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Outline
Indent Level
Color Curly Brackets (indicating CPC extensions to IPC)

CPC
COOPERATIVE PATENT CLASSIFICATION
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CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; MISCELLANEOUS GAMES (data-processing equipment characterised by a specific application for game playing G06F 17/00, G06F 19/00;
{
coin-freed apparatus for games G07F 17/32
}
)
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Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32)
.
Cards; Special shapes of cards (card-printing methods B41K, B41M)
.
Card games combined with other games
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.
Card games appurtenances
WARNING
-
The following classes are not complete because of a pending reorganisation: A63F 1/062: see also A63F 1/06 and A63F 1/062A63F 1/065: see also A63F 1/06 and A63F 1/065A63F 1/067: see also A63F 1/06 and A63F 1/067

A63F 1/062
. .
{
Boxes or cases for cards
}
A63F 1/065
. .
{
Devices for bidding
}
A63F 1/067
. .
{
Tables or similar supporting structures
}
A63F 1/08
. .
Card-presses
A63F 1/10
. .
Card holders
A63F 1/12
. .
Card shufflers
A63F 1/14
. .
Card dealers
A63F 1/16
. .
Apparatus for indicating the dealer
A63F 1/18
. .
Score computers; Miscellaneous indicators (time-testing devices G07C)
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Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14)
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A63F 3/00003
.
{
Types of board games (chess A63F 3/02; educational board games A63F 3/04)
}
A63F 3/00006
. .
{
Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)
}
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A63F 3/00028
. .
{
Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)
}
A63F 3/00031
. . .
{
Baseball or cricket board games
}
A63F 3/00041
. . .
{
Football, soccer or rugby board games
}
A63F 3/00044
. . .
{
Tennis or squash board games
}
A63F 3/00047
. . .
{
Basketball board games
}
A63F 3/0005
. . .
{
Golf or putting board games
}
A63F 3/00053
. . .
{
Snooker, pool or billiard board games
}
A63F 3/00056
. . .
{
Darts board games
}
A63F 3/00059
. . .
{
Bowling board games
}
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A63F 3/00063
. .
{
Board games concerning economics or finance, e.g. trading
}
A63F 3/00069
. . .
{
Stock-market games
}
A63F 3/00072
. . .
{
played along an endless track, e.g. monopoly (A63F 3/00069 takes precedence)
}
A63F 3/00075
. .
{
War games
}
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A63F 3/00082
. .
{
Racing games (racing games characterised by figures moved by action of the player A63F 9/14)
}
A63F 3/00085
. . .
{
Sailing races
}
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A63F 3/00088
. .
{
Board games concerning traffic or travelling (trading A63F 3/00063; racing A63F 3/00082; teaching the highway code A63F 3/0494)
}
A63F 3/00091
. . .
{
concerning space ship navigation
}
A63F 3/00094
. .
{
Ticktacktoe
}
A63F 3/00097
. .
{
Board games with labyrinths, path finding, line forming (labyrinths in boxes with small balls A63F 7/04; other labyrinth games A63F 9/0078)
}
A63F 3/001
. .
{
Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)
}
A63F 3/00119
. .
{
Board games concerning music, theatre, cinema, or art
}
A63F 3/00138
. .
{
Board games concerning voting, political or legal subjects; Patent games
}
A63F 3/00145
. .
{
Board games concerning treasure-hunting, fishing, hunting (capturing fishing games A63F 9/305)
}
A63F 3/00148
. .
{
Board games concerning westerns, detectives, espionage, pirates, murder, disasters, shipwreck rescue operations (rodeo A63F 3/00028; history A63F 3/0449)
}
A63F 3/00151
. .
{
Backgammon
}
A63F 3/00154
. .
{
Mastermind
}
. .
{
Casino or betting games (horse races A63F 3/00082)
}
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A63F 3/00173
.
{
Characteristics of game boards, alone or in relation to supporting structures or playing piece
}
A63F 3/00176
. .
{
Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
}
A63F 3/00214
. .
{
Three-dimensional game boards
}
A63F 3/0023
. .
{
Foldable, rollable, collapsible or segmented boards (A63F 3/027 takes precedence)
}
A63F 3/00261
. .
{
Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
}
A63F 3/0052
. .
{
with a plurality of boards used during one game, i.e. separate game boards or playing areas
}
A63F 3/00529
. .
{
Board game without game board
}
A63F 3/00533
. .
{
Connection of game board or part of game board to supporting structure
}
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A63F 3/00574
. .
{
Connections between board and playing pieces
}
A63F 3/00634
. . .
{
Sliding connections, e.g. playing pieces sliding in a groove
}
.
{
Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)
}
.
{
Magnetic board games (other games using magnetically moved or magnetically held pieces A63F 9/34)
}
.
{
Playing pieces
}
.
{
Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)
}
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A63F 3/02
.
Chess; Similar board games
A63F 3/022
. .
{
Recording or reproducing chess games (data processing for game playing G06F19/00B; teaching games G09B 19/22)
}
A63F 3/027
. .
{
Pocket chess
}
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A63F 3/04
.
Geographical or like games; Educational games (educational appliances in general G09B)]
A63F 3/0402
. .
{
for learning languages
}
A63F 3/0415
. .
{
Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)
}
A63F 3/0421
. .
{
Electric word or number games
}
. .
{
Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)
}
A63F 3/0434
. .
{
Geographical games (travelling A63F 3/00088)
}
A63F 3/0449
. .
{
concerning history
}
A63F 3/0457
. .
{
concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)
}
A63F 3/0478
. .
{
concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
}
A63F 3/0494
. .
{
concerning the highway code
}
A63F 3/0497
. .
{
Games about time, e.g. telling the time
}
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.
Lottos or bingo games; Systems, apparatus or devices for checking such games
{
(small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329; printing processes for lottery tickets B41M 3/005)
}
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. .
{
Lottery games
}
WARNING
-
not complete, reorganisation pending

. . .
{
in which the players select their own numbers, e.g. Lotto
}
. . .
{
based on sporting events, e.g. football pools
}
. .
{
Bingo games, e.g. Bingo card games
}
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A63F 3/0625
. .
{
Devices for filling-in or checking
}
A63F 3/063
. . .
{
Checking-cards with rupturable portions
}
A63F 3/0635
. . .
{
Punchers for filling-in or checking lotto or bingo games
}
A63F 3/064
. . .
{
Electric devices for filling-in or checking
}
A63F 3/0645
. .
{
Electric lottos or bingo games
}
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. .
{
Tickets or accessories for use therewith (A63F 3/0625 takes precedence)
}
A63F 3/0655
. . .
{
Printing of tickets, e.g. lottery tickets
}
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. . .
{
having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)
}
A63F 3/068
. . . .
{
Accessories therefor, e.g. ticket scrapers
}
. . .
{
having a message becoming legible after a chemical reaction or physical action has taken place, e.g. applying pressure, heat treatment, spraying with a substance, breaking microcapsules (use of microcapsules for duplicating paper B41M 5/165)
}
A63F 3/069
. . .
{
having a message becoming legible by tearing-off non-adhesive parts
}
A63F 3/0695
. . .
{
with slidable, hinged or rotatable parts, e.g. reusable bingo game boards
}
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.
Raffle games that can be played by a fairly large number of people
{
(A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329)
}
A63F 3/081
. .
{
electric
}
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Roulette games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00)
.
{
Automatic roulette
}
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A63F 5/0011
.
{
Systems for braking, arresting, halting or stopping
}
A63F 5/0017
. .
{
Braking effect by electric or magnetic field
}
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A63F 5/0023
. .
{
by pushing or keeping an element between notches
}
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A63F 5/0029
. . .
{
using gravity
}
A63F 5/0035
. . . .
{
free moving element, e.g. ball
}
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A63F 5/0041
. . .
{
with a resilient element, e.g. spring
}
A63F 5/0047
. . . .
{
with adjustable tension
}
A63F 5/0052
. .
{
Braking effect by friction surface
}
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A63F 5/0058
. .
{
with variable actuation means, e.g. handbrake
}
A63F 5/0064
. . .
{
electrical
}
.
{
Details about the compartments or sectors, e.g. sectors having different sizes
}
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A63F 5/0076
.
{
Driving means
}
A63F 5/0082
. .
{
electrical
}
.
{
with a plurality of balls used during one game
}
A63F 5/0094
.
{
with a plurality of roulette wheels (A63F 5/043 takes precedence)
}
A63F 5/02
.
Roulette-like ball games
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.
Disc roulettes; Dial roulettes; Teetotums; Dice-tops
. .
{
Teetotums; Dice-tops
}
A63F 5/043
. .
{
using concentric discs or rings
}
Collapse
. .
{
using a rotating wheel and a fixed indicator, e.g. fortune wheels
}
A63F 5/046
. . .
{
with a horizontal wheel, i.e. wheel with a vertical rotation axle
}
A63F 5/048
. .
with symbols viewable through holes or windows
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Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)
.
{
played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)
}
A63F 7/0017
.
{
played on a table by two players from opposite sides of the table (A63F 7/06 takes precedence)
}
A63F 7/0023
.
{
played on a table from all sides, e.g. marble games
}
A63F 7/0058
.
{
electric (A63F 7/027, A63F 7/3065 take precedence)
}
A63F 7/0076
.
{
the playing bodies having the function of playing pieces, imitating a board game
}
A63F 7/0088
.
{
using magnetic power (A63F 7/068 takes precedence; magnetic toys A63H 33/26)
}
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.
using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
{
(bagatelle or similar games A63D 13/00)
}
. .
{
Pachinko
}
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A63F 7/025
. .
{
Pinball games, e.g. flipper games
}
A63F 7/027
. . .
{
electric
}
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A63F 7/04
.
using balls to be shaken or rolled in small boxes,
{
e.g. comprising labyrinths
}
A63F 7/041
. .
{
Two-dimensional labyrinths
}
A63F 7/042
. .
{
Three-dimensional labyrinths
}
A63F 7/044
. .
{
Hand-held boxes with balls rolled, e.g. towards holes, by tilting the box (A63F 7/382, A63F 7/041 take precedence; tiltable on a support A63F 7/386)
}
A63F 7/045
. .
{
containing a liquid
}
A63F 7/047
. .
{
magnetic
}
A63F 7/048
. .
{
used for generating random numbers
}
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A63F 7/06
.
Games simulating outdoor ball games, e.g. hockey
{
or football if physically beneficial for the human body A63B 67/00
}
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A63F 7/0604
. .
{
Type of ball game (A63F 7/0672 and A63F 7/0684 take precedence)
}
WARNING
-
not complete, reorganisation pending

A63F 7/0608
. . .
{
Baseball
}
A63F 7/0612
. . .
{
Basketball
}
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A63F 7/0616
. . .
{
Football or soccer
}
A63F 7/062
. . . .
{
Penalty shooting
}
A63F 7/0624
. . .
{
Croquet
}
A63F 7/0628
. . .
{
Golf
}
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A63F 7/0632
. . .
{
Hockey
}
A63F 7/0636
. . . .
{
Ice-hockey
}
A63F 7/064
. . .
{
Petanque
}
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A63F 7/0644
. . .
{
Polo
}
A63F 7/0648
. . . .
{
Water-polo
}
A63F 7/0652
. . .
{
Tennis
}
A63F 7/0656
. . .
{
Volleyball
}
A63F 7/066
. .
{
the playing bodies being projected by means of compressed air
}
A63F 7/0664
. .
Electric
A63F 7/0668
. .
{
the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
}
Collapse
A63F 7/0672
. .
{
with play figures fixed to a rotatable and longitudinally movable shaft
}
A63F 7/0676
. . .
{
Play figures therefor
}
A63F 7/068
. .
{
using magnetic power (magnetic toys A63H 33/26)
}
A63F 7/0684
. .
{
with play figures slidable or rotatable about a vertical axis (A63F 7/0672 takes precedence)
}
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A63F 7/0688
. .
{
with operation by foot
}
A63F 7/0692
. . .
{
Kicking
}
A63F 7/0696
. . .
