US 9,808,720 B2
Systems and methods for dynamic base development in a three dimensional action game
Jesse Taylor, San Francisco, CA (US); Jason Estebez, Oakland, CA (US); Constantine Hantzopoulos, San Francisco, CA (US); and Michael McHale, San Mateo, CA (US)
Assigned to Glu Mobile, Inc., San Francisco, CA (US)
Filed by Glu Mobile, Inc., San Francisco, CA (US)
Filed on Mar. 5, 2015, as Appl. No. 14/639,957.
Claims priority of provisional application 61/948,022, filed on Mar. 5, 2014.
Prior Publication US 2015/0265927 A1, Sep. 24, 2015
Int. Cl. A63F 13/12 (2006.01); A63F 13/69 (2014.01); A63F 13/822 (2014.01); A63F 13/837 (2014.01); A63F 13/30 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/30 (2014.09); A63F 13/822 (2014.09); A63F 13/837 (2014.09)] 30 Claims
OG exemplary drawing
 
1. A non-transitory computer readable storage medium for playing a video game, wherein the non-transitory computer readable storage medium is stored on a computing device, the computing device comprising one or more processors and memory storing one or more programs for execution by the one or more processors, and wherein the one or more programs singularly or collectively comprise instructions for:
granting to a first user a first base comprising a first three-dimensional section with a first base target;
providing a first mechanism by which the first user earns game credit through successful completion of one or more campaigns within the game, wherein
a first campaign in the one or more campaigns poses a single avatar of the first user against a plurality of defendants of a second base in a three dimensional action format in which the single avatar and the plurality of defendants are adverse to each other and use weapons against each other within the second base,
the single avatar has an ability to use a weapon in three dimensions within the second base during the first campaign, and
successful completion of the first campaign occurs when the single avatar of the first user infiltrates the second base by compromising a single predetermined second base target associated with the second base;
providing the first user with a description of a plurality of base upgrades for the first base and a cost associated with each base upgrade in the plurality of base upgrades;
receiving a selection, from the first user, of a first base upgrade from the plurality of base upgrades;
deducting the associated cost of the first base upgrade from the game credit associated with the first user acquired through the successful completion of one or more campaigns; and
augmenting the first base with the first base upgrade thereby augmenting a defense of the first base target.