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Class 273 | AMUSEMENT DEVICES: GAMES |
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| 317 | AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER SE |
| 317.1 | Simulated game |
| 329 | Projectile tethered to hand-held, apertured manipulator |
| 330 | Projectile flexibly tethered to hand-held manipulator |
| 331 | Target and tethered projectile |
| 336 | Peg and ring game or pegged target therefor |
| 340 | Playing surface or projectile struck from below to project projectile |
| 341.1 | Tipcat game; accessory therefor |
| 342 | Upwardly facing projectile-bounce surface |
| 343 | Hooking or draping projectile and target therefor |
| 348 | Target |
| 348.1 | Including heating means (i.e., thermal target) |
| 348.2 | Having suction cup for adherence of projectile thereto or having surface adapted for adherence thereto of projectile having suction cup |
| 348.3 | Having magnetized material for adherence of projectile thereto or made from material adapted for adherence thereto of projectile having magnetized material |
| 348.4 | Having bristled, hooked, or looped surface for adherence of complementarily surfaced projectile thereto |
| 348.5 | Having means for nonpenetrating adherence of complementarily surfaced projectile thereto (e.g., tacky surface, etc.) |
| 349 | With liquid projector (e.g., water pistol) |
| 350 | Liquid buoyant |
| 351 | Game simulating aerial bombing of targets |
| 352 | Skee-Ball game |
| 353 | Tiddlywink game |
| 354 | Having means to vary size of projectile-receiving target aperture or target opening |
| 355 | With support having both target and movable mechanical projector attached thereto |
| 357 | With plural mechanical projectors |
| 358 | Projected picture |
| 359 | Moving |
| 360 | Airplane towed |
| 362 | Flying or moving freely through the air |
| 363 | Material dispensing or burning upon projectile impact |
| 364 | Having projector-engaging protrusion, notch, or recess means for enhancing projection of target |
| 365 | Reusable in whole or part |
| 366 | Along endless path |
| 369 | Oscillating (e.g., pendulum motion) or reciprocating |
| 371 | With electrically actuated or operated indicator |
| 372 | Indicator responsive to projectile produced sonic or shock wave |
| 373 | Penetrating projectile alters circuit condition of target formed of stacked, penetrable sheetlike conductors |
| 374 | Element moved by projectile impact to actuate circuitry |
| 377 | Spaced conductors bridged by nonpenetrating projectile |
| 378 | Indication by movement of target or target having indicating means |
| 379 | Plural indicators sequentially released |
| 380 | Frangible or formed from a plurality of separable interconnected elements (e.g., explosion simulating) |
| 381 | Audible indication |
| 383 | Having projectile-actuated means to free indicator for movement |
| 384 | Indicator is dumped or is projected into the air (e.g., return fire) |
| 385 | Gravity operated indicator |
| 386 | Target is moved or indicator is moved |
| 394 | Having means to deliver spent projectile to easily accessible location |
| 398 | Pocketed or apertured |
| 399 | With mechanical projector |
| 400 | Closed-back or closed-bottom pocket |
| 402 | Target is aperture dimensioned to allow projectile to pass entirely therethrough |
| 403 | Penetrable target with replaceable element |
| 404 | Penetrable target with projectile backstop |
| 405 | With mechanical projector |
| 406 | Handling or manipulation (e.g., target positioning means) |
| 407 | Target support structure |
| 408 | Target penetrated by projectile |
| 409 | Printed matter |
| 410 | Projectile backstop |
| 412 | User manipulated means for catching projectile moving through the air |
| 108 | SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE) |
| 108.1 | Simulated game (e.g., hockey, soccer, etc.) |