U.S. PATENT AND TRADEMARK OFFICE
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U.S. Patent Classification System - Classification Definitions
as of June 30, 2000
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(definitions have been obtained from the
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Electronic Products Branch)
Class 273
AMUSEMENT DEVICES: GAMES
Class Definition:
This class includes:
Apparatus or means, such as games and sports, by which
contests of skill or chance may be engaged in among two or
more participants, where the result of such contests can be
indicated according to definite rules;
Apparatus or means, such as puzzles and fortune telling
devices, by which a test of the skill or fortune of one or
more persons, in accomplishing some sought result, may be
obtained, chance devices being included, even if not of
themselves games or elements of games, by reason of their
similarity to other chance devices herein;
Targets combined with devices for projecting aerial or
surface projectiles or missiles against or through the
targets, per se, and projectors, per se, only if the
projectile passes at all times over a surface;
Devices ancillary and appurtenant to games for which there is
no provision in other classes.
LINES WITH OTHER CLASSES AND WITHIN THIS CLASS
This class is subordinate to both Class 473, Games Using
Tangible Projectile, and Class 463: Amusement Devices:
Games-- wherein Class 473 is specific under Class 463, and
wherein Classes 273, 463, and 473 are further specific under
Class 472, Amusement Devices.
Classes 463 and 473 are intended to eventually replace Class
273 through a series of stages. When all of the subject
matter of Class 273 has been reclassified and incorporated
within these classes (463 and 473), Class 273 will be
abolished. Until Class 273 is abolished, it is to be
considered subordinate to Classes 463 and 473. Stated
otherwise: the subclasses of Class 273, along with their
hierarchical arrangement, are to be considered as following
after the subclasses of, appropriately, Class 463 or 473
(i.e., the first occurring subclass of Class 273 follows the
last occurring subclass of appropriate Class 463 or 473).
REFERENCES TO OTHER CLASSES
SEE OR SEARCH CLASS:
2, Apparel, 455 for protective clothing to be worn by
athletes such as football helmets, baseball and boxing
gloves, etc.
116, Signals and Indicators, subclasses 222-225 for
mechanical signals and indicators, per se, which form a part
of a game device.
124, Mechanical Guns and Projectors, appropriate subclass for
mechanical aerial projectors, per se. Projectors, per se, are
included in this class (273) only when the projectile, at all
times, travels on a surface. Combinations of targets and
aerial projectors are included in this class (273).
194, Check-Actuated Control Mechanisms, appropriate subclass
30, 41, and 55 for games and chance devices involving
particular coin control mechanism.
200, Electricity: Circuit Makers and Breakers, 61.1 for
electrical switches responsive to the action of a game or
amusement piece.
221, Article Dispensing, appropriate subclasses for article
dispensers not otherwise provided for. Such article
dispensers, as subcombinations of chance devices such as are
provided for in 138.1 of this class (273) are classified in
appropriate subclasses of Class 221.
235, Registers, for score totalizing apparatus for use in
games, particularly subclass 90 for cribbage boards.
340, Communications: Electrical, subclass 323 for game
reporting electric signaling systems and appropriate
subclasses, particularly subclasses 286.01+ for electric
signaling systems, per se which may form part of a game.
345, Computer Graphics Processing, Operator Interface
Processing, and Selective Visual Display Systems, 1 for
visual display systems with selective electrical control.
404, Road Structure, Process, or Apparatus, 17 and 71 for
pavement and road structure.
428, Stock Material or Miscellaneous Articles, appropriate
subclasses for stock material in the form of a single or
plural layer web or sheet which may be used in the
fabrication of products provided for in this class.
463, Amusement Devices: Games, appropriate subclasses, for a
nonprojectile game, a simulated-projectile game, a propelled
racing game, a fencing game, or an implement or device used
by a person (often one involved in law enforcement) to strike
or electrically shock a human being so as to control the
being. See Lines With Other Classes, above, for the line
between this and other amusement devices classes.
473, Games Using Tangible Projectile, for a game that uses a
tangible projectile. See Lines With Other Classes, above,
for the line between this and other amusement devices
classes.
602, Surgery: Splint, Brace, or Bandage, 41 for bandaging
devices, even though specially adapted for use in supporting
the body or body member to function in a proper manner in
playing a game.
700, Data Processing: Generic Control Systems or Specific
Applications, subclasses 91-93 for data processing or
computation, per se, for the purpose of analyzing,
monitoring, or scoring a contest or game, which is not
classifiable elsewhere.
SUBCLASSES
Subclass:
108
SURFACE PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR
ACCESSORY THEREFOR OTHER THAN PROJECTILE, PER SE:
This subclass is indented under the class definition.
Subject matter relating to a game in which a projectile
passes over a surface at all times in its course, which game
comprises (a) a game component (other than a projectile, per
se) which may be used to play the type of game included
herein, or (b) an ancillary device or means which is adapted
and intended to be used with or for a game component included
herein unless it is provided for elsewhere.
SEE OR SEARCH THIS CLASS, SUBCLASS:
138.1 for an object (e.g., a die, a top, or a marble used
with a roulette wheel, etc.) acting either per se as, or as
part of, a chance device in which the element of chance is
alone the function of the device or which might be of itself
a game or a component of a game.
317 for game apparatus for an aerial projectile game
(including a target or other game component other than a
projector, per se, or a projectile, per se) in which a
projectile or missile is intended to be projected into or
through the air during play of a game, and note especially
subclasses 362+ thereunder for a target which also acts as a
projectile by virtue of its being projected into the air
during use thereof (e.g., a clay pigeon, etc.).
