US 9,808,706 B2
Multi-dimensional game comprising interactive physical and virtual components
Steve Jaqua, Ann Arbor, MI (US); Michel Martin Maharbiz, El Cerrito, CA (US); and Theodore Morichau-Beaucchant, Sevres (FR)
Assigned to TWEEDLETECH, LLC, Ann Arbor, MI (US)
Filed by TWEEDLETECH, LLC, Ann Arbor, MI (US)
Filed on Jan. 16, 2014, as Appl. No. 14/157,459.
Application 14/157,459 is a division of application No. 13/227,310, filed on Sep. 7, 2011.
Application 13/227,310 is a continuation of application No. 12/878,876, filed on Sep. 9, 2010.
Application 12/878,876 is a continuation of application No. 12/476,888, filed on Jun. 2, 2009.
Claims priority of provisional application 61/130,878, filed on Jun. 3, 2008.
Prior Publication US 2014/0135124 A1, May 15, 2014
Int. Cl. A63F 3/00 (2006.01); A63F 13/30 (2014.01); A63F 9/24 (2006.01)
CPC A63F 3/00643 (2013.01) [A63F 3/00003 (2013.01); A63F 3/00214 (2013.01); A63F 3/00895 (2013.01); A63F 13/12 (2013.01); A63F 2003/00223 (2013.01); A63F 2003/00258 (2013.01); A63F 2003/00394 (2013.01); A63F 2003/00662 (2013.01); A63F 2003/00668 (2013.01); A63F 2009/242 (2013.01); A63F 2009/247 (2013.01); A63F 2009/2419 (2013.01); A63F 2009/2467 (2013.01); A63F 2009/2486 (2013.01); A63F 2009/2489 (2013.01); A63F 2300/1093 (2013.01)] 39 Claims
OG exemplary drawing
 
14. A game system comprising:
a plurality of game boards each including one or more board sensors;
a plurality of game blocks each including one or more block sensors and one or more coupling elements, wherein the game blocks can couple with each other using the coupling elements;
a global virtual environment stored on a non-transitory computer readable medium and comprising at least one local avatar, wherein, when the global virtual environment is being executed on a computing device and displayed from a display device, a player of the game system is able to interact with the global virtual environment via the computing device and the display device independent from the game boards and the game blocks; and
a plurality of projection devices for projecting one or more images onto each of the game boards, wherein at least one of the images correspond to the position of the local avatar within the global virtual environment as displayed on the display device separate from the game board such that the images are able to be different than the global virtual environment as displayed on the display device;
wherein the board sensors are configured to sense a position of the game blocks when the game blocks are on one or more of the game boards.