{
using a pedal
}
A63F 7/07
. .
in which the playing bodies contact, or are supported by, the playing surface continuously, e.g. using air-cushion support
{
(not used, see subgroups of A63F 7/06)
}
A63F 7/20
. .
in which the playing bodies are projected through the air
{
(not used, see subgroups of A63F 7/06)
}
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A63F 7/22
.
in which the playing bodies are projected through the air
{
(not used, see subgroups of A63F 7/06)
}
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A63F 7/24
. .
Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)
Collapse
A63F 7/2409
. . .
{
Apparatus for projecting the balls
}
A63F 7/2418
. . . .
{
with two projecting mechanisms working under different angles
}
A63F 7/2427
. . . .
{
with laterally movable, slidable projecting mechanism
}
A63F 7/2436
. . . .
{
Hand-held or connected to a finger, e.g. cues, clubs, sticks
}
A63F 7/2472
. . . .
{
Projecting devices with actuating mechanisms, e.g. triggers, not being connected to the playfield
}
A63F 7/2481
. . . .
{
with a projection mechanism actuated by a spring or other elastic member
}
A63F 7/249
. . . .
{
projecting the playing bodies through the air, e.g. with a jump
}
Collapse
A63F 7/26
. . .
Electric or magnetic
A63F 7/265
. . . .
{
using a magnet for movement of the ball
}
A63F 7/28
. . .
using gravity,
{
i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
}
Collapse
A63F 7/30
. .
{
Details of the playing surface, e.g.
}
obstacles;
{
Goal posts;
}
Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators;
{
Means for detecting misuse or errors
}
Collapse
A63F 7/305
. . .
{
Goal-posts; Winning posts for rolling-balls
}
A63F 7/3055
. . . .
{
with means for closing or opening a hole, covering, blocking or uncovering, unblocking a target
}
A63F 7/306
. . . .
{
with a score counter
}
Collapse
A63F 7/3065
. . . .
{
Electric
}
A63F 7/307
. . . . .
{
with a score counter
}
A63F 7/3075
. . . . .
{
imparting energy to the ball, e.g. bumper-kickers, reprojectors
}
A63F 7/32
. . .
Apparatus for varying scoring values
A63F 7/34
. .
Other devices for handling the playing bodies, e.g. bonus ball return means
Collapse
A63F 7/36
. .
Constructional details not covered by groups A63F 7/24 to A63F 7/34,
{
i.e. constructional details of rolling boards, rims or play tables
}
, e.g. frame, game boards, guide tracks,
A63F 7/3603
. . .
{
Rolling boards with special surface, e.g. air cushion boards
}
A63F 7/3622
. . .
{
Specially shaped rolling boards for the balls, e.g. ball tracks
}
Collapse
. . .
Playing surfaces movable during play
{
, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/0608)
}
A63F 7/382
. . . .
{
held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys
}
A63F 7/386
. . . .
{
Rolling boards adapted to be rocked during play
}
A63F 7/388
. . . .
{
Ball games with balls rolled on two movable long sticks
}
. . .
Balls or other moving playing bodies, e.g. pinballs or discs
{
used instead of balls
}
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Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00
{
;miscellaneous sporting games A63B 67/00
}
)
A63F 9/0001
.
{
Games specially adapted for handicapped, blind or bed-ridden persons
}
.
{
Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
}
A63F 9/0073
.
{
Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)
}
A63F 9/0076
.
{
Games representing technical, industrial or scientific activities, e.g. oil exploration, space ship navigation games
}
.
{
Labyrinth games (A63F 3/00097, A63F 7/04 take precedence)
}
A63F 9/0079
.
{
Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)
}
.
{
Punchboards
}
.
{
Reaction time games (testing reaction time A61B 5/162; reaction time training A63B 69/0053; time registering, indicating or recording in connection with sports or games G07C 1/22)
}
.
{
Word or number games (A63F 3/0415, A63F 3/0421, A63F 3/0423 take precedence)
}
Collapse
.
Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18;
{
gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616
}
; targets, target ranges, bullet catchers F41J,
{
photo-electric hit-detector systems F41J 5/02
}
)
Collapse
. .
{
Targets therefor (for ball games A63B 63/00)
}
A63F 9/0208
. . .
{
the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
}
A63F 9/0243
. . .
{
Movable targets
}
A63F 9/0247
. .
{
Bombing or dropping games
}
. .
{
Shooting devices therefor
}
A63F 9/0278
. .
{
Projectiles (A63F 9/0208, A63F 9/0247 and A63F 9/0252 take precedence)
}
A63F 9/0291
. .
{
with a simulated projectile, e.g. an image on a screen
}
Collapse
.
Dice (dice tops A63F 5/04
{
D
}
)
; Dice-boxes; Mechanical dice-throwing devices
{
(casino or betting games played on boards A63F 3/00157)
}
. .
{
Rolling boards
}
A63F 9/0406
. .
{
Dice-throwing devices, e.g. dice cups
}
A63F 9/0413
. .
{
Cuboid dice
}
A63F 9/0415
. .
{
Details of dice, e.g. non-cuboid dice
}
. .
{
Electronic dice; electronic dice simulators
}
A63F 9/0495
. .
{
Dice-boxes or similar storing means
}
WARNING
-
not complete, reorganisation pending

Collapse
A63F 9/06
.
Patience; Other games for self-amusement
WARNING
-
Groups A63F 9/0601 to A63F 9/0604 are not complete pending reclassification; see also this groups and its other subgroups

A63F 9/0601
. .
{
for animals
}
A63F 9/0602
. .
{
Solitary games adapted for a single player
}
A63F 9/0604
. .
{
based on the use of colours
}
A63F 9/0611
. .
{
Solitary games adapted for multiple players
}
A63F 9/0612
. .
{
Electronic puzzles
}
A63F 9/0613
. .
{
Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)
}
. .
{
using a marker or means for drawing, e.g. pen, pencil, chalk
}
A63F 9/0666
. .
{
matching elementary shapes to corresponding holes
}
A63F 9/0669
. .
{
Tesselation
}
Collapse
. .
Puzzles provided with elements movable in relation,
{
i.e. movably connected
}
, to each other
Collapse
. . .
{
Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
}
. . . .
{
requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles
}
A63F 9/0811
. . . .
{
with rotatable concentric rings or discs (A63F 9/083 takes precedence)
}
. . . .
{
with rotatable non-concentric discs, e.g. gear games
}
. . . .
{
having overlapping circles with interchangeable elements
}
Collapse
A63F 9/0826
. . .
{
Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)
}
. . . .
{
with vacant positions or gap migration
}
. . . .
{
comprising only two layers, e.g. with eight elements
}
Collapse
. . . .
{
with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
}
. . . . .
{
each group consisting of again a central element and a plurality of additional elements rotatable about three orthogonal axes at both ends, the additional elements being rotatable about at least two axes, e.g. Rubik`s cube
}
. . . .
{
with elements slidably connected to a visible central body, e.g. beads in grooves
}
. . . .
{
with elements slidably connected to neighbouring elements, e.g. with hollow interior
}
. . . .
{
with a plurality of single elements rotatably connected to a central body which are characterised only by design, e.g. shape, use of colours or symbols
}
. . . .
{
with groups of elements rotating about at least three axes not intersecting in one point, e.g. toroidal shapes
}
. . . .
{
a sphere rotatable with respect to an inner sphere
}
. . .
{
Bent wire or cord puzzles
}
. . .
{
Puzzles with elements that are connected by straps, strings or hinges, e.g. Rubik`s Magic
}
Collapse
. .
Two-dimensional jig-saw puzzles
A63F 9/1011
. . .
{
Composition of faces, i.e. visages, using individual pieces representing parts thereof
}
. . .
{
Display boards therefor
}
Collapse
. .
Three-dimensional jig-saw puzzles
A63F 9/1204
. . .
{
Puzzles consisting of non-interlocking identical blocks, e.g. children's block puzzles
}
A63F 9/1208
. . .
{
Connections between puzzle elements
}
A63F 9/1252
. . .
{
using pegs, pins, rods or dowels as puzzle elements
}
A63F 9/1288
. . .
{
Sculpture puzzles
}
Collapse
.
Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (
{
racing
}
games using dice A63F 3/00)
. .
{
electric
}
.
Spinning-top games
Collapse
.
Question-and-answer games
A63F 9/181
. .
{
Fortune-telling games
}
. .
{
electric
}
A63F 9/20
.
Dominoes or like games; Mah-Jongg games
.
{
Electric games;
}
Games using electronic circuits not otherwise provided for
{
(video games A63F 13/00, computers for game playing per se G06F19/00B; computerized gaming systems G07F 17/32)
}
A63F 9/26
.
Balancing games, i.e. bringing elements into or out of balance
A63F 9/28
.
Chain-reaction games with toppling pieces; Dispensers or positioning devices therefor
Collapse
.
Capturing games for grabbing or trapping objects, e.g. fishing games
A63F 9/305
. .
{
Fishing games (with magnetic pieces A63F 9/34)
}
A63F 9/32
.
Games with a collection of long sticks, e.g. mikado (A63F 9/30 takes precedence)
A63F 9/34
.
Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00
Collapse
Game accessories of general use
{
e.g. score counters, boxes
}
NOTE
-
Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game

WARNING
-
Groups not complete, pending reclassification: A63F 11/0025; A63F 11/0051; A63F 11/0074. See also this group]

A63F 11/0002
.
{
Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F17/32D2)
}
.
{
Chance selectors (A63F 7/048, A63F 9/04 take precedence)
}
A63F 11/0025
.
{
Tools
}
.
{
Indicators of values, e.g. score counters
}
A63F 11/0074
.
{
Game concepts, rules or strategies
}
Collapse
Aspects of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game (electric circuitry, see the relevant subclasses therefor)
A63F 13/005
.
{
characterised by the type of game, e.g. ball games, fighting games
}
Collapse
A63F 13/02
.
Accessories (input or output arrangements for electrical digital computers G06F 3/00)
A63F 13/04
. .
for aiming at specific areas on the displays, e.g. with photodetecting means
A63F 13/06
. .
using player-operated means for controlling the position of a specific area display
A63F 13/08
.
Constructional details or arrangements, e.g. housing, wiring, connections, cabinets, not otherwise provided for
A63F 13/10
.
Control of the course of the game, e.g. start, progess, end
A63F 13/12
.
involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
{
(protocols for networked virtual reality, networked games H04L 29/06034)
}
Collapse
A63F 2001/00
Card games (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00; card games played on a gaming machine G07F 17/32)
A63F 2001/001
.
Bridge or baccarat
A63F 2001/003
.
Blackjack; Twenty one
A63F 2001/005
.
Poker
A63F 2001/006
.
Rummy
A63F 2001/008
.
adapted for being playable on a screen
Collapse
A63F 2001/02
.
Cards; Special shapes of cards (card-printing methods B41K, B41M)
A63F 2001/022
. .
Manufacturing of cards
A63F 2001/025
. .
with holes or slits
A63F 2001/027
. .
with classical playing card symbols
Collapse
A63F 2001/04
.
Card games combined with other games
A63F 2001/0408
. .
with text
Collapse
A63F 2001/0416
. .
with numbers
A63F 2001/0425
. . .
with dice dots
A63F 2001/0433
. . .
with domino dots
Collapse
A63F 2001/0441
. .
with a written message or sentence, e.g. chance or instruction cards
A63F 2001/045
. . .
Chance or clue cards
A63F 2001/0458
. .
with single words
A63F 2001/0466
. .
with single letters
Collapse
A63F 2001/0475
. .
with pictures or figures
A63F 2001/0483
. . .
having symbols or direction indicators for playing the game
A63F 2001/0491
. .
having markings on the rear face or reverse side
Collapse
A63F 2003/00
Board games; Raffle games (racing games, traffic games, or obstacle games characterised by figures moved by action of the players A63F 9/14)
Collapse
A63F 2003/00003
.
{
Types of board games (chess A63F 3/02; educational board games A63F 3/04)
}
Collapse
A63F 2003/00006
. .