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, for a centrifugally or
mechanically operated projector, per se, which projects
projectiles into the air.
200, Electricity: Circuit Makers and Breakers, 61.1 for an
electrical switch responsive to the action of a game or
amusement piece.
446, Amusement Devices: Toys, for a toy device which may
move over a surface.
473, Games Using Tangible Projectile, 52 for a ball
projectile used in a billiard or pool game, subclasses 125+
for a ball projectile used in a bowling game, subclasses 351+
for a ball projectile used in the game of golf, subclass 413
for a ball projectile used in the game of croquet, subclasses
516+ for a player-held implement, in general (e.g., a tennis
racket, baseball bat, polo mallet, etc.) which is used to
project a game projectile into the air by striking the same,
and subclasses 569+ for a game projectile, in general, used
in numerous other games such as baseball, tennis, basketball,
football, hockey, lacrosse, pinball games, etc.
Subclass:
108.1
Simulated game (e.g., hockey, soccer, etc.):
This subclass is indented under subclass 108. A surface
projectile game wherein any combination of the projector,
projectile, game surface, or other game element is adapted or
intended to mimic some or all of the features, action, rules,
environment, or scoring of a game of physical sport or other
athletic event.
(1) Note. Although the sport or athletic event mimicked
might normally include an aerial projectile, the projectile
in this and indented subclasses is intended to remain in
contact with the playing surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
317 for an aerial projectile game that simulates a physical
sport or athletic event.
Subclass:
108.2
Golf:
This subclass is indented under subclass 108.1. A surface
projectile game wherein the game mimicked is a game commonly
known as golf, wherein a participant attempts to project a
projectile into an open hole in a surface or otherwise
project the projectile toward a specified location on a
generally horizontal surface in an attempt to have it stop at
said specified location.
(1) Note. Although representative of a sport that utilizes
an aerial projectile, the projectile in this and indented
subclasses is intended to remain in contact with the playing
surface.
Subclass:
108.21
Projector solely supported and controlled by participant:
This subclass is indented under subclass 108.2. A simulated
golf game wherein the projectile is struck or pushed by an
implement intended to be carried and manipulated only by a
participant in the surface projectile game.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108.5 for another simulated projectile game having a
projector solely supported by a participant.
Subclass:
108.22
Manikin-type:
This subclass is indented under subclass 108.2. A simulated
golf game wherein the projectile is struck or pushed by a
movable figurine that resembles a person with a golf club.
Subclass:
108.3
Baseball:
This subclass is indented under subclass 108.1. A surface
projectile game wherein the game mimicked is a game commonly
referred to as baseball, wherein a participant, i.e., a
batter, swings an elongated, generally cylindrical striking
implement, i.e., a bat, in an attempt to strike an aerial
projectile, i.e., baseball, thrown into a defined area above
a playing surface by a participant, i.e., pitcher, on an
opposing team.
(1) Note. Although representative of a sport that utilizes
an aerial projectile, the projectile in this and indented
subclasses is intended to remain in contact with the playing
surface.
Subclass:
108.31
Mechanically pitched ball or projectile:
This subclass is indented under subclass 108.3. A simulated
baseball game including a device intended to simulate a
pitcher which is constructed and arranged to actively force
the projectile over and in contact with the surface toward a
defined area of the surface representing a batter's box,
which may further include a device intended to simulate a
batter constructed and arranged near the defined area to
actively strike the projectile as it travels over the defined
area of the surface.
Subclass:
108.32
Mechanically batted ball or projectile:
This subclass is indented under subclass 108.3. A simulated
baseball game including a device intended to simulate a
batter which is constructed and arranged to actively strike a
projectile to cause it to travel over and in contact with the
surface.
Subclass:
108.33
Movable surface:
This subclass is indented under subclass 108.3. A simulated
baseball game wherein the projectile is advanced across the
surface by vibrating, tilting, or otherwise translating the
orientation of the surface.
Subclass:
108.4
Football:
This subclass is indented under subclass 108.1. A surface
projectile game wherein the game mimicked is a game commonly
known as football, where opposing teams of participants
alternately have a given number of chances to carry a
projectile across a line at an end of a defined play surface,
to catch a thrown projectile in the air in a defined area
past the end of the elongated play surface, i.e., end zone,
or kick the projectile over a horizontal bar and between a
pair of vertically extending bars located in the end zone,
while the opposing team attempts to take the projectile away
or physically stop the team having the number of chances from
reaching the end line or end zone before the given number of
chances have been used.
(1) Note. Although representative of a sport that utilizes
an aerial projectile, the projectile in this and indented
subclasses is intended to remain in contact with the playing
surface.
Subclass:
108.41
Movable surface:
This subclass is indented under subclass 108.4. A simulated
football game wherein the projectile is advanced across the
surface by vibrating, tilting, or otherwise translating the
orientation of the surface.
Subclass:
108.5
Projector solely supported by participant (e.g., hockey
stick, finger, cue stick, etc.):
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes an implement arranged and
intended to be carried and manipulated only by a participant
in the surface projectile game.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108.21 for a simulated golf game having a projector solely
supported by a participant.
Subclass:
108.51
Projector translatable and rotatable about vertical axis:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member constructed and
arranged to be continuously repositioned over the game
surface, wherein said member is further arranged to be
pivoted about an axis perpendicular to the surface.
Subclass:
108.52
Projector translatable and rotatable about horizontal axis:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member constructed and
arranged to be continuously repositioned over the game
surface, wherein said member is further arranged to be
pivoted about an axis parallel to the surface.
