively adjacent spaces
of the pattern to thereby form a specified arrangement or arrangements.
This subclass is indented under subclass 236. Games in which the participants assume the alternate roles
of attacker and defender or code maker and code breaker, the defender
or code maker positions a plurality of distinguishable contest elements
or the equivalents thereof into various selectable and defined locations
on a portion of the pattern which is visually hidden from the view
of the attacher or code breaker, the attacker or code breaker then
attempts, by a series of arbitrary or calculated guesses, to determine
the precise locations (and, often, the type) of the defender"s
or code maker"s prepositioned contest elements.
This subclass is indented under subclass 236. Game in which a plurality of contest elements common to
all participants are located on the pattern or confining region,
and each participant alternately in turn removes or equivalently removes
from the pattern or confining region (e.g., by shifting into out-of-play
positions) one or more of the elements, the contest ends when one
of the participants removes or equivalently removes the last remaining
contest element from the pattern or confining region.
This subclass is indented under subclass 236. Games in which the pattern comprises a plurality of like
geometrical areas and each participant alternately places in turn
contest elements on the boundaries of the geometrical areas, the objective
is for each participant to complete and thereby own geometrical
areas by being the participant who places the last contest element
which encloses or completes the outline of a geometrical area, the
contest ends when all of the geometrical areas of the pattern have been
enclosed or when specified geometrical area has been enclosed.
This subclass is indented under subclass 236. Games in which the pattern includes a plurality of distinguishable
indicia which are randomly selectable by means of a chance device
and contest elements for covering or equivalently covering the chance
selected indicia, each participant during this turn starts with
a totally uncovered pattern and continues to operate the chance
device and to cover the indicia indicated thereby until he is unable
to cover any of the still exposed indicia thereby ending his turn.
This subclass is indented under subclass 236. Games in which each participant is provided with at least
one pattern distinct from all other patterns used in the contest,
each pattern is formed from a plurality of distinguishable and randomly
selectable indicia, and each participant places contest elements
or their equivalent onto randomly selected indicia located on his patterns,
the contest ends when the elements of one of the participants forms
a specified arrangement on his pattern.
This subclass is indented under subclass 269. Games wherein the contest elements are permanently connected
to the pattern but are selectively movable relative to the pattern.
This subclass is indented under subclass 236. Games including at least one pattern formed from a plurality
of discrete areas and each participant places contest elements or
their equivalent into unoccupied areas, the contest ends when one
of the participants has placed a specified number of his contest
elements into consecutively adjacent areas of his pattern to thereby
form a specified arrangement or arrangements.
This subclass is indented under subclass 236. Games in which (1) the locations of a plurality of contest
elements randomly positioned on the pattern are concealable from
and selectively revealable to the view of all of the participants and
during the contest the participants endeavor to find the locations
on the pattern of concealed contest elements, or (2) a plurality
of contest elements or various discrete areas of the pattern have
distinguishable configurations or indicia thereon, at least some
of the configurations or indicia are alike or have a specified correspondence,
the participants during the contest endeavor to match like or corresponding
configurations or indicia between various contest elements, between
discrete areas of the pattern, or between contest elements and discrete
areas of the pattern.
This subclass is indented under subclass 236. Games in which the one or more surfaces having a pattern
include thereon indicia representative of various possible chance
outcomes or results which are randomly selectable throughout the
contest by a chance device, each participant indicates a selected
number of chance result indicia (i.e., his selected bets or wagers) and
the number of contest elements he wishes to risk (i.e., the amount
of his bets or wagers).
This subclass is indented under subclass 236. Games in which a plurality of contest elements are intended
to form at least some portions of a continuous uninterrupted line
or lines when placed on the pattern or confining region, the line
or lines are to be formed either from (1) at least one specified
area of the pattern or confining region to another specified area,
or (2) into at least one closed endless track or path by the sequential
placement of contest elements on the pattern or confining region
alternately by the participants.
This subclass is indented under subclass 236. Games wherein the contest elements are selected randomly
and are used either to construct a specified object on the pattern
or confining region or to cooperate with the pattern or confining
region to form a specified object, the contest ends when the specified
object is completed.
This subclass is indented under subclass 236. Games in which some or all the actions or features of a
sport, athletic contest, or outdoor recreational activity (e.g.,
golf, bowling, hunting) are represented.
This subclass is indented under subclass 236. Games wherein some of the transactions which commonly occur
in a real properties or commodities exchange are represented.
This subclass is indented under subclass 236. Games wherein at least one step in a judicial, legislative,
or election proceeding or process is represented (e.g., party nomination,
floor vote).
This subclass is indented under subclass 236. Game structure wherein the surface having a pattern or confining
region is located on a supporting member, and the surface pivots
or rotates relative to the supporting member or the supporting member
itself contains structure so as to facilitate pivoting or rotation
of the surface.
This subclass is indented under subclass 236. Game structure in which the contest element is permanently
connected to the surface having a pattern but is selectively movable
relative to the surface.
This subclass is indented under subclass 236. Game structure in which the contest element and the pattern
or confining region of the surface have coacting means thereon or
therein for releasably interlocking or attaching the contest element
to the pattern or confining region.
This subclass is indented under subclass 282.1. Game structure wherein the coacting means causes the contest
element to releasably adhere to the pattern or confining region.
(1)
Note. Means to cause substantially an attachment at a surface
interface between the contest element and pattern, such as a hook
and loop fastener, sticky material, etc. are classified here.
This subclass is indented under subclass 282.1. Game structure wherein the coacting means comprises an outwardly
extending protrusion from the pattern or confining region for releasably
interlocking with the contest element.
This subclass is indented under subclass 236. Game structure in which separate, discrete pattern sections
are intended to be releasably interconnected or fitted together
to form the pattern or confining region of the surface.
This subclass is indented under subclass 236. Game structure wherein one or more surfaces are provided
with a plurality of different patterns in order to play a plurality
of different games or a pattern which may be altered before or during
the course of the game.
(1)
Note. Included in this subclass are, for example, (1) plurality
of surfaces or surface sections, each having a different pattern
thereon; (2) a single surface having a plurality of different patterns thereon;
or (3) a single surface in which the pattern or the size thereof
may be altered.
This subclass is indented under subclass 285. Game structure wherein the surface having a pattern is made
from either flexible sheet material, or small, discrete, rigid sections
permanently interconnected together by flexible material.
This subclass is indented under subclass 236. Game structure comprising the configuration or physical
structure of (1) the surface having a pattern of confining region,
or (2) a member on which the surface is located.
(1)
Note. Mere decorative or information transmitting indicia,
including the surface"s pattern or confining region, is
not considered adequate structure for placement into this subclass.
(2)
Note. This subclass may include structure other than the
surface having a pattern.
This subclass is indented under subclass 236. Game structure consisting of the contest element which is
intended to cooperate with the surface having a pattern or confining
region.
This subclass is indented under subclass 288. Contest element having a protuberance or geometric shape
which allows the stacking or nesting of elements during the course
of the game or after for storing and transporting of the elements.
This subclass is indented under subclass 288. Contest element wherein either (1) the lower portion of
the element has a density different from that of the upper portion,
or (2) the element has distinguishable characteristics on opposite
sides, which characteristics are used to indicate a change in status
of the element during the contest.
This subclass is indented under the class definition. Games or game structure in which contest elements having
playing indicia located thereon (e.g., cards, dominoes) are intended
to interact with each other in a competitive and amusing contest
of skill or chance between two or more participants, and the results
of the contest can be indicated according to definite rules.
(1)
Note. Contest elements which are disclosed as being used
in a card or tile game, but are claimed, per se, are classified
in this subclass and the indented subclasses.
(2)
Note. The contest elements are not considered to interact
in a contest if they are intended to serve only a supplementary contest
function (e.g., scoring, accessory means).
(3)
Note. Games which only measure the physical speed or dexterity
with which a participant can accomplish a certain task relative
to another participant or to be fixed standard, and do not involve
any strategic or chance controlled interaction between contest elements
are not considered proper for this subclass and are found in subclasses
440+.
Education and Demonstration, appropriate subclasses, e.g.,
subclass 347 for cards or tiles provided with indicia used for
educational purposes, but not used in a card or tile game as defined in
this subclass (292).
This subclass is indented under subclass 292. Game structure wherein at least one contest element either
(1) is constructed from a particular material, (2) has an external
boundary other than the common rectangular, (3) has indicia located
thereon other than mere printed indicia, (4) is formed in a specified
manner, (5) has one or more appendages thereon, or (6) has one or
more apertures extending through the contest element.
Compositions: Coating or Plastic, appropriate subclasses for coating and plastic compositions,
per se, used in making cards with or without some general indicia.
Stock Material or Miscellaneous Articles, appropriate subclasses for single or plural layer webs
or sheets suitable for playing cards, and which may be of some configuration
other than rectangular (e.g., circular,
subclasses 64.1+ ) or of some physical dimension (e.g., subclasses
220 and 332+) with or without some general indicia.
This subclass is indented under subclass 293. Game structure wherein at least part of the playing indicia
of one of the contest elements is located on a surface which has
an outer boundary or circumference of other than common rectangular
configuration.
This subclass is indented under subclass 292. Contest elements in which at least one of the elements used
in the contest has indicia, which serves a function other than mere
ornamentation, located on a surface opposite to the one on which
playing indicia appears.
This subclass is indented under subclass 292. Games in which the playing indicia on individual contest
elements is intended to represent an object or step that is normally
present in a real properties or commodities exchange (e.g., stock
market, real estate).
(1)
Note. The elements as used must be in the same manner as
in the form of human endeavor which is represented.
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least
one element is intended to represent an object, contestant, or action
that is normally present in a sport, athletic contest, or outdoor recreational
activity (e.g., baseball, hunting, golf).
This subclass is indented under subclass 292. Games wherein the playing indicia located on the contest
elements consist of symbols, letters, portions of words, or words
by means of which two or more of the elements are used to make equations,
works, or sentences.
Education and Demonstration, appropriate subclasses, e.g.,
subclasses 208 , 347 and 403 for blocks and cards provided with
educational indicia in the form of numbers, letters, and words.
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least
one element includes a passage quoted or extracted from a book,
speech, or document.
Education and Demonstration, particularly
subclasses 172+ and 403 for cards or tiles provided with indicia used
for educational purposes, but not used in a card or tile game as
defined in subclass 292.
This subclass is indented under subclass 292. Contest elements in which the playing indicia on at least
one element includes some of the printed or written matter commonly
found in the printed or written score of a musical composition.
This subclass is indented under subclass 292. Contest elements in which the playing indicia on one or
more of the elements includes educational facts (e.g., statistical,
historical, political, geos:graphical).
Education and Demonstration, particularly
subclasses 172+ and 403 for cards or tiles provided with indicia used
for educational purposes, but not used in a card or tile game as
defined in subclass 292.
This subclass is indented under subclass 292. Contest elements in which at least some of the elements
are grouped into two or more sets by their playing indicia and have
an equal number of elements in each set, every set having suit designation
indicia, other than numerical, common to all the elements of that
set and distinct value designation indicia for each element of the
set, all of the element value designations indicia of one set being
repeated in all other sets.
This subclass is indented under subclass 303. Contest elements wherein the playing indicia on at least
some of the elements of the sets includes indicia in addition to
the suit or value designation indicia.
(1)
Note. Mere multiple equivalent suit or value designations
which do not vary the suit arrangement or element values of the
two or more sets are not considered to be supplementary indicia.
This subclass is indented under subclass 303. Contest elements wherein the playing indicia on the elements
of the sets includes secondary suit or value designation indicia
by which the suit and value of an element can be readily distinguished
without exposing all or a relatively large portion of the playing
indicia, or by which the elements can be readily sorted.
This subclass is indented under subclass 292. Contest elements in which the elements are divided into
one or more sets of at least three elements each, portions of the
playing indicia on all the elements of a set being the same but having
different areas of this indicia accentuated or rearranged on the
individual elements of the set.
This subclass is indented under subclass 292. Contest elements in which the playing indicia of at least
some of the elements includes the representation of a person or
object and a name normally associated therewith.
This subclass is indented under subclass 148. Devices comprising a table or a supporting surface having
structure which facilitates the playing of a game thereon.
Horizontally Supported Planar Surfaces, especially
subclass 25 for horizontal surfaces on which a game may be
played, but not having structure for facilitating the playing of
the game.
AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.)
OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE:
This subclass is indented under the class definition. Subject matter relating to a game in which a projectile
or missile is thrown, projected, impelled, or otherwise launched
into or through the air during play thereof and wherein one or more
players attempt to achieve a defined game objective using such projectile
or missile, the achievement of which requires some degree of skill
on the part of the player(s), which game comprises (a) a defined structure
constituting a point of aim for, and which is intended to indicate
the correctness of aim of, a game projectile or missile when it
is thrown, projected, impelled, or otherwise launched into or through
the air thereat by a player, (b) any other game component (other than
a projectile or missile, per se, or an implement or device, per
se, for projecting such a projectile or missile) which may be used
to play the type of game included herein, or (c) an ancillary device
or means which is adapted and intended to be used with or for a
game component included herein unless it is provided for elsewhere.
(1)
Note. This subclass (along with its indents) follows in hierarchy
after the last occurring subclass in the Class 473 schedule (i.e.,
after subclass 473/615). See the Search Note to Class
273 in the Class Definition of Class 473 for further elaboration.
for a surface projectile game (including a target
or other game component therefor other than a projectile, per se) in
which a projectile is intended to travel upon a surface at all times
during play of the game.
for an object (e.g., a marble used with a roulette
wheel, a die, or a top, etc.) acting either, per se, as, or as part
of, a chance device in which the element of chance is alone the
function of the device or which might be of itself a game or a component
of a game.
Amusement Devices: Toys, for a toy device which moves through the air, particularly
subclasses 30+ for a toy tethered fixed-wing aircraft, and subclasses
34+ for a toy which is aerodynamically supported or retarded
(e.g., a flying saucer located in subclasses 46+, etc.).
Games Using Tangible Projectile, for a game which uses a tangible game projectile, in general,
appropriate subclasses for such a game projectile, per se,
subclasses 505+ for a player-held implement (e.g., a lacrosse stick,
etc.) for both projecting a game projectile into the air and catching
a game projectile moving through the air, subclasses 516+ for
a player-held implement, in general (e.g., a tennis racket, baseball
bat, etc.) which is used to project a game projectile into the air
by striking the same. Note especially that subclass 317 follows
in hierarchy after the last occurring subclass in the Class 473
schedule (i.e., after subclass 473/615). See the Search
Note to Class 273 in the Class Definition of Class 473 for further elaboration.
This subclass is indented under subclass 317. An aerial projectile game wherein any combination of the
projector, projectile, game surface, or other game element is adapted
and intended to mimic some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a
game commonly known as golf, wherein a participant attempts to aerially project
a projectile into an open hole in a surface or otherwise aerially
project the projectile toward a specified location on a generally
horizontal surface in an attempt to have it stop at said specified
location.
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a
game commonly known as basketball, wherein a participant attempts
to aerially project a projectile into the top of an open container
or tube (e.g., basket, cylindrical net, etc.) suspended above a
surface (e.g., court, etc.).