{
Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track (A63F 3/00028 to A63F 3/00157, A63F 3/04 take precedence)
}
Collapse
A63F 2003/00009
. . .
with an intersection in the track
A63F 2003/00012
. . . .
with movable means for switching to another track
A63F 2003/00015
. . . .
with a star-shaped track (A63F 2003/00025 takes precedence)
Collapse
A63F 2003/00018
. . .
played along an endless track
A63F 2003/00022
. . . .
played along concentric endless tracks
A63F 2003/00025
. . . .
with a star-shaped track inside, e.g. trivial pursuit
Collapse
A63F 2003/00028
. .
{
Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo (racing games played on boards A63F 3/00082; indoor games played with small balls A63F 7/00)
}
Collapse
A63F 2003/00031
. . .
{
Baseball or cricket board games
}
A63F 2003/00034
. . . .
Baseball
A63F 2003/00037
. . . .
Cricket
Collapse
A63F 2003/00063
. .
{
Board games concerning economics or finance, e.g. trading
}
A63F 2003/00066
. . .
with play money (with real coins or paper money K63F50/13)
Collapse
A63F 2003/00075
. .
{
War games
}
A63F 2003/00078
. . .
Naval war
Collapse
A63F 2003/001
. .
{
Board games concerning astrology, religion, or fortune-telling (fortune-telling games A63F 9/181)
}
A63F 2003/00104
. . .
Board games having astrology aspects
A63F 2003/00107
. . .
Board games having aspects of the Yin Yang game
A63F 2003/0011
. . .
Board games having religion aspects
A63F 2003/00113
. . .
Board games having aspects of the I Ching game
A63F 2003/00116
. . .
Board games having aspects of the Tarot game
Collapse
A63F 2003/00119
. .
{
Board games concerning music, theatre, cinema, or art
}
Collapse
A63F 2003/00123
. . .
Board games concerning music
Collapse
A63F 2003/00126
. . . .
using audio equipment
A63F 2003/00129
. . . . .
with a compact disc player
A63F 2003/00132
. . .
specially adapted for teaching music
A63F 2003/00135
. . .
Board games concerning cinema or films
Collapse
A63F 2003/00138
. .
{
Board games concerning voting, political or legal subjects; Patent games
}
A63F 2003/00141
. . .
Patent games
Collapse
A63F 2003/00157
. .
{
Casino or betting games (horse races A63F 3/00082)
}
A63F 2003/0016
. . .
imitating fruit machines
. . .
Casino tables
Collapse
A63F 2003/00167
. . .
with a jackpot
A63F 2003/0017
. . . .
progressive jackpot
Collapse
A63F 2003/00173
.
{
Characteristics of game boards, alone or in relation to supporting structures or playing piece
}
Collapse
A63F 2003/00176
. .
{
Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
}
A63F 2003/00179
. . .
Triangular game board
Collapse
A63F 2003/00182
. . .
Four-sided game board
A63F 2003/00186
. . . .
Plus- or cross-shaped game board
Collapse
A63F 2003/00189
. . .
Pentagonal game board
A63F 2003/00192
. . . .
Star-shaped game board
Collapse
A63F 2003/00195
. . .
Hexagonal game board
A63F 2003/00198
. . . .
Star-shaped game board
A63F 2003/00201
. . .
Octagonal game board
A63F 2003/00205
. . .
Decagonal game board
A63F 2003/00208
. . .
Circular game board
A63F 2003/00211
. . .
Elliptical game board
Collapse
A63F 2003/00214
. .
{
Three-dimensional game boards
}
A63F 2003/00217
. . .
Superimposed boards
A63F 2003/0022
. . .
played in three dimensions
Collapse
A63F 2003/00223
. . .
shaped as a container into which playing pieces may enter (box or container for board games A63F 2003/00943)
. . . .
with five play locations and optionally a sixth in the middle
Collapse
A63F 2003/0023
. .
{
Foldable, rollable, collapsible or segmented boards (A63F 3/027 takes precedence)
}
Collapse
A63F 2003/00233
. . .
with one fold or hinge (shaped as a book A63F 2003/00299; convertible into a suitcase A63F 2003/0094)
A63F 2003/00236
. . . .
with a part of the rim or board missing near the fold to enable folding; Hinge consisting of a flexible element fixed at the bottom
Collapse
A63F 2003/00239
. . .
with two hinges or folds
A63F 2003/00242
. . . .
perpendicular
Collapse
A63F 2003/00246
. . .
with three or more hinges or folds
A63F 2003/00249
. . . .
all parallel
A63F 2003/00252
. . . .
perpendicular
A63F 2003/00255
. . .
playable during travel (storing or transporting an interrupted jig-saw puzzle game A63F 2009/105)
. . .
rollable, flexible or deformable board (shaped as an endless belt A63F 2003/00321; flexible rim A63F 2003/00504)
Collapse
A63F 2003/00261
. .
{
Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
}
Collapse
A63F 2003/00264
. . .
with rotatable or tiltable parts
Collapse
A63F 2003/00268
. . . .
about a vertical axis, e.g. a disc
A63F 2003/00271
. . . . .
underneath the playing surface and viewable through holes or windows
. . . . .
with or designed as a turntable, lazy Susan
Collapse
A63F 2003/00277
. . . . .
with rotatable concentric parts
A63F 2003/0028
. . . . . .
with rotatable disc and rings in one plane
A63F 2003/00283
. . . . .
with rotatable non-concentric parts
Collapse
A63F 2003/00287
. . . .
about a horizontal axis
A63F 2003/0029
. . . . .
underneath the playing surface and viewable through holes or windows
Collapse
A63F 2003/00293
. . . . .
with blocks rotatable about a horizontal axis
A63F 2003/00296
. . . . . .
on one common axis
A63F 2003/00299
. . . . .
designed as a book
A63F 2003/00302
. . . .
with parts rotatable about an axis perpendicular to the game board
A63F 2003/00305
. . . .
rotatable about any axis, e.g. ball in a socket
Collapse
A63F 2003/00309
. . . .
with stopping means (for roulette A63F 5/0011)
A63F 2003/00312
. . . . .
Detents
A63F 2003/00315
. . . . .
using braking effect caused by friction
Collapse
A63F 2003/00318
. . . .
with a rollable board surface
A63F 2003/00321
. . . . .
shaped as an endless belt
Collapse
A63F 2003/00324
. . .
with slidable parts of the playing surface
A63F 2003/00328
. . . .
underneath the playing surface and viewable through holes or windows
Collapse
A63F 2003/00331
. . . .
with two or more slidable parts, e.g. parallel
A63F 2003/00334
. . . . .
on different levels
A63F 2003/00337
. . . . .
in perpendicular directions
Collapse
A63F 2003/0034
. . .
with a replaceable part of the playing surface
A63F 2003/00343
. . . .
underneath a transparent surface
Collapse
A63F 2003/00347
. . . .
the playing surface as a whole being replaceable
Collapse
A63F 2003/0035
. . . . .
with stackable playing surfaces
A63F 2003/00353
. . . . . .
with holes or windows
A63F 2003/00356
. . . . .
by insertion through a slit
Collapse
A63F 2003/00359
. . .
Modular units
Collapse
A63F 2003/00362
. . . .
with connections between modules
A63F 2003/00365
. . . . .
Hook and loop-type fastener
A63F 2003/00369
. . . . .
Adhesive
Collapse
A63F 2003/00372
. . . . .
Pin and socket connection
A63F 2003/00375
. . . . . .
Snap fit
A63F 2003/00378
. . . . .
sliding in a groove
A63F 2003/00381
. . . . .
Jig-saw connection, e.g. dove tail
A63F 2003/00384
. . . . .
with a hook or an eyelet
A63F 2003/00388
. . . . .
with an auxiliary connective element, e.g. clip or clamp
A63F 2003/00391
. . . . .
magnetic
Collapse
A63F 2003/00394
. . .
with a surface relief
A63F 2003/00397
. . . .
Changeable
Collapse
A63F 2003/004
. . . .
with a repetitive structure
A63F 2003/00403
. . . . .
Stepped
Collapse
A63F 2003/00406
. . .
with a vertical game board
. . . .
with playing pieces visible from both sides
A63F 2003/00413
. . . .
playable on opposite sides but with playing field of opponent not being visible
Collapse
A63F 2003/00416
. . .
with means for hiding a part of the playing field
Collapse
A63F 2003/00419
. . . .
with a shield in the middle (A63F 2003/00406 takes precedence)
A63F 2003/00422
. . . . .
the shield being removable
Collapse
A63F 2003/00425
. . . .
with a shield on each side of the playing field
A63F 2003/00429
. . . . .
The shield being removable
A63F 2003/00432
. . . .
covering a part of the playing field
Collapse
A63F 2003/00435
. . .
with a sloping playing field or part thereof
Collapse
A63F 2003/00438
. . . .
on two sides, e.g. as a roof
A63F 2003/00441
. . . . .
Inverted
A63F 2003/00444
. . . . .
Truncated
Collapse
A63F 2003/00447
. . . .
on three or more sides, e.g. pyramid-shaped
A63F 2003/00451
. . . . .
Inverted
A63F 2003/00454
. . . . .
Truncated
Collapse
A63F 2003/00457
. . .
Details of game board internal structure or materials thereof
A63F 2003/0046
. . . .
with anti-slip means
Collapse
A63F 2003/00463
. . .
Details of the playing field (shape of the board A63F 3/00176; changing the size A63F 2003/00971)
A63F 2003/00466
. . . .
with indications, e.g. directions for playing
Collapse
A63F 2003/0047
. . . .
Geometric shapes of individual playing fields
A63F 2003/00473
. . . . .
Triangular
A63F 2003/00476
. . . . .
Rectangular
A63F 2003/00479
. . . . .
Pentagonal
A63F 2003/00482
. . . . .
Hexagonal
A63F 2003/00485
. . . .
Edges or other provisions for toppling or rolling a playing piece
A63F 2003/00488
. . . .
with means for limiting the size of the playing field (A63F 2003/00971 takes precedence)
Collapse
A63F 2003/00492
. . .
Details of the rim or side edge (A63F 2003/00236 takes precedence)
Collapse
A63F 2003/00495
. . . .
Information on the rim
A63F 2003/00498
. . . . .
by colours
A63F 2003/00501
. . . . .
by numbers or letters
A63F 2003/00504
. . . .
Flexible rim
A63F 2003/00507
. . . .
Hinged or collapsible rim
A63F 2003/00511
. . . .
Rim without board, e.g. empty frame
A63F 2003/00514
. . . .
Rim or side edge with storing space for objects, e.g. unused playing pieces
A63F 2003/00517
. . . .
Releasable rim
Collapse
A63F 2003/0052
. .
{
with a plurality of boards used during one game, i.e. separate game boards or playing areas
}
A63F 2003/00523
. . .
with a separate board for each player
A63F 2003/00526
. . .
for playing different games, e. g. with playing surfaces on opposite sides of the board (A63F 2003/00968 takes precedence)
Collapse
A63F 2003/00533
. .
{
Connection of game board or part of game board to supporting structure
}
A63F 2003/00536
. . .
Adhesive
A63F 2003/00539
. . .
Suction cups
A63F 2003/00542
. . .
Clamps or clips
A63F 2003/00545
. . .
Magnetic
Collapse
A63F 2003/00548
. . .
with pin and hole
A63F 2003/00552
. . . .
Snap fit
A63F 2003/00555
. . . .
Pin, drawing pin or thumbtack
A63F 2003/00558
. . .
sliding or slidable in a groove
A63F 2003/00561
. . .
with staples
Collapse
A63F 2003/00564
. . .
by tying to supporting structure, e.g. with ropes
A63F 2003/00567
. . . .
using elastic means, e.g. rubber bands
A63F 2003/0057
. . .
Hook and loop-type fastener
Collapse
A63F 2003/00574
. .
{
Connections between board and playing pieces
}
A63F 2003/00577
. . .
Hook and loop-type fastener
A63F 2003/0058
. . .
Adhesive
Collapse
A63F 2003/00583
. . .
with pin and hole
A63F 2003/00586
. . . .
Snap fit
A63F 2003/00589
. . . .
two or more pins or holes on one playing piece
Collapse
A63F 2003/00593
. . . .
friction fitted
A63F 2003/00596
. . . . .
adjustable in height
A63F 2003/00599
. . . . .
with slit, slot or groove (A63F 3/00634 takes precedence)
A63F 2003/00602
. . . .
using pins, e.g. pins pierced into a soft board
A63F 2003/00605
. . . .