Subclass:
108.53
Projector rotatable about vertical axis only:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member constructed and
arranged to be solely pivoted about an axis perpendicular to
the surface.
Subclass:
108.54
Projector rotatable about horizontal axis only:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member constructed and
arranged to be solely pivoted about an axis parallel to the
surface.
Subclass:
108.55
Projector having movable element and fixed with respect to
game surface:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member restricted from
movement across the surface, wherein said member includes an
element constructed and arranged to be repositionable with
respect to the remainder of the member.
Subclass:
108.56
Projector translatable only or translatable with movable
element:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes a member that is
constructed and arranged to be continuously repositioned over
the game surface, wherein said member may further include an
element constructed and arranged to be repositionable with
respect to the remainder of the member.
Subclass:
108.57
Fluid-pressure projector:
This subclass is indented under subclass 108.1. A simulated
game wherein a device for forcing the projectile over and in
contact with the surface includes apparatus having means for
ejecting a blast of air or water at the projectile.
Subclass:
109
This subclass is indented under subclass 108. Games in which
the surface is moving or adapted to be moved.
Subclass:
110
This subclass is indented under subclass 109. Games in which
the movement is about a pivot.
Subclass:
111
This subclass is indented under subclass 109. Games in
which, on the surface, usually as hazards, there are pivoted
gatelike members to deflect the movement of the projectile
from the desired course.
Subclass:
112
This subclass is indented under subclass 109. Games in which
the surface is arranged in the form of a spiral path.
Subclass:
113
This subclass is indented under subclass 109. Games in which
pockets are provided into which the projectile passes.
SEE OR SEARCH THIS CLASS, SUBCLASS:
398 for similar pocketed targets for aerial projectiles.
Subclass:
114
This subclass is indented under subclass 113. Games in which
the projectile is a globule of mercury.
Subclass:
115
This subclass is indented under subclass 113. Games in which
the pocket is formed in the surface, usually merely a
depression therein.
Subclass:
116
This subclass is indented under subclass 115. Games in which
some or all of the pockets are hazards which are to be
avoided.
Subclass:
117
This subclass is indented under subclass 113. Games in which
the pocket is also capable of movement over the surface.
Subclass:
118
This subclass is indented under subclass 108. Games in which
the projectile is in the form of a ball, usually a marble.
SEE OR SEARCH CLASS:
200, Electricity: Circuit Makers and Breakers, subclass
61.11 for electrical switches responsive to the action of a
ball of a game or amusement device.
Subclass:
119
This subclass is indented under subclass 118. Games in which
there is combined and attached to the surface a mechanical
means for projecting the ball.
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, appropriate subclass for
mechanical aerial projectors, per se.
473, Amusement Devices: Games, subclass 5 for a billiard or
pool table or gameboard with a mechanical means for
projecting a billiard or pool ball; subclass 45 for a
mechanically operated means, per se, for projecting a
billiard or pool ball; and subclass 107 for a mechanical
means for projecting a bowling ball.
Subclass:
120
This subclass is indented under subclass 119. Games in which
the projection of the ball is accomplished by gravity.
Subclass:
121
This subclass is indented under subclass 119. Games in which
the ball is projected in one direction and means is provided
for changing its course to return it in a direction
substantially parallel to its first projected course.
SEE OR SEARCH THIS CLASS, SUBCLASS:
124 for pocketed surface projectile ball games with a return
course.
138.3 for gravity-propelled chance element with a nearly
vertical playing surface.
SEE OR SEARCH CLASS:
473, Amusement Devices: Games, subclass 106 for a bowling
game in which the path of movement of the ball is curved or
changed by a ball handling or diverting means.
Subclass:
122
This subclass is indented under subclass 119. Games in which
the ball after perfecting a count or score is returned to a
point easily accessible to the player.
SEE OR SEARCH THIS CLASS, SUBCLASS:
394 for similar ball return devices used with targets for
aerial projectiles.
Subclass:
123
This subclass is indented under subclass 118. Games in which
the playing surface is provided with pockets.
SEE OR SEARCH THIS CLASS, SUBCLASS:
398 for similar pocketed targets for aerial projectiles.
Subclass:
124
This subclass is indented under subclass 123. Games in which
the ball is projected in one direction and means is provided
for changing its course to return it in a direction
substantially parallel to its first projected course.
SEE OR SEARCH THIS CLASS, SUBCLASS:
121 for pocketed surface projectile ball games with a return
course, that are combined with projectors.
SEE OR SEARCH CLASS:
473, Amusement Devices: Games, subclass 106 for a bowling
game in which the path of movement of the ball is curved or
changed by a ball handling or diverting means.
Subclass:
125
This subclass is indented under subclass 123. Games in which
the ball after perfecting a count or score is returned to a
point easily accessible to the player.
SEE OR SEARCH THIS CLASS, SUBCLASS:
394 for similar ball return devices used with targets for
aerial projectiles.
Subclass:
126
This subclass is indented under subclass 108. Games in which
the projectile has the form of a disk or ring which rolls on
its edge or slides over the surface.
(1) Note. The projectile need not be circular but must be
of flattened form.
Subclass:
127
This subclass is indented under subclass 108. Devices
comprising targets for use in surface projectile games.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, 4 for a toy having portions
which are knocked apart or awry by impact.
473, Amusement Devices: Games, 118 for a bowling pin, per
se, which constitutes the target for a bowling game.
Subclass:
129
This subclass is indented under subclass 108. Devices
comprising projectors for use in surface projectile games.
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, appropriate subclass for
mechanical aerial projectors.
Subclass:
138.1
Chance Devices:
This subclass is indented under the class definition.
