Subclass |
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ClassTitle
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AMUSEMENT DEVICES: GAMES
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1 | | INCLUDING MEANS FOR PROCESSING ELECTRONIC DATA (E.G., COMPUTER/VIDEO GAME, ETC.) |
2 | | . In a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) |
3 | | . . Paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.) |
4 | | . . Simulated court game or athletic event (e.g., soccer, basketball, etc.) |
5 | | . . Simulated projector with diverse interactive target |
6 | | . In a race game |
7 | | . In a game requiring an element of a participant`s physical skill or ability (e.g., hand-eye coordination, reflex, etc.) |
8 | | . . Martial-art type (e.g., boxing, fencing, wrestling, etc.) |
9 | | . In a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) |
10 | | . . With chance element or event (e.g., backgammon, Scrabble, etc.) |
11 | | . . . Card- or tile-type (e.g., bridge, dominoes, etc.) |
12 | | . . . . Ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.) |
13 | | . . . . Ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.) |
14 | | . . Chess- or checker-type |
15 | | . . Geometric maze |
16 | | . In a chance application |
17 | | . . Lot match or lot combination (e.g., roulette, lottery, etc.) |
18 | | . . . Plural lots (e.g., keno, etc.) |
19 | | . . . . Plural matches create pattern (e.g., bingo, etc.) |
20 | | . . . . Lot-to-lot combination (e.g., slot machine, etc.) |
21 | | . . . . . Having means to alter combination probability |
22 | | . . Lot generator (e.g., card distribution, simulated dice, random number generator, etc.) |
23 | | . Skill level adjustment (e.g., speed change, complexity, etc.) |
24 | | . Suspension or restoration (e.g., power failure resumption, etc.) |
25 | | . Credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) |
26 | | . . Pool amount (e.g., jackpot, etc.) |
27 | | . . . Pool carryover (e.g., progressive jackpot, etc.) |
28 | | . . . Parimutuel pool |
29 | | . Access or authorization (e.g., game selection, security, etc.) |
30 | | . Perceptible output or display (e.g., tactile, etc.) |
31 | | . . Visual (e.g., enhanced graphics, etc.) |
32 | | . . . Three-dimensional characterization |
33 | | . . . . Object priority or perspective |
34 | | . . . Image projection |
35 | | . . Audible |
36 | | . Player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) |
37 | | . . Hand manipulated (e.g., keyboard, mouse, touch panel, etc.) |
38 | | . . . Pivotally-translatable handle (e.g., joystick, etc.) |
39 | | . . Wireless signal |
40 | | . With communication link (e.g., television broadcast, etc.) |
41 | | . . Telephonic (e.g., modem, etc.) |
42 | | . . Network type (e.g., computer network, etc.) |
43 | | . Data storage or retrieval (e.g., memory, video tape, etc.) |
44 | | . . Cartridge |
45 | | . . Cartridge adaptor |
46 | | . Housing |
47 | | . Accessory |
47.1 | | FENCING |
47.2 | | STRIKING WEAPON |
47.3 | | . Having electric shock feature |
47.4 | | . Combined with antigrasping device or diverse art device (e.g., with light, knife, etc.) |
47.5 | | . Having similar striking members flexibly tethered together |
47.6 | | . Cross-handle type |
47.7 | | . Telescopic |
48 | | COMBINED WITH OR CONVERTIBLE TO EXTERNAL ART DEVICE OR FUNCTION |
49 | | SIMULATED-PROJECTILE GAME, TARGET THEREFOR, OR ACCESSORY |
50 | | . Plural simulated projectors (e.g., tennis, shoot-out, dual, etc.) |
51 | | . Electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) |
52 | | . . Having active target (e.g., moving target, "hit" responsive, etc.) |
53 | | . Coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) |
54 | | . . Having target or subtarget marker |
55 | | . . . Perforator |
56 | | . . Having target deflector (e.g., "hit" indication) |
57 | | . . Coincidence detection via electrical contacts |
58 | | PROPELLED RACING |
59 | | . Having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) |
60 | | . . Winner or finish order |
61 | | . Magnetically propelled object |
62 | | . Electrically self-propelled object |
63 | | . . Having means to alter lateral position of object (e.g., steerable car, lane changer, etc.) |
64 | | . Object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.) |
65 | | . Object propelled along reciprocating or vibrating surface |
66 | | . Object pulled by reelable cord |
67 | | . Object propelled by rotatable arm or disk |
68 | | . Object propelled by endless loop |
69 | | . Gravity propelled object |