The hole being in the playing piece
A63F 2003/00608
. . . .
Characterised by the shape of the hole
A63F 2003/00611
. . .
Suction cups
A63F 2003/00615
. . .
with a hook or an eyelet
A63F 2003/00618
. . .
Clamps or clips
A63F 2003/00621
. . .
Screw elements
Collapse
A63F 2003/00624
. . .
The playing piece being retained by a string or rope
A63F 2003/00627
. . . .
being elastic or resilient, e.g. rubber band
A63F 2003/0063
. . .
Magnetic
Collapse
A63F 2003/00634
. . .
{
Sliding connections, e.g. playing pieces sliding in a groove
}
A63F 2003/00637
. . . .
with non-intersecting, e.g. parallel, grooves
A63F 2003/0064
. . . .
The groove being in the playing piece
Collapse
A63F 2003/00643
.
{
Electric board games;Electric features of board games (electric word or number games A63F 3/0421; computer chess G06F; electric raffle games A63F 3/081)
}
Collapse
A63F 2003/00646
. .
with illumination of playing field or playing piece
A63F 2003/00649
. . .
Lightbulbs
A63F 2003/00652
. . .
Light-emitting diodes
A63F 2003/00656
. . .
Fibre optics
A63F 2003/00659
. . .
LCD's
Collapse
A63F 2003/00662
. .
with an electric sensor for playing pieces (A63F 2009/2444 takes precedence)
. . .
using inductance
. . .
using hall effect
A63F 2003/00671
. . .
Pressure or force sensor
. . .
Reed relay
Collapse
A63F 2003/00678
. .
with circuits closed by mechanical means
Collapse
A63F 2003/00681
. . .
The playing field comprising two parallel conducting layers
A63F 2003/00684
. . . .
One of the conducting layers being flexible so that electrical contact with the other can be established, e.g. by the weight of a playing piece
A63F 2003/00687
. . .
Printed circuits
A63F 2003/0069
. . .
using a spring
Collapse
A63F 2003/00697
.
{
Playing pieces
}
Collapse
A63F 2003/007
. .
Design of classical playing pieces, e.g. classical chess, draughts or go
A63F 2003/00703
. . .
Tokens or chips
A63F 2003/00706
. . .
Mill game
A63F 2003/00709
. . .
Nim game
A63F 2003/00712
. . .
Scissors, paper, stone or rock
Collapse
A63F 2003/00716
. .
Connectable or stackable playing pieces or parts thereof
Collapse
A63F 2003/00719
. . .
with connections amongst the playing pieces or parts thereof
A63F 2003/00722
. . . .
Hook and loop-type fastener
Collapse
A63F 2003/00725
. . . .
Peg and socket connection
A63F 2003/00728
. . . . .
Snap-fitted
A63F 2003/00731
. . . .
Hook or eyelet
A63F 2003/00735
. . . .
Clamp or clip
A63F 2003/00738
. . . .
Magnetic
A63F 2003/00741
. . . .
Screw elements
A63F 2003/00744
. . . .
with a connection to a playing piece that stands on another playing field
Collapse
A63F 2003/00747
. .
Playing pieces with particular shapes
A63F 2003/0075
. . .
covering two or more playing fields
A63F 2003/00753
. . .
L-shaped
Collapse
A63F 2003/00757
. . .
Planimetric shapes, e.g. disks
Collapse
A63F 2003/0076
. . . .
circular (A63F 2003/00703 takes precedence)
A63F 2003/00763
. . . . .
Sections, sectors or segments
A63F 2003/00766
. . . .
Triangular
A63F 2003/00769
. . . .
Isosceles
Collapse
A63F 2003/00772
. . . .
Rectangular
A63F 2003/00776
. . . . .
Lozenged
A63F 2003/00779
. . . . .
Square
A63F 2003/00782
. . . .
Pentagonal
A63F 2003/00785
. . . .
Hexagonal
A63F 2003/00788
. . . .
Heptagonal
A63F 2003/00791
. . . .
Octagonal
Collapse
A63F 2003/00794
. . .
Stereometric shapes
A63F 2003/00798
. . . .
Spheres
A63F 2003/00801
. . . .
Cylinders
A63F 2003/00804
. . . .
Pyramids
A63F 2003/00807
. . . .
Tetrahedrons
A63F 2003/0081
. . . .
Blocks
A63F 2003/00813
. . . .
Cubes
A63F 2003/00817
. . . .
Cones
A63F 2003/0082
. . . .
Prisms
A63F 2003/00823
. . .
T-shaped
Collapse
A63F 2003/00826
. .
Changeable playing pieces
A63F 2003/00829
. . .
with adjustable height
Collapse
A63F 2003/00832
. .
with groups of playing pieces, each group having its own characteristic
A63F 2003/00835
. . .
The characteristic being the colour
A63F 2003/00839
. . .
The characteristic being size or shape
A63F 2003/00842
. . .
The characteristic being a graphical marking
Collapse
A63F 2003/00845
. .
Additional features of playing pieces; Playing pieces not assigned to one particular player
Collapse
A63F 2003/00848
. . .
Barriers, obstacles or obstructions (A63F 2003/00971 takes precedence)
A63F 2003/00851
. . . .
Hurdles
A63F 2003/00854
. . .
Element covering a playing piece
A63F 2003/00858
. . .
Direction indicators
A63F 2003/00861
. . .
Jokers wild cards
A63F 2003/00864
. . .
Markers, e.g. indicating the spot of a previous move (score marking on play piece A63F 2011/0062)
Collapse
A63F 2003/00867
. .
The playing piece having two characteristics
Collapse
A63F 2003/0087
. . .
The characteristics being on the opposite sides of the playing piece
A63F 2003/00873
. . . .
with different colours on the opposite sides
A63F 2003/00876
. . .
One of the characteristics being a colour
A63F 2003/0088
. .
The playing piece having three characteristics
A63F 2003/00883
. .
The playing piece having four or more characteristics, e.g. on four or more faces
Collapse
A63F 2003/00886
. .
Transparent
A63F 2003/00889
. . .
with a colour
A63F 2003/00892
. .
Manufacturing of playing pieces
Collapse
A63F 2003/00895
.
{
Accessories for board games (A63F 3/00697 takes precedence; game accessories of general use A63F 11/00)
}
Collapse
A63F 2003/00899
. .
Instruments for handling a playing piece
A63F 2003/00902
. . .
adhesive
A63F 2003/00905
. . .
with a suction cup
A63F 2003/00908
. . .
with clamping means
Collapse
A63F 2003/00911
. . .
with a hook or an eyelet
A63F 2003/00914
. . . .
Fork
Collapse
A63F 2003/00917
. . .
with pin and hole
A63F 2003/00921
. . . .
snap fit
A63F 2003/00924
. . .
Threaded connection
Collapse
A63F 2003/00927
. . .
magnetic
A63F 2003/0093
. . . .
acting through a cover, e.g. transparent cover
A63F 2003/00933
. . .
pointed instrument
Collapse
A63F 2003/00936
. .
Handle on the board or box for carrying
A63F 2003/0094
. . .
convertible into a suitcase
Collapse
A63F 2003/00943
. .
Box or container for board games
Collapse
A63F 2003/00946
. . .
with a storage for playing pieces next to the playing field (rim with storing space A63F 2003/00514)
A63F 2003/00949
. . . .
with a lid
A63F 2003/00952
. . .
with a drawer
Collapse
A63F 2003/00955
. . .
with a lid (A63F 2003/00949 takes precedence)
A63F 2003/00958
. . . .
slidable
A63F 2003/00962
. . . .
with a game board on the lid or the inside of the lid
Collapse
A63F 2003/00965
. . .
containing a set of board games
A63F 2003/00968
. . . .
with playing surfaces on opposite sides of the board
A63F 2003/00971
. . . .
with means for limiting the size of the playing field
Collapse
A63F 2003/00974
. .
mounted, drawn on or designed as a table
A63F 2003/00977
. . .
with adjustable legs
A63F 2003/00981
. . .
with collapsible legs
A63F 2003/00984
. . .
with only foot pads, e.g. rubber
. . .
with a table-flap
A63F 2003/0099
. . .
with extension, e.g. sliding
A63F 2003/00993
. . .
with wheels or rollers
A63F 2003/00996
.
Board games available as video games
Collapse
A63F 2003/02
.
Chess; Similar board games
Collapse
A63F 2003/022
. .
{
Recording or reproducing chess games (data processing for game playing G06F19/00B; teaching games G09B 19/22)
}
A63F 2003/025
. . .
for teaching chess
Collapse
A63F 2003/04
.
Geographical or like games; Educational games (educational appliances in general G09B)]
Collapse
A63F 2003/0402
. .
{
for learning languages
}
Collapse
A63F 2003/0405
. . .
relating to specific languages
A63F 2003/0407
. . . .
arabic
A63F 2003/041
. . . .
chinese
A63F 2003/0413
. . . .
japanese
Collapse
A63F 2003/0415
. .
{
Number games (electric A63F 3/0421; mathematical models or topics A63F 3/0457; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)
}
. . .
with a grid, e.g. 'Sudoku'-type games
Collapse
A63F 2003/0423
. .
{
Word games, e.g. scrabble (electric A63F 3/0421; two-dimensional puzzles with rotating rings or discs A63F 9/0811, A63F 9/0819)
}
A63F 2003/0426
. . .
Spelling games
. . .
Crosswords
A63F 2003/0431
. . .
Encoding or decoding
Collapse
A63F 2003/0434
. .
{
Geographical games (travelling A63F 3/00088)
}
A63F 2003/0436
. . .
Flags
Collapse
A63F 2003/0439
. . .
using geographical maps
A63F 2003/0442
. . . .
Atlas
A63F 2003/0444
. . . .
Globe
A63F 2003/0447
. . . .
Road map
Collapse
A63F 2003/0449
. .
{
concerning history
}
A63F 2003/0452
. . .
Genealogy
A63F 2003/0455
. . .
Prehistoric
Collapse
A63F 2003/0457
. .
{
concerning science or technology, e.g. geology, chemistry, statistics, computer flow charts, radio, telephone (A63F 3/0478 takes precedence; other games concerning science or technology A63F 9/0076)
}
Collapse
A63F 2003/046
. . .
Mathematics (arithmetics A63F 3/0415)
A63F 2003/0463
. . . .
Computers
A63F 2003/0465
. . . .
Permutations
A63F 2003/0468
. . .
Astronomy
A63F 2003/0471
. . .
Physics
A63F 2003/0473
. . .
Mechanics
A63F 2003/0476
. . .
Chemistry
Collapse
A63F 2003/0478
. .
{
concerning life sciences, e.g. biology, ecology, nutrition, health, medicine, psychology
}
A63F 2003/0481
. . .
Biology
A63F 2003/0484
. . .
Ecology
A63F 2003/0486
. . .
Nutrition
A63F 2003/0489
. . .
Psychology
A63F 2003/0492
. . .
Medical
Collapse
A63F 2003/06
.
Lottos or bingo games; Systems, apparatus or devices for checking such games
{
(small boxes with balls used for generating random numbers A63F 7/048; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329; printing processes for lottery tickets B41M 3/005)
}
Collapse
A63F 2003/065
. .
{
Tickets or accessories for use therewith (A63F 3/0625 takes precedence)
}
Collapse
A63F 2003/0655
. . .
{
Printing of tickets, e.g. lottery tickets
}
A63F 2003/066
. . . .
using ink jet
Collapse
A63F 2003/0665
. . .
{
having a message becoming legible after rubbing-off a coating or removing an adhesive layer (for educational purposes G09B)
}
A63F 2003/067
. . . .
using carbon or graphite coating
A63F 2003/0675
. . . .
using a metallic coating
Collapse
A63F 2003/08
.
Raffle games that can be played by a fairly large number of people
{
(A63F 3/0625, A63F 3/065 take precedence; lottery apparatus G07C 15/00; lottery gaming stations, online lottery or bingo G07F 17/329)
}
Collapse
A63F 2003/081
. .
