| Outline |
Indent Level
| |
| Color | Curly Brackets (indicating CPC extensions to IPC) | |
CPC | COOPERATIVE PATENT CLASSIFICATION | |||||
![]() | CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00; { coin-freed apparatus for games G07F 17/32} ) |
![]() | Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32) |
A63F 1/02 | . |
A63F 1/04 | . | Card games combined with other games |
![]() | . | Card games appurtenances WARNING -
|
A63F 1/062 | . . | { Boxes or cases for cards} |
A63F 1/065 | . . | { Devices for bidding} |
A63F 1/067 | . . | { Tables or similar supporting structures} |
A63F 1/08 | . . | Card-presses |
A63F 1/10 | . . | Card holders |
A63F 1/12 | . . | Card shufflers |
A63F 1/14 | . . | Card dealers |
A63F 1/16 | . . | Apparatus for indicating the dealer |
A63F 1/18 | . . | Score computers; Miscellaneous indicators (time-testing devices G07C) |
![]() | Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14) WARNING -
|
![]() | A63F 3/00003 | . |
A63F 3/00006 | . . | { Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)} |
![]() | A63F 3/00028 | . . | { Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)} |
A63F 3/00031 | . . . | { Baseball or cricket board games} |
A63F 3/00041 | . . . | { Football, soccer or rugby board games} |
A63F 3/00044 | . . . | { Tennis or squash board games} |
A63F 3/00047 | . . . | { Basketball board games} |
A63F 3/0005 | . . . | { Golf or putting board games} |
A63F 3/00053 | . . . | { Snooker, pool or billiard board games} |
A63F 3/00056 | . . . | { Darts board games} |
A63F 3/00059 | . . . | { Bowling board games} |
![]() | A63F 3/00063 | . . | { Board games concerning economics or finance, e.g. trading} |
A63F 3/00075 | . . | { War games} |
![]() | A63F 3/00082 | . . |
![]() | A63F 3/00088 | . . | { Board games concerning traffic or travelling (trading A63F 3/00063; racing A63F 3/00082; teaching the highway code A63F 3/0494)} |
A63F 3/00094 | . . | { Ticktacktoe} |
A63F 3/00097 | . . | { Board games with labyrinths, path finding, line forming (labyrinths in boxes with small balls A63F 7/04; other labyrinth games A63F 9/0078)} |
A63F 3/001 | . . | { Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)} |
A63F 3/00119 | . . | { Board games concerning music, theatre, cinema, or art} |
A63F 3/00138 | . . | { Board games concerning voting, political or legal subjects; Patent games} |
A63F 3/00145 | . . |
A63F 3/00148 | . . | { Board games concerning westerns, detectives, espionage, pirates, murder, disasters, shipwreck rescue operations (rodeo A63F 3/00028; history A63F 3/0449)} |
A63F 3/00151 | . . | { Backgammon} |
A63F 3/00154 | . . | { Mastermind} |
A63F 3/00157 | . . |
![]() | A63F 3/00173 | . | { Characteristics of game boards, alone or in relation to supporting structures or playing piece} |
A63F 3/00176 | . . | { Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular} |
A63F 3/00214 | . . | { Three-dimensional game boards} |
A63F 3/0023 | . . |
A63F 3/00261 | . . | { Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards } |
A63F 3/0052 | . . | { with a plurality of boards used during one game, i.e. separate game boards or playing areas} |
A63F 3/00529 | . . | { Board game without game board} |
A63F 3/00533 | . . | { Connection of game board or part of game board to supporting structure} |
![]() | A63F 3/00574 | . . | { Connections between board and playing pieces} |
A63F 3/00643 | . | { Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)} |
A63F 3/00694 | . | { Magnetic board games (other games using magnetically moved or magnetically held pieces A63F 9/34)} |
A63F 3/00697 | . | { Playing pieces} |
A63F 3/00895 | . | { Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)} |
![]() | A63F 3/02 | . | Chess; Similar board games |
A63F 3/022 | . . | { Recording or reproducing chess games (data processing for game playing G06F19/00B; teaching games G09B 19/22)} |
A63F 3/027 | . . | { Pocket chess} |
![]() | A63F 3/04 | . | Geographical or like games; Educational games (educational appliances in general G09B)] |
A63F 3/0402 | . . | { for learning languages} |
A63F 3/0415 | . . | { Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)} |
A63F 3/0421 | . . | { Electric word or number games} |
A63F 3/0423 | . . | { Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)} |
A63F 3/0434 | . . |
A63F 3/0449 | . . | { concerning history} |
A63F 3/0457 | . . | { concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)} |
A63F 3/0478 | . . | { concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology} |
A63F 3/0494 | . . | { concerning the highway code} |
A63F 3/0497 | . . | { Games about time, e.g. telling the time} |
![]() | . | Lottos or bingo games; Systems, apparatus or devices for checking such games { (small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329; printing processes for lottery tickets B41M 3/005)} |
![]() | . . | { Lottery games} WARNING -
|
A63F 3/061 | . . . | { in which the players select their own numbers, e.g. Lotto} |
A63F 3/0615 | . . . | { based on sporting events, e.g. football pools} |
A63F 3/062 | . . | { Bingo games, e.g. Bingo card games} |
![]() | A63F 3/0625 | . . | { Devices for filling-in or checking} |
A63F 3/063 | . . . | { Checking-cards with rupturable portions} |
A63F 3/0635 | . . . | { Punchers for filling-in or checking lotto or bingo games} |
A63F 3/064 | . . . | { Electric devices for filling-in or checking} |
A63F 3/0645 | . . | { Electric lottos or bingo games} |
![]() | . . |
A63F 3/0655 | . . . | { Printing of tickets, e.g. lottery tickets} |
![]() | . . . | { having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)} |
A63F 3/0685 | . . . | { having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules (use of microcapsules for duplicating paper B41M 5/165)} |
A63F 3/069 | . . . | { having a message becoming legible by tearing-off non-adhesive parts} |
A63F 3/0695 | . . . | { with slidable, hinged or rotatable parts, e.g. reusable bingo game boards} |
![]() | . | Raffle games that can be played by a fairly large number of people { (A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329)} |
![]() | Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00) |
A63F 5/0005 | . | { Automatic roulette} |
![]() | A63F 5/0011 | . | { Systems for braking, arresting, halting or stopping} |
A63F 5/0017 | . . | { Braking effect by electric or magnetic field} |
![]() | A63F 5/0023 | . . | { by pushing or keeping an element between notches} |
A63F 5/0052 | . . | { Braking effect by friction surface} |
![]() | A63F 5/0058 | . . | { with variable actuation means, e.g. handbrake} |
A63F 5/007 | . | { Details about the compartments or sectors, e.g. sectors having different sizes} |
![]() | A63F 5/0076 | . | { Driving means} |
A63F 5/0088 | . | { with a plurality of balls used during one game} |
A63F 5/0094 | . |
A63F 5/02 | . | Roulette-like ball games |
![]() | . | Disc roulettes; Dial roulettes; Teetotums; Dice-tops |
![]() | Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) WARNING -
|
A63F 7/0005 | . | { played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)} |
A63F 7/0017 | . |
A63F 7/0023 | . | { played on a table from all sides, e.g. marble games} |
A63F 7/0058 | . |
A63F 7/0076 | . | { the playing bodies having the function of playing pieces, imitating a board game} |
A63F 7/0088 | . |
![]() | . | using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games { (bagatelle or similar games A63D 13/00)} |
![]() | A63F 7/04 | . | using balls to be shaken or rolled in small boxes, { e.g. comprising labyrinths} |
A63F 7/041 | . . | { Two-dimensional labyrinths} |
A63F 7/042 | . . | { Three-dimensional labyrinths} |
A63F 7/044 | . . | { Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box (A63F 7/382, A63F 7/041 take precedence; tiltable on a support A63F 7/386)} |
A63F 7/045 | . . | { containing a liquid} |
A63F 7/047 | . . | { magnetic} |
A63F 7/048 | . . | { used for generating random numbers} |
![]() | A63F 7/06 | . | Games simulating outdoor ball games, e.g. hockey { or football if physically beneficial for the human body A63B 67/00} |
![]() | A63F 7/0604 | . . | WARNING -
|
A63F 7/0608 | . . . | { Baseball} |
A63F 7/0612 | . . . | { Basketball} |
![]() | A63F 7/0616 | . . . | { Football or soccer} |
A63F 7/0624 | . . . | { Croquet } |
A63F 7/0628 | . . . | { Golf} |
![]() | A63F 7/0632 | . . . | { Hockey} |
A63F 7/064 | . . . | { Petanque} |
![]() | A63F 7/0644 | . . . | { Polo} |
A63F 7/0652 | . . . | { Tennis} |
A63F 7/0656 | . . . | { Volleyball} |
A63F 7/066 | . . | { the playing bodies being projected by means of compressed air} |
A63F 7/0664 | . . | Electric |
A63F 7/0668 | . . | { the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table} |
![]() | A63F 7/0672 | . . | { with play figures fixed to a rotatable and longitudinally movable shaft} |
A63F 7/068 | . . |
A63F 7/0684 | . . |
