| Outline |
Indent Level
| |
| Color | Curly Brackets (indicating CPC extensions to IPC) | |
CPC | COOPERATIVE PATENT CLASSIFICATION | ||
![]() | COMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS |
![]() | G06N 3/00 | Computer systems based on biological models (analogue computers simulating functional aspects of living beings G06G 7/60) |
G06N 3/002 | . | { Biomolecular computers, i.e. using biomolecules, proteins, cells (using DNA G06N 3/123; using neurons G06N 3/061)} |
![]() | G06N 3/004 | . | { Artificial life, i.e. computers simulating life} |
G06N 3/006 | . . | { based on simulated virtual individual or collective life forms , e.g. single "avatar", social simulations, virtual worlds (computer games A63F 13/00; medical simulations G06F 19/00; information retrieval G06F 17/30873; image processing G06T; telecommunication protocols H04L 29/06034)} |
G06N 3/008 | . . | { based on physical entities controlled by simulated intelligence so as to replicate intelligent life forms, e.g. robots replicating pets or humans in their appearance or behavior (toys or dolls A63H 3/00; industrial robot control G05B 19/00, B25J 9/00; artificial neural networks G06N 3/00; rule based artificial intelligence G06N 5/00)} |
![]() | G06N 3/02 | . | using neural network models (for adaptive control G05B 13/00; for image pattern matching G06K 9/00; for image data processing G06T 1/20; for phonetic pattern matching G10L 15/16) |
![]() | G06N 3/04 | . . | Architectures, e.g. interconnection topology |
G06N 3/0409 | . . . | { Adaptive Resonance Theory [ART} networks] |
G06N 3/0418 | . . . | { using chaos or fractal principles} |
G06N 3/0427 | . . . | { in combination with an expert system} |
G06N 3/0436 | . . . | { in combination with fuzzy logic} |
G06N 3/0445 | . . . | { Feedback networks, e.g. hopfield nets, associative networks} |
G06N 3/0454 | . . . | { using a combination of multiple neural nets} |
G06N 3/0463 | . . . | { Neocognitrons} |
G06N 3/0472 | . . . | { using probabilistic elements, e.g. p-rams, stochastic processors} |
G06N 3/0481 | . . . | { Non-linear activation functions, e.g. sigmoids, thresholds} |
G06N 3/049 | . . . | { Temporal neural nets, e.g. delay elements, oscillating neurons, pulsed inputs} |
![]() | G06N 3/06 | . . | Physical realisation, i.e. hardware implementation of neural networks, neurons or parts of neurons |
G06N 3/061 | . . . | { using biological neurons, e.g. biological neurons connected to an integrated circuit} |
![]() | G06N 3/063 | . . . | using electronic means |
![]() | G06N 3/067 | . . . | using optical means |
![]() | G06N 3/08 | . . | Learning methods |
G06N 3/082 | . . . | { modifying the architecture, e.g. adding or deleting nodes or connections, pruning} |
G06N 3/084 | . . . | { Back-propagation} |
G06N 3/086 | . . . | { using evolutionary programming, e.g. genetic algorithms} |
G06N 3/088 | . . . | { Non-supervised learning, e.g. competitive learning} |
![]() | G06N 3/10 | . . | Simulation on general purpose computers |
![]() | G06N 3/12 | . | using genetic models |
![]() | G06N 5/00 | Computer systems utilising knowledge based models |
![]() | G06N 5/003 | . | { Dynamic search techniques, heuristics, branch-and-bound (G06F9/44L3B, G06N 5/046 take precedence; for optimisation G06Q10/00B; for game playing G06F19/00B)} |
![]() | G06N 5/02 | . |
![]() | G06N 5/04 | . | Inference methods or devices |
![]() | G06N 7/00 | Computer systems based on specific mathematical models |
G06N 7/005 | . | { Probabilistic networks} |
![]() | G06N 7/02 | . |
G06N 7/023 | . . | { Learning or tuning the parameters of a fuzzy system} |
G06N 7/026 | . . | { Development tools for entering the parameters of a fuzzy system} |
![]() | G06N 7/04 | . . | Physical realisation |
G06N 7/06 | . . | Simulation on general purpose computers |
G06N 7/08 | . | using chaos models or non-linear system models |
![]() | G06N 99/00 | Subject matter not provided for in other groups of this subclass |
G06N 99/002 | . | { Quantum computers, i.e. information processing by using quantum superposition, coherence, decoherence, entanglement, nonlocality, teleportation} |
G06N 99/005 | . | { Learning machines, i.e. computer in which a programme is changed according to experience gained by the machine itself during a complete run (neural networks G06N 3/02; knowledge based models G06N5; fuzzy logic systems G06N 7/02; adaptive control systems G05B 13/00)} |
G06N 99/007 | . |