{
electric
}
Collapse
A63F 2003/082
. . .
with remote participants
A63F 2003/083
. . . .
played via television
A63F 2003/084
. . . .
played via radio
A63F 2003/085
. . . .
played via telegraph
Collapse
A63F 2003/086
. . . .
played via telephone, e.g. using a modem
A63F 2003/087
. . . . .
using a fax
A63F 2003/088
. . . .
played via Internet
Collapse
A63F 2007/00
Indoor games using small moving playing bodies, e.g. balls, discs or blocks (board games, raffle games A63F 3/00; roulette games A63F 5/00; miniature bowling games A63D 3/00; bagatelle or similar games A63D 13/00; billiards, pocket billiards A63D 15/00)
Collapse
A63F 2007/0005
.
{
played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards (miniature bowling-alleys A63D 3/00; goalposts per se A63F 7/305)
}
. .
Target bowling or skee ball
Collapse
A63F 2007/0023
.
{
played on a table from all sides, e.g. marble games
}
Collapse
A63F 2007/0029
. .
with a playstation for each participant sharing a part of the playing field
A63F 2007/0035
. . .
for two players
A63F 2007/0041
. . .
for three or more players
A63F 2007/0047
. .
simulating pool, snooker or billiards
A63F 2007/0052
. .
with a playstation for each participant, each with a separate playing field
Collapse
A63F 2007/0064
.
Ball games combined with other games
A63F 2007/007
. .
with another ball game
Collapse
A63F 2007/0076
.
{
the playing bodies having the function of playing pieces, imitating a board game
}
A63F 2007/0082
. .
Mancala
Collapse
A63F 2007/0088
.
{
using magnetic power (A63F 7/068 takes precedence; magnetic toys A63H 33/26)
}
A63F 2007/0094
. .
using electromagnetic action, e.g. for attracting a ball
Collapse
A63F 2007/22
.
in which the playing bodies are projected through the air
{
(not used, see subgroups of A63F 7/06)
}
Collapse
A63F 2007/24
. .
Devices controlled by the player to project or roll-off the playing bodies (arrangement of such devices in table alleys, miniature bowling-alleys or bowling games A63D 3/02; in bagatelle or billiards A63D 13/00, A63D 15/00)
Collapse
A63F 2007/2409
. . .
{
Apparatus for projecting the balls
}
Collapse
A63F 2007/2436
. . . .
{
Hand-held or connected to a finger, e.g. cues, clubs, sticks
}
Collapse
A63F 2007/2445
. . . . .
Stick-shaped
A63F 2007/2454
. . . . . .
Club, stick
A63F 2007/2463
. . . . . .
Cue
Collapse
A63F 2007/28
. . .
using gravity,
{
i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
}
Collapse
A63F 2007/282
. . . .
Gutter-shaped
A63F 2007/284
. . . . .
with a plurality of gutters, e.g. parallel
A63F 2007/286
. . . .
Pipe-shaped
A63F 2007/288
. . . .
with more ramps than two on opposite sides of the playing field
Collapse
A63F 2007/30
. .
{
Details of the playing surface, e.g.
}
obstacles;
{
Goal posts;
}
Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators;
{
Means for detecting misuse or errors
}
Collapse
A63F 2007/3005
. . .
Obstacles, obstructions
A63F 2007/301
. . . .
Exchangeable
A63F 2007/3015
. . . .
The obstruction being a wall with apertures allowing the ball to pass
A63F 2007/302
. . .
Hidden parts or passages
A63F 2007/3025
. . .
with means for indicating or regulating a start position, e.g. foul line
Collapse
A63F 2007/303
. . .
Parts of the playing surface being movable, replaceable or removable (A63F 2007/301 takes precedence)
A63F 2007/3035
. . . .
with movable playing surfaces rotatable about a vertical axis
A63F 2007/304
. . . .
with movable playing surfaces supported or driven by horizontal rollers, e.g. using endless belts
A63F 2007/3045
. . . .
Removable parts for service access
Collapse
A63F 2007/308
. . .
Means for detecting misuse or errors, e.g. giving audible or visible warning; Preventing misuse
A63F 2007/3085
. . . .
Tilting
A63F 2007/309
. . . .
Preventing unauthorised use or vandalism
A63F 2007/3095
. . . .
Protective sleeve or cover
Collapse
A63F 2007/34
. .
Other devices for handling the playing bodies, e.g. bonus ball return means
Collapse
A63F 2007/341
. . .
Ball collecting devices or dispensers
A63F 2007/343
. . . .
with a device for picking up the ball
Collapse
A63F 2007/345
. . .
Ball return mechanisms; Ball delivery
A63F 2007/346
. . . .
Gutter
A63F 2007/348
. . .
Anti-blocking devices for balls
Collapse
A63F 2007/36
. .
Constructional details not covered by groups A63F 7/24 to A63F 7/34,
{
i.e. constructional details of rolling boards, rims or play tables
}
, e.g. frame, game boards, guide tracks,
Collapse
A63F 2007/3603
. . .
{
Rolling boards with special surface, e.g. air cushion boards
}
A63F 2007/3607
. . . .
with a flexible surface
A63F 2007/3611
. . . .
with a playing surface playable on both sides
A63F 2007/3614
. . . .
with details about roughness of playing surface
A63F 2007/3618
. . . .
covered or coated with a regular structure, e.g. a net
Collapse
A63F 2007/3625
. . .
Rolling board to be positioned on a table or floor
A63F 2007/3629
. . . .
with means for connecting the rolling board or parts to the floor or table, e.g. clamps
Collapse
A63F 2007/3633
. . .
Rolling boards characterised by the shape of the playing surface
A63F 2007/3637
. . . .
Concave
A63F 2007/364
. . . .
Convex
A63F 2007/3644
. . . .
Roof-shaped
Collapse
A63F 2007/3648
. . .
Rolling boards characterised by a non-horizontal playing surface
A63F 2007/3651
. . . .
with adjustable angle
Collapse
A63F 2007/3655
. . .
Collapsible, foldable or rollable parts
A63F 2007/3659
. . . .
convertible into a suitcase
A63F 2007/3662
. . . .
modular, e.g. with connections between modules
A63F 2007/3666
. . .
Rolling boards with a plurality of playing surfaces, e.g. on different levels
A63F 2007/367
. . .
Details of the rim
Collapse
A63F 2007/3674
. . .
Details of play tables, designed as a table
Collapse
A63F 2007/3677
. . . .
with a cover remaining over the table during playing
A63F 2007/3681
. . . . .
with a transparent dome
Collapse
A63F 2007/3685
. . . .
Details of legs
A63F 2007/3688
. . . . .
adjustable
A63F 2007/3692
. . . . .
collapsible
A63F 2007/3696
. . . . .
removable
Collapse
A63F 2007/38
. . .
Playing surfaces movable during play
{
, i.e. games played on a non-stationary surface, e.g. the ball intended to be in permanent motion (balls to be shaken or rolled in small boxes A63F 7/04; eccentric weights put into orbital motion by nutating movement of the user A63B 21/0608)
}
Collapse
A63F 2007/382
. . . .
{
held by the user, e.g. spinning hoops, whirling amusement devices, orbiting toys
}
A63F 2007/384
. . . . .
held by two or more persons
Collapse
A63F 2007/40
. . .
Balls or other moving playing bodies, e.g. pinballs or discs
{
used instead of balls
}
A63F 2007/4006
. . . .
played with a plurality of identical balls
A63F 2007/4012
. . . .
with an excentric center of gravity
A63F 2007/4018
. . . .
with balls of different dimensions
A63F 2007/4025
. . . .
with balls having different masses but the same dimension
Collapse
A63F 2007/4031
. . . .
with balls of different colours or other visual characteristics
A63F 2007/4037
. . . . .
with balls of two different colours
A63F 2007/4043
. . . . .
with balls of three or more different colours
Collapse
A63F 2007/405
. . . .
Magnetic
A63F 2007/4056
. . . . .
with a permanent magnet
A63F 2007/4062
. . . .
with a non-magnetic ball material
Collapse
A63F 2007/4068
. . . .
Sliding play elements, e.g. discs or bodies with a low coefficient of friction
A63F 2007/4075
. . . . .
provided with a ball race or rollers
A63F 2007/4081
. . . .
Ball with a hole sliding over a guide
Collapse
A63F 2007/4087
. . . .
Tethered balls
A63F 2007/4093
. . . . .
supported on a tethering arm
Collapse
A63F 2009/00
Games not otherwise provided for (aspects of games using an electronically generated display having two or more dimensions showing representations related to the game A63F 13/00
{
;miscellaneous sporting games A63B 67/00
}
)
Collapse
A63F 2009/0001
.
{
Games specially adapted for handicapped, blind or bed-ridden persons
}
Collapse
. .
Games specially adapted for blind or partially sighted people
A63F 2009/0004
. . .
using BRAILLE
A63F 2009/0006
. . .
Colour blind
A63F 2009/0007
. .
Games with therapeutic effects
A63F 2009/0009
. .
with provisions for or for use by people lying in bed
Collapse
A63F 2009/001
.
{
Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
}
Collapse
A63F 2009/0012
. .
the other object being a container or part thereof
Collapse
A63F 2009/0013
. . .
Bottles (cups A63F 2009/0053)
A63F 2009/0015
. . . .
Closures, e.g. POGS, milk cap game, cap disk game, flippo
A63F 2009/0016
. . . .
Labels
A63F 2009/0018
. .
with means for holding a pen or pencil
Collapse
A63F 2009/002
. .
used as hanger or connected to a hanger; Ornaments or jewellery
A63F 2009/0021
. . .
Bracelets, worn on wrist
. . .
with provisions for connecting to clothes
A63F 2009/0024
. . .
with provisions for connecting to a belt
A63F 2009/0026
. . .
Headbands
A63F 2009/0027
. . .
Keyhangers
A63F 2009/0029
. . .
Necklaces
A63F 2009/003
. . .
Rings
A63F 2009/0032
. . .
with provisions for hanging on a wall
Collapse
A63F 2009/0033
. .
Display or decorative devices
A63F 2009/0035
. . .
on a pedestal or stand
Collapse
A63F 2009/0036
. .
combined with a book or magazine
A63F 2009/0038
. . .
Dictionaries of encyclopedia
Collapse
A63F 2009/0039
. . .
Instruction or exercise books; Guides
A63F 2009/0041
. . . .
in electronic form, e.g. video
A63F 2009/0043
. . .
Magazines or newspapers
Collapse
A63F 2009/0044
. .
Postcards
A63F 2009/0046
. . .
with stamps
. .
Beer mats or coasters; Placemats
Collapse
A63F 2009/0049
. .
Objects with a second use as toy or game
A63F 2009/005
. . .
Ashtrays
A63F 2009/0052
. . .
Bottle cap lifters
A63F 2009/0053
. . .
Cups
A63F 2009/0055
. . .
Bens
A63F 2009/0056
. . .
Furniture, e.g. bed
A63F 2009/0058
. . .
Drinking glasses
A63F 2009/0059
. . .
Wallets
A63F 2009/0061
. . .
Calendars
A63F 2009/0063
. . .
Cigarette lighters
Collapse
A63F 2009/0064
. . .
Items relating to health or medical instruments
A63F 2009/0066
. . . .
Condoms
A63F 2009/0067
. . .
Paper clips
A63F 2009/0069
. . .
Clothes pegs
A63F 2009/007
. . .
Piggy banks
A63F 2009/0072
. . .
Whistles
Collapse
A63F 2009/0073
.
{
Games for obtaining a particular arrangement of playing pieces in a plane or space (A63F 9/08 takes precedence; ticktacktoe A63F 3/00094; three-dimensional chess-like games A63F 3/00214)
}
A63F 2009/0075
. .
Towers of Hanoi
Collapse
A63F 2009/0079
.
{
Games using compressed air, e.g. with air blowers, balloons, vacuum (A63F 7/066 and A63F 7/3603 take precedence)
}
A63F 2009/0081
. .
using suction or vacuum
Collapse
A63F 2009/0083
. .
Games with balloons
A63F 2009/0084
. . .