Devices which might be of themselves games or elements of
games in which the element of luck or random happening (i.e.,
chance) is alone the function of the device.
SEE OR SEARCH CLASS:
463, Amusement Devices: Games, 1 for a chance device
including electronic data processing, especially 10+ for a
game requiring strategy or problem solving ability; and 16+
for a chance application, especially 22+ for a random number
generator or equivalent.
Subclass:
138.2
Electric or magnetic:
This subclass is indented under subclass 138.1. A chance
device in which the property of magnetism or electricity is
utilized to effect an element of chance.
SEE OR SEARCH CLASS:
463, Amusement Devices: Games, 1 for a chance device
including electronic data processing, especially subclasses
10+ for a game requiring strategy or problem solving ability;
and subclasses 16+ for a chance application, especially
subclasses 22+ for a random number generator or equivalent.
Subclass:
138.3
Gravity-propelled chance element randomly traverses or enters
alternative paths:
This subclass is indented under subclass 138.1. A chance
device including structure defining a plurality of channels,
tunnels, or other possible courses for a chance element to
pass through or fall into; and a chance element, which when
allowed to drop from an upper end of the chance device, will
haphazardly negotiate its way through one of various possible
courses toward a lower end of the chance device, or drop
randomly into and come to rest in one of the plurality of
channels, tunnels, etc.
(1) Note. A common structure found in this subclass for
defining a plurality of alternative paths is a vertical
surface having a plurality of pegs projecting therefrom,
which pegs are randomly hit by a chance device as it falls
through the pegs, the chance element then bouncing randomly
into or through a path defined by an area between pegs.
SEE OR SEARCH THIS CLASS, SUBCLASS:
118 for a surface-projectile ball game, especially subclass
121 for one with a nearly vertical playing surface for a
gravity return course (e.g., Pachinko, etc.).
SEE OR SEARCH CLASS:
446, Amusement Devices, Toys, 168, for a toy including an
unattached gravity-propelled element (e.g., marble runway,
etc.).
Subclass:
138.4
Plural external receivers (e.g., plural dispensers, etc.):
This subclass is indented under subclass 138.3. A chance
device including a gravity-propelled chance element wherein
the chance device structure includes more than one container
to randomly receive and halt the motion of a falling chance
element, and further wherein each container is open, or
arranged to be opened by a participant via a door or other
removable closure means, for removable access of a chance
element resting therein.
(1) Note. The containers of this subclass and the plurality
of channels, tunnels, etc. of the previous subclass (into
which the chance element may randomly drop into and come to
rest) may be one and the same structure.
SEE OR SEARCH CLASS:
221, Article Dispensing, for an article dispenser not
otherwise provided for. An article dispenser, per se, of the
type often included as a subcombination of a chance device is
classified in Class 221.
Subclass:
138.5
Liquid-filled path:
This subclass is indented under subclass 138.3. A chance
device including a gravity-propelled chance element further
including a nongaseous fluid contained within at least one of
the possible courses.
SEE OR SEARCH THIS CLASS, SUBCLASS:
138.1 for a liquid-filled path for a chance device that will
rise through the liquid via its buoyancy; and
457 for apparatus under the class definition including
structure for surrounding a quantity of liquid or gas.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, subclass 166, for a toy
operated by gravity-fed fluent material, and subclass 267 for
a toy that includes an enclosed liquid.
Subclass:
139
This subclass is indented under subclass 138.1. Chance
devices having separately hidden or concealed data of various
count value and means whereby a chance selection can be
made.
Subclass:
140
This subclass is indented under subclass 139. Chance devices
in which the chance selection is made by hooking a member
from among others each of which has a different value.
Subclass:
141
This subclass is indented under subclass 138.1. Chance
devices in which a rotated pointer can upon coming to a still
position indicate counts of varying values upon a member
supporting the pointer.
Subclass:
142
This subclass is indented under subclass 138.1. Chance
devices in which a rotated disk or disks can upon coming to a
still position indicate counts of varying values by means of
the position of a part of the disk or disks relative to a
definite point.
Subclass:
143
This subclass is indented under subclass 142. Chance devices
in which the counts are placed on the edge of the disk or
disks.
Subclass:
144
This subclass is indented under subclass 138.1. Devices for
mixing and dispensing lots.
Subclass:
145
This subclass is indented under subclass 144. Devices for
mixing and dispensing dice.
Subclass:
146
This subclass is indented under subclass 138.1. Devices
comprising dice, per se.
Subclass:
147
This subclass is indented under subclass 138.1. Devices
comprising tops, per se.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, appropriate subclasses for toy
devices which move through the air.
Subclass:
148
This subclass is indented under the class definition.
Devices used as accessory means for playing games.
SEE OR SEARCH CLASS:
40, Card, Picture, or Sign Exhibiting, subclass 27.5 for
poker chips and the like.
463, Amusement Devices: Games, subclass 47 for an accessory
for a game, etc., under the class definition that includes
electronic data processing, and subclass 49 for an accessory
for a simulated-projectile game.
Subclass:
149
This subclass is indented under subclass 148. Devices for
shuffling and dealing cards.
Subclass:
150
This subclass is indented under subclass 148. Devices for
holding hands of cards or similar game playing elements.
Subclass:
151
This subclass is indented under subclass 150. Devices in
which the hands are intended for subsequent replaying as in
duplicate games.
Subclass:
153
This subclass is indented under the class definition.
Devices known as puzzles.
Subclass:
154
This subclass is indented under subclass 153. Puzzles in the
shape of ovoids that can by manipulation be so balanced that
they will stand on end.