![]() | A63F 7/0688 | . . | { with operation by foot} |
A63F 7/07 | . . | in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support { (not used, see subgroups of A63F 7/06)} |
A63F 7/20 | . . |
![]() | A63F 7/22 | . |
![]() | A63F 7/24 | . . | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) |
![]() | A63F 7/2409 | . . . | { Apparatus for projecting the balls} |
A63F 7/2418 | . . . . | { with two projecting mechanisms working under different angles } |
A63F 7/2427 | . . . . | { with laterally movable, slidable projecting mechanism} |
A63F 7/2436 | . . . . | { Hand-held or connected to a finger, e.g. cues, clubs, sticks} |
A63F 7/2472 | . . . . | { Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield } |
A63F 7/2481 | . . . . | { with a projection mechanism actuated by a spring or other elastic member} |
A63F 7/249 | . . . . | { projecting the playing bodies through the air, e.g. with a jump} |
![]() | A63F 7/26 | . . . | Electric or magnetic |
A63F 7/28 | . . . | using gravity, { i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant} |
![]() | A63F 7/305 | . . . | { Goal-posts; Winning posts for rolling-balls} |
A63F 7/3055 | . . . . | { with means for closing or opening a hole, covering, blocking or uncovering, unblocking a target } |
A63F 7/306 | . . . . | { with a score counter} |
![]() | A63F 7/3065 | . . . . | { Electric} |
A63F 7/32 | . . . | Apparatus for varying scoring values |
A63F 7/34 | . . | Other devices for handling the playing bodies, e.g. bonus ball return means |
![]() | A63F 7/36 | . . |
A63F 7/3603 | . . . | { Rolling boards with special surface, e.g. air cushion boards} |
A63F 7/3622 | . . . | { Specially shaped rolling boards for the balls, e.g. ball tracks} |
![]() | . . . | Playing surfaces movable during play { , i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/0608)} |
A63F 7/40 | . . | Balls or other moving playing bodies, e.g. pinballs or discs { used instead of balls} |
![]() | Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00 { ;miscellaneous sporting games A63B 67/00} )WARNING -
|
A63F 9/0001 | . | { Games specially adapted for handicapped, blind or bed-ridden persons} |
A63F 9/001 | . | { Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game} |
A63F 9/0073 | . | { Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)} |
A63F 9/0076 | . | { Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games} |
A63F 9/0078 | . |
A63F 9/0079 | . | { Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)} |
A63F 9/0093 | . | { Punchboards} |
A63F 9/0096 | . | { Reaction time games (testing reaction time A61B 5/162; reaction time training A63B 69/0053; time registering, indicating or recording in connection with sports or games G07C 1/22)} |
A63F 9/0098 | . |
![]() | . | Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; { gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616} ; targets, target ranges, bullet catchers F41J, { photo-electric hit-detector systems F41J 5/02} ) |
![]() | . . |
A63F 9/0208 | . . . | { the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks} |
A63F 9/0243 | . . . | { Movable targets} |
A63F 9/0247 | . . | { Bombing or dropping games} |
A63F 9/0252 | . . | { Shooting devices therefor} |
A63F 9/0278 | . . |
A63F 9/0291 | . . | { with a simulated projectile, e.g. an image on a screen} |
![]() | . | Dice (dice tops A63F 5/04 { D} ); Dice-boxes; Mechanical dice-throwing devices { (casino or betting games played on boards A63F 3/00157)} |
A63F 9/0402 | . . | { Rolling boards} |
A63F 9/0406 | . . | { Dice-throwing devices, e.g. dice cups} |
A63F 9/0413 | . . | { Cuboid dice} |
A63F 9/0415 | . . | { Details of dice, e.g. non-cuboid dice} |
A63F 9/0468 | . . | { Electronic dice; electronic dice simulators} |
A63F 9/0495 | . . | { Dice-boxes or similar storing means} WARNING -
|
![]() | A63F 9/06 | . | Patience; Other games for self-amusement WARNING -
|
A63F 9/0601 | . . | { for animals} |
A63F 9/0602 | . . | { Solitary games adapted for a single player} |
A63F 9/0604 | . . | { based on the use of colours} |
A63F 9/0611 | . . | { Solitary games adapted for multiple players} |
A63F 9/0612 | . . | { Electronic puzzles} |
A63F 9/0613 | . . | { Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)} |
A63F 9/0641 | . . | { using a marker or means for drawing, e.g. pen, pencil, chalk} |
A63F 9/0666 | . . | { matching elementary shapes to corresponding holes} |
A63F 9/0669 | . . | { Tesselation} |
![]() | . . | Puzzles provided with elements movable in relation, { i.e. movably connected} , to each other |
![]() | . . . | { Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged} |
A63F 9/0807 | . . . . | { requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles} |
A63F 9/0811 | . . . . |
A63F 9/0819 | . . . . | { with rotatable non-concentric discs, e.g. gear games} |
A63F 9/0823 | . . . . | { having overlapping circles with interchangeable elements} |
![]() | A63F 9/0826 | . . . | { Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)} |
A63F 9/083 | . . . . | { with vacant positions or gap migration} |
A63F 9/0834 | . . . . | { comprising only two layers, e.g. with eight elements} |
A63F 9/0857 | . . . . | { with elements slidably connected to a visible central body, e.g. beads in grooves} |
A63F 9/0861 | . . . . | { with elements slidably connected to neighbouring elements, e.g. with hollow interior} |
A63F 9/0865 | . . . . | { with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols} |
A63F 9/0869 | . . . . | { with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes} |
A63F 9/0873 | . . . . | { a sphere rotatable with respect to an inner sphere} |
A63F 9/0876 | . . . | { Bent wire or cord puzzles} |
A63F 9/088 | . . . | { Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik`s Magic} |
![]() | . . | Two-dimensional jig-saw puzzles |
A63F 9/1011 | . . . | { Composition of faces, i.e. visages, using individual pieces representing parts thereof} |
A63F 9/1044 | . . . | { Display boards therefor} |
![]() | . . | Three-dimensional jig-saw puzzles |
![]() | . | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players ( { racing} games using dice A63F 3/00) |
A63F 9/16 | . | Spinning-top games |
![]() | . | Question-and-answer games |
A63F 9/20 | . | Dominoes or like games; Mah-Jongg games |
A63F 9/24 | . | { Electric games;} Games using electronic circuits not otherwise provided for { (video games A63F 13/00, computers for game playing per se G06F19/00B; computerized gaming systems G07F 17/32)} |
A63F 9/26 | . | Balancing games, i.e. bringing elements into or out of balance |
A63F 9/28 | . | Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor |
![]() | . | Capturing games for grabbing or trapping objects, e.g. fishing games |
A63F 9/32 | . | Games with a collection of long sticks, e.g. mikado (A63F 9/30 takes precedence) |
A63F 9/34 | . | Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 |
![]() | Game accessories of general use { e.g. score counters, boxes} NOTE -
WARNING -
|
A63F 11/0002 | . | { Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F17/32D2)} |
A63F 11/0011 | . |
A63F 11/0025 | . | { Tools} |
A63F 11/0051 | . | { Indicators of values, e.g. score counters} |
A63F 11/0074 | . | { Game concepts, rules or strategies} |
A63F 13/005 | . | { characterised by the type of game, e.g. ball games, fighting games} |
A63F 13/02 | . | Accessories (input or output arrangements for electrical digital computers G06F 3/00) |
A63F 13/04 | . | for aiming at specific areas on the displays, e.g. with photodetecting means |
A63F 13/06 | . | using player-operated means for controlling the position of a specific area display |
A63F 13/08 | . | Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for |
A63F 13/10 | . | Control of the course of the game, e.g. start, progess, end |
A63F 13/12 | . | involving interaction between a plurality of game devices, e.g. transmisison or distribution systems { (protocols for networked virtual reality, networked games H04L 29/06034)} |
![]() | A63F 2001/00 | Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32) |
A63F 2001/001 | . | Bridge or baccarat |
A63F 2001/003 | . | Blackjack; Twenty one |
A63F 2001/005 | . | Poker |
A63F 2001/006 | . | Rummy |
A63F 2001/008 | . | adapted for being playable on a screen |
![]() | A63F 2001/02 | . |
A63F 2001/022 | . . | Manufacturing of cards |
A63F 2001/025 | . . | with holes or slits |
A63F 2001/027 | . . | with classical playing card symbols |
![]() | A63F 2001/04 | . | Card games combined with other games |
A63F 2001/0408 | . . | with text |
![]() | A63F 2001/0416 | . . | with numbers |
![]() | A63F 2001/0441 | . . | with a written message or sentence, e.g. chance or instruction cards |
A63F 2001/0458 | . . | with single words |
A63F 2001/0466 | . . | with single letters |
![]() | A63F 2001/0475 | . . | with pictures or figures |
