US 9,808,718 B2
Server system and method for controlling computer system
Hideyuki Okabayashi, Tokyo (JP); Sokichi Shimooka, Tokyo (JP); Yuui Hishinuma, Tokyo (JP); Terukazu Kanematsu, Tokyo (JP); Yuya Katsutani, Tokyo (JP); Shinichirou Umetani, Musashino (JP); Yasumichi Onishi, Atsugi (JP); and Atsushi Otani, Tokyo (JP)
Assigned to BANDAI NAMCO Entertainment Inc., Tokyo (JP); and DeNA Co., Ltd., Tokyo (JP)
Filed by BANDAI NAMCO Games Inc., Tokyo (JP); and DeNA Co., Ltd., Tokyo (JP)
Filed on Sep. 29, 2014, as Appl. No. 14/499,468.
Application 14/499,468 is a continuation of application No. PCT/JP2013/059485, filed on Mar. 29, 2013.
Claims priority of application No. 2012-080458 (JP), filed on Mar. 30, 2012.
Prior Publication US 2015/0072793 A1, Mar. 12, 2015
Int. Cl. A63F 13/00 (2014.01); A63F 13/69 (2014.01); A63F 13/58 (2014.01); A63F 13/35 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/35 (2014.09); A63F 13/58 (2014.09); A63F 2300/556 (2013.01); A63F 2300/575 (2013.01); A63F 2300/609 (2013.01)] 13 Claims
OG exemplary drawing
1. A server system that asynchronously controls a process of a game played by each player on external devices, the server system comprising:
at least one microprocessor; and
a communication section that communicates with an external device;
the at least one microprocessor is configured to
change by a parameter change control section, a parameter of a first player when a given activation condition has been satisfied, the activation condition being a condition whereby a process that changes the parameter of the first player is performed;
perform, by an extension control section, an extension control process that changes a parameter of a second player who relates to the first player when the second player has logged in after the activation condition has been satisfied;
receive, over the communication section from the external device, an indication that the second player logs in; and
adjust, by a change width adjustment section, responsive to receipt of the indication that the second player logs in, a change width of the parameter of the second player that is changed by the extension control process corresponding to an elapsed time until the second player logs in after the activation condition has been satisfied.