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a
game commonly known as tennis, wherein a plurality of participants, arranged
on both sides of a horizontally extending barrier that bisects a
defined surface, alternately attempt to aerially project a projectile
over the barrier and onto the defined surface.
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a
game commonly known as football, where opposing teams of participants alternately
have a given number of chances to carry a projectile across a line
at an end of a defined play surface, to catch a thrown projectile
in the air in a defined area past the end of the elongated play
surface, i.e., end zone, or kick the projectile over a horizontal
bar and between a pair of vertically extending bars located in the
end zone, while the opposing team attempts to take the projectile
away or physically stop the team having the number of chances from
reaching the end line or end zone before the given number of chances
have been used.
This subclass is indented under subclass 317.1. An aerial projectile game wherein the game mimicked is a
game commonly known as baseball, wherein a participant swings an
elongated, generally cylindrical striking implement (i.e., bat)
in an attempt to strike an aerial projectile (i.e., baseball) thrown
into a defined area above a playing surface by a participant on
an opposing team.
This subclass is indented under subclass 317.6. A simulated baseball game including a device intended to
simulate a pitcher, which is constructed and arranged to actively
force the projectile, representing a baseball or baseball equivalent,
toward a defined area representative of a batter"s box,
which may further include a device intended to simulate a batter constructed
and arranged near the defined area to actively strike the projectile
as it travels into the defined area, wherein the projectile is caused
to be airborne by one of the devices.
This subclass is indented under subclass 317.7. A simulated baseball game wherein the aerial projectile
is connected to a device constructed and arranged to limit travel
of the projectile to a confined area.
This subclass is indented under subclass 317.6. A simulated baseball game including a device intended to
simulate a batter which is constructed and arranged to actively
strike a projectile to cause it to become airborne.
This subclass is indented under subclass 317. Apparatus comprising a hand-held device and a projectile
which is secured by a tether to the hand-held device and wherein
the hand-held device includes a body member having an opening or
aperture formed therein, and the relative dimensions of the opening
or aperture and the projectile are such that the projectile is capable
of passing entirely through the opening or aperture upon manipulation
of the hand-held device.
This subclass is indented under subclass 317. Apparatus comprising a hand-held device and a projectile
which is secured by a flexible tether to the hand-held device and
wherein the hand-held device includes a body member having a surface
which is adapted to either (a) strike or bat the projectile, upon
manipulation of the hand-held device, so as to project the projectile,
or (b) be struck by the projectile, upon manipulation of the hand-held
device, so as to project the projectile by rebounding it off the surface.
Games Using Tangible Projectile,
subclasses 575+ for a projectile having an attached tether or having
means for attaching a tether thereto, particularly subclass 576
thereunder for a projectile having an attached tether which, in
turn, has means adapted to be held by, carried by, or attached to
a person, and see the Search Notes under subclass 575 for other
locations for a tethered projectile.
This subclass is indented under subclass 317. Apparatus including a target device which is particularly
adapted for use as a mark or point of aim for a projectile and wherein
the projectile is secured by a tether means either (a) to the target
device itself, or (b) to a structure which is located or locatable
in such a manner that the target device remains within the extent of
the tether.
This subclass is indented under subclass 331. Apparatus wherein either (a) the target device includes
means, actuatable or operable by the projectile, for providing or
producing an indication that a projectile has correctly reach the target
device or reached the point of aim portion thereof, or (b) the target
device or the point of aim portion thereof is moved whenever a projectile
impinges or impacts thereupon, and wherein the movement of the target
device or the point of aim portion thereof provides or produces
a visible indication that the projectile has correctly reached the
target device or the point of aim portion thereof.
This subclass is indented under subclass 317. Game or apparatus therefor comprising either (a) a target
device having the configuration of a generally postlike protuberance,
or includes such a protuberance, and a projectile having means to
enable it to at least partially encircle the target protuberance,
or (b) a target device having the configuration of a generally postlike protuberance
adapted to be used with a encircling-type projectile.
(1)
Note. A projectile having means to enable it to at least
partially encircle a target protuberance includes such projectiles
as quoits, horseshoes, rings, or other forms of ring equivalents.
Games Using Tangible Projectile,
subclasses 589 and 591 for a projectile having a configuration
enabling it to encircle or partially encircle a portion of a target
device.
This subclass is indented under subclass 336. Game or apparatus therefor including a mechanical means
for throwing or impelling the projectile toward the target protuberance.
This subclass is indented under subclass 336. Game or apparatus therefor wherein the target device includes
a plurality of generally postlike protuberances mounted on a common
base structure at a common target area.
(1)
Note. A pair of postlike protuberances, one located at one
end of a common base structure and the other located at the opposite
end of the base structure (as, for example, in the game of horseshoes),
are not considered to be plural protuberances at a common target
area. For placement in this and the indented subclass, each player"s
target device must comprise a plurality of postlike protuberances.
This subclass is indented under subclass 338. Game or apparatus therefor wherein (a) at least one postlike
protuberance at a common target area has a peripheral configuration
or size which is different from another postlike protuberance at
the same target area, or (b) at least one postlike protuberance
at a common target area has an axial orientation relative to the
target area which is different from the axial orientation of another
postlike protuberance at the same target area.
This subclass is indented under subclass 317. Apparatus including a surface which is supported in such
a manner as to enable the striking manipulation thereunder of a
hand-held striking implement or of the hand, fist, or foot of the
participant in order to project or impel a projectile resting on
the surface into the air by striking either the projectile directly
from below or the surface on which the projectile rests from below,
and wherein (a) the surface has at least one closed periphery opening below
which a portion of the projectile projects, or (b) the surface is
imperforate and sufficiently yielding or elastic so that an impact from
below will project or launch the projectile into the air.
Games Using Tangible Projectile,
subclass 511 for a projector-catcher device with which an aerial
projectile is similarly launched and with which an aerial projectile
is also caught.
This subclass is indented under subclass 317. Subject matter relating to a game, commonly known as tipcat,
which uses a projectile comprising a body having a configuration
such that, when it is lying upon a flat surface, one edge portion
thereof is capable of being raised into the air whenever the opposite
edge is forcibly struck or pressed upon (often the body is elongated
and tapered at one or both ends thereof or simply tapered in configuration),
the game being played with the projectile initially lying at rest
upon a support surface and then forcibly struck from above on an
end or edge portion thereof by player using a bat, club, stick,
or other handheld striking implement so that the projectile is flipped
end-over-end or edge-over-edge into the air and either(a) thereby
projected directly toward one or more distantly located targets
or fielders, or(b) subsequently reprojected toward one or more distantly
located targets or fielders by being again batted by the player
with the bat, club, stick, or other handheld striking implement
while it is still in the air.
(1)
Note. A structure adapted to support a projectile in order
to facilitate its projection into the air, which projectile support structure
being disclosed for use in the play of the type of game included
herein, is included in this subclass.
(2)
Note. The following game components disclosed for use in
the play of the type of game defined herein are, per se, excluded
from this subclass: a target device, per se, a device or implement, per
se, for projecting a projectile, and a projectile, per se. See the
search notes below for the location of such game components.
(3)
Note. An ancillary device or means, which is adapted and
intended to be used with or for a game component included herein,
is included herein unless it is provided for elsewhere.
Games Using Tangible Projectile,
subclasses 516+ for a handheld implement, per se, for striking
and thereby projecting a game projectile into the air, and subclass
592 for a tipcat projectile, per se.
This subclass is indented under subclass 317. Apparatus including a member having a surface facing vertically
upward during use, which surface is intended to have a projectile thrown
or projected thereat from above so that the projectile will strike
or impact against the surface and be rebounded or reprojected therefrom.
