US 9,811,681 B2
Method and system for providing access to a device for a user
Magnus Landqvist, Lund (SE); Pär-Anders Aronsson, Malmö (SE); and Ola Thörn, Limhanm (SE)
Assigned to Sony Mobile Communications Inc., Tokyo (JP)
Filed by Sony Mobile Communications Inc., Tokyo (JP)
Filed on Jul. 28, 2015, as Appl. No. 14/810,685.
Prior Publication US 2017/0032137 A1, Feb. 2, 2017
Int. Cl. G06F 21/00 (2013.01); G06F 21/62 (2013.01); G06F 3/01 (2006.01); G06F 21/32 (2013.01); G06F 21/36 (2013.01); G06K 9/00 (2006.01); G06F 21/31 (2013.01)
CPC G06F 21/6218 (2013.01) [G06F 3/013 (2013.01); G06F 3/017 (2013.01); G06F 21/316 (2013.01); G06F 21/32 (2013.01); G06F 21/36 (2013.01); G06K 9/0061 (2013.01); G06F 2221/2101 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A method for providing access to a device for a user, said method comprising:
receiving, by a processor of the device an access attempt from said user;
identifying said user attempting to access said device;
retrieving, from a database, personal information related to said user, said personal information comprising personal traits of said user;
selecting, by a processor of the device, a visual challenge that is configured based on said personal information;
issuing, by the processor of the device, said visual challenge that is configured based on said personal information to said user;
receiving, by the processor of the device, visual input corresponding to an eye-movement of said user relating to said visual challenge;
detecting, by the processor of the device, whether the eye-movement of said user focuses an eye-gaze on a predetermined portion of said visual challenge, wherein the predetermined portion of said visual challenge is derived based on the personal information related to said user;
selectively allowing access to said device for said user responsive to detecting that the eye-movement of said user focuses the eye-gaze on the predetermined portion of said visual challenge; and
selectively denying access to said device for said user responsive to detecting that the eye-movement of said user does not focus the eye-gaze on the predetermined portion of said visual challenge.