US 9,808,721 B2
Conditional access to areas in a video game
Paul Reiche, Novato, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Nov. 10, 2015, as Appl. No. 14/937,693.
Application 14/937,693 is a continuation of application No. 13/109,926, filed on May 17, 2011, granted, now 9,180,378.
Prior Publication US 2016/0059132 A1, Mar. 3, 2016
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/69 (2014.01); A63F 13/79 (2014.01); A63F 13/40 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/10 (2013.01); A63F 13/79 (2014.09); A63F 2300/609 (2013.01)] 10 Claims
OG exemplary drawing
 
1. A computer-implemented method for determining whether a game area of a game world is accessible to game characters, comprising:
using a reader with RFID reader circuitry to read machine-readable information stored in one or more toys, the machine-readable information including information identifying corresponding one or more game player controllable video game characters, the reader including a surface for placement of the one or more toys;
presenting a game world having a plurality of game areas, each of said plurality of game areas having at least one entrance to said, at least two of said plurality of game areas directly joined by at least one entrance together, and at least one of said plurality of game areas isolated from the other game areas and not directly joined to any other game area;
determining whether a game player controllable video game character of the one or more game player controllable video game characters is located at an entrance to a particular area of the game world, the particular area of the game world being one of said plurality of game areas of the game world;
when the game player controllable video game character of the one or more game player controllable video game characters is located at the entrance to the particular area of the game world, determining whether the game player controllable video game character being present at the entrance to the particular area of the game world is allowed passage through the entrance to the particular area of the game world, said determining being based at least in part on a determination that the game player controllable video game character at the entrance to the particular area of the game world is of a particular type of game character;
allowing passage through said entrance to the particular area of the game world for a plurality of game player controllable video game characters upon determining that the game player controllable video game character being present at the entrance to the particular area of the game world is allowed passage through said entrance; and
wherein the plurality of game player controllable video game characters allowed passage through said entrance to the particular area of the game world comprises a first set of game player controllable video game characters, and wherein the first set of game player controllable video game characters is game player controllable video game characters associated with the one or more toys proximate the reader.