(1)
Note. The projectile-bounce surface is often either (a) located
between two opposing participants who alternately throw or project
a ball onto the bounce surface and who alternately endeavor to catch
the bounced ball or reproject the bounced ball back to the bounce
surface, or (b) located between the projecting point and a target
wherein a participant endeavors to throw or project a ball toward
the bounce surface with the objective of bouncing the ball off the surface
into the target.
This subclass is indented under subclass 317. Apparatus including a projectile and a target device, wherein
either (a) the projectile comprises two or more body members interconnected
by an elongated flexible member, or (b) the projectile is in the
form of or has thereon a target engagable hook or ring means for removable
attachment to the target device; and wherein the target device comprises
or includes a generally horizontally disposed, projectile supporting
member, which supporting member is spaced above and from the surface
supporting the target device, so that the projectile, when projected
toward the target device, is intended to engage and either drape
over or hang suspended from the supporting member due to the gravitational
force acting thereon.
(1)
Note. The horizontally disposed, projectile supporting member
is usually in the form of a protrusion, rod, bar, sheet edge, wire,
cord, or ledge.
This subclass is indented under subclass 317. Target device which comprises or includes a point of aim
for an aerial projectile and which is intended to be used to indicate
the correctness of aim for an aerial projectile thrown, projected,
impelled, or launched thereat.
(1)
Note. Included in this and the indented subclasses are target
devices which are particularly adapted for use as a point of aim
for an aerial projectile or target devices at which an aerial projectile
is projected or thrown.
(2)
Note. The point of aim may be merely an aperture formed in
the target device and through which an aerial projectile is intended
to pass.
Communications: Directive Radio Wave Systems and
Devices (e.g., Radar, Radio Navigation),
subclasses 1+ for targets with radio wave absorbing, reflecting
or countering features.
Games Using Tangible Projectile,
subclasses 454+ for a practice or training device in the form of
a pitcher"s target intended to be used for improving a
player"s skill in throwing a baseball.
This subclass is indented under subclass 348. Apparatus wherein the target device includes means for increasing
its temperature for the purpose of causing it to radiate thermal
energy.
(1)
Note. When viewed through a thermally-sensitive aiming or
sighting means, a heat-radiating target device can be seen under
conditions (e.g., darkness) when it is invisible to the naked eye.
(2)
Note. The means occasionally is utilized to heat only selected
portions of the target device, whereby the device can be given a "heat
signature" which is peculiar to a particular kind of device
or structure; e.g., a tactical vehicle such as a tank.
This subclass is indented under subclass 348. Subject matter wherein the target device either (a) comprises
or has a resilient cup-shaped means thereon so that, when the open
portion of the cup-shaped means thereof is struck by, or otherwise
forcibly engaged with, a projectile having a relatively smooth surface,
the resilience of the cup-shaped portion will cause the pressure
of the fluid trapped between the interior surface of the cup-shaped
means and the relatively smooth surface of the projectile to be reduced
below that located outside of the cup-shaped means thereby causing
the projectile to adhere to the cup-shaped means and thereby to the
target device, or (b) has a relatively smooth surface which is adapted
and intended to be struck by, or otherwise forcibly engaged with, a
projectile having such a resilient cup-shaped means thereon so that,
when the open portion of the cup-shaped means of the projectile strikes,
or is forcibly engaged with, the relatively smooth surface of the
target device, the resilience of the cup-shaped portion will cause the
pressure of the fluid trapped between the interior surface of the
cup-shaped means and the relatively smooth surface to be reduced below
that located outside of the cup-shaped means thereby causing the
projectile to adhere to the surface of the target device.
Games Using Tangible Projectile,
subclass 572 for a projectile, per se, having a suction cup
for adherence to an object having a relatively smooth surface.
This subclass is indented under subclass 348. Subject matter wherein the target device either (a) is made
at least in part from magnetized material or has a magnet located
thereon, which target device being intended to be used with a projectile
made at least in part from either magnetized material or magnetically
susceptible material, so that the projectile, or a separable portion
thereof, will adhere to and be retained upon the target device upon
contact therewith, or (b) is made at least in part from magnetically
susceptible material, which target device being intended to be used
with a projectile made at least in part from magnetized material,
so that the projectile, or a separable portion thereof, will adhere
to and be retained upon the target device upon contact therewith.
Games Using Tangible Projectile,
subclass 570 for a projectile, per se, having at least a part
thereof made from magnetized material (e.g., a dart having a magnetic
head portion, etc.).
This subclass is indented under subclass 348. Subject matter wherein the target device has a projectile-engaging
surface, at least a portion of which is made from, or has attached
thereto, a material comprising a very large number of closely spaced
projecting bristles, hooks, or loops and wherein the target device
is intended to be used with a projectile having disposed thereon
complementary projecting bristles, loops, or hooks whereby, whenever
the projectile contacts the surface of the target device, the material
of the target device is intended to interlock with the complementary
projecting bristles, loops, or hooks disposed upon the projectile
so as to cause the projectile or a portion thereof to adhere to
and be retained upon the target device.
(1)
Note. The expression "interlock with" is intended
to include (due to the structural similarity of closely spaced bristles
and closely spaced hooks or loops) the adherence of a projectile
having projecting bristles which is intended to be engaged with,
and thereby adhered to, a target device also having projecting bristles
even though the adherence of the projectile to the target device
is primarily due to frictional forces between the respective sets
of bristles.
Games Using Tangible Projectile,
subclass 573 for a projectile, per se, having a bristled, hooked,
or looped surface for adherence to complementarily surfaced means.
This subclass is indented under subclass 348. Subject matter wherein the target device has a projectile-engaging
surface, at least a portion of which is made from, or has attached
thereto, a means adapted and indented to enable a cooperatively
surfaced projectile, or a portion thereof, to impact thereupon and
to stick, or otherwise adhere, thereto without puncturing the projectile-engaging
surface.
Games Using Tangible Projectile,
subclass 574 for a projectile, per se, having a means for nonpenetrating adherence
to a complementarily surfaced means.
This subclass is indented under subclass 348. Apparatus including means for projecting a stream or burst
of liquid through the air and wherein the target device is adapted
to be struck by a stream or blast of liquid projected thereat, which
target device includes means to indicate that it has been struck
by a stream or blast of liquid projected thereat.
This subclass is indented under subclass 348. Apparatus wherein the target device includes means to enable
it to float on or to remain suspended in a body of liquid during
its use as a point of aim for an aerial projectile.
This subclass is indented under subclass 348. Apparatus comprising (a) a target device which is intended
to have an aerial projectile dropped thereupon from a location generally
vertically above and spaced apart from the target device, (b) a
projectile carrying and releasing means for carrying an aerial projectile
thereon and for selectively releasing or ejecting the carried projectile
therefrom whenever a user operates the releasing means, and (c)
an aerial projectile which is intended to be carried by the carrying and
releasing means and then selectively released or ejected from the
carrying and releasing means whenever a user operates the releasing
means, so that the aerial projectile is dropped onto the target
device from a region generally vertically above and spaced apart from
the target device: and wherein either, or both, the carrying and
releasing means or the target device is movable, so that there is
relative movement between the target device and the carrying and
releasing means whenever the aerial projectile is released from
the carrying and releasing means.
This subclass is indented under subclass 348. Apparatus comprising a target device spaced from the projectile
projecting point, a runway surface for a projectile extending from
the projecting point toward the target device, and means on the
runway surface for causing a projectile propelled along the runway
surface to become airborne at some point in its travel from the
projecting point to the target device.
This subclass is indented under subclass 348. Game comprising a generally thin, flat projectile having
a peripheral edge portion and wherein the projectile, while lying
on a generally horizontally disposed surface, is intended to be
projected into the air toward the target device by the application
of downward squeezing pressure at or upon the edge portion of the projectile.
This subclass is indented under subclass 348. Target device comprising means or structure defining an
aperture or an opening through which a projectile is intended to
pass, and which aperture or opening either is intended to be used
as the point of aim of the target device or is located immediately
in front of the point of aim; and wherein the target device further includes
means for enabling the size of the aperture or opening to be varied
or changed, so as to vary the difficulty of throwing or projecting
a projectile through the aperture or opening of the target device.
This subclass is indented under subclass 348. Apparatus including a mechanical means for launching or
impelling a projectile toward the target device, and including a
common support structure or housing having both the target device
and the mechanical launching means mounted thereon and connected
thereto during use of the apparatus, and wherein the connection
between the mechanical launching means and the support structure
or housing permits movement of the mechanical launching means with
respect to the target device to allow aiming of the launching means
at the target device.
(1)
Note. Apparatus in which the launching means and the target
device can be removed from the common support structure or housing
for the purpose of storage is included in this and the indented
subclass. However, during use of the apparatus, the launching means and
target device must be attached to the common support structure or
housing.
This subclass is indented under subclass 355. Apparatus wherein the connection between the launching means
and the support structure permits pivotal movement of the launching
means in any direction.
This subclass is indented under subclass 348. Apparatus including a plurality of mechanically operated
means for launching or impelling a projectile toward the target
device.
This subclass is indented under subclass 348. Target device in which the point of aim is an image or picture
projected on a screen means by a light image projecting device.
(1)
Note. In order to be classified in this class (273) as a
target, there must be some feature of the image projecting device,
or of the screen means, or of the cooperation between the two, making
the projected image particularly adapted for use as a target.
Optics: Motion Pictures,
subclasses 39 , 85+, and 95 for motion picture apparatus
which project target images or which are used with projected target
images, and see (1) Note, above.
This subclass is indented under subclass 348. Target device which includes structure or means specially
adapting it for traveling, swinging, or otherwise moving during
the time a projectile projected thereat is released so as to make
it more difficult for a participant to reach the point of aim with
a projectile.
This subclass is indented under subclass 359. Target device which includes means particularly adapting
it to be pulled by or dragged behind an aerial vehicle while in
flight.
Communications: Directive Radio Wave Systems and
Devices (e.g., Radar, Radio Navigation),
subclasses 1+ for targets with radio wave absorbing, reflecting,
or countering features.
This subclass is indented under subclass 360. Apparatus either (a) wherein the pulling or dragging means
includes means for supplying a fresh target device in the place
of a used target device while it is being pulled or dragged, or (b)
including means for carrying or storing a target device in a nondeployed
position.
This subclass is indented under subclass 362. Target device having means (a) for releasing a liquid, gaseous,
or particulate material carried by the target device upon being
struck by a projectile, or (b) for producing smoke or flame upon
being struck by a projectile.
(1)
Note. The released material must be in addition to the basic
structure of the target device itself.
Games Using Tangible Projectile,
subclass 577 for a projectile (e.g., an arrow, etc.) which has
means, actuated upon impact with a surface (usually a target), to
produce smoke or flame or to release a liquid, gaseous, or particulate
material carried by the projectile.
This subclass is indented under subclass 362. Target device including a protrusion, notch, or recess means
for enhancing the projection of the target device into the air;
which protrusion, notch, or recess means is adapted to be engaged
by a portion of a projector device.
(1)
Note. A target device having merely thickened, strengthened,
or properly sized peripheral wall portions which are normally engageable
by a portion of a projector device is not included in this subclass.
(2)
Note. Usually, the target device has a tongue, projection,
slot, or hole formed on or near the periphery thereof, which tongue,
projection, slot, or hole is engageable by a projector device so
as to produce a spinning or rotating motion of the target device
while it is being thrown or propelled into the air by the projector device.
This subclass is indented under subclass 362. Target device comprising (a) separable portions which are
separated, but not destroyed, by projectile impact and which may
be reassembled after use, or (b) a destructible portion which is
destroyed by projectile impact combined with a nondestructible portion
which is not destroyed by projectile impact and which nondestructible
portion may be reassembled with a fresh destructible portion, or
(c) a nondestructible whole which is not destroyed by projectile
impact and which may be reused.
This subclass is indented under subclass 359. Target device which moves along a continuous path defining
a closed circuit and wherein the target device is moving along at
least a portion of the continuous path during the time a projectile
projected at the target device is released.
(1)
Note. The closed circuit may be in the form of a trackway
upon which a carriage carrying the target device moves, or the closed
circuit may be defined by a target device mounted off axis on a
rotating turntable or wheel, or the closed circuit may be defined
by a target device merely moving entirely along a defined path forming
a closed loop.
(2)
Note. The closed circuit defined by the movement of the target
device must be continuous with no breaks or interruptions therein,
but it may be of any closed-loop configuration.
This subclass is indented under subclass 306. Target device wherein the target device, while it is moving
along the continuous path, simultaneously swings, pivots, moves
up and down, moves back and forth, vibrates, or otherwise moves
during the time a projectile projected thereat is released; so that,
the target device has the combined simultaneous motions of (a) moving
along the continuous path, and (b) swinging, pivoting, moving up
and down, moving back and forth, vibrating, or otherwise moving
during the time a projectile projected thereat is released.
(1)
Note. Also included in this subclass is a target device having
a relatively moving portions which serve as points of aim and which
move as a whole along a continuous path while moving relative to each
other.
This subclass is indented under subclass 359. Target device (a) which moves back and forth along an arc-shaped
path of less than 360 degrees about an axis spaced from the path,
or (b) which moves back and forth along a defined elongated path
having two spaced-apart end points, alternately reversing its direction
of movement whenever it reaches in the vicinity of an end point;
and wherein the target device is moving back and forth during the time
a projectile projected thereat is released.
(1)
Note. The elongated path having two spaced-apart end points
may be linear, arc-shaped, or any other elongated configuration
between the two spaced-apart end points.
(2)
Note. A target device which merely moves from one end point
along a defined elongated path to the other end point during the
time a projectile projected thereat is released and then is reset back
to the initial end point before another projectile is projected
thereat is not considered to be a reciprocating target.
This subclass is indented under subclass 369. Target device wherein the target device, while it is moving
back and forth along the arc-shaped or defined elongated path, simultaneously
swings, pivots, moves up and down, moves frontward and rearward,
vibrates, or otherwise moves during the time a projectile projected
thereat is released; so that, the target device has the combined
simultaneous motion of (a) moving back and forth along the arc-shaped
or defined elongated path, and (b) swinging, pivoting, moving up
and down, moving frontward and rearward, vibrating, or otherwise
moving during the time a projectile projected thereat is released.
(1)
Note. Also included in this subclass is a target device having
relatively moving portions which serve as points of aim and which
move as a whole back and forth along an arc-shaped or defined elongated
path while moving relative to each other.
This subclass is indented under subclass 348. Target device including electrically actuated or operated
means (a) for indicating that a projectile has reached the target
device, or (b) for indicating the location of the point on the target device
at which a projectile has reached, or (c) for indicating the location
of the point relative to and spaced from the target device at which
a projectile has passed by the target device (i.e., missed the device).
(1)
Note. The electrically actuated or operated indicating means
may include means located on or near the target device for sensing
the presence of a projectile as it comes into proximity with or in
the vicinity of the target device, which projectile sensing means
is actuated whenever a projectile comes into proximity therewith
to electrically actuate or operate the indicating means.
for targets having mechanically operated indicating
means and for targets in which the movement of the targets themselves,
as a result of projectile impact thereon, provides the indicating
means.