A63F 2001/0491 | . . | having markings on the rear face or reverse side |
![]() | A63F 2003/00 | Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14) WARNING -
|
![]() | A63F 2003/00003 | . |
![]() | A63F 2003/00006 | . . | { Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)} |
![]() | A63F 2003/00009 | . . . | with an intersection in the track |
A63F 2003/00012 | . . . . | with movable means for switching to another track |
A63F 2003/00015 | . . . . | with a star-shaped track (A63F 2003/00025 takes precedence) |
![]() | A63F 2003/00018 | . . . | played along an endless track |
![]() | A63F 2003/00028 | . . | { Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)} |
![]() | A63F 2003/00063 | . . | { Board games concerning economics or finance, e.g. trading} |
![]() | A63F 2003/00075 | . . | { War games} |
![]() | A63F 2003/001 | . . | { Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)} |
A63F 2003/00104 | . . . | Board games having astrology aspects |
A63F 2003/00107 | . . . | Board games having aspects of the Yin Yang game |
A63F 2003/0011 | . . . | Board games having religion aspects |
A63F 2003/00113 | . . . | Board games having aspects of the I Ching game |
A63F 2003/00116 | . . . | Board games having aspects of the Tarot game |
![]() | A63F 2003/00119 | . . | { Board games concerning music, theatre, cinema, or art} |
![]() | A63F 2003/00123 | . . . | Board games concerning music |
A63F 2003/00132 | . . . | specially adapted for teaching music |
A63F 2003/00135 | . . . | Board games concerning cinema or films |
![]() | A63F 2003/00138 | . . | { Board games concerning voting, political or legal subjects; Patent games} |
![]() | A63F 2003/00157 | . . |
![]() | A63F 2003/00173 | . | { Characteristics of game boards, alone or in relation to supporting structures or playing piece} |
![]() | A63F 2003/00176 | . . | { Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular} |
A63F 2003/00179 | . . . | Triangular game board |
![]() | A63F 2003/00182 | . . . | Four-sided game board |
![]() | A63F 2003/00189 | . . . | Pentagonal game board |
![]() | A63F 2003/00195 | . . . | Hexagonal game board |
A63F 2003/00201 | . . . | Octagonal game board |
A63F 2003/00205 | . . . | Decagonal game board |
A63F 2003/00208 | . . . | Circular game board |
A63F 2003/00211 | . . . | Elliptical game board |
![]() | A63F 2003/00214 | . . | { Three-dimensional game boards} |
A63F 2003/00217 | . . . | Superimposed boards |
A63F 2003/0022 | . . . | played in three dimensions |
![]() | A63F 2003/00223 | . . . | shaped as a container into which playing pieces may enter (box or container for board games A63F 2003/00943) |
![]() | A63F 2003/0023 | . . |
![]() | A63F 2003/00233 | . . . | with one fold or hinge (shaped as a book A63F 2003/00299; convertible into a suitcase A63F 2003/0094) |
A63F 2003/00236 | . . . . | with a part of the rim or board missing near the fold to enable folding; Hinge consisting of a flexible element fixed at the bottom |
![]() | A63F 2003/00239 | . . . | with two hinges or folds |
![]() | A63F 2003/00246 | . . . | with three or more hinges or folds |
A63F 2003/00255 | . . . | playable during travel (storing or transporting an interrupted jig-saw puzzle game A63F 2009/105) |
A63F 2003/00258 | . . . | rollable, flexible or deformable board (shaped as an endless belt A63F 2003/00321; flexible rim A63F 2003/00504) |
![]() | A63F 2003/00261 | . . | { Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards } |
![]() | A63F 2003/00264 | . . . | with rotatable or tiltable parts |
![]() | A63F 2003/00268 | . . . . | about a vertical axis, e.g. a disc |
A63F 2003/00271 | . . . . . | underneath the playing surface and viewable through holes or windows |
A63F 2003/00274 | . . . . . | with or designed as a turntable, lazy Susan |
![]() | A63F 2003/00277 | . . . . . | with rotatable concentric parts |
A63F 2003/00283 | . . . . . | with rotatable non-concentric parts |
![]() | A63F 2003/00287 | . . . . | about a horizontal axis |
A63F 2003/0029 | . . . . . | underneath the playing surface and viewable through holes or windows |
![]() | A63F 2003/00293 | . . . . . | with blocks rotatable about a horizontal axis |
A63F 2003/00299 | . . . . . | designed as a book |
A63F 2003/00302 | . . . . | with parts rotatable about an axis perpendicular to the game board |
A63F 2003/00305 | . . . . | rotatable about any axis, e.g. ball in a socket |
![]() | A63F 2003/00309 | . . . . | with stopping means (for roulette A63F 5/0011) |
![]() | A63F 2003/00318 | . . . . | with a rollable board surface |
![]() | A63F 2003/00324 | . . . | with slidable parts of the playing surface |
A63F 2003/00328 | . . . . | underneath the playing surface and viewable through holes or windows |
![]() | A63F 2003/00331 | . . . . | with two or more slidable parts, e.g. parallel |
![]() | A63F 2003/0034 | . . . | with a replaceable part of the playing surface |
A63F 2003/00343 | . . . . | underneath a transparent surface |
![]() | A63F 2003/00347 | . . . . | the playing surface as a whole being replaceable |
![]() | A63F 2003/00359 | . . . | Modular units |
![]() | A63F 2003/00362 | . . . . | with connections between modules |
A63F 2003/00365 | . . . . . | Hook and loop-type fastener |
A63F 2003/00369 | . . . . . | Adhesive |
![]() | A63F 2003/00372 | . . . . . | Pin and socket connection |
A63F 2003/00378 | . . . . . | sliding in a groove |
A63F 2003/00381 | . . . . . | Jig-saw connection, e.g. dove tail |
A63F 2003/00384 | . . . . . | with a hook or an eyelet |
A63F 2003/00388 | . . . . . | with an auxiliary connective element, e.g. clip or clamp |
A63F 2003/00391 | . . . . . | magnetic |
![]() | A63F 2003/00394 | . . . | with a surface relief |
![]() | A63F 2003/00406 | . . . | with a vertical game board |
A63F 2003/0041 | . . . . | with playing pieces visible from both sides |
A63F 2003/00413 | . . . . | playable on opposite sides but with playing field of opponent not being visible |
![]() | A63F 2003/00416 | . . . | with means for hiding a part of the playing field |
![]() | A63F 2003/00419 | . . . . | with a shield in the middle (A63F 2003/00406 takes precedence) |
![]() | A63F 2003/00425 | . . . . | with a shield on each side of the playing field |
A63F 2003/00432 | . . . . | covering a part of the playing field |
![]() | A63F 2003/00435 | . . . | with a sloping playing field or part thereof |
![]() | A63F 2003/00438 | . . . . | on two sides, e.g. as a roof |
![]() | A63F 2003/00447 | . . . . | on three or more sides, e.g. pyramid-shaped |
![]() | A63F 2003/00457 | . . . | Details of game board internal structure or materials thereof |
![]() | A63F 2003/00463 | . . . | Details of the playing field (shape of the board A63F 3/00176; changing the size A63F 2003/00971) |
A63F 2003/00466 | . . . . | with indications, e.g. directions for playing |
![]() | A63F 2003/0047 | . . . . | Geometric shapes of individual playing fields |
A63F 2003/00473 | . . . . . | Triangular |
A63F 2003/00476 | . . . . . | Rectangular |
A63F 2003/00479 | . . . . . | Pentagonal |
A63F 2003/00482 | . . . . . | Hexagonal |
A63F 2003/00485 | . . . . | Edges or other provisions for toppling or rolling a playing piece |
A63F 2003/00488 | . . . . | with means for limiting the size of the playing field (A63F 2003/00971 takes precedence) |
![]() | A63F 2003/00492 | . . . | Details of the rim or side edge (A63F 2003/00236 takes precedence) |
![]() | A63F 2003/00495 | . . . . | Information on the rim |
A63F 2003/00504 | . . . . | Flexible rim |
A63F 2003/00507 | . . . . | Hinged or collapsible rim |
A63F 2003/00511 | . . . . | Rim without board, e.g. empty frame |
A63F 2003/00514 | . . . . | Rim or side edge with storing space for objects, e.g. unused playing pieces |
A63F 2003/00517 | . . . . | Releasable rim |
![]() | A63F 2003/0052 | . . | { with a plurality of boards used during one game, i.e. separate game boards or playing areas} |
A63F 2003/00523 | . . . | with a separate board for each player |
A63F 2003/00526 | . . . | for playing different games, e. g. with playing surfaces on opposite sides of the board (A63F 2003/00968 takes precedence) |
![]() | A63F 2003/00533 | . . | { Connection of game board or part of game board to supporting structure} |
A63F 2003/00536 | . . . | Adhesive |
A63F 2003/00539 | . . . | Suction cups |
A63F 2003/00542 | . . . | Clamps or clips |
A63F 2003/00545 | . . . | Magnetic |
![]() | A63F 2003/00548 | . . . | with pin and hole |
A63F 2003/00558 | . . . | sliding or slidable in a groove |
A63F 2003/00561 | . . . | with staples |
![]() | A63F 2003/00564 | . . . | by tying to supporting structure, e.g. with ropes |
A63F 2003/0057 | . . . | Hook and loop-type fastener |
![]() | A63F 2003/00574 | . . | { Connections between board and playing pieces} |
A63F 2003/00577 | . . . | Hook and loop-type fastener |
A63F 2003/0058 | . . . | Adhesive |
![]() | A63F 2003/00583 | . . . | with pin and hole |