Subclass:
155
This subclass is indented under subclass 153. Puzzles in
which the solution is obtained by folding or
relatively-moving strips or disks.
Subclass:
156
This subclass is indented under subclass 153. Puzzles in
which the solution is obtained by taking apart or putting
together two or more interrelated or interconnected parts.
Subclass:
157
This subclass is indented under subclass 156. Puzzles in
which the parts when put together form geometrical figures,
pictures, or maps.
Subclass:
158
This subclass is indented under subclass 156. Puzzles in
which the parts are formed of bent wire.
Subclass:
159
This subclass is indented under subclass 156. Puzzles in
which at least one of the parts is a flexible cord or strip.
Subclass:
160
This subclass is indented under subclass 156. Puzzles in
which the parts of an interconnected whole are formed of
interfitting mortised sections in the form of blocks.
Subclass:
161
This subclass is indented under the class definition.
Devices for telling fortunes.
Subclass:
236
BOARD GAMES, PIECES, OR BOARDS THEREFOR:
This subclass is indented under the class definition. Games
or game structure wherein a competitive and amusing contest
of skill or chance is engaged in by two or more participants
using one or more surfaces having a pattern or confining
region with which at least one contest element or the
equivalent thereof is intended to cooperate, and where the
results of the contest can be indicated according to definite
rules (e.g., scoring).
(1) Note. Contest elements or boards which are disclosed as
being used in a board game, but are claimed per se are
classified in this subclass and the indented subclasses.
(2) Note. A game in which a participant competes against a
device which electronically duplicates a board game, or a
board game that includes electronic data processing, is
outside of this class. See Search Notes, below.
(3) Note. Contest surfaces having patterns or confining
regions with which the participants' bodies or portions
thereof constitute the sole contest elements are not
considered proper for this subclass and are found in subclass
444.
(4) Note. Games which only measure one or more of a
participant's senses, or the physical speed or dexterity with
which a participant can accomplish a certain task relative to
another participant or to a fixed standard, and do not
involve any strategic or change controlled placement of
contest elements onto a surface having a pattern or confining
region are not considered proper for this subclass and are
found in subclasses 440+.
SEE OR SEARCH CLASS:
434, Education and Demonstration, appropriate subclasses for
educational apparatus having a board and one or more pieces
intercooperating with each other for an educational purpose,
but not used in a board game as defined in this subclass
(236).
473, Games Using Tangible Projectile, subclass 414 for a
projectile game commonly known as hopscotch, which game
utilizes a playing area defined by lines forming a diagram
having several compartments, and wherein a player first
tosses a game projectile into one of the compartments and
then moves from one compartment to another in a prescribed
manner.
Subclass:
237
Electrical:
This subclass is indented under subclass 236. Game structure
in which (1) the surface having a pattern or confining
region, (2) the contest element or the equivalent thereof, or
(3) any structure connected to the surface or contest element
is electrical in nature or contains an electrical component.
Subclass:
238
Removable and discrete game piece changes status of circuit:
This subclass is indented under subclass 237. Game structure
in which at least one removable and discrete contest element
is adapted to cause an electrical change in status of an
electrical circuit (e.g., complete or break an electrical
circuit) upon placement onto or removal from the surface
having the pattern or confining region.
Subclass:
239
Magnetic:
This subclass is indented under subclass 236. Game structure
in which the surface having a pattern or confining region, or
the contest element or the equivalent thereof is magnetic in
nature or contains a magnetic component.
SEE OR SEARCH THIS CLASS, SUBCLASS:
237 for electrical magnets used in a board game.
Subclass:
240
Markable or erasable game board or piece (e.g., magic
slate):
This subclass is indented under subclass 236. Game structure
in which either the surface having a pattern or confining
region, or at least one of the contest elements are adapted
and intended to have indicia permanently or erasably marked
thereon by the participants using such means as a pen,
pencil, crayon, chalk, grease pencil, ink stamp, stylus,
etc.
Subclass:
241
Having three-dimensional pattern:
This subclass is indented under subclass 236. Games in which
(1) the surface is formed from a plurality of discrete
members which are located in different planes (e.g., tiered,
stepped), at least two of the members contain a portion of
the entire pattern thereon and these members are divided into
plural spaces; (2) the pattern or confining region covers a
major portion of the periphery of a structure having three
dimensions (e.g., cubes, spheres, cylinders); or (3) the
surface has a pattern divided into plural contest element
receiving spaces, at least some of the spaces having
additional means for supporting or constraining distinct
contest elements in perpendicular alignment relative to the
spaces.
Subclass:
242
Piece moves over board having pattern:
This subclass is indented under subclass 236. Games in which
the surface has a pattern divided into plural spaces, and at
least one contest element moves over the pattern in in
accordance with rules which relate the amount of movement
over the pattern to the spaces.
Subclass:
243
Chance device controls amount or direction of movement of
piece:
This subclass is indented under subclass 242. Games wherein
either the amount or direction of the movement of the contest
element over the pattern is controlled by a chance device.
SEE OR SEARCH THIS CLASS, SUBCLASS:
430 for apparatus wherein a problem is presented to a
participant in the form of a question.
Subclass:
244
Sports or outdoor recreational activities:
This subclass is indented under subclass 243. Games in which
some or all of the actions or features of a known sport,
athletic contest, or outdoor recreational activity (e.g.,
football, hunting, fishing, camping) are represented.
Subclass:
244.1
Baseball:
This subclass is indented under subclass 244. A game wherein
the sport represented is a game commonly referred to as
baseball, wherein a participant swings an elongated,
generally cylindrical striking implement (i.e., bat) in an
attempt to strike an aerial projectile thrown into a defined
area above a playing surface by a participant on an opposing
team.