Communications: Electrical,
subclass 323 for game reporting electric signalling systems
and appropriate subclasses, particularly subclasses 286.01+ for
electric signalling systems, per se, which may form part of a game.
This subclass is indented under subclass 371. Target device including either a sound wave sensitive means
mounted on or near the target device or a shock wave sensitive means mounted
on or near the target device, which sound wave sensitive means or
shock wave sensitive means is operatively associated with the electrically
actuated or operated indicating means; and wherein the indicating
means is actuated either (a) by the sound waves or shock waves generated
by a projectile whenever it approaches, passes in the vicinity of,
or strikes the target device, or (b) by the shock waves traveling
through the material of the target device as a result of a projectile
impacting thereupon.
This subclass is indented under subclass 371. Target device wherein the target device is formed from a
plurality of spaced-apart electrically conductive sheet means which
are stacked one behind the other in a row and which form part of
the electrical circuit of the indicating means, and wherein at least
the sheet means nearest the projecting point is adapted to be penetrated
by a projectile projected thereat, such that the electrical circuit
of the indicating means is actuated by the projectile either as
it passes through all of the sheet means or as it passes through
at least the said nearest sheet means to remain embedded in the
target device.
(1)
Note. Usually, the electrical circuit of the indicating means
is actuated by an electrically conductive projectile having a length
sufficient to span the distance between at least two adjacent conductive sheet
means such that the projectile forms part of the indicating circuit
as it passes through or remains embedded in the target device.
This subclass is indented under subclass 371. Target device including an impact member which is moved
by impact of a projectile thereon whenever a projectile initially
impacts upon the target device, and wherein the electrically actuated
or operated indicating means is operatively associated with the
movable impact member so that the indicating means is actuated whenever
a projectile, during its initial impact upon the target device,
impacts upon and moves the impact member.
(1)
Note. A target device having a movable member which is moved
by a projectile only at some point in time after the initial impact
of the projectile upon the target device (such as target devices
having gravity operated switch members located in chutes, troughs,
or receivers) is not included in this and the indented subclasses.
(2)
Note. Where the point of aim of the target device is an aperture,
the movable impact member is usually located behind the aperture
and in axial alignment therewith. The movable impact member located
behind the aperture may be merely an actuating member; or, if it
can be seen by a participant at the projecting point, it may be
an additional point of aim.
This subclass is indented under subclass 374. Target device wherein the impact member which moves upon
projectile impact is pivoted about a fixed axis to actuate the indicating means.
This subclass is indented under subclass 374. Target device including a plurality of individually movable
impact members, which impact members are all disposed in a single
plane adjacent one another so as to present a planar surface formed
from a plurality of individually movable impact members, and wherein
the electrically actuated or operated indicating means is operatively
associated with each individually movable impact member so that
the indicating means is actuated whenever a projectile impacts upon
and moves any one impact member.
This subclass is indented under subclass 371. Target device wherein the surface portion adapted to be
struck by a projectile includes a plurality of spaced-apart, electrically
conductive means which form part of the electrical circuit of the
indicator means and which are contactable by a projectile which
strikes but does not pass through or penetrate into the surface
portion of the target device, and wherein the electrical circuit
of the indicator means is actuated by an electrically conductive
projectile having a size and configuration sufficient to span the
distance between at least two adjacent conductive means such that
the projectile forms part of the indicator circuit as it spans the
two adjacent conductive means upon striking or remaining upon the
surface portion of the target device.
for similar target devices in which an electrically
conductive projectile completes an electrical indicating circuit
while magnetically adhering to the surface of the target device.
This subclass is indented under subclass 348. Target device (a) including means, actuatable or operable
by a projectile, for providing or producing an indication that a
projectile has reached the point of aim, or (b) wherein the target
device or the point of aim portion thereof is movable whenever a
projectile impinges thereupon, and wherein the movement of the target device
or the point of aim provides or produces a visual indication that
a projectile has reached the point of aim.
(1)
Note. Target devices, which are adapted to have a hole formed
therein whenever a projectile impinges thereupon, are not included
in this and the indented subclasses unless the target device has
some means to enhance the visible presence of the hole, as for example,
the target device having means to make the hole larger than the
size of the projectile.
(2)
Note. Target devices, which are merely adapted to retain
a projectile therein or thereon after penetration (e.g., dart board target
devices), are not included in this and the indented subclasses and
are, accordingly, found in subclasses 403, 404 and 408.
especially 366+ and 369+ for target devices
which provide an indication, by means of the movement thereof, that
a projectile has reached the point of aim or for target devices
having means to indicate that a projectile has reached the point
of aim.
This subclass is indented under subclass 378. Target device including a plurality of indicating members
which are ejected, dumped, or dispersed by the target device one
at a time each time a projectile reaches the point of aim; and wherein
the target device includes means, actuated by a projectile whenever
it reaches the point of aim, to eject, dump, or disperse one indicating
member at a time.
This subclass is indented under subclass 378. Target device either (a) comprising a unitary mass of material
which is intended to shatter or break into pieces whenever a projectile
reaches the point of aim, or (b) comprising or including a plurality
of interconnected members which are intended to fall apart, separate,
or be propelled away from each other whenever a projectile reaches
the point of aim.
(1)
Note. The interconnected members may be held together by
a friction or an adhering means acting between the members and the
separation of the members is effected by the energy of a projectile
impacting upon the target device; or the interconnected members
may be held together by an additional means releasably holding the
members together against the force due to gravity and the separation
of the members is effected by a projectile contacting a latch mechanism
which operates the additional holding means to release the members
so that the members may separate or fall apart from each other due
to the earth"s gravitational forces acting thereon; or
the target device may include means, actuated by a projectile whenever
it reaches the point of aim, to violently propel the plurality of
interconnected members away from each other so as to simulate an explosion
of the device.
This subclass is indented under subclass 378. Target device wherein the means providing and indication
that a projectile has reached the point of aim is a sound producing
means which is operated or actuated whenever a projectile reaches
the point of aim.
(1)
Note. In order to be included in this and the indented subclass,
a target device must include means, in addition to the material
forming the target device, which is specifically designed to produce
a sound; a target device, for example, merely formed from a metallic material
which is capable of producing a sound when struck by a projectile
would not be included herein.
This subclass is indented under subclass 381. Target device including an opening or aperture through which
a projectile is intended to pass to operate or actuate the sound
producing means.
This subclass is indented under subclass 378. Target device including an indicating member which is moved
whenever a projectile reaches the point of aim, so that movement
of the indicating member provides or produces a visible indication
that a projectile has reached the point of aim, and wherein the
target device includes means, actuated by a projectile whenever
it reaches the point of aim, for releasing the indicating member
and moving the indicating member by a force other than that produced by
movement of the releasing means itself.
(1)
Note. The force which moves the indicating member after the
member has been freed for movement by a projectile reaching the
point of aim usually is provided by the bias of a spring means acting
on the indicating member or by the earth"s gravitational
field acting on the indicating member.
for target devices having an indicating member which
is moved by the force produced by movement of either the point of
aim or other projectile-actuated element, which movement of the point
of aim or the projectile-actuated element is, in turn, produced
by the energy of the projectile impacting upon the point of aim
or the projectile-actuated element.
This subclass is indented under subclass 383. Target device either (a) including a movable support upon
which the indicating member is adapted to rest, and wherein the
indicating member is adapted to merely rest upon the movable support
without being attached to any portion of the target device or the
support; and, whenever the releasing means is actuated by a projectile,
the support is moved from a position supporting the indicating member
at rest thereon to a released position, in which released position
the support no longer supports the indicating member so that the
indicating member freely drops or falls from its position of rest,
or (b) including means to project or launch the indicating member
into the air away from the target device, and wherein the projecting
or launching means is actuated or operated by the releasing means whenever
a projectile reaches the point of aim and actuates the releasing
means.
(1)
Note. Included in this subclass are target devices in which
a human being or an animal is intended to be the movable indicating
member which is dumped upon actuation of the releasing means.
This subclass is indented under subclass 383. Target device wherein the force, which moves the indicating
member whenever the releasing means is actuated by the projectile,
is provided by the earth"s gravitational field acting upon the
target device.
This subclass is indented under subclass 378. Target device (a) wherein the target device or the point
of aim portion thereof moves whenever a projectile impinges of impacts
thereupon, and wherein the movement of the target device or the
point of aim provides or produces a visible indication that a projectile
has reached the point of aim, or (b) wherein the target device includes
an indicating member which is moved whenever a projectile reaches
the point of aim, and wherein the movement of the indicating member
provides or produces a visible indication that a projectile has
reached the point of aim.
for target devices having movable indicating members
which are released or freed for movement whenever a projectile reaches
the point of aim, the movement of the indicating member being usually
produced either by a spring bias means or by the earth"s
gravitational field acting thereupon.
This subclass is indented under subclass 386. Target device including an indicating member which is moved
whenever a projectile reaches the point of aim, and wherein the
movement of the indicating member provides or produces a visible
indication that a projectile has reached the point of aim.
(1)
Note. The motive force which moves the indicating member
of the target devices included in this and the indented subclasses
is usually provided by the movement of the point of aim; however, also
included in this and the indented subclasses are target devices
in which the point of aim is an opening or aperture, in which case
the motive force to move the indicating member is provided by the
projectile-produce movement of an actuating element located behind
the opening or aperture or located within a chute or tube which
is accessible to the projectile after it passes through the aperture
or opening.
This subclass is indented under subclass 387. Target device wherein the point of aim is moved from an
aiming position to an indicating position whenever a projectile
impinges or impacts thereupon, and wherein the indicating member
constitutes a second point of aim which is moved into aiming position
whenever a projectile impinges or impacts upon the first point of
aim.
This subclass is indented under subclass 387. Target device comprising or including a opening or aperture
means through which a projectile projected at the target device
is intended to pass, which opening or aperture means constitutes
the point of aim of the target device; and wherein the indicating
member is caused to be moved by a projectile reaching the point
of aim either during the passage of the projectile through the opening
or aperture means or after the passage of the projectile through
the opening or aperture means.
This subclass is indented under subclass 386. Target device wherein the target device or the point of
aim portion thereof is moved about a fixed axis whenever a projectile
impinges or impacts thereupon, and wherein the movement of the target
device or the point of aim about the fixed axis provides or produces
a visible indication that a projectile has reached the point of
aim.
This subclass is indented under subclass 390. Target device wherein the movement of the target device
or the point of aim about a fixed axis is from an aiming position
to an indicating position whenever a projectile impinges or impacts
upon the point of aim, and wherein the target device includes means
to reset or restore the target device or the point of aim from the moved
position back to the aiming position.
This subclass is indented under subclass 391. Target device wherein the means to reset or restore the
target device or the point of aim from the moved position back to
the aiming position is actuated and operated without any intervention
of a human operator.
This subclass is indented under subclass 386. Target device wherein the point of aim portion thereof is
moved whenever a projectile impinges or impacts thereupon, and wherein the
target device includes means for removably holding or removably
supporting the point of aim portion thereon; and, whenever a projectile impinges
or impacts upon the point of aim, the point of aim portion is removed
entirely from or knocked entirely off of the holding or supporting
means so as to provide a visible indication that a projectile has
reached the point of aim.
This subclass is indented under subclass 348. Target device including means for causing a projectile,
after it has struck the target device or passed through the target
device, to be moved to a point easily accessible for retrieval of
the projectile.
(1)
Note. The easily accessible point or points may be score
indicating compartments.
(2)
Note. A mere pocketed target device in which the pocket or
receptacle is the point of aim is not sufficient for inclusion in
this and the indented subclasses because the target device has no
means to deliver the projectile from the point of aim pocket or
receptacle to a secondary retrieving compartment or receptacle.
Games Using Tangible Projectile,
subclasses 110+ for a device used in a bowling game which is adapted
to return a bowling ball to the bowler after the ball has either
struck, missed, or otherwise passed the bowling pins and subclasses
431+ for a practice or training device having projectile return
means.
This subclass is indented under subclass 394. Target device wherein the means for moving a projectile
to an easily accessible point for retrieval is in the form of (a)
a movable, mechanically driven conveyor which carries the projectile
thereon to the easily accessible point, or (b) a projecting or launching
means connected to and located at the target device, which acts
to project or launch the projectile through the air generally toward
the point from which the projectile was initially projected, or (c)
the target device itself is a surface for rebounding or deflecting
point, which surface, upon being struck by the projectile, acts
as a reaction surface to deflect or bounce the projectile through
the air generally toward the point from which the projectile was
initially projected.
This subclass is indented under subclass 394. Target device wherein the means for moving a projectile
to an easily accessible point for retrieval causes the projectile
to be moved toward the point from which the projectile was initially
projected or launched.
This subclass is indented under subclass 396. Target device wherein the means for moving a projectile
toward the point from which it was initially projected includes
a surface which extends essentially the entire distance from the target
device to the projecting point and upon which the projectile is
caused to move from the target device to the projecting point.
(1)
Note. The surface is often downwardly sloped from the target
device toward the projecting point.
This subclass is indented under subclass 348. Target device comprising or including (a) a closed-bottom
or closed-back receptacle, at least partially within which a projectile
is intended to come to rest after passing at least partially through
the entrance opening thereof, or (b) a through aperture, which is
so dimensioned that a projectile is intended to pass entirely therethrough,
or (c) a through aperture, or an open-bottom receptacle, or an open-back receptacle,
which aperture or receptacle is so dimensioned that a projectile
is intended to come to rest at least partially within the aperture
or receptacle after partially passing through the aperture or through
the entrance opening of the receptacle.
This subclass is indented under subclass 398. Target device including a mechanically operated means for
throwing, projecting, impelling, or launching a projectile toward
the target device.
This subclass is indented under subclass 398. Target device comprising or including a receptacle having
an interior portion defined by a circumscribing wall means and by
an entrance opening or aperture, so that a projectile, upon reaching
the target device, may at least partially pass through the entrance
opening or aperture and come to rest at least partially within the
interior portion of the receptacle; and wherein the lateral dimension
of the interior portion of the receptacle are essentially the same
as or at least not much greater than the lateral dimensions of the
entrance opening or aperture.
This subclass is indented under subclass 400. Target device including a surface structure within which
or behind which the receptacle is located and wherein the entrance
opening or aperture of the receptacle is either formed in the surface
structure or located within the surface structure so that the surface
structure extends laterally about the entrance opening or aperture.
This subclass is indented under subclass 398. Target device comprising or including a through-aperture
or opening, which through-aperture or opening is dimensioned so
that a projectile is capable of passing entirely therethrough (i.e.,
a projectile entering the aperture or opening from one side thereof
passes through the aperture or opening and leaves out from the opposite
side thereof), and wherein the through-aperture or opening is intended
to be the point of aim of the target device.
(1)
Note. A target device comprising a through-aperture and which
is combined with a container or receptacle for receiving a plurality
of projectiles is included in this subclass only if (a) the lateral dimensions
of the container or receptacle are substantially greater than the
lateral dimensions of the through-aperture, or (b) the front edge
of the container or receptacle is spaced apart from and spaced rearwardly
of the rear edge of the through-aperture.