Bursting
A63F 2009/0086
. .
using inflatable objects
Collapse
A63F 2009/0087
. .
with means for producing an air current
. . .
blown by mouth
A63F 2009/009
. . .
pneumatic
A63F 2009/0092
. .
Air gun
Collapse
A63F 2009/0093
.
{
Punchboards
}
A63F 2009/0095
. .
the pegs to be inserted to different depths, e.g. by inserting invisible elements
Collapse
A63F 2009/02
.
Shooting or hurling games (throwing-implements for sports or recreational use A63B 65/00; throwing or projecting toys per se A63H 33/18;
{
gun simulators F41A 33/00, e.g. light- or radiation-emitting guns F41A 33/02; practice apparatus for gun-aiming F41G 3/26, e.g. using a light-emitting device F41G 3/2616
}
; targets, target ranges, bullet catchers F41J,
{
photo-electric hit-detector systems F41J 5/02
}
)
Collapse
A63F 2009/0204
. .
{
Targets therefor (for ball games A63B 63/00)
}
Collapse
A63F 2009/0208
. . .
{
the projectile being connectable to the target, e.g. using hook and loop-type fastener, hooks
}
Collapse
A63F 2009/0213
. . . .
the projectile, e.g. ring or quoits, to be thrown on a hook or stick
A63F 2009/0217
. . . . .
using horseshoes
Collapse
A63F 2009/0221
. . . .
with penetrating spikes, e.g. as in darts
A63F 2009/0226
. . . . .
the spikes being on the target
Collapse
A63F 2009/023
. . . .
with suction cups
A63F 2009/0234
. . . . .
the suction cups being on the target
A63F 2009/0239
. . . .
using hook and loop-type fastener
Collapse
A63F 2009/0252
. .
{
Shooting devices therefor
}
Collapse
A63F 2009/0256
. . .
with adjustable angle of evaluation
A63F 2009/026
. . . .
by varying the point of impact
Collapse
A63F 2009/0265
. . .
using resilient elements
A63F 2009/0269
. . . .
Bow and arrows
A63F 2009/0273
. . . .
Catapults
Collapse
A63F 2009/0278
. .
{
Projectiles (A63F 9/0208, A63F 9/0247 and A63F 9/0252 take precedence)
}
Collapse
A63F 2009/0282
. . .
with shapes other than balls
A63F 2009/0286
. . . .
Discs
A63F 2009/0295
. .
Tiddley winks type games
Collapse
A63F 2009/04
.
Dice (dice tops A63F 5/04
{
D
}
)
; Dice-boxes; Mechanical dice-throwing devices
{
(casino or betting games played on boards A63F 3/00157)
}
Collapse
A63F 2009/0402
. .
{
Rolling boards
}
A63F 2009/0404
. . .
without a barrier, e.g. with limit lines drawn on the board
Collapse
A63F 2009/0406
. .
{
Dice-throwing devices, e.g. dice cups
}
A63F 2009/0408
. . .
with a dice projecting device
A63F 2009/0411
. . .
Dice cups
Collapse
A63F 2009/0415
. .
{
Details of dice, e.g. non-cuboid dice
}
A63F 2009/0417
. . .
Two-sided dice, e.g. coins
A63F 2009/042
. . .
three-sided
A63F 2009/0422
. . .
four-sided
A63F 2009/0424
. . .
five-sided
A63F 2009/0426
. . .
six-sided non-cuboid
A63F 2009/0428
. . .
seven-sided
A63F 2009/0431
. . .
eight-sided
A63F 2009/0433
. . .
nine-sided
A63F 2009/0435
. . .
ten-sided
A63F 2009/0437
. . .
twelve-sided
A63F 2009/044
. . .
fourteen-sided
A63F 2009/0442
. . .
sixteen-sided
A63F 2009/0444
. . .
eighteen-sided
A63F 2009/0446
. . .
twenty-sided
A63F 2009/0448
. . .
twenty-four-sided
A63F 2009/0451
. . .
twenty-six-sided
A63F 2009/0453
. . .
thirty-sided
A63F 2009/0455
. . .
thirty-two-sided
A63F 2009/0457
. . .
fourty-two-sided
A63F 2009/0459
. . .
fourty-nine-sided
A63F 2009/0462
. . .
fifty-sided
A63F 2009/0464
. . .
irregular
A63F 2009/0466
. . .
spherical
Collapse
A63F 2009/0471
. .
Dice with different colours
Collapse
A63F 2009/0473
. . .
on different faces of a dice
A63F 2009/0475
. . . .
with two or more colours
Collapse
A63F 2009/0477
. . .
with groups of dice having different colours
A63F 2009/0479
. . . .
with three or more groups
. .
provided with instructions for playing dice games
A63F 2009/0484
. .
Dice with pictures or figures
Collapse
A63F 2009/0486
. .
Dice with symbols, e.g. indicating a direction for moving a playing piece
A63F 2009/0488
. . .
with letters or words
. .
Customisable dice, e.g. with interchangeable or replaceable inserts
A63F 2009/0493
. .
Dice with other dice inside
A63F 2009/0497
. .
Manufacturing of dice
Collapse
A63F 2009/06
.
Patience; Other games for self-amusement
WARNING
-
Groups A63F 9/0601 to A63F 9/0604 are not complete pending reclassification; see also this groups and its other subgroups

Collapse
A63F 2009/0604
. .
{
based on the use of colours
}
Collapse
A63F 2009/0605
. . .
referring to colour theory
A63F 2009/0606
. . . .
Complementary colours
A63F 2009/0608
. . . .
Mixing colours
A63F 2009/0609
. . .
using wavelengths of invisible light
Collapse
A63F 2009/0613
. .
{
Puzzles or games based on the use of optical filters or elements e.g. coloured filters, polaroid filters, transparent sheets with opaque parts (optical, colour or shadow toys A63H 33/22)
}
Collapse
A63F 2009/0615
. . .
transparent
Collapse
A63F 2009/0616
. . . .
with colours
A63F 2009/0618
. . . . .
used for masking, e.g. for making objects with the same colour invisible
Collapse
A63F 2009/0619
. . . .
with an opaque part
A63F 2009/062
. . . . .
overlapping
. . . . .
Sighting device
Collapse
A63F 2009/0623
. . .
with mirrors
A63F 2009/0625
. . . .
using total internal reflection, e.g. in a prism
A63F 2009/0626
. . . .
Periscope
A63F 2009/0627
. . . .
partially transparent
Collapse
A63F 2009/0629
. . .
with lenses or other refractive optical elements
A63F 2009/063
. . . .
Optical elements other than lenses used for producing refraction, e.g. prisms
A63F 2009/0631
. . . .
Binoculars
A63F 2009/0633
. . . .
Fresnel lenses
A63F 2009/0634
. . . .
Magnifying glasses
A63F 2009/0636
. . . .
Telescopes
A63F 2009/0637
. . .
Optical fibres
. . .
Polaroid filters
A63F 2009/064
. . .
opaque, e.g. blindfold, obstructing view
Collapse
A63F 2009/0641
. .
{
using a marker or means for drawing, e.g. pen, pencil, chalk
}
Collapse
A63F 2009/0643
. . .
erasable
A63F 2009/0644
. . . .
Blackboard or slate
A63F 2009/0645
. . . .
for erasing a felt pen
A63F 2009/0647
. . . .
using wet or damp cloth or a sponge
A63F 2009/0648
. . . .
using a rubber
A63F 2009/065
. . . .
using a sliding mechanism
Collapse
A63F 2009/0651
. . .
with means for copying
A63F 2009/0652
. . . .
using carbon paper
A63F 2009/0654
. . . .
Decalcomania
A63F 2009/0655
. . . .
Copying from a relief surface, e.g. coin
A63F 2009/0656
. . .
using a stamp
A63F 2009/0658
. . .
Marking a point
A63F 2009/0659
. . .
Drawing a line
A63F 2009/0661
. . .
Making a drawing
A63F 2009/0662
. . .
Making a painting
A63F 2009/0663
. . .
using a template
A63F 2009/0665
. . .
using a plurality of markers, e.g. different colours
Collapse
A63F 2009/0666
. .
{
matching elementary shapes to corresponding holes
}
A63F 2009/0668
. . .
the shapes falling or being pushed through the holes
Collapse
A63F 2009/0669
. .
{
Tesselation
}
Collapse
A63F 2009/067
. . .
using a particular shape of tile
A63F 2009/0672
. . . .
arrow-shaped, V-shaped
Collapse
A63F 2009/0673
. . . .
circular
A63F 2009/0675
. . . . .
Segments
A63F 2009/0676
. . . . .
Sectors
A63F 2009/0677
. . . . .
Part of a circle other than segment or sector, arcuate
A63F 2009/0679
. . . .
elliptical, oval
A63F 2009/068
. . . .
hexagonal
A63F 2009/0681
. . . .
pentagonal
Collapse
A63F 2009/0683
. . . .
quadrangular
Collapse
A63F 2009/0684
. . . . .
Parallelogram
A63F 2009/0686
. . . . . .
Rhombus
Collapse
A63F 2009/0687
. . . . .
Rectangle
A63F 2009/0688
. . . . . .
Square
A63F 2009/069
. . . . .
Trapezium
A63F 2009/0691
. . . . .
Kite
A63F 2009/0693
. . . .
star-shaped
A63F 2009/0694
. . . .
triangular
Collapse
A63F 2009/0695
. . .
using different types of tiles
Collapse
A63F 2009/0697
. . . .
of polygonal shapes
A63F 2009/0698
. . . . .
all rectilinear
Collapse
A63F 2009/08
. .
Puzzles provided with elements movable in relation,
{
i.e. movably connected
}
, to each other
Collapse
A63F 2009/0803
. . .
{
Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
}
Collapse
A63F 2009/0811
. . . .
{
with rotatable concentric rings or discs (A63F 9/083 takes precedence)
}
. . . . .
with rotary, stacked elements, e.g. elements with a puzzle image on a curved or cylindrical outer surface
Collapse
A63F 2009/0826
. . .
{
Three-dimensional puzzles with slidable or rotatable elements or groups of elements, the main configuration remaining unchanged, e.g. Rubik`s cube (elements rotatable about just one axis, e.g. discs stacked as a cylinder A63F 9/0811)
}
Collapse
A63F 2009/0838
. . . .
{
with an element, e.g. invisible core, staying permanently in a central position having the function of central retaining spider and with groups of elements rotatable about at least three axes intersecting in one point
}
Collapse
A63F 2009/0846
. . . . .
characterised by the shape of the puzzle
A63F 2009/0849
. . . . . .
Dodecaedrons
A63F 2009/0853
. . . . . .
Icosaedrons
Collapse
A63F 2009/0884
. . .
with means for immobilising or stabilising a configuration; e.g. the solution
A63F 2009/0888
. . . .
using detents
A63F 2009/0892
. . .
with an extra element for the final vacant space
A63F 2009/0896
. . .
Moebius ring
Collapse
A63F 2009/10
. .
Two-dimensional jig-saw puzzles
A63F 2009/1005
. . .
with images on both sides
Collapse
A63F 2009/1016
. . .
the pieces having additional connections, i.e. in addition to the connection by the jig-saw shapes
Collapse
A63F 2009/1022
. . . .
to the display board
A63F 2009/1027
. . . . .
adhesive
A63F 2009/1033
. . . . .
magnetic
A63F 2009/1038
. . . . .
with hook and loop-type fastener
Collapse
A63F 2009/1044
. . .
{
Display boards therefor
}
Collapse
. . . .
with provisions for storing and transporting an interrupted game
A63F 2009/1055
. . . . .
resiliently sandwiched
Collapse
A63F 2009/1061
. . .
with electric features, e.g. light, wires
A63F 2009/1066
. . . .
completing a circuit if solved correctly
A63F 2009/1072
. . .
Manufacturing
A63F 2009/1077
. . .
with a surface having a relief structure
Collapse
A63F 2009/1083
. . .
having plural layers on top of each other
A63F 2009/1088
. . . .
two layers
. . .
non-planar
Collapse
A63F 2009/12
. .
Three-dimensional jig-saw puzzles
Collapse
A63F 2009/1208
. . .