Subclass:
244.2
Having cards or tiles:
This subclass is indented under subclass 244.1. A simulated
baseball game wherein the chance device includes a plurality
of indicia bearing elements intended and arranged for random
selection.
Subclass:
245
Golf:
This subclass is indented under subclass 244. Games in which
the sport represented is golf.
Subclass:
246
Racing:
This subclass is indented under subclass 244. Games in which
the sport, athletic contest, or outdoor recreational activity
represented is a race (e.g., horse, auto, boat).
Subclass:
247
Football or soccer:
This subclass is indented under subclass 244. Games in which
the sport represented is either football or soccer.
Subclass:
248
Race to a finish (e.g., backgammon):
This subclass is indented under subclass 243. Games wherein
each participant is provided with a set of one or more
contest elements, at least a portion of the set is intended
to be moved between a starting location and a finish location
on the pattern, each set is initially equal in number to all
other sets in the contest, and the contest ends when one of
the participants moves a specified number of his elements to
their finish location.
Subclass:
249
With common finish (e.g., parchisi):
This subclass is indented under subclass 248. Games in which
all of the sets of contest elements share a common finish
location of the pattern.
Subclass:
250
Outer space or astronomy:
This subclass is indented under subclass 249. Games in which
the pattern or the contest elements have included thereon
indicia representative of some or all aspects of outer space
or astronomy.
Subclass:
251
Travel or exploration:
This subclass is indented under subclass 249. Games wherein
either (1) at least one portion of a journey or voyage is
represented, (2) one or more steps in the investigation of an
unknown region or culture is represented, or (3) a search for
an object or resource is represented.
Subclass:
252
Travel or exploration:
This subclass is indented under subclass 248. Games wherein
either (1) at least one portion of a journey or voyage is
represented, (2) one or more steps in the investigation of an
unknown region or culture is represented, or (3) a search for
an object or resource is represented.
Subclass:
253
Outer space or astronomy:
This subclass is indented under subclass 243. Games in which
the pattern or the contest elements have included thereon
indicia representative of some or all aspects of outer space
or astronomy.
Subclass:
254
Travel or exploration (e.g., touring, treasure hunt,
archeology):
This subclass is indented under subclass 243. Games wherein
either (1) at least one portion of a journey or voyage is
represented, (2) one or more steps in the investigation of an
unknown region or culture is represented, or (3) a search for
an object or resource is represented.
Subclass:
255
Military or naval engagement:
This subclass is indented under subclass 243. Games in which
some or all of the actions or features of a military or naval
campaign, engagement, or battle are represented.
Subclass:
256
Property or commodity transactions:
This subclass is indented under subclass 243. Games wherein
some of the transactions which commonly occur in a real
properties or commodities exchange are represented.
Subclass:
257
Judicial, legislative, or election process:
This subclass is indented under subclass 243. Games wherein
at least one step in a judicial, legislative, or election
proceeding or process is represented (e.g., party nomination,
floor vote).
Subclass:
258
Strategic race to a finish (e.g., Chinese checkers):
This subclass is indented under subclass 242. Games wherein
each participant controls the movement of a set of one or
more contest elements, at least a portion of the set is
intended to be moved from a starting location to a finish
location on the pattern, each set is equal in number and
equivalent in power to all other sets in the contest, and the
contest ends when one of the participants moves a specified
number of his elements to their finish location.
Subclass:
259
Sports or outdoor recreational activities:
This subclass is indented under subclass 242. Games in which
some or all of the actions or features of a known sport,
athletic contest, or outdoor recreational activity (e.g.,
football, hunting) are represented.
Subclass:
260
Chess or checker type:
This subclass is indented under subclass 242. Games wherein
each participant controls the movement of a group of several
contest elements initially equal in number and equivalent in
power to all other groups in the contest, the contest
normally ends when one of the participants captures all the
elements or the principal element of the other one or more
participants without losing all or the principal element of
his group.
Subclass:
261
Nonrectangular or extended pattern:
This subclass is indented under subclass 260. Games in which
the pattern has a nonrectangular peripheral configuration, or
the pattern consists of a central portion which is at least
partially surrounded by a plurality of peripherally extended,
wing-like portions.
Subclass:
262
Military or naval engagement:
This subclass is indented under subclass 242. Games in which
some or all of the actions or features of a military or naval
campaign, engagement, or battle are represented.
Subclass:
263
Chase type (e.g., fox and geese):
This subclass is indented under subclass 242. Games in which
each participant controls the movement of a set of contest
elements, at least one set of which has a lesser number of
elements than all other sets in the contest, or it has a
greater power (i.e., the elements have a greater freedom of
movement) than all other sets in the contest, and the
participant or participants who control the set or sets of
contest elements having the greater number or lesser power
endeavor to capture or immobilize (i.e., trap) the elements
of the set having the lesser number or greater power.
Subclass:
264
Alignment games (e.g., morris, mill):
This subclass is indented under subclass 242. Games in which
each participant endeavors to place a specified number of his
contest elements into consecutively adjacent spaces of the
pattern to thereby form a specified arrangement or
arrangements.
Subclass:
265
Salvo type:
This subclass is indented under subclass 236. Games in which
the participants assume the alternate roles of attacker and
defender or code maker and code breaker, the defender or code
maker positions a plurality of distinguishable contest
elements or the equivalents thereof into various selectable
and defined locations on a portion of the pattern which is
visually hidden from the view of the attacher or code
breaker, the attacker or code breaker then attempts, by a
series of arbitrary or calculated guesses, to determine the
precise locations (and, often, the type) of the defender's or
code maker's prepositioned contest elements.