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon impact of a
projectile thereon so as to allow the entire projectile to pass
through the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another portion
of the projectile remaining embedded within the penetrable layer;
and wherein the target device includes means or is provided with
means to enable replacement of a portion of the penetrable layer.
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon impact of a
projectile thereon so as to allow the entire projectile to pass
through the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another portion
of the projectile remaining embedded within the penetrable layer;
and wherein the target device includes means located behind the
penetrable layer for stopping or catching a projectile after it
or at least a portion thereof has passed entirely through the penetrable
layer so that the projectile remains in the vicinity of the target device.
(1)
Note. To be included in this subclass, a projectile stopping
or catching means (a) must be located behind the penetrable layer
of the target device (i.e., located either spaced apart from or
abutting against the side of the penetrable layer which is opposite
to the side which receives the initial impact of a projectile projected
thereat), and (b) must be comprised either of a material which will permit
little or no penetration of a projectile therein or of a material
which, if penetrable also, presents a resistance to the movement
of a projectile therethrough which is greater than the resistance
presented by the penetrable layer.
This subclass is indented under subclass 348. Target device including a mechanically operated means for
throwing, projecting, impelling, or launching an aerial projectile
toward the target device.
This subclass is indented under subclass 348. Apparatus for safely or conveniently handling or manipulating
a target device to or from position to be used.
(1)
Note. To be included in this subclass, a target device, per
se, need not be recited in combination with the apparatus for handling
or manipulating a target device; however, to be included in this
subclass, the handling or manipulating apparatus must be disclosed
as being particularly adapted and intended for use with a target
device used with aerial projectiles.
This subclass is indented under subclass 348. Apparatus comprising structure or means to support a target
device in position to be used.
(1)
Note. To be included in this subclass, a target device, per
se, need not be recited in combination with the target device support
structure; however, to be included in this subclass, the target device
support structure must be disclosed as being particularly adapted
and intended for use with a target device used with aerial projectiles.
This subclass is indented under subclass 348. Target device comprising a penetrable layer having a structure
particularly adapted to be pierced or ruptured upon projectile impact thereon
so as to either (a) allow the entire projectile to pass through
the penetrable layer, or (b) allow at least a portion of the projectile
to pass through the penetrable layer with another portion of the
projectile remaining embedded within the penetrable layer.
This subclass is indented under subclass 348. Target device including a surface having thereon indicia
which define one or more points of aim or define the portion of
the surface adapted to be struck by a projectile.
(1)
Note. The indicia on the target surface may be in the form
of printing, etching, embossing, etc.
This subclass is indented under subclass 317. Apparatus comprising means for stopping, trapping, or catching
a projectile.
(1)
Note. Projectile backstop apparatus are generally located
behind target devices used with aerial projectiles or are located in
such a manner that aerial projectiles, projected at a target device,
are stopped, trapped, or caught by the projectile back-stop apparatus
after the projectiles either interact with the target device or
completely miss the target device.
This subclass is indented under subclass 317. Apparatus comprising manipulatable means adapted to be moved
by a participant so as to catch and retain therein or thereon a
projectile which is moving freely through the air, and wherein the
manipulatable means is capable of being positioned by a participant
into the path of movement of a projectile so as to catch the projectile
while it is moving freely through the air.
Games Using Tangible Projectile,
subclass 503 for a player manipulated implement or device, other
than an article of apparel, for catching a projectile moving through
the air during play of a playing field or court game, and subclasses
505+ for a player-held implement or device for both projecting
and catching an aerial projectile.
This subclass is indented under the class definition. Apparatus including a problem presented to a participant
in order to obtain a response which is then compared to a predetermined
answer or otherwise evaluated.
(1)
Note. A problem and response game which is based on the participant"s
existing knowledge is classified in this and indented subclasses.
Education and Demonstration,
subclass 322 for a problem eliciting a response related to academic
matter intending to improve the knowledge of an unknowledgeable
participant.
This subclass is indented under the class definition. Apparatus intended to measure one of a participant"s
senses, a bodily capacity or the physical speed, strength, or dexterity
in which a participant can accomplish a task relative to another
participant or relative to a fixed standard.
(1)
Note. Apparatus related to a specific game or sport is classified
in this class in the corresponding subclass, if provided for.
This subclass is indented under subclass 440. A physical skill or ability game having a plurality of participant-manipulatable
figurines having human appearance, wherein each figurine is intended
and arranged to be skillfully manipulated in a contest that mimics
the action of hand-to-hand combat, with or without a weapon.
This subclass is indented under subclass 440. Apparatus intended to measure a participant"s skill
in directing the motion of a game element along a path or over a
course.
(1)
Note. To be included in this subclass, a game element must
be able to be guided throughout the course rather than thrown or
projected over a course.
Games Using Tangible Projectile,
subclass 414 for a projectile game commonly known as hopscotch, which
game utilizes a playing area defined by lines forming a diagram having
several compartments, and wherein a player first tosses a game projectile
into one of the compartments and then moves from one compartment
to another in a prescribed manner.
This subclass is indented under subclass 440. Apparatus intended to determine the length of time it takes
a participant to complete a task relative to a fixed standard or
another participant.
This subclass is indented under subclass 440. Apparatus including a game element intended to be retrieved
through skillful movement of a participant"s hand.
(1)
Note. The game element can be retrieved directly by the hand
or indirectly through skillful manual manipulation of another game
element.
This subclass is indented under subclass 440. Apparatus intended to measure a participant"s skill
at maintaining the equilibrium of either himself or of some game
element or elements.
This subclass is indented under subclass 440. Apparatus including structure intended to aid in transmitting
a force either towards or away from a participant.
(1)
Note. This subclass may include a participant competing against
the apparatus, or two or more participants competing against one
another.
This subclass is indented under subclass 451. Apparatus wherein the force transmitted occurs between contact
of a participant"s arm or finger with another participant"s
arm or finger or with the apparatus.
This subclass is indented under subclass 440. Apparatus including an element intended to be attached to
or grasped by two or more participants simultaneously while they
are accomplishing a task.
This subclass is indented under subclass 440. Apparatus including electrical means intended to assist
a participant in accomplishing a task, or to measure his ability
in accomplishing a task.
This subclass is indented under subclass 454. Apparatus including an interrupted path for current flow
whose completion is intended to measure a participant"s
skill in the completion of a task.
This subclass is indented under subclass 440. Apparatus including magnetic means intended to assist a
participant in accomplishing a task or to measure his skill in the
completion of a task.
This subclass is indented under subclass 457. Apparatus wherein the structure surrounding the fluid is
formed of an elastic or pliant material and its shape is manifested
by filling the structure with a gas or liquid.
This subclass is indented under subclass 459. A miscellaneous game having a feature that mimics, or features
in combination that some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other athletic
event.
Note: The Patent
and Trademark Depository Library Program (PTDLP) administers a nationwide
network of public, state and academic libraries designated as Patent and
Trademark Depository Libraries authorized by 35 U.S.C. 13 to: Disseminate
Patent and Trademark Information Support Diverse Intellectual Property
Needs of the Public. PTDL Contact Information
Note: For information/comments on electronic information products, such
as purchasing USPTO data, or to discuss system requirements for magnetic
tape products, contact:
KEY: =online
business system =fees =forms=help =laws/regulations =definition
(glossary)
The Inventors
Assistance Center is available to help you on patent
matters.Send questions about USPTO programs and services
to theUSPTO
Contact Center (UCC). You can suggest USPTO webpages
or material you would like featured on this section by E-mail
to the webmaster@uspto.gov.
While we cannot promise to accommodate all requests, your suggestions
will be considered and may lead to other improvements on the
website.