A63F 2003/00586 | . . . . | Snap fit |
A63F 2003/00589 | . . . . | two or more pins or holes on one playing piece |
![]() | A63F 2003/00593 | . . . . | friction fitted |
A63F 2003/00596 | . . . . . | adjustable in height |
A63F 2003/00599 | . . . . . | with slit, slot or groove (A63F 3/00634 takes precedence) |
A63F 2003/00602 | . . . . | using pins, e.g. pins pierced into a soft board |
A63F 2003/00605 | . . . . | The hole being in the playing piece |
A63F 2003/00608 | . . . . | Characterised by the shape of the hole |
A63F 2003/00611 | . . . | Suction cups |
A63F 2003/00615 | . . . | with a hook or an eyelet |
A63F 2003/00618 | . . . | Clamps or clips |
A63F 2003/00621 | . . . | Screw elements |
![]() | A63F 2003/00624 | . . . | The playing piece being retained by a string or rope |
A63F 2003/0063 | . . . | Magnetic |
![]() | A63F 2003/00634 | . . . | { Sliding connections, e.g. playing pieces sliding in a groove} |
![]() | A63F 2003/00643 | . | { Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)} |
![]() | A63F 2003/00646 | . . | with illumination of playing field or playing piece |
A63F 2003/00649 | . . . | Lightbulbs |
A63F 2003/00652 | . . . | Light-emitting diodes |
A63F 2003/00656 | . . . | Fibre optics |
A63F 2003/00659 | . . . | LCD's |
![]() | A63F 2003/00662 | . . | with an electric sensor for playing pieces (A63F 2009/2444 takes precedence) |
A63F 2003/00665 | . . . | using inductance |
A63F 2003/00668 | . . . | using hall effect |
A63F 2003/00671 | . . . | Pressure or force sensor |
A63F 2003/00675 | . . . | Reed relay |
![]() | A63F 2003/00678 | . . | with circuits closed by mechanical means |
![]() | A63F 2003/00681 | . . . | The playing field comprising two parallel conducting layers |
A63F 2003/00684 | . . . . | One of the conducting layers being flexible so that electrical contact with the other can be established, e.g. by the weight of a playing piece |
A63F 2003/00687 | . . . | Printed circuits |
A63F 2003/0069 | . . . | using a spring |
![]() | A63F 2003/00697 | . | { Playing pieces} |
![]() | A63F 2003/007 | . . | Design of classical playing pieces, e.g. classical chess, draughts or go |
A63F 2003/00703 | . . . | Tokens or chips |
A63F 2003/00706 | . . . | Mill game |
A63F 2003/00709 | . . . | Nim game |
A63F 2003/00712 | . . . | Scissors, paper, stone or rock |
![]() | A63F 2003/00716 | . . | Connectable or stackable playing pieces or parts thereof |
![]() | A63F 2003/00719 | . . . | with connections amongst the playing pieces or parts thereof |
A63F 2003/00722 | . . . . | Hook and loop-type fastener |
![]() | A63F 2003/00725 | . . . . | Peg and socket connection |
A63F 2003/00731 | . . . . | Hook or eyelet |
A63F 2003/00735 | . . . . | Clamp or clip |
A63F 2003/00738 | . . . . | Magnetic |
A63F 2003/00741 | . . . . | Screw elements |
A63F 2003/00744 | . . . . | with a connection to a playing piece that stands on another playing field |
![]() | A63F 2003/00747 | . . | Playing pieces with particular shapes |
A63F 2003/0075 | . . . | covering two or more playing fields |
A63F 2003/00753 | . . . | L-shaped |
![]() | A63F 2003/00757 | . . . | Planimetric shapes, e.g. disks |
![]() | A63F 2003/0076 | . . . . | circular (A63F 2003/00703 takes precedence) |
A63F 2003/00766 | . . . . | Triangular |
A63F 2003/00769 | . . . . | Isosceles |
![]() | A63F 2003/00772 | . . . . | Rectangular |
A63F 2003/00782 | . . . . | Pentagonal |
A63F 2003/00785 | . . . . | Hexagonal |
A63F 2003/00788 | . . . . | Heptagonal |
A63F 2003/00791 | . . . . | Octagonal |
![]() | A63F 2003/00794 | . . . | Stereometric shapes |
A63F 2003/00798 | . . . . | Spheres |
A63F 2003/00801 | . . . . | Cylinders |
A63F 2003/00804 | . . . . | Pyramids |
A63F 2003/00807 | . . . . | Tetrahedrons |
A63F 2003/0081 | . . . . | Blocks |
A63F 2003/00813 | . . . . | Cubes |
A63F 2003/00817 | . . . . | Cones |
A63F 2003/0082 | . . . . | Prisms |
A63F 2003/00823 | . . . | T-shaped |
![]() | A63F 2003/00826 | . . | Changeable playing pieces |
![]() | A63F 2003/00832 | . . | with groups of playing pieces, each group having its own characteristic |
A63F 2003/00835 | . . . | The characteristic being the colour |
A63F 2003/00839 | . . . | The characteristic being size or shape |
A63F 2003/00842 | . . . | The characteristic being a graphical marking |
![]() | A63F 2003/00845 | . . | Additional features of playing pieces; Playing pieces not assigned to one particular player |
![]() | A63F 2003/00848 | . . . | Barriers, obstacles or obstructions (A63F 2003/00971 takes precedence) |
A63F 2003/00854 | . . . | Element covering a playing piece |
A63F 2003/00858 | . . . | Direction indicators |
A63F 2003/00861 | . . . | Jokers wild cards |
A63F 2003/00864 | . . . | Markers, e.g. indicating the spot of a previous move (score marking on play piece A63F 2011/0062) |
![]() | A63F 2003/00867 | . . | The playing piece having two characteristics |
![]() | A63F 2003/0087 | . . . | The characteristics being on the opposite sides of the playing piece |
A63F 2003/00876 | . . . | One of the characteristics being a colour |
A63F 2003/0088 | . . | The playing piece having three characteristics |
A63F 2003/00883 | . . | The playing piece having four or more characteristics, e.g. on four or more faces |
![]() | A63F 2003/00886 | . . | Transparent |
A63F 2003/00892 | . . | Manufacturing of playing pieces |
![]() | A63F 2003/00895 | . | { Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)} |
![]() | A63F 2003/00899 | . . | Instruments for handling a playing piece |
A63F 2003/00902 | . . . | adhesive |
A63F 2003/00905 | . . . | with a suction cup |
A63F 2003/00908 | . . . | with clamping means |
![]() | A63F 2003/00911 | . . . | with a hook or an eyelet |
![]() | A63F 2003/00917 | . . . | with pin and hole |
A63F 2003/00924 | . . . | Threaded connection |
![]() | A63F 2003/00927 | . . . | magnetic |
A63F 2003/00933 | . . . | pointed instrument |
![]() | A63F 2003/00936 | . . | Handle on the board or box for carrying |
![]() | A63F 2003/00943 | . . | Box or container for board games |
![]() | A63F 2003/00946 | . . . | with a storage for playing pieces next to the playing field (rim with storing space A63F 2003/00514) |
A63F 2003/00952 | . . . | with a drawer |
![]() | A63F 2003/00955 | . . . | with a lid (A63F 2003/00949 takes precedence) |
A63F 2003/00958 | . . . . | slidable |
A63F 2003/00962 | . . . . | with a game board on the lid or the inside of the lid |
![]() | A63F 2003/00965 | . . . | containing a set of board games |
![]() | A63F 2003/00974 | . . | mounted, drawn on or designed as a table |
A63F 2003/00996 | . | Board games available as video games |
![]() | A63F 2003/02 | . | Chess; Similar board games |
![]() | A63F 2003/022 | . . | { Recording or reproducing chess games (data processing for game playing G06F19/00B; teaching games G09B 19/22)} |
![]() | A63F 2003/04 | . | Geographical or like games; Educational games (educational appliances in general G09B)] |
![]() | A63F 2003/0402 | . . | { for learning languages} |
![]() | A63F 2003/0415 | . . | { Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)} |
![]() | A63F 2003/0423 | . . | { Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)} |
A63F 2003/0426 | . . . | Spelling games |
A63F 2003/0428 | . . . | Crosswords |
A63F 2003/0431 | . . . | Encoding or decoding |
![]() | A63F 2003/0434 | . . |
![]() | A63F 2003/0449 | . . | { concerning history} |
![]() | A63F 2003/0457 | . . | { concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)} |
![]() | A63F 2003/046 | . . . | Mathematics (arithmetics A63F 3/0415) |
A63F 2003/0468 | . . . | Astronomy |
A63F 2003/0471 | . . . | Physics |
A63F 2003/0473 | . . . | Mechanics |
A63F 2003/0476 | . . . | Chemistry |
![]() | A63F 2003/0478 | . . | { concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology} |
![]() | A63F 2003/06 | . | Lottos or bingo games; Systems, apparatus or devices for checking such games { (small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329; printing processes for lottery tickets B41M 3/005)} |
![]() | A63F 2003/065 | . . |
![]() | A63F 2003/0655 | . . . | { Printing of tickets, e.g. lottery tickets} |
![]() | A63F 2003/0665 | . . . | { having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)} |
![]() | A63F 2003/08 | . | Raffle games that can be played by a fairly large number of people { (A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329)} |
![]() | A63F 2007/00 | Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00) WARNING -
|
![]() | A63F 2007/0005 | . | { played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)} |
![]() | A63F 2007/0023 | . | { played on a table from all sides, e.g. marble games} |
![]() | A63F 2007/0029 | . . | with a playstation for each participant sharing a part of the playing field |
A63F 2007/0047 | . . | simulating pool, snooker or billiards |
