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Class 463 | AMUSEMENT DEVICES: GAMES | |
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1 | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) |
2 | . (1 indent ) In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
3 | .. (2 indent ) Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
4 | .. (2 indent ) Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
5 | .. (2 indent ) Simulated projector with diverse interactive target |
6 | . (1 indent ) In a race game |
7 | . (1 indent ) In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
8 | .. (2 indent ) Martial-art type (e.g., boxing, fencing, wrestling, etc.) |
9 | . (1 indent ) In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
10 | .. (2 indent ) With chance element or event (e.g., backgammon, Scrabble, etc.) |
11 | ... (3 indent ) Card- or tile-type (e.g., bridge, dominoes, etc.) |
12 | .... (4 indent ) Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.) |
13 | .... (4 indent ) Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.) |
14 | .. (2 indent ) Chess- or checker-type |
15 | .. (2 indent ) Geometric maze |
16 | . (1 indent ) In a chance application |
17 | .. (2 indent ) Lot match or lot combination (e.g., roulette, lottery, etc.) |
18 | ... (3 indent ) Plural lots (e.g., keno, etc.) |
19 | .... (4 indent ) Plural matches create pattern (e.g., bingo, etc.) |
20 | .... (4 indent ) Lot-to-lot combination (e.g., slot machine, etc.) |
21 | ....• (5 indent ) Having means to alter combination probability |
22 | .. (2 indent ) Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
23 | . (1 indent ) Skill level adjustment (e.g., speed change, complexity, etc.) |
24 | . (1 indent ) Suspension or restoration (e.g., power failure resumption, etc.) |
25 | . (1 indent ) Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
26 | .. (2 indent ) Pool amount (e.g., jackpot, etc.) |
27 | ... (3 indent ) Pool carryover (e.g., progressive jackpot, etc.) |
28 | ... (3 indent ) Parimutuel pool |
29 | . (1 indent ) Access or authorization (e.g., game selection, security, etc.) |
30 | . (1 indent ) Perceptible output or display (e.g., tactile, etc.) |
31 | .. (2 indent ) Visual (e.g., enhanced graphics, etc.) |
32 | ... (3 indent ) Three-dimensional characterization |
33 | .... (4 indent ) Object priority or perspective |
34 | ... (3 indent ) Image projection |
35 | .. (2 indent ) Audible |
36 | . (1 indent ) Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
37 | .. (2 indent ) Hand manipulated (e.g., keyboard, mouse, touch panel, etc.) |
38 | ... (3 indent ) Pivotally-translatable handle (e.g., joystick, etc.) |
39 | .. (2 indent ) Wireless signal |
40 | . (1 indent ) With communication link (e.g., television broadcast, etc.) |
41 | .. (2 indent ) Telephonic (e.g., modem, etc.) |
42 | .. (2 indent ) Network type (e.g., computer network, etc.) |
43 | . (1 indent ) Data storage or retrieval (e.g., memory, video tape, etc.) |
44 | .. (2 indent ) Cartridge |
45 | .. (2 indent ) Cartridge adaptor |
46 | . (1 indent ) Housing |
47 | . (1 indent ) Accessory |
47.1 | FENCING |
47.2 | STRIKING WEAPON |
47.3 | . (1 indent ) Having electric shock feature |
47.4 | . (1 indent ) Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
47.5 | . (1 indent ) Having similar striking members flexibly tethered together |
47.6 | . (1 indent ) Cross-handle type |
47.7 | . (1 indent ) Telescopic |
48 | COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION |
49 | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY |
50 | . (1 indent ) Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
51 | . (1 indent ) Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
52 | .. (2 indent ) Having active target (e.g., moving target, "hit" responsive, etc.) |
53 | . (1 indent ) Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
54 | .. (2 indent ) Having target or subtarget marker |
55 | ... (3 indent ) Perforator |
56 | .. (2 indent ) Having target deflector (e.g., "hit" indication) |
57 | .. (2 indent ) Coincidence detection via electrical contacts |
58 | PROPELLED RACING |
59 | . (1 indent ) Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
60 | .. (2 indent ) Winner or finish order |
61 | . (1 indent ) Magnetically propelled object |
62 | . (1 indent ) Electrically self-propelled object |
63 | .. (2 indent ) Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.) |
64 | . (1 indent ) Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
65 | . (1 indent ) Object propelled along reciprocating or vibrating surface |
66 | . (1 indent ) Object pulled by reelable cord |
67 | . (1 indent ) Object propelled by rotatable arm or disk |
68 | . (1 indent ) Object propelled by endless loop |
69 | . (1 indent ) Gravity propelled object |
FOREIGN ART COLLECTIONS | |||
FOR000 | CLASS-RELATED FOREIGN DOCUMENTS |
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