Class 463: AMUSEMENT DEVICES: GAMES ( Manual of U.S. Patent Classification )

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Manual of U.S. Patent Classification
as of June 30, 2000


Class
463
AMUSEMENT DEVICES: GAMES


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Subclass Title
ClassTitle ===> AMUSEMENT DEVICES: GAMES
1[Patents]INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.)
2[Patents] . In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
3[Patents] . . Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)
4[Patents] . . Simulated court game or athletic event (e.g., soccer, basketball, etc.)
5[Patents] . . Simulated projector with diverse interactive target
6[Patents] . In a race game
7[Patents] . In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.)
8[Patents] . . Martial-art type (e.g., boxing, fencing, wrestling, etc.)
9[Patents] . In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)
10[Patents] . . With chance element or event (e.g., backgammon, Scrabble, etc.)
11[Patents] . . . Card- or tile-type (e.g., bridge, dominoes, etc.)
12[Patents] . . . . Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
13[Patents] . . . . Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)
14[Patents] . . Chess- or checker-type
15[Patents] . . Geometric maze
16[Patents] . In a chance application
17[Patents] . . Lot match or lot combination (e.g., roulette, lottery, etc.)
18[Patents] . . . Plural lots (e.g., keno, etc.)
19[Patents] . . . . Plural matches create pattern (e.g., bingo, etc.)
20[Patents] . . . . Lot-to-lot combination (e.g., slot machine, etc.)
21[Patents] . . . . . Having means to alter combination probability
22[Patents] . . Lot generator (e.g., card distribution, simulated dice, random number generator, etc.)
23[Patents] . Skill level adjustment (e.g., speed change, complexity, etc.)
24[Patents] . Suspension or restoration (e.g., power failure resumption, etc.)
25[Patents] . Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)
26[Patents] . . Pool amount (e.g., jackpot, etc.)
27[Patents] . . . Pool carryover (e.g., progressive jackpot, etc.)
28[Patents] . . . Parimutuel pool
29[Patents] . Access or authorization (e.g., game selection, security, etc.)
30[Patents] . Perceptible output or display (e.g., tactile, etc.)
31[Patents] . . Visual (e.g., enhanced graphics, etc.)
32[Patents] . . . Three-dimensional characterization
33[Patents] . . . . Object priority or perspective
34[Patents] . . . Image projection
35[Patents] . . Audible
36[Patents] . Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)
37[Patents] . . Hand manipulated (e.g., keyboard, mouse, touch panel, etc.)
38[Patents] . . . Pivotally-translatable handle (e.g., joystick, etc.)
39[Patents] . . Wireless signal
40[Patents] . With communication link (e.g., television broadcast, etc.)
41[Patents] . . Telephonic (e.g., modem, etc.)
42[Patents] . . Network type (e.g., computer network, etc.)
43[Patents] . Data storage or retrieval (e.g., memory, video tape, etc.)
44[Patents] . . Cartridge
45[Patents] . . Cartridge adaptor
46[Patents] . Housing
47[Patents] . Accessory
47.1[Patents]FENCING
47.2[Patents]STRIKING WEAPON
47.3[Patents] . Having electric shock feature
47.4[Patents] . Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)
47.5[Patents] . Having similar striking members flexibly tethered together
47.6[Patents] . Cross-handle type
47.7[Patents] . Telescopic
48[Patents]COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION
49[Patents]SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY
50[Patents] . Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)
51[Patents] . Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)
52[Patents] . . Having active target (e.g., moving target, "hit" responsive, etc.)
53[Patents] . Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)
54[Patents] . . Having target or subtarget marker
55[Patents] . . . Perforator
56[Patents] . . Having target deflector (e.g., "hit" indication)
57[Patents] . . Coincidence detection via electrical contacts
58[Patents]PROPELLED RACING
59[Patents] . Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)
60[Patents] . . Winner or finish order
61[Patents] . Magnetically propelled object
62[Patents] . Electrically self-propelled object
63[Patents] . . Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)
64[Patents] . Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)
65[Patents] . Object propelled along reciprocating or vibrating surface
66[Patents] . Object pulled by reelable cord
67[Patents] . Object propelled by rotatable arm or disk
68[Patents] . Object propelled by endless loop
69[Patents] . Gravity propelled object


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Last Modified: 6 October 2000