A63F 2007/0052 | . . | with a playstation for each participant, each with a separate playing field |
![]() | A63F 2007/0064 | . | Ball games combined with other games |
![]() | A63F 2007/0076 | . | { the playing bodies having the function of playing pieces, imitating a board game} |
![]() | A63F 2007/0088 | . |
![]() | A63F 2007/22 | . |
![]() | A63F 2007/24 | . . | Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00) |
![]() | A63F 2007/2409 | . . . | { Apparatus for projecting the balls} |
![]() | A63F 2007/28 | . . . | using gravity, { i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant} |
![]() | A63F 2007/3005 | . . . | Obstacles, obstructions |
A63F 2007/301 | . . . . | Exchangeable |
A63F 2007/3015 | . . . . | The obstruction being a wall with apertures allowing the ball to pass |
A63F 2007/302 | . . . | Hidden parts or passages |
A63F 2007/3025 | . . . | with means for indicating or regulating a start position, e.g. foul line |
![]() | A63F 2007/303 | . . . | Parts of the playing surface being movable, replaceable or removable (A63F 2007/301 takes precedence) |
A63F 2007/3035 | . . . . | with movable playing surfaces rotatable about a vertical axis |
A63F 2007/304 | . . . . | with movable playing surfaces supported or driven by horizontal rollers, e.g. using endless belts |
A63F 2007/3045 | . . . . | Removable parts for service access |
![]() | A63F 2007/308 | . . . | Means for detecting misuse or errors, e.g. giving audible or visible warning; Preventing misuse |
![]() | A63F 2007/34 | . . | Other devices for handling the playing bodies, e.g. bonus ball return means |
![]() | A63F 2007/341 | . . . | Ball collecting devices or dispensers |
![]() | A63F 2007/345 | . . . | Ball return mechanisms; Ball delivery |
A63F 2007/348 | . . . | Anti-blocking devices for balls |
![]() | A63F 2007/36 | . . |
![]() | A63F 2007/3603 | . . . | { Rolling boards with special surface, e.g. air cushion boards} |
A63F 2007/3607 | . . . . | with a flexible surface |
A63F 2007/3611 | . . . . | with a playing surface playable on both sides |
A63F 2007/3614 | . . . . | with details about roughness of playing surface |
A63F 2007/3618 | . . . . | covered or coated with a regular structure, e.g. a net |
![]() | A63F 2007/3625 | . . . | Rolling board to be positioned on a table or floor |
A63F 2007/3629 | . . . . | with means for connecting the rolling board or parts to the floor or table, e.g. clamps |
![]() | A63F 2007/3633 | . . . | Rolling boards characterised by the shape of the playing surface |
![]() | A63F 2007/3648 | . . . | Rolling boards characterised by a non-horizontal playing surface |
![]() | A63F 2007/3655 | . . . | Collapsible, foldable or rollable parts |
A63F 2007/3659 | . . . . | convertible into a suitcase |
A63F 2007/3662 | . . . . | modular, e.g. with connections between modules |
A63F 2007/3666 | . . . | Rolling boards with a plurality of playing surfaces, e.g. on different levels |
A63F 2007/367 | . . . | Details of the rim |
![]() | A63F 2007/3674 | . . . | Details of play tables, designed as a table |
![]() | A63F 2007/3677 | . . . . | with a cover remaining over the table during playing |
![]() | A63F 2007/3685 | . . . . | Details of legs |
![]() | A63F 2007/38 | . . . | Playing surfaces movable during play { , i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/0608)} |
![]() | A63F 2007/40 | . . | Balls or other moving playing bodies, e.g. pinballs or discs { used instead of balls} |
A63F 2007/4006 | . . . | played with a plurality of identical balls |
A63F 2007/4012 | . . . | with an excentric center of gravity |
A63F 2007/4018 | . . . | with balls of different dimensions |
A63F 2007/4025 | . . . | with balls having different masses but the same dimension |
![]() | A63F 2007/4031 | . . . | with balls of different colours or other visual characteristics |
A63F 2007/4037 | . . . . | with balls of two different colours |
A63F 2007/4043 | . . . . | with balls of three or more different colours |
![]() | A63F 2007/405 | . . . | Magnetic |
A63F 2007/4062 | . . . | with a non-magnetic ball material |
![]() | A63F 2007/4068 | . . . | Sliding play elements, e.g. discs or bodies with a low coefficient of friction |
A63F 2007/4081 | . . . | Ball with a hole sliding over a guide |
![]() | A63F 2007/4087 | . . . | Tethered balls |
![]() | A63F 2009/00 | Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00 { ;miscellaneous sporting games A63B 67/00} )WARNING -
|
![]() | A63F 2009/0001 | . | { Games specially adapted for handicapped, blind or bed-ridden persons} |
![]() | . . | Games specially adapted for blind or partially sighted people |
A63F 2009/0007 | . . | Games with therapeutic effects |
A63F 2009/0009 | . . | with provisions for or for use by people lying in bed |
![]() | A63F 2009/001 | . | { Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game} |
![]() | A63F 2009/0012 | . . | the other object being a container or part thereof |
![]() | A63F 2009/0013 | . . . | Bottles (cups A63F 2009/0053) |
A63F 2009/0018 | . . | with means for holding a pen or pencil |
![]() | A63F 2009/002 | . . | used as hanger or connected to a hanger; Ornaments or jewellery |
A63F 2009/0021 | . . . | Bracelets, worn on wrist |
A63F 2009/0023 | . . . | with provisions for connecting to clothes |
A63F 2009/0024 | . . . | with provisions for connecting to a belt |
A63F 2009/0026 | . . . | Headbands |
A63F 2009/0027 | . . . | Keyhangers |
A63F 2009/0029 | . . . | Necklaces |
A63F 2009/003 | . . . | Rings |
A63F 2009/0032 | . . . | with provisions for hanging on a wall |
![]() | A63F 2009/0033 | . . | Display or decorative devices |
![]() | A63F 2009/0036 | . . | combined with a book or magazine |
A63F 2009/0038 | . . . | Dictionaries of encyclopedia |
![]() | A63F 2009/0039 | . . . | Instruction or exercise books; Guides |
A63F 2009/0043 | . . . | Magazines or newspapers |
![]() | A63F 2009/0044 | . . | Postcards |
A63F 2009/0047 | . . | Beer mats or coasters; Placemats |
![]() | A63F 2009/0049 | . . | Objects with a second use as toy or game |
A63F 2009/005 | . . . | Ashtrays |
A63F 2009/0052 | . . . | Bottle cap lifters |
A63F 2009/0053 | . . . | Cups |
A63F 2009/0055 | . . . | Bens |
A63F 2009/0056 | . . . | Furniture, e.g. bed |
A63F 2009/0058 | . . . | Drinking glasses |
A63F 2009/0059 | . . . | Wallets |
A63F 2009/0061 | . . . | Calendars |
A63F 2009/0063 | . . . | Cigarette lighters |
![]() | A63F 2009/0064 | . . . | Items relating to health or medical instruments |
A63F 2009/0067 | . . . | Paper clips |
A63F 2009/0069 | . . . | Clothes pegs |
A63F 2009/007 | . . . | Piggy banks |
A63F 2009/0072 | . . . | Whistles |
![]() | A63F 2009/0073 | . | { Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)} |
![]() | A63F 2009/0079 | . | { Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)} |
A63F 2009/0081 | . . | using suction or vacuum |
![]() | A63F 2009/0083 | . . | Games with balloons |
A63F 2009/0086 | . . | using inflatable objects |
![]() | A63F 2009/0087 | . . | with means for producing an air current |
A63F 2009/0092 | . . | Air gun |
![]() | A63F 2009/0093 | . | { Punchboards} |
![]() | A63F 2009/02 | . | Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18; { gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616} ; targets, target ranges, bullet catchers F41J, { photo-electric hit-detector systems F41J 5/02} ) |
![]() | A63F 2009/0204 | . . |
![]() | A63F 2009/0208 | . . . | { the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks} |
![]() | A63F 2009/0252 | . . | { Shooting devices therefor} |
![]() | A63F 2009/0256 | . . . | with adjustable angle of evaluation |
![]() | A63F 2009/0265 | . . . | using resilient elements |
![]() | A63F 2009/0278 | . . |
A63F 2009/0295 | . . | Tiddley winks type games |
![]() | A63F 2009/04 | . | Dice (dice tops A63F 5/04 { D} ); Dice-boxes; Mechanical dice-throwing devices { (casino or betting games played on boards A63F 3/00157)} |
![]() | A63F 2009/0402 | . . | { Rolling boards} |
![]() | A63F 2009/0406 | . . | { Dice-throwing devices, e.g. dice cups} |
![]() | A63F 2009/0415 | . . | { Details of dice, e.g. non-cuboid dice} |
A63F 2009/0417 | . . . | Two-sided dice, e.g. coins |
A63F 2009/042 | . . . | three-sided |
A63F 2009/0422 | . . . | four-sided |
A63F 2009/0424 | . . . | five-sided |
A63F 2009/0426 | . . . | six-sided non-cuboid |
A63F 2009/0428 | . . . | seven-sided |
A63F 2009/0431 | . . . | eight-sided |
A63F 2009/0433 | . . . | nine-sided |
A63F 2009/0435 | . . . | ten-sided |
A63F 2009/0437 | . . . | twelve-sided |
A63F 2009/044 | . . . | fourteen-sided |
A63F 2009/0442 | . . . | sixteen-sided |
A63F 2009/0444 | . . . | eighteen-sided |
A63F 2009/0446 | . . . | twenty-sided |
A63F 2009/0448 | . . . | twenty-four-sided |
A63F 2009/0451 | . . . | twenty-six-sided |
A63F 2009/0453 | . . . | thirty-sided |
A63F 2009/0455 | . . . | thirty-two-sided |
A63F 2009/0457 | . . . | fourty-two-sided |
A63F 2009/0459 | . . . | fourty-nine-sided |
A63F 2009/0462 | . . . | fifty-sided |
A63F 2009/0464 | . . . | irregular |
A63F 2009/0466 | . . . | spherical |
![]() | A63F 2009/0471 | . . | Dice with different colours |
![]() | A63F 2009/0473 | . . . | on different faces of a dice |
![]() | A63F 2009/0477 | . . . | with groups of dice having different colours |
A63F 2009/0482 | . . | provided with instructions for playing dice games |
A63F 2009/0484 | . . | Dice with pictures or figures |
![]() | A63F 2009/0486 | . . | Dice with symbols, e.g. indicating a direction for moving a playing piece |
A63F 2009/0491 | . . | Customisable dice, e.g. with interchangeable or replaceable inserts |
A63F 2009/0493 | . . | Dice with other dice inside |
A63F 2009/0497 | . . | Manufacturing of dice |
![]() | A63F 2009/06 | . | Patience; Other games for self-amusement WARNING -
|
![]() | A63F 2009/0604 | . . | { based on the use of colours} |
![]() | A63F 2009/0605 | . . . | referring to colour theory |
A63F 2009/0609 | . . . | using wavelengths of invisible light |
![]() | A63F 2009/0613 | . . | { Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)} |
![]() | A63F 2009/0615 | . . . | transparent |
![]() | A63F 2009/0623 | . . . | with mirrors |
A63F 2009/0625 | . . . . | using total internal reflection, e.g. in a prism |
A63F 2009/0626 | . . . . | Periscope |
A63F 2009/0627 | . . . . | partially transparent |
![]() | A63F 2009/0629 | . . . | with lenses or other refractive optical elements |
A63F 2009/063 | . . . . | Optical elements other than lenses used for producing refraction, e.g. prisms |
A63F 2009/0631 | . . . . | Binoculars |
A63F 2009/0633 | . . . . | Fresnel lenses |
A63F 2009/0634 | . . . . | Magnifying glasses |
A63F 2009/0636 | . . . . | Telescopes |
A63F 2009/0637 | . . . | Optical fibres |
A63F 2009/0638 | . . . | Polaroid filters |
A63F 2009/064 | . . . | opaque, e.g. blindfold, obstructing view |
![]() | A63F 2009/0641 | . . | { using a marker or means for drawing, e.g. pen, pencil, chalk} |
![]() | A63F 2009/0643 | . . . | erasable |
A63F 2009/0644 | . . . . | Blackboard or slate |
A63F 2009/0645 | . . . . | for erasing a felt pen |
A63F 2009/0647 | . . . . | using wet or damp cloth or a sponge |
A63F 2009/0648 | . . . . | using a rubber |
A63F 2009/065 | . . . . | using a sliding mechanism |
![]() | A63F 2009/0651 | . . . | with means for copying |
A63F 2009/0652 | . . . . | using carbon paper |
A63F 2009/0654 | . . . . | Decalcomania |
A63F 2009/0655 | . . . . | Copying from a relief surface, e.g. coin |
A63F 2009/0656 | . . . | using a stamp |
A63F 2009/0658 | . . . | Marking a point |
A63F 2009/0659 | . . . | Drawing a line |
A63F 2009/0661 | . . . | Making a drawing |
A63F 2009/0662 | . . . | Making a painting |
A63F 2009/0663 | . . . | using a template |
A63F 2009/0665 | . . . | using a plurality of markers, e.g. different colours |
![]() | A63F 2009/0666 | . . | { matching elementary shapes to corresponding holes} |
![]() | A63F 2009/0669 | . . | { Tesselation} |
![]() | A63F 2009/067 | . . . | using a particular shape of tile |
A63F 2009/0672 | . . . . | arrow-shaped, V-shaped |
![]() | A63F 2009/0673 | . . . . | circular |
A63F 2009/0675 | . . . . . | Segments |
A63F 2009/0676 | . . . . . | Sectors |
A63F 2009/0677 | . . . . . | Part of a circle other than segment or sector, arcuate |
A63F 2009/0679 | . . . . | elliptical, oval |
A63F 2009/068 | . . . . | hexagonal |
A63F 2009/0681 | . . . . | pentagonal |
![]() | A63F 2009/0683 | . . . . | quadrangular |
![]() | A63F 2009/0684 | . . . . . | Parallelogram |
![]() | A63F 2009/0687 | . . . . . | Rectangle |
A63F 2009/069 | . . . . . | Trapezium |
A63F 2009/0691 | . . . . . | Kite |
A63F 2009/0693 | . . . . | star-shaped |
A63F 2009/0694 | . . . . | triangular |
![]() | A63F 2009/0695 | . . . | using different types of tiles |
![]() | A63F 2009/08 | . . | Puzzles provided with elements movable in relation, { i.e. movably connected} , to each other |
![]() | A63F 2009/0803 | . . . | { Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged} |
![]() | A63F 2009/0826 | . . . | { Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)} |
![]() | A63F 2009/0884 | . . . | with means for immobilising or stabilising a configuration; e.g. the solution |
A63F 2009/0892 | . . . | with an extra element for the final vacant space |
A63F 2009/0896 | . . . | Moebius ring |
![]() | A63F 2009/10 | . . | Two-dimensional jig-saw puzzles |
A63F 2009/1005 | . . . | with images on both sides |
![]() | A63F 2009/1016 | . . . | the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes |
![]() | A63F 2009/1044 | . . . | { Display boards therefor} |
![]() | A63F 2009/1061 | . . . | with electric features, e.g. light, wires |
A63F 2009/1072 | . . . | Manufacturing |
A63F 2009/1077 | . . . | with a surface having a relief structure |
![]() | A63F 2009/1083 | . . . | having plural layers on top of each other |
A63F 2009/1094 | . . . | non-planar |
![]() | A63F 2009/12 | . . | Three-dimensional jig-saw puzzles |
![]() | A63F 2009/1208 | . . . | { Connections between puzzle elements} |
A63F 2009/1212 | . . . . | magnetic connections |
![]() | A63F 2009/1216 | . . . . | using locking or binding pins |
A63F 2009/1224 | . . . . | using two or more types of connections |
![]() | A63F 2009/1228 | . . . . | slidable connections |
A63F 2009/1236 | . . . | with a final configuration thereof, i.e. the solution, being packed in a box or container |
A63F 2009/124 | . . . | with a final configuration being a sphere |
A63F 2009/1244 | . . . | with foldable pieces, e.g. pieces having folds or hinges |
A63F 2009/1248 | . . . | with a final configuration representing a house or other building |
![]() | A63F 2009/1252 | . . . | { using pegs, pins, rods or dowels as puzzle elements} |
![]() | . . . . | using a plurality of pegs |
![]() | A63F 2009/126 | . . . . . | Configuration or arrangement of the pegs |
A63F 2009/1264 | . . . . . . | all pegs being parallel |
![]() | A63F 2009/1268 | . . . . . . | the pegs forming angles with each other, e.g. right angles in three dimensions |
A63F 2009/1276 | . . . . . | characterised by different lengths |
A63F 2009/128 | . . . . | with notches |
A63F 2009/1284 | . . . . | with screw elements, e.g. nuts |
![]() | A63F 2009/1288 | . . . | { Sculpture puzzles} |
A63F 2009/1296 | . . . | Manufacturing of three-dimensional puzzle elements |
![]() | A63F 2009/14 | . | Racing games, traffic games, or obstacle games characterised by figures moved by action of the players ( { racing} games using dice A63F 3/00) |
![]() | A63F 2009/16 | . | Spinning-top games |
![]() | A63F 2009/18 | . | Question-and-answer games |
![]() | A63F 2009/183 | . . | { electric} |
A63F 2009/186 | . . | Guessing games |
A63F 2009/188 | . . | Details of questions, e.g. with increasing level of difficulty |
![]() | A63F 2009/20 | . | Dominoes or like games; Mah-Jongg games |
![]() | A63F 2009/24 | . | { Electric games;} Games using electronic circuits not otherwise provided for { (video games A63F 13/00, computers for game playing per se G06F19/00B; computerized gaming systems G07F 17/32)} |
![]() | A63F 2009/2401 | . . | Detail of input, input devices |
![]() | A63F 2009/2402 | . . . | Input by manual operation |
![]() | A63F 2009/2404 | . . . . | Keyboard |
A63F 2009/2407 | . . . . | Joystick |
A63F 2009/2408 | . . . . | Touch-sensitive buttons |
A63F 2009/241 | . . . . | Touch screen |
![]() | A63F 2009/2411 | . . . | Input form cards, tapes, discs |
![]() | A63F 2009/2413 | . . . . | Magnetic |
A63F 2009/2414 | . . . . . | Cards |
A63F 2009/2416 | . . . . . | Diskettes |
A63F 2009/2417 | . . . . . | Tapes or cassettes, e.g. audio or video cassettes |
![]() | A63F 2009/2419 | . . . . | Optical |
A63F 2009/242 | . . . . . | Bar codes |
A63F 2009/2422 | . . . . . | Cards with holes |
A63F 2009/2423 | . . . . . | Discs, e.g. CD or DVD |
A63F 2009/2425 | . . . . . | Scanners, e.g. for scanning regular characters |
![]() | A63F 2009/2426 | . . . . | Mechanical |
A63F 2009/2429 | . . . . | IC card, chip card, smart card |
![]() | A63F 2009/243 | . . . | with other kinds of input |
![]() | A63F 2009/2432 | . . . . | actuated by a sound, e.g. using a microphone |
A63F 2009/2435 | . . . . | using a video camera |
![]() | A63F 2009/2436 | . . . | Characteristics of the input |
![]() | A63F 2009/2448 | . . | Output devices |
![]() | A63F 2009/245 | . . . | visual |
![]() | A63F 2009/2451 | . . . . | using illumination. e.g. with lamps |
A63F 2009/2455 | . . . . | Printers |
![]() | A63F 2009/2457 | . . . . | Display screens, e.g. monitors, video displays |
![]() | A63F 2009/2461 | . . . . | Projection of a two-dimensional real image |
A63F 2009/2463 | . . . . . | on a screen, e.g. using a video projector |
A63F 2009/2464 | . . . . . | on a translucent screen, e.g. frosted glass |
A63F 2009/2466 | . . . . . | of a film |
