US 9,808,709 B2
System and methods for biometric detection of play states, intrinsic motivators, play types/patterns and play personalities
Kristen Cozad, Carmel Valley, CA (US); and Stuart Brown, Carmel Valley, CA (US)
Assigned to PlayNovation LLC, Carmel Valley, CA (US)
Filed by PlayNovation LLC, Carmel, CA (US)
Filed on Oct. 13, 2015, as Appl. No. 14/882,299.
Application 14/882,299 is a continuation in part of application No. 14/494,401, filed on Sep. 23, 2014, granted, now 9,248,377.
Claims priority of provisional application 61/883,934, filed on Sep. 27, 2013.
Prior Publication US 2016/0030834 A1, Feb. 4, 2016
Int. Cl. G07F 17/32 (2006.01); A63F 13/21 (2014.01); A63F 13/212 (2014.01); A63F 13/61 (2014.01); G06Q 30/02 (2012.01); A63F 13/65 (2014.01); A63F 13/67 (2014.01); A63F 13/79 (2014.01); G06Q 30/06 (2012.01); A63F 13/69 (2014.01); A63F 13/822 (2014.01); G09B 5/00 (2006.01)
CPC A63F 13/21 (2014.09) [A63F 13/212 (2014.09); A63F 13/61 (2014.09); A63F 13/65 (2014.09); A63F 13/67 (2014.09); A63F 13/79 (2014.09); G06Q 30/0201 (2013.01); G06Q 30/0631 (2013.01); A63F 13/69 (2014.09); A63F 13/822 (2014.09); G09B 5/00 (2013.01)] 28 Claims
OG exemplary drawing
1. A method comprising:
monitoring biometric information of a user/subject, using one or more sensing devices, to detect play bio-markers that indicate when intrinsic motivators of the user/subject have caused the user/subject to enter a state of play that is characterized by a loss of sense of time and a feeling of deep engagement;
responsive to detecting play bio-markers, storing one or more user/subject-specific play records in a computing system;
wherein the user/subject-specific play records include play state event information; and
based on the play state event information, the computing system automatically performing one or more actions; and
wherein automatically performing one or more actions comprises automatically determining, for the user/subject, play type/patterns, wherein the play type/patterns determined for the user/subject based on the play state event information includes one or more of: Object, Pretend, Social, Rough and Tumble, Body, Exploratory, Celebratory, Competitive, Ritual, Narrative, or Fantasy.