{
Connections between puzzle elements
}
A63F 2009/1212
. . . .
magnetic connections
Collapse
A63F 2009/1216
. . . .
using locking or binding pins
A63F 2009/122
. . . . .
connecting only two neighbouring elements
A63F 2009/1224
. . . .
using two or more types of connections
Collapse
A63F 2009/1228
. . . .
slidable connections
A63F 2009/1232
. . . . .
Dove tails
A63F 2009/1236
. . .
with a final configuration thereof, i.e. the solution, being packed in a box or container
A63F 2009/124
. . .
with a final configuration being a sphere
. . .
with foldable pieces, e.g. pieces having folds or hinges
A63F 2009/1248
. . .
with a final configuration representing a house or other building
Collapse
A63F 2009/1252
. . .
{
using pegs, pins, rods or dowels as puzzle elements
}
Collapse
. . . .
using a plurality of pegs
Collapse
A63F 2009/126
. . . . .
Configuration or arrangement of the pegs
A63F 2009/1264
. . . . . .
all pegs being parallel
Collapse
A63F 2009/1268
. . . . . .
the pegs forming angles with each other, e.g. right angles in three dimensions
A63F 2009/1272
. . . . . . .
the pegs forming angles other than right angles in three dimensions
A63F 2009/1276
. . . . .
characterised by different lengths
. . . .
with notches
A63F 2009/1284
. . . .
with screw elements, e.g. nuts
Collapse
A63F 2009/1288
. . .
{
Sculpture puzzles
}
A63F 2009/1292
. . . .
formed by stackable elements
A63F 2009/1296
. . .
Manufacturing of three-dimensional puzzle elements
Collapse
A63F 2009/14
.
Racing games, traffic games, or obstacle games characterised by figures moved by action of the players (
{
racing
}
games using dice A63F 3/00)
A63F 2009/146
. .
Features of the horse or jockey, e.g. moving legs
Collapse
A63F 2009/16
.
Spinning-top games
A63F 2009/165
. .
Use of spinning tops as random generators
Collapse
A63F 2009/18
.
Question-and-answer games
Collapse
A63F 2009/183
. .
{
electric
}
A63F 2009/185
. . .
Closing an electric circuit when the answer is correct
A63F 2009/186
. .
Guessing games
A63F 2009/188
. .
Details of questions, e.g. with increasing level of difficulty
Collapse
A63F 2009/20
.
Dominoes or like games; Mah-Jongg games
A63F 2009/205
. .
Mah-jongg games
Collapse
A63F 2009/24
.
{
Electric games;
}
Games using electronic circuits not otherwise provided for
{
(video games A63F 13/00, computers for game playing per se G06F19/00B; computerized gaming systems G07F 17/32)
}
Collapse
A63F 2009/2401
. .
Detail of input, input devices
Collapse
A63F 2009/2402
. . .
Input by manual operation
Collapse
A63F 2009/2404
. . . .
Keyboard
A63F 2009/2405
. . . . .
using more than one keyboard
A63F 2009/2407
. . . .
Joystick
A63F 2009/2408
. . . .
Touch-sensitive buttons
A63F 2009/241
. . . .
Touch screen
Collapse
A63F 2009/2411
. . .
Input form cards, tapes, discs
Collapse
A63F 2009/2413
. . . .
Magnetic
A63F 2009/2414
. . . . .
Cards
A63F 2009/2416
. . . . .
Diskettes
A63F 2009/2417
. . . . .
Tapes or cassettes, e.g. audio or video cassettes
Collapse
A63F 2009/2419
. . . .
Optical
A63F 2009/242
. . . . .
Bar codes
A63F 2009/2422
. . . . .
Cards with holes
A63F 2009/2423
. . . . .
Discs, e.g. CD or DVD
A63F 2009/2425
. . . . .
Scanners, e.g. for scanning regular characters
Collapse
A63F 2009/2426
. . . .
Mechanical
A63F 2009/2427
. . . . .
Punch cards
A63F 2009/2429
. . . .
IC card, chip card, smart card
Collapse
A63F 2009/243
. . .
with other kinds of input
Collapse
A63F 2009/2432
. . . .
actuated by a sound, e.g. using a microphone
A63F 2009/2433
. . . . .
Voice-actuated
A63F 2009/2435
. . . .
using a video camera
Collapse
A63F 2009/2436
. . .
Characteristics of the input
A63F 2009/2438
. . . .
Multiple input devices
Collapse
A63F 2009/2439
. . . .
the input being a code, e.g. ID
A63F 2009/2441
. . . . .
Pin code
Collapse
A63F 2009/2442
. . . .
Sensors or detectors
Collapse
A63F 2009/2444
. . . . .
Light detector
A63F 2009/2445
. . . . . .
detecting reflected light
A63F 2009/2447
. . . . .
Motion detector
Collapse
A63F 2009/2448
. .
Output devices
Collapse
A63F 2009/245
. . .
visual
Collapse
A63F 2009/2451
. . . .
using illumination. e.g. with lamps
A63F 2009/2452
. . . . .
as a signal
A63F 2009/2454
. . . . .
with LED
A63F 2009/2455
. . . .
Printers
Collapse
A63F 2009/2457
. . . .
Display screens, e.g. monitors, video displays
A63F 2009/2458
. . . . .
LCD`s
A63F 2009/246
. . . . .
Computer generated or synthesized image
Collapse
A63F 2009/2461
. . . .
Projection of a two-dimensional real image
A63F 2009/2463
. . . . .
on a screen, e.g. using a video projector
A63F 2009/2464
. . . . .
on a translucent screen, e.g. frosted glass
A63F 2009/2466
. . . . .
of a film
A63F 2009/2467
. . . . .
of a slide
. . . . .
of a contour (shadow shows A63J 2019/003)
Collapse
A63F 2009/247
. . .
audible, e.g. using a loudspeaker
A63F 2009/2472
. . . .
Buzzer, beep or electric bell
A63F 2009/2473
. . . .
Devices for imitating a running engine
A63F 2009/2475
. . . .
Headphones
A63F 2009/2476
. . . .
Speech or voice synthesisers, e.g. using a speech chip
A63F 2009/2477
. . . .
Tone generators, oscillators
Collapse
A63F 2009/2479
. . .
Other kinds of output
A63F 2009/248
. . . .
Magnetic
A63F 2009/2482
. . . .
Electromotor
Collapse
A63F 2009/2483
. .
Other characteristics
Collapse
A63F 2009/2485
. . .
using a general-purpose personal computer
A63F 2009/2486
. . . .
the computer being an accessory to a board game
Collapse
A63F 2009/2488
. . .
Remotely playable
A63F 2009/2489
. . . .
by radio transmitters, e.g. using RFID
A63F 2009/2491
. . .
with a detachable memory
Collapse
A63F 2009/2492
. . .
Power supply
A63F 2009/2494
. . . .
Battery, e.g. dry cell
A63F 2009/2495
. . . .
using connection to car battery
A63F 2009/2497
. . . .
Solar cells
A63F 2009/2498
. . .
Moving conductor along conductive track without making contact
Collapse
A63F 2009/34
.
Games using magnetically moved or magnetically held pieces, not provided for in other subgroups of group A63F 9/00
A63F 2009/345
. .
Electromagnetically
Collapse
A63F 2011/00
Game accessories of general use
{
e.g. score counters, boxes
}
NOTE
-
Game accessories specially adapted for a particular type of game are classified in one of the groups A63F 1/00 to A63F 9/00 covering the particular game

WARNING
-
Groups not complete, pending reclassification: A63F 11/0025; A63F 11/0051; A63F 11/0074. See also this group]

Collapse
A63F 2011/0002
.
{
Dispensing or collecting devices for tokens or chips (dispensers for game pieces in chain reaction games A63F 9/28; coin freed apparatus for games G07F 17/32, coin freed apparatus for gaming machines with circulation of gaming tokens G07F17/32D2)
}
A63F 2011/0004
. .
Bags
A63F 2011/0006
. .
adapted for chips
A63F 2011/0009
. .
Jars
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A63F 2011/0011
.
{
Chance selectors (A63F 7/048, A63F 9/04 take precedence)
}
A63F 2011/0013
. .
Pendulums
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. .
Spinners
A63F 2011/0018
. . .
integrated in the game board
A63F 2011/002
. . .
with two pointers
A63F 2011/0023
. .
indicating a direction, e.g. wind direction
Collapse
A63F 2011/0025
.
{
Tools
}
A63F 2011/0027
. .
Spanners
A63F 2011/003
. .
Screwdrivers
A63F 2011/0032
. .
Hammers
A63F 2011/0034
. .
Saws
A63F 2011/0037
. .
Devices for scraping
A63F 2011/0039
. .
Levers or crowbars
A63F 2011/0041
. .
Needles
A63F 2011/0044
. .
Pliers
A63F 2011/0046
. .
Sieves or filters
A63F 2011/0048
. .
Scoops, shovels or spatulas
Collapse
A63F 2011/0051
.
{
Indicators of values, e.g. score counters
}
A63F 2011/0053
. .
using a calculator
A63F 2011/0055
. .
using pegs insertable in sockets
A63F 2011/0058
. .
using electronic means (A63F 2011/0053 takes precedence)
A63F 2011/006
. .
using knots on a rope
A63F 2011/0062
. .
Play elements marked with value or score
A63F 2011/0065
. .
calculating or indicating a ranking or player performance
A63F 2011/0067
. .
Score or tally sheets
. .
Abacus
A63F 2011/0072
. .
Indicating values other than scores, e.g. handicap, initial settings, coefficients
Collapse
A63F 2011/0074
.
{
Game concepts, rules or strategies
}
A63F 2011/0076
. .
with means for changing the level of difficulty
Collapse
A63F 2011/0079
. .
keeping something hidden or invisible
A63F 2011/0081
. . .
"Memory"-type games, e.g. finding the corresponding hidden element
A63F 2011/0083
. .
Memory oriented or pattern matching games
Collapse
A63F 2011/0086
. .
Rules
Collapse
A63F 2011/0088
. . .
with a variety of rules
A63F 2011/009
. . . .
the rules being changed during play
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A63F 2011/0093
. . .
characterised by the game theory or winning strategy
A63F 2011/0095
. . . .
with cooperation amongst players in competitive games, e.g. non zero sum games
A63F 2011/0097
. .
Watching television being part of the game, e.g. using the television broadcasting of a sporting event
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A63F 2250/00
Miscellaneous game characteristics
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A63F 2250/02
.
having an effect on the human senses
A63F 2250/021
. .
with odourized parts
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A63F 2250/022
. .
with edible parts
A63F 2250/024
. . .
drinkable
A63F 2250/025
. .
related to sense of touch (A63F 2009/0003 takes precedence)
Collapse
A63F 2250/027
. .
generating a sound without electric means
A63F 2250/028
. . .
Ringing a bell
Collapse
A63F 2250/04
.
containing a liquid
Collapse
A63F 2250/0407
. .
Water
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A63F 2250/0414
. . .
in motion
A63F 2250/0421
. . . .
dumping water on a player
A63F 2250/0428
. . .
being squirted
A63F 2250/0435
. . .
with an air bubble
A63F 2250/0442
. . .
being absorbed
Collapse
A63F 2250/045
. .
Mercury
A63F 2250/0457
. . .
for actuating a switch by gravity
A63F 2250/0464
. .
evaporating
A63F 2250/0471
. .
containing a viscous liquid
A63F 2250/0478
. .
containing an inflammable liquid
A63F 2250/0485
. .
for changing stability or rolling properties
A63F 2250/0492
. .
using a surface tension
A63F 2250/05
.
containing a gas
Collapse
A63F 2250/06
.
containing small particles
A63F 2250/063
. .
for changing stability or rolling properties
A63F 2250/066
. .
Sand
A63F 2250/08
.
with static electricity
A63F 2250/09
.
Antistatic
Collapse
A63F 2250/10
.
with measuring devices
Collapse
A63F 2250/1005
. .
for angles
A63F 2250/101
. . .
Water level
A63F 2250/1015
. . .