A63F 2009/2467 | . . . . . | of a slide |
A63F 2009/2469 | . . . . . | of a contour (shadow shows A63J 2019/003) |
![]() | A63F 2009/247 | . . . | audible, e.g. using a loudspeaker |
A63F 2009/2472 | . . . . | Buzzer, beep or electric bell |
A63F 2009/2473 | . . . . | Devices for imitating a running engine |
A63F 2009/2475 | . . . . | Headphones |
A63F 2009/2476 | . . . . | Speech or voice synthesisers, e.g. using a speech chip |
A63F 2009/2477 | . . . . | Tone generators, oscillators |
![]() | A63F 2009/2479 | . . . | Other kinds of output |
![]() | A63F 2009/2483 | . . | Other characteristics |
![]() | A63F 2009/2485 | . . . | using a general-purpose personal computer |
![]() | A63F 2009/2488 | . . . | Remotely playable |
A63F 2009/2491 | . . . | with a detachable memory |
![]() | A63F 2009/2492 | . . . | Power supply |
A63F 2009/2494 | . . . . | Battery, e.g. dry cell |
A63F 2009/2495 | . . . . | using connection to car battery |
A63F 2009/2497 | . . . . | Solar cells |
A63F 2009/2498 | . . . | Moving conductor along conductive track without making contact |
![]() | A63F 2009/34 | . | Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00 |
![]() | A63F 2011/00 | Game accessories of general use { e.g. score counters, boxes} NOTE -
WARNING -
|
![]() | A63F 2011/0002 | . | { Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F17/32D2)} |
![]() | A63F 2011/0011 | . |
A63F 2011/0013 | . . | Pendulums |
![]() | . . | Spinners |
A63F 2011/0023 | . . | indicating a direction, e.g. wind direction |
![]() | A63F 2011/0025 | . | { Tools} |
A63F 2011/0027 | . . | Spanners |
A63F 2011/003 | . . | Screwdrivers |
A63F 2011/0032 | . . | Hammers |
A63F 2011/0034 | . . | Saws |
A63F 2011/0037 | . . | Devices for scraping |
A63F 2011/0039 | . . | Levers or crowbars |
A63F 2011/0041 | . . | Needles |
A63F 2011/0044 | . . | Pliers |
A63F 2011/0046 | . . | Sieves or filters |
A63F 2011/0048 | . . | Scoops, shovels or spatulas |
![]() | A63F 2011/0051 | . | { Indicators of values, e.g. score counters} |
A63F 2011/0053 | . . | using a calculator |
A63F 2011/0055 | . . | using pegs insertable in sockets |
A63F 2011/0058 | . . | using electronic means (A63F 2011/0053 takes precedence) |
A63F 2011/006 | . . | using knots on a rope |
A63F 2011/0062 | . . | Play elements marked with value or score |
A63F 2011/0065 | . . | calculating or indicating a ranking or player performance |
A63F 2011/0067 | . . | Score or tally sheets |
A63F 2011/0069 | . . | Abacus |
A63F 2011/0072 | . . | Indicating values other than scores, e.g. handicap, initial settings, coefficients |
![]() | A63F 2011/0074 | . | { Game concepts, rules or strategies} |
A63F 2011/0076 | . . | with means for changing the level of difficulty |
![]() | A63F 2011/0079 | . . | keeping something hidden or invisible |
A63F 2011/0083 | . . | Memory oriented or pattern matching games |
![]() | A63F 2011/0086 | . . | Rules |
![]() | A63F 2011/0088 | . . . | with a variety of rules |
![]() | A63F 2011/0093 | . . . | characterised by the game theory or winning strategy |
A63F 2011/0097 | . . | Watching television being part of the game, e.g. using the television broadcasting of a sporting event |
![]() | A63F 2250/00 | Miscellaneous game characteristics |
![]() | A63F 2250/02 | . | having an effect on the human senses |
A63F 2250/021 | . . | with odourized parts |
![]() | A63F 2250/022 | . . | with edible parts |
A63F 2250/025 | . . | related to sense of touch (A63F 2009/0003 takes precedence) |
![]() | A63F 2250/027 | . . | generating a sound without electric means |
![]() | A63F 2250/04 | . | containing a liquid |
![]() | A63F 2250/0407 | . . | Water |
![]() | A63F 2250/0414 | . . . | in motion |
A63F 2250/0428 | . . . | being squirted |
A63F 2250/0435 | . . . | with an air bubble |
A63F 2250/0442 | . . . | being absorbed |
![]() | A63F 2250/045 | . . | Mercury |
A63F 2250/0464 | . . | evaporating |
A63F 2250/0471 | . . | containing a viscous liquid |
A63F 2250/0478 | . . | containing an inflammable liquid |
A63F 2250/0485 | . . | for changing stability or rolling properties |
A63F 2250/0492 | . . | using a surface tension |
A63F 2250/05 | . | containing a gas |
![]() | A63F 2250/06 | . | containing small particles |
A63F 2250/08 | . | with static electricity |
A63F 2250/09 | . | Antistatic |
![]() | A63F 2250/10 | . | with measuring devices |
![]() | A63F 2250/1005 | . . | for angles |
A63F 2250/1021 | . . | for weighing |
![]() | A63F 2250/1026 | . . | for temperature |
![]() | A63F 2250/1036 | . . | for distances (A63F 2250/1015 takes precedence) |
A63F 2250/1042 | . . . | Rulers (A63F 2250/1015 takes precedence) |
![]() | A63F 2250/1047 | . . | for electrical phenomena |
A63F 2250/1057 | . . | Compasses |
![]() | A63F 2250/1063 | . . | Timers |
A63F 2250/1068 | . . . | Sandglasses |
![]() | A63F 2250/1073 | . . . | Time-out devices (sandglasses A63F 2250/1068; A63F 2250/14 takes precedence) |
A63F 2250/1084 | . . . | Chess clocks |
A63F 2250/1089 | . . . | Mechanical timer causing a random event |
A63F 2250/1094 | . . | for velocity |
![]() | A63F 2250/11 | . | with an indicator for predicting a velocity or other physical quantity |
![]() | A63F 2250/12 | . | using a string, rope, strap or belt as a play element |
A63F 2250/121 | . . | Strap or belt |
A63F 2250/122 | . . | Closed loop |
A63F 2250/124 | . . | Elastic |
A63F 2250/125 | . . | for a yo-yo |
A63F 2250/127 | . . | Chain |
A63F 2250/128 | . . | for suspension of play element |
![]() | A63F 2250/13 | . | using coins or paper money as play elements |
![]() | A63F 2250/14 | . | Coin operated |
![]() | A63F 2250/16 | . | Use of textiles |
A63F 2250/162 | . . | Carpet |
A63F 2250/164 | . . | Felt |
A63F 2250/166 | . . | Garments |
A63F 2250/168 | . . | with a zipper |
![]() | A63F 2250/18 | . | Use of resilient or deformable elements |
![]() | A63F 2250/20 | . | Outdoor version of games normally played indoors |
A63F 2250/202 | . . | with anchoring means, e.g. pegs in the ground |
A63F 2250/205 | . . | for being played in the swimming pool, e.g. floatable games |
A63F 2250/207 | . . | for being played on the lawn |
![]() | A63F 2250/21 | . | Adapted outdoor game resembling to an indoor game |
A63F 2250/22 | . | with advertising |
![]() | A63F 2250/24 | . | with a lock, e.g. for a puzzle |
![]() | A63F 2250/26 | . | the game being influenced by physiological parameters (A63F 2250/1031 takes precedence) |
![]() | A63F 2250/28 | . | with a two-dimensional real image |
A63F 2250/282 | . . | Kinematic effects, e.g. by rapid showing of a plurality of slightly differing images using flipping cards |
A63F 2250/285 | . . | Photographs |
A63F 2250/287 | . . | Cameras therefor |
![]() | A63F 2250/30 | . | with a three-dimensional image |
A63F 2250/302 | . . | holographic |
A63F 2250/305 | . . | formed by superimposed partially transparent layers |
A63F 2250/307 | . . | stereoscopic |
![]() | A63F 2250/32 | . | containing a live object |
A63F 2250/34 | . | promoting partner selection |
A63F 2250/36 | . | sound damping |
A63F 2250/38 | . | shock damping |
![]() | A63F 2250/42 | . | with a light-sensitive substance, e.g. photoluminescent |
![]() | A63F 2250/48 | . | with special provisions for gripping by hand |
A63F 2250/481 | . . | for picking up or for gripping from a cavity, e.g. a recess next to a storing space |
![]() | A63F 2250/482 | . . | with holes or fingers, e.g. blind hole |
![]() | A63F 2250/485 | . . | using a handle |
A63F 2250/489 | . . | with a roughened part |
![]() | . | with provisions for connecting to a part of the body |
![]() | A63F 2250/491 | . . | Finger |
A63F 2250/495 | . . | Hand, arm or wrist |
A63F 2250/497 | . . | Head |
A63F 2250/498 | . . | Lap |
![]() | A63F 2250/50 | . | Construction set or kit |
A63F 2250/52 | . | with a remote control |
A63F 2250/54 | . | washable |
A63F 2250/58 | . | Antifraud or preventing misuse |
![]() | A63F 2250/60 | . | Connection between elements not otherwise provided for |
A63F 2250/601 | . . | with hook and loop-type fastener |
A63F 2250/602 | . . | with adhesive |
A63F 2250/603 | . . | with pin and hole |
A63F 2250/604 | . . | with a hook or an eyelet |
A63F 2250/605 | . . | with clamps or clips |
A63F 2250/606 | . . | with suction cups |
A63F 2250/609 | . . | Inserts, e.g. for replaceable indicia or figures (A63F 2009/0491 takes precedence) |
![]() | A63F 2250/64 | . | used for radio or television, e.g. television shows; used in front of an audience |
![]() | A63F 2300/00 | Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game |
![]() | . | characterized by input arrangements for converting player-generated signals into game device control signals |
A63F 2300/1006 | . . | having additional degrees of freedom |
A63F 2300/1012 | . . | involving biosensors worn by the player, e.g. for measuring heart beat, limb activity |
A63F 2300/1018 | . . | Calibration; Key and button assignment |