Subclass:
266
Nim type (i.e., game of take away):
This subclass is indented under subclass 236. Game in which
a plurality of contest elements common to all participants
are located on the pattern or confining region, and each
participant alternately in turn removes or equivalently
removes from the pattern or confining region (e.g., by
shifting into out-of-play positions) one or more of the
elements, the contest ends when one of the participants
removes or equivalently removes the last remaining contest
element from the pattern or confining region.
Subclass:
267
Completing square type:
This subclass is indented under subclass 236. Games in which
the pattern comprises a plurality of like geometrical areas
and each participant alternately places in turn contest
elements on the boundaries of the geometrical areas, the
objective is for each participant to complete and thereby own
geometrical areas by being the participant who places the
last contest element which encloses or completes the outline
of a geometrical area, the contest ends when all of the
geometrical areas of the pattern have been enclosed or when
specified geometrical area has been enclosed.
Subclass:
268
Dice board and number plate type:
This subclass is indented under subclass 236. Games in which
the pattern includes a plurality of distinguishable indicia
which are randomly selectable by means of a chance device and
contest elements for covering or equivalently covering the
chance selected indicia, each participant during this turn
starts with a totally uncovered pattern and continues to
operate the chance device and to cover the indicia indicated
thereby until he is unable to cover any of the still exposed
indicia thereby ending his turn.
Subclass:
269
Lotto or bingo type:
This subclass is indented under subclass 236. Games in which
each participant is provided with at least one pattern
distinct from all other patterns used in the contest, each
pattern is formed from a plurality of distinguishable and
randomly selectable indicia, and each participant places
contest elements or their equivalent onto randomly selected
indicia located on his patterns, the contest ends when the
elements of one of the participants forms a specified
arrangement on his pattern.
Subclass:
270
With attached pieces:
This subclass is indented under subclass 269. Games wherein
the contest elements are permanently connected to the pattern
but are selectively movable relative to the pattern.
Subclass:
271
Alignment games (e.g., tic-tac-toe, go-moko):
This subclass is indented under subclass 236. Games
including at least one pattern formed from a plurality of
discrete areas and each participant places contest elements
or their equivalent into unoccupied areas, the contest ends
when one of the participants has placed a specified number of
his contest elements into consecutively adjacent areas of his
pattern to thereby form a specified arrangement or
arrangements.
Subclass:
272
Word, sentence, or equation forming (e.g., SCRABBLE,
hangman):
This subclass is indented under subclass 236. Games wherein
the contest elements are used to form words, sentences, or
equations.
Subclass:
273
Memory or matching games (e.g., concentration):
This subclass is indented under subclass 236. Games in which
(1) the locations of a plurality of contest elements randomly
positioned on the pattern are concealable from and
selectively revealable to the view of all of the participants
and during the contest the participants endeavor to find the
locations on the pattern of concealed contest elements, or
(2) a plurality of contest elements or various discrete areas
of the pattern have distinguishable configurations or indicia
thereon, at least some of the configurations or indicia are
alike or have a specified correspondence, the participants
during the contest endeavor to match like or corresponding
configurations or indicia between various contest elements,
between discrete areas of the pattern, or between contest
elements and discrete areas of the pattern.
Subclass:
274
Betting or wagering board (e.g., casino):
This subclass is indented under subclass 236. Games in which
the one or more surfaces having a pattern include thereon
indicia representative of various possible chance outcomes or
results which are randomly selectable throughout the contest
by a chance device, each participant indicates a selected
number of chance result indicia (i.e., his selected bets or
wagers) and the number of contest elements he wishes to risk
(i.e., the amount of his bets or wagers).
Subclass:
275
Path forming:
This subclass is indented under subclass 236. Games in which
a plurality of contest elements are intended to form at least
some portions of a continuous uninterrupted line or lines
when placed on the pattern or confining region, the line or
lines are to be formed either from (1) at least one specified
area of the pattern or confining region to another specified
area, or (2) into at least one closed endless track or path
by the sequential placement of contest elements on the
pattern or confining region alternately by the participants.
Subclass:
276
Construction or assembly games:
This subclass is indented under subclass 236. Games wherein
the contest elements are selected randomly and are used
either to construct a specified object on the pattern or
confining region or to cooperate with the pattern or
confining region to form a specified object, the contest ends
when the specified object is completed.
Subclass:
277
Sports or outdoor recreational activities:
This subclass is indented under subclass 236. Games in which
some or all the actions or features of a sport, athletic
contest, or outdoor recreational activity (e.g., golf,
bowling, hunting) are represented.
Subclass:
278
Property or commodity transaction (e.g., stock market):
This subclass is indented under subclass 236. Games wherein
some of the transactions which commonly occur in a real
properties or commodities exchange are represented.
Subclass:
279
Judicial, legislative, or election process:
This subclass is indented under subclass 236. Games wherein
at least one step in a judicial, legislative, or election
proceeding or process is represented (e.g., party nomination,
floor vote).
Subclass:
280
Rotatably mounted board:
This subclass is indented under subclass 236. Game structure
wherein the surface having a pattern or confining region is
located on a supporting member, and the surface pivots or
rotates relative to the supporting member or the supporting
member itself contains structure so as to facilitate pivoting
or rotation of the surface.
Subclass:
281
Game board having movably attached piece:
This subclass is indented under subclass 236. Game structure
in which the contest element is permanently connected to the
surface having a pattern but is selectively movable relative
to the surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
270 for lotto or bingo type games which use boards having
movably attached game pieces.