Protractors
A63F 2250/1021
. .
for weighing
Collapse
A63F 2250/1026
. .
for temperature
A63F 2250/1031
. . .
using colour indicators
Collapse
A63F 2250/1036
. .
for distances (A63F 2250/1015 takes precedence)
A63F 2250/1042
. . .
Rulers (A63F 2250/1015 takes precedence)
Collapse
A63F 2250/1047
. .
for electrical phenomena
A63F 2250/1052
. . .
Galvanometers
A63F 2250/1057
. .
Compasses
Collapse
A63F 2250/1063
. .
Timers
A63F 2250/1068
. . .
Sandglasses
Collapse
A63F 2250/1073
. . .
Time-out devices (sandglasses A63F 2250/1068; A63F 2250/14 takes precedence)
A63F 2250/1078
. . . .
of the count-down type
A63F 2250/1084
. . .
Chess clocks
A63F 2250/1089
. . .
Mechanical timer causing a random event
A63F 2250/1094
. .
for velocity
Collapse
A63F 2250/11
.
with an indicator for predicting a velocity or other physical quantity
A63F 2250/115
. .
based on Hooke's law
Collapse
A63F 2250/12
.
using a string, rope, strap or belt as a play element
A63F 2250/121
. .
Strap or belt
A63F 2250/122
. .
Closed loop
A63F 2250/124
. .
Elastic
A63F 2250/125
. .
for a yo-yo
A63F 2250/127
. .
Chain
A63F 2250/128
. .
for suspension of play element
Collapse
A63F 2250/13
.
using coins or paper money as play elements
A63F 2250/133
. .
Banknote
A63F 2250/136
. .
Coin pusher
Collapse
A63F 2250/14
.
Coin operated
Collapse
A63F 2250/142
. .
with pay-out or rewarding with a prize
Collapse
A63F 2250/144
. . .
Dispensing a gift
A63F 2250/146
. . . .
by issuing a winning ticket
A63F 2250/148
. . .
Enabling replay, e.g. giving a bonus ball
Collapse
A63F 2250/16
.
Use of textiles
A63F 2250/162
. .
Carpet
A63F 2250/164
. .
Felt
A63F 2250/166
. .
Garments
A63F 2250/168
. .
with a zipper
Collapse
A63F 2250/18
.
Use of resilient or deformable elements
A63F 2250/183
. .
Foam
A63F 2250/186
. .
Spring
Collapse
A63F 2250/20
.
Outdoor version of games normally played indoors
A63F 2250/202
. .
with anchoring means, e.g. pegs in the ground
A63F 2250/205
. .
for being played in the swimming pool, e.g. floatable games
A63F 2250/207
. .
for being played on the lawn
Collapse
A63F 2250/21
.
Adapted outdoor game resembling to an indoor game
A63F 2250/215
. .
Hop-scotch
A63F 2250/22
.
with advertising
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A63F 2250/24
.
with a lock, e.g. for a puzzle
A63F 2250/245
. .
with a key
Collapse
A63F 2250/26
.
the game being influenced by physiological parameters (A63F 2250/1031 takes precedence)
A63F 2250/265
. .
by skin resistance
Collapse
A63F 2250/28
.
with a two-dimensional real image
A63F 2250/282
. .
Kinematic effects, e.g. by rapid showing of a plurality of slightly differing images using flipping cards
A63F 2250/285
. .
Photographs
A63F 2250/287
. .
Cameras therefor
Collapse
A63F 2250/30
.
with a three-dimensional image
A63F 2250/302
. .
holographic
A63F 2250/305
. .
formed by superimposed partially transparent layers
A63F 2250/307
. .
stereoscopic
Collapse
A63F 2250/32
.
containing a live object
A63F 2250/323
. .
Mexican jumping bean
A63F 2250/326
. .
Bean bag
A63F 2250/34
.
promoting partner selection
A63F 2250/36
.
sound damping
A63F 2250/38
.
shock damping
Collapse
A63F 2250/42
.
with a light-sensitive substance, e.g. photoluminescent
A63F 2250/423
. .
fluorescent
A63F 2250/426
. .
phosphorescent
Collapse
A63F 2250/48
.
with special provisions for gripping by hand
A63F 2250/481
. .
for picking up or for gripping from a cavity, e.g. a recess next to a storing space
Collapse
A63F 2250/482
. .
with holes or fingers, e.g. blind hole
A63F 2250/483
. . .
adapted for thumb
A63F 2250/484
. . .
adapted for fingernail
Collapse
A63F 2250/485
. .
using a handle
A63F 2250/486
. . .
with an ergonomic grip
Collapse
A63F 2250/487
. . .
with a pistol handle
A63F 2250/488
. . . .
with a trigger
A63F 2250/489
. .
with a roughened part
Collapse
.
with provisions for connecting to a part of the body
Collapse
A63F 2250/491
. .
Finger
A63F 2250/492
. . .
Thumb
A63F 2250/494
. . .
Fingernail
A63F 2250/495
. .
Hand, arm or wrist
A63F 2250/497
. .
Head
A63F 2250/498
. .
Lap
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A63F 2250/50
.
Construction set or kit
. .
made from a blank
A63F 2250/52
.
with a remote control
A63F 2250/54
.
washable
A63F 2250/58
.
Antifraud or preventing misuse
Collapse
A63F 2250/60
.
Connection between elements not otherwise provided for
A63F 2250/601
. .
with hook and loop-type fastener
A63F 2250/602
. .
with adhesive
A63F 2250/603
. .
with pin and hole
A63F 2250/604
. .
with a hook or an eyelet
A63F 2250/605
. .
with clamps or clips
A63F 2250/606
. .
with suction cups
A63F 2250/609
. .
Inserts, e.g. for replaceable indicia or figures (A63F 2009/0491 takes precedence)
Collapse
A63F 2250/64
.
used for radio or television, e.g. television shows; used in front of an audience
A63F 2250/645
. .
used by the watcher or listener
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A63F 2300/00
Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
Collapse
.
characterized by input arrangements for converting player-generated signals into game device control signals
A63F 2300/1006
. .
having additional degrees of freedom
. .
involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
. .
Calibration; Key and button assignment
Collapse
. .
details of the interface with the game device, e.g. USB version detection
. . .
using a wireless connection, e.g. Bluetooth, infrared connections
. .
being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
. .
being characterized by constructional details
. .
using inertial sensors, e.g. accelerometers, gyroscopes
. .
involving pressure sensitive buttons
. .
being specially adapted to a type of game, e.g. steering wheel
Collapse
. .
being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
. . .
using a touch screen
. .
Input via voice recognition
Collapse
. .
comprising photodetecting means, e.g. a camera
A63F 2300/1093
. . .
using visible light
Collapse
.
characterised by details of the game platform
. .
Playing authorisation given at platform level
A63F 2300/202
. .
the game platform being a DVD player
. .
Image generating hardware
. .
the platform being a handheld device
. .
for detecting the geographical location of the game platform
Collapse
. .
Game information storage, e.g. cartridges, CD ROM`s, DVD`s, smart cards
. . .
for accessing game resources from local storage, e.g. streaming content from DVD
. . .
for storing personal settings or data of the player
. .
characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
Collapse
.
characterized by output arrangements for receiving control signals generated by the game device
. .
using an additional display connected to the game console e.g. on the controller
. .
specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
Collapse
. .
for displaying additional data, e.g. simulating a Head Up Display
. . .
for providing a graphical or textual hint to the player
. . .
for displaying a marker associated to an object or location in the game field
. . .
for displaying an additional window with a view from the top of the game field, e.g. radar screen
. .
Details of the user interface
Collapse
.
characterised by details of platform network
A63F 2300/401
. .
Secure communication, e.g. using encryption or authentification
. .
Communication between platforms, i.e. physical link to protocol
. .
Connection between platform and handheld device
Collapse
. .
characterized by a local network connection
. . .
being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
. .
Transmission via wireless network, e.g. pager or GSM
. .
Data transfer via internet
. .
Peer to peer connection
. .
Data transfer via television network
Collapse
A63F 2300/50
.
characterized by details of game servers
Collapse
. .
Server architecture
. . .
server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
. . .
connected to a local network, e.g. in a plane, hotel
Collapse
A63F 2300/53
. .
details of basic data processing
A63F 2300/531
. . .
Server assignment
. . .
using secure communication, e.g. by encryption, authentication
. . .
for network load management. e.g. bandwidth optimization, latency reduction
A63F 2300/535
. . .
for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
A63F 2300/537
. . .
for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
. . .
for performing operations on behalf of the game client, e.g. rendering
Collapse
. .
Details of game data or player data management
. . .
using advertisements
. . .
involving billing
. . .
for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Collapse
A63F 2300/5526
. . .
Game data structure
A63F 2300/5533
. . . .
using program state or machine event data e.g. server keeps track of the state of multiple players on in a multiple player game
. . . .
by saving game or status data
Collapse
. . .
using player registration data, e.g. identification, account, preferences, game history
A63F 2300/5553
. . . .
user representation in the game field, e.g. avatar
. . . .
Player lists, e.g. online players, buddy list, black list
A63F 2300/5566
. . . .
by matching opponents or finding partners to build a team e.g. by skill level, geographical area, background, play style
. . . .
player location
. . . .
by assessing the players' skills or ranking
. . .
for enforcing rights or rules, e.g. to prevent foul play
A63F 2300/5593
. . .
involving scheduling aspects
Collapse
. .
details of game services offered to the player
. . .
Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
A63F 2300/575
. . .
for trading virtual items
A63F 2300/577
. . .
for watching a game played by other players
Collapse
A63F 2300/60
.
Methods for processing data by generating or executing the game program
Collapse
. .
for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
. . .
where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
. .
using adaptive systems learning from user actions, e.g. for skill level adjustment
. .
for offering a minigame in combination with a main game
Collapse
. .
for mapping control signals received from the input arrangement into game commands
. . .
by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
Collapse
A63F 2300/6063
. .
for sound processing
. . .
of an input signal e.g. pitch and rhythm extraction, voice recognition
. . .
generating an output signal, e.g. under timing constraints, for spatialization
. .
for unlocking hidden game elements, e.g. features, items, levels
A63F 2300/61
. .
Score computation
Collapse
. .
for controlling the execution of the game in time
. . .
by branching, e.g. choosing one of several possible story developments at a given point in time
. . .
for replaying partially or entirely the game actions since the beginning of the game
. . .
involving process of starting or resuming a game
. . .
according to the timing of operation or a time limit
Collapse
. .
for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
. . .
by determining the impact between objects, e.g. collision detection
. . .
for calculating the trajectory of an object
. .
for computing the condition of a game character
Collapse
. .
for rendering three dimensional images
. . .
for animating game characters, e.g. skeleton kinematics
A63F 2300/6615
. . .
using models with different levels of detail [LOD]
. . .
for animating a group of characters
A63F 2300/663
. . .
for simulating liquid objects e.g. water, gas, fog, snow, clouds
A63F 2300/6638
. . .
for simulating particle systems, e.g. explosion, fireworks
. . .
for the computation and display of the shadow of an object or character
A63F 2300/6653
. . .
for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
Collapse
. . .
for changing the position of the virtual camera
. . . .
using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
. . . .
by dedicated player input
. . . .
by dynamically adapting its position to keep a game object in its viewing frustrum e.g. for tracking a character or a ball
. . .
using special effects, generally involving post-processing, e.g. blooming
Collapse
. .
Involving elements of the real world in the game world, e.g. measurement in live races, real video
. . .
Imported photos, e.g. of the player
Collapse
.
specially adapted for executing a specific type of game
. .
Athletics
. .
Ball
. .
Driving on land or water; Flying
. .
the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
. .
Fighting without shooting
. .
Virtual fishing
. .
Skating using skis, skates or board
. .
Music games
. .
Ball team management
. .
Virtual breeding, eg. tamagotchi
A63F 2300/8064
. .
Quiz
A63F 2300/807
. .
Role playing or strategy games
. .
Shooting
A63F 2300/8082
. .
Virtual reality
. .
involving concurrently several players in a non-networked game, e.g. on the same game console
A63F 2300/8094
. .
Unusual game types, e.g. virtual cooking
This page is owned by Office of Patent Classification.
Last Modified: 10/10/2013