![]() | . . | details of the interface with the game device, e.g. USB version detection |
A63F 2300/1037 | . . | being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback |
A63F 2300/1043 | . . | being characterized by constructional details |
A63F 2300/105 | . . | using inertial sensors, e.g. accelerometers, gyroscopes |
A63F 2300/1056 | . . | involving pressure sensitive buttons |
A63F 2300/1062 | . . | being specially adapted to a type of game, e.g. steering wheel |
![]() | . . | being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad |
A63F 2300/1081 | . . | Input via voice recognition |
![]() | . . | comprising photodetecting means, e.g. a camera |
![]() | . | characterised by details of the game platform |
A63F 2300/201 | . . | Playing authorisation given at platform level |
A63F 2300/202 | . . | the game platform being a DVD player |
A63F 2300/203 | . . | Image generating hardware |
A63F 2300/204 | . . | the platform being a handheld device |
A63F 2300/205 | . . | for detecting the geographical location of the game platform |
![]() | . . | Game information storage, e.g. cartridges, CD ROM`s, DVD`s, smart cards |
A63F 2300/207 | . . . | for accessing game resources from local storage, e.g. streaming content from DVD |
A63F 2300/208 | . . . | for storing personal settings or data of the player |
A63F 2300/209 | . . | characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface |
![]() | . | characterized by output arrangements for receiving control signals generated by the game device |
A63F 2300/301 | . . | using an additional display connected to the game console e.g. on the controller |
A63F 2300/302 | . . | specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser |
![]() | . . | for displaying additional data, e.g. simulating a Head Up Display |
A63F 2300/305 | . . . | for providing a graphical or textual hint to the player |
A63F 2300/306 | . . . | for displaying a marker associated to an object or location in the game field |
A63F 2300/307 | . . . | for displaying an additional window with a view from the top of the game field, e.g. radar screen |
A63F 2300/308 | . . | Details of the user interface |
![]() | . | characterised by details of platform network |
A63F 2300/401 | . . | Secure communication, e.g. using encryption or authentification |
A63F 2300/402 | . . | Communication between platforms, i.e. physical link to protocol |
A63F 2300/403 | . . | Connection between platform and handheld device |
![]() | . . | characterized by a local network connection |
A63F 2300/406 | . . | Transmission via wireless network, e.g. pager or GSM |
A63F 2300/407 | . . | Data transfer via internet |
A63F 2300/408 | . . | Peer to peer connection |
A63F 2300/409 | . . | Data transfer via television network |
![]() | A63F 2300/50 | . | characterized by details of game servers |
![]() | . . | Server architecture |
A63F 2300/513 | . . . | server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing |
A63F 2300/516 | . . . | connected to a local network, e.g. in a plane, hotel |
![]() | A63F 2300/53 | . . | details of basic data processing |
A63F 2300/531 | . . . | Server assignment |
A63F 2300/532 | . . . | using secure communication, e.g. by encryption, authentication |
A63F 2300/534 | . . . | for network load management. e.g. bandwidth optimization, latency reduction |
A63F 2300/535 | . . . | for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters |
A63F 2300/537 | . . . | for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS |
A63F 2300/538 | . . . | for performing operations on behalf of the game client, e.g. rendering |
![]() | . . | Details of game data or player data management |
A63F 2300/5506 | . . . | using advertisements |
A63F 2300/5513 | . . . | involving billing |
A63F 2300/552 | . . . | for downloading to client devices, e.g. using OS version, hardware or software profile of the client device |
![]() | A63F 2300/5526 | . . . | Game data structure |
A63F 2300/5533 | . . . . | using program state or machine event data e.g. server keeps track of the state of multiple players on in a multiple player game |
A63F 2300/554 | . . . . | by saving game or status data |
![]() | . . . | using player registration data, e.g. identification, account, preferences, game history |
A63F 2300/5553 | . . . . | user representation in the game field, e.g. avatar |
A63F 2300/556 | . . . . | Player lists, e.g. online players, buddy list, black list |
A63F 2300/5566 | . . . . | by matching opponents or finding partners to build a team e.g. by skill level, geographical area, background, play style |
A63F 2300/5573 | . . . . | player location |
A63F 2300/558 | . . . . | by assessing the players' skills or ranking |
A63F 2300/5586 | . . . | for enforcing rights or rules, e.g. to prevent foul play |
A63F 2300/5593 | . . . | involving scheduling aspects |
![]() | . . | details of game services offered to the player |
![]() | A63F 2300/60 | . | Methods for processing data by generating or executing the game program |
![]() | . . | for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content |
A63F 2300/6018 | . . . | where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD |
A63F 2300/6027 | . . | using adaptive systems learning from user actions, e.g. for skill level adjustment |
A63F 2300/6036 | . . | for offering a minigame in combination with a main game |
![]() | . . | for mapping control signals received from the input arrangement into game commands |
A63F 2300/6054 | . . . | by generating automatically game commands to assist the player, e.g. automatic braking in a driving game |
![]() | A63F 2300/6063 | . . | for sound processing |
A63F 2300/6072 | . . . | of an input signal e.g. pitch and rhythm extraction, voice recognition |
A63F 2300/6081 | . . . | generating an output signal, e.g. under timing constraints, for spatialization |
A63F 2300/609 | . . | for unlocking hidden game elements, e.g. features, items, levels |
A63F 2300/61 | . . | Score computation |
![]() | . . | for controlling the execution of the game in time |
A63F 2300/632 | . . . | by branching, e.g. choosing one of several possible story developments at a given point in time |
A63F 2300/634 | . . . | for replaying partially or entirely the game actions since the beginning of the game |
A63F 2300/636 | . . . | involving process of starting or resuming a game |
A63F 2300/638 | . . . | according to the timing of operation or a time limit |
![]() | . . | for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car |
A63F 2300/643 | . . . | by determining the impact between objects, e.g. collision detection |
A63F 2300/646 | . . . | for calculating the trajectory of an object |
A63F 2300/65 | . . | for computing the condition of a game character |
![]() | . . | for rendering three dimensional images |
A63F 2300/6607 | . . . | for animating game characters, e.g. skeleton kinematics |
A63F 2300/6615 | . . . | using models with different levels of detail [LOD] |
A63F 2300/6623 | . . . | for animating a group of characters |
A63F 2300/663 | . . . | for simulating liquid objects e.g. water, gas, fog, snow, clouds |
A63F 2300/6638 | . . . | for simulating particle systems, e.g. explosion, fireworks |
A63F 2300/6646 | . . . | for the computation and display of the shadow of an object or character |
A63F 2300/6653 | . . . | for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object |
![]() | . . . | for changing the position of the virtual camera |
A63F 2300/6669 | . . . . | using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms |
A63F 2300/6676 | . . . . | by dedicated player input |
A63F 2300/6684 | . . . . | by dynamically adapting its position to keep a game object in its viewing frustrum e.g. for tracking a character or a ball |
A63F 2300/6692 | . . . | using special effects, generally involving post-processing, e.g. blooming |
![]() | . . | Involving elements of the real world in the game world, e.g. measurement in live races, real video |
![]() | . | specially adapted for executing a specific type of game |
A63F 2300/8005 | . . | Athletics |
A63F 2300/8011 | . . | Ball |
A63F 2300/8017 | . . | Driving on land or water; Flying |
A63F 2300/8023 | . . | the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display |
A63F 2300/8029 | . . | Fighting without shooting |
A63F 2300/8035 | . . | Virtual fishing |
A63F 2300/8041 | . . | Skating using skis, skates or board |
A63F 2300/8047 | . . | Music games |
A63F 2300/8052 | . . | Ball team management |
A63F 2300/8058 | . . | Virtual breeding, eg. tamagotchi |
A63F 2300/8064 | . . | Quiz |
A63F 2300/807 | . . | Role playing or strategy games |
A63F 2300/8076 | . . | Shooting |
A63F 2300/8082 | . . | Virtual reality |
A63F 2300/8088 | . . | involving concurrently several players in a non-networked game, e.g. on the same game console |
A63F 2300/8094 | . . | Unusual game types, e.g. virtual cooking |