US 9,808,717 B2
Game system, game device, storage medium storing game program, and game process method
Jun Ito, Kyoto (JP); and Keizo Ohta, Kyoto (JP)
Assigned to NINTENDO CO., LTD., Kyoto (JP)
Filed by NINTENDO CO., LTD., Kyoto (JP)
Filed on Jan. 7, 2015, as Appl. No. 14/591,605.
Application 14/591,605 is a continuation of application No. 13/287,303, filed on Nov. 2, 2011, granted, now 8,957,910.
Claims priority of application No. 2010-286209 (JP), filed on Dec. 22, 2010.
Prior Publication US 2015/0148132 A1, May 28, 2015
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 13/5255 (2014.01); A63F 13/2145 (2014.01); A63F 13/837 (2014.01); A63F 13/428 (2014.01); A63F 13/211 (2014.01); A63F 13/213 (2014.01); A63F 13/40 (2014.01); A63F 13/92 (2014.01); A63F 13/00 (2014.01); A63F 13/24 (2014.01)
CPC A63F 13/5255 (2014.09) [A63F 13/10 (2013.01); A63F 13/211 (2014.09); A63F 13/213 (2014.09); A63F 13/2145 (2014.09); A63F 13/428 (2014.09); A63F 13/837 (2014.09); A63F 13/00 (2013.01); A63F 13/24 (2014.09); A63F 13/92 (2014.09); A63F 2300/301 (2013.01); A63F 2300/303 (2013.01); A63F 2300/6661 (2013.01); A63F 2300/8076 (2013.01)] 30 Claims
OG exemplary drawing
 
1. A game system comprising:
a controller device that includes:
(a1) a first input control that is manipulable by at least one finger of a user, and
(a2) an inertial sensor configured to obtain a physical quantity related to movement of the controller device; and
a processing system with at least one hardware processor that is coupled to a memory device, the processing system configured to:
(b1) locate a virtual game object in a virtual game space,
(b2) calculate a first value as a function of the physical quantity obtained by the inertial sensor,
(b3) calculate a second value as a function of accepted input provided via the first input control,
(b4) control a targeting direction for the virtual game object based on the calculated first value and the calculated second value,
(b5) responsive to reception of a user input, perform a shooting process within the virtual game space in accordance with the controlled targeting direction for the virtual game object,
(b6) generate, based on a virtual camera that is positioned in the virtual game space, game images of the virtual game space, and
(b7) cause the generated images to be outputted to a display screen for display thereon.