Subclass:
282.1
Removably interfitting or detachably adhesive board and
piece:
This subclass is indented under subclass 236. Game structure
in which the contest element and the pattern or confining
region of the surface have coacting means thereon or therein
for releasably interlocking or attaching the contest element
to the pattern or confining region.
SEE OR SEARCH THIS CLASS, SUBCLASS:
239 for magnetic attachment between the contest element and
the pattern.
Subclass:
282.2
Detachably adhesive:
This subclass is indented under subclass 282.1. Game
structure wherein the coacting means causes the contest
element to releasably adhere to the pattern or confining
region.
(1) Note. Means to cause substantially an attachment at a
surface interface between the contest element and pattern,
such as a hook and loop fastener, e.g., VELCRO (TM), sticky
material, etc. are classified here.
Subclass:
282.3
Board projection engagable with piece:
This subclass is indented under subclass 282.1. Game
structure wherein the coacting means comprises an outwardly
extending protrusion from the pattern or confining region for
releasably interlocking with the contest element.
Subclass:
283
Game board having pattern separable into sections:
This subclass is indented under subclass 236. Game structure
in which separate, discrete pattern sections are intended to
be releasably interconnected or fitted together to form the
pattern or confining region of the surface.
Subclass:
284
Game board having interchangeable, variable, or plural
distinct playing patterns:
This subclass is indented under subclass 236. Game structure
wherein one or more surfaces are provided with a plurality of
different patterns in order to play a plurality of different
games or a pattern which may be altered before or during the
course of the game.
(1) Note. Included in this subclass are, for example, (1)
plurality of surfaces or surface sections, each having a
different pattern thereon; (2) a single surface having a
plurality of different patterns thereon; or (3) a single
surface in which the pattern or the size thereof may be
altered.
Subclass:
285
Collapsible board (e.g., folding):
This subclass is indented under subclass 236. Game structure
wherein the surface having a pattern rolls up, folds, or
otherwise collapses.
Subclass:
286
Flexible sheet type:
This subclass is indented under subclass 285. Game structure
wherein the surface having a pattern is made from either
flexible sheet material, or small, discrete, rigid sections
permanently interconnected together by flexible material.
Subclass:
287
Game board structure:
This subclass is indented under subclass 236. Game structure
comprising the configuration or physical structure of (1) the
surface having a pattern of confining region, or (2) a member
on which the surface is located.
(1) Note. Mere decorative or information transmitting
indicia, including the surface's pattern or confining region,
is not considered adequate structure for placement into this
subclass.
(2) Note. This subclass may include structure other than
the surface having a pattern.
Subclass:
288
Game piece:
This subclass is indented under subclass 236. Game structure
consisting of the contest element which is intended to
cooperate with the surface having a pattern or confining
region.
Subclass:
289
With movably attached part:
This subclass is indented under subclass 288. Contest
element having two or more relatively movable, interconnected
portions.
Subclass:
290
Stackable or nestable feature:
This subclass is indented under subclass 288. Contest
element having a protuberance or geometric shape which allows
the stacking or nesting of elements during the course of the
game or after for storing and transporting of the elements.
Subclass:
291
Weighted or reversible (e.g., for different game):
This subclass is indented under subclass 288. Contest
element wherein either (1) the lower portion of the element
has a density different from that of the upper portion, or
(2) the element has distinguishable characteristics on
opposite sides, which characteristics are used to indicate a
change in status of the element during the contest.
Subclass:
292
CARD OR TILE GAMES, CARDS OR TILES THEREFOR:
This subclass is indented under the class definition. Games
or game structure in which contest elements having playing
indicia located thereon (e.g., cards, dominoes) are intended
to interact with each other in a competitive and amusing
contest of skill or chance between two or more participants,
and the results of the contest can be indicated according to
definite rules.
(1) Note. Contest elements which are disclosed as being
used in a card or tile game, but are claimed, per se, are
classified in this subclass and the indented subclasses.
(2) Note. The contest elements are not considered to
interact in a contest if they are intended to serve only a
supplementary contest function (e.g., scoring, accessory
means).
(3) Note. Games which only measure the physical speed or
dexterity with which a participant can accomplish a certain
task relative to another participant or to be fixed standard,
and do not involve any strategic or chance controlled
interaction between contest elements are not considered
proper for this subclass and are found in subclasses 440+.
SEE OR SEARCH THIS CLASS, SUBCLASS:
288 for game pieces which are intended to be used in a board
game.
SEE OR SEARCH CLASS:
434, Education and Demonstration, appropriate subclasses,
e.g., subclass 347 for cards or tiles provided with indicia
used for educational purposes, but not used in a card or tile
game as defined in this subclass (292).
Subclass:
293
Card or tile structure:
This subclass is indented under subclass 292. Game structure
wherein at least one contest element either (1) is
constructed from a particular material, (2) has an external
boundary other than the common rectangular, (3) has indicia
located thereon other than mere printed indicia, (4) is
formed in a specified manner, (5) has one or more appendages
thereon, or (6) has one or more apertures extending through
the contest element.
SEE OR SEARCH CLASS:
106, Compositions: Coating or Plastic, appropriate
subclasses for coating and plastic compositions, per se, used
in making cards with or without some general indicia.
428, Stock Material or Miscellaneous Articles, appropriate
subclasses for single or plural layer webs or sheets suitable
for playing cards, and which may be of some configuration
other than rectangular (e.g., circular, 64.1 ) or of some
physical dimension (e.g., subclasses 220 and 332+) with