US 9,808,723 B2
Non-transitory computer-readable medium, information processing system, and method
Keiya Ohashi, Minato-ku (JP); and Akiyoshi Maeda, Minato-ku (JP)
Assigned to GREE, Inc., Minato-ku (JP)
Filed by Gree, Inc., Minato-ku (JP)
Filed on May 26, 2015, as Appl. No. 14/721,894.
Claims priority of application No. 2014-108213 (JP), filed on May 26, 2014.
Prior Publication US 2015/0336007 A1, Nov. 26, 2015
Int. Cl. A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2011.01); A63F 13/77 (2014.01); A63F 13/822 (2014.01); A63F 13/35 (2014.01)
CPC A63F 13/77 (2014.09) [A63F 13/822 (2014.09); A63F 13/35 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable medium including computer program instructions, which when executed by an information processing system, cause the information processing system to:
store a plurality of game media in association with each of a plurality of players, the game media each having at least a first parameter associated with a state of the game media and a second parameter corresponding to a numerical value associated with the game media;
control a display to display a user interface including a game play field including a plurality of areas;
receive a selection from a first player of the plurality of players to place at least a first game medium of the plurality of game media in a first area among a plurality of areas of the game play field;
allocate the first game medium to the first area of the game play field, based on the received selection from the first player, in association with the state of the first game medium indicated by the first parameter associated with the first game medium;
specify one or more second areas to which a second game medium of the plurality of game media has been allocated, the second game medium having a state different than the first game media indicated by the first parameter associated with the second game medium;
control the interface to display the game play field onto which the first and second game media are allocated;
calculate a value to be applied to at least one of the first or a second game player's parameter based a number of the second game medium or a numerical value associated with the second game medium indicated by the second parameter associated with the second game medium;
apply the value to the at least one of the first or second game player's parameter;
control the display to update the at least one of the first or second game player's parameter after the value has been applied; and
identify one or more areas of the game field sandwiched between the first area and a third area of the game field, on which has been allocated a third game medium having a same state as the first game medium as determined by the first predetermined parameter of the third game medium, that include one or more media having a same state as the second game medium including the second game medium along a predetermined axis on the field, wherein
the value to be applied to the at least one of the first or second game player's parameter is calculated based on a number of the one or more media or a numerical value associated with the one or more media.