US 9,808,715 B2
Interactive gaming system
Grant Donald Searchfield, Auckland (NZ); Kei Kobayashi, Waitakere (NZ); and Kimberly Jane Wise, Auckland (NZ)
Assigned to Auckland Uniservices Ltd., Auckland (NZ)
Appl. No. 14/123,423
Filed by Grant Donald Searchfield, Auckland (NZ); Kei Kobayashi, Waitakere (NZ); and Kimberly Jane Wise, Auckland (NZ)
PCT Filed May 30, 2012, PCT No. PCT/NZ2012/000081
§ 371(c)(1), (2), (4) Date Feb. 20, 2014,
PCT Pub. No. WO2012/165978, PCT Pub. Date Dec. 6, 2012.
Claims priority of application No. 593160 (NZ), filed on May 30, 2011.
Prior Publication US 2014/0171195 A1, Jun. 19, 2014
Int. Cl. A63F 13/00 (2014.01); A63F 13/424 (2014.01); A63F 9/00 (2006.01); A63F 9/24 (2006.01); A61B 5/12 (2006.01); A61B 5/00 (2006.01); A61F 11/00 (2006.01)
CPC A63F 13/424 (2014.09) [A61B 5/128 (2013.01); A61B 5/4836 (2013.01); A63F 9/0001 (2013.01); A63F 9/24 (2013.01); A61F 11/00 (2013.01); A63F 2009/0007 (2013.01); A63F 2009/2402 (2013.01); A63F 2009/247 (2013.01); A63F 2009/2477 (2013.01); A63F 2300/308 (2013.01); A63F 2300/6081 (2013.01)] 55 Claims
OG exemplary drawing
 
1. An interactive auditory training rehabilitation gaming system for a user suffering tinnitus comprising:
an electronic game machine having a processor configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics that are configured based on one or more sound characteristics of the user's perceived tinnitus, and wherein the sound characteristics of the user's perceived tinnitus comprises spatial attributes indicative of the spatial location in 3D auditory space of the sound source location of the tinnitus as perceived by the user;
an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario; and
a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements.