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 Class   463AMUSEMENT DEVICES: GAMES
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  1           INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)
  2           . (1 indent ) In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
  3           .. (2 indent ) Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)
  4           .. (2 indent ) Simulated court game or athletic event (e.g., soccer, basketball, etc.)
  5           .. (2 indent ) Simulated projector with diverse interactive target
  6           . (1 indent ) In a race game
  7           . (1 indent ) In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)
  8           .. (2 indent ) Martial-art type (e.g., boxing, fencing, wrestling, etc.)
  9           . (1 indent ) In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)
  10           .. (2 indent ) With chance element or event (e.g., backgammon, Scrabble, etc.)
  11           ... (3 indent ) Card- or tile-type (e.g., bridge, dominoes, etc.)
  12           .... (4 indent ) Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
  13           .... (4 indent ) Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)
  14           .. (2 indent ) Chess- or checker-type
  15           .. (2 indent ) Geometric maze
  16           . (1 indent ) In a chance application
  17           .. (2 indent ) Lot match or lot combination (e.g., roulette, lottery, etc.)
  18           ... (3 indent ) Plural lots (e.g., keno, etc.)
  19           .... (4 indent ) Plural matches create pattern (e.g., bingo, etc.)
  20           .... (4 indent ) Lot-to-lot combination (e.g., slot machine, etc.)
  21           .... (5 indent ) Having means to alter combination probability
  22           .. (2 indent ) Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)
  23           . (1 indent ) Skill level adjustment (e.g., speed change, complexity, etc.)
  24           . (1 indent ) Suspension or restoration (e.g., power failure resumption, etc.)
  25           . (1 indent ) Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)
  26           .. (2 indent ) Pool amount (e.g., jackpot, etc.)
  27           ... (3 indent ) Pool carryover (e.g., progressive jackpot, etc.)
  28           ... (3 indent ) Parimutuel pool
  29           . (1 indent ) Access or authorization (e.g., game selection, security, etc.)
  30           . (1 indent ) Perceptible output or display (e.g., tactile, etc.)
  31           .. (2 indent ) Visual (e.g., enhanced graphics, etc.)
  32           ... (3 indent ) Three-dimensional characterization
  33           .... (4 indent ) Object priority or perspective
  34           ... (3 indent ) Image projection
  35           .. (2 indent ) Audible
  36           . (1 indent ) Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)
  37           .. (2 indent ) Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)
  38           ... (3 indent ) Pivotally-translatable handle (e.g., joystick, etc.)
  39           .. (2 indent ) Wireless signal
  40           . (1 indent ) With communication link (e.g., television broadcast, etc.)
  41           .. (2 indent ) Telephonic (e.g., modem, etc.)
  42           .. (2 indent ) Network type (e.g., computer network, etc.)
  43           . (1 indent ) Data storage or retrieval (e.g., memory, video tape, etc.)
  44           .. (2 indent ) Cartridge
  45           .. (2 indent ) Cartridge adaptor
  46           . (1 indent ) Housing
  47           . (1 indent ) Accessory
  47.1           FENCING
  47.2           STRIKING WEAPON
  47.3           . (1 indent ) Having electric shock feature
  47.4           . (1 indent ) Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)
  47.5           . (1 indent ) Having similar striking members flexibly tethered together
  47.6           . (1 indent ) Cross-handle type
  47.7           . (1 indent ) Telescopic
  48           COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION
  49           SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY
  50           . (1 indent ) Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)
  51           . (1 indent ) Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)
  52           .. (2 indent ) Having active target (e.g., moving target, "hit" responsive, etc.)
  53           . (1 indent ) Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)
  54           .. (2 indent ) Having target or subtarget marker
  55           ... (3 indent ) Perforator
  56           .. (2 indent ) Having target deflector (e.g., "hit" indication)
  57           .. (2 indent ) Coincidence detection via electrical contacts
  58           PROPELLED RACING
  59           . (1 indent ) Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)
  60           .. (2 indent ) Winner or finish order
  61           . (1 indent ) Magnetically propelled object
  62           . (1 indent ) Electrically self-propelled object
  63           .. (2 indent ) Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)
  64           . (1 indent ) Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)
  65           . (1 indent ) Object propelled along reciprocating or vibrating surface
  66           . (1 indent ) Object pulled by reelable cord
  67           . (1 indent ) Object propelled by rotatable arm or disk
  68           . (1 indent ) Object propelled by endless loop
  69           . (1 indent ) Gravity propelled object
 
 FOREIGN ART COLLECTIONS
 
  FOR000           CLASS-RELATED FOREIGN DOCUMENTS


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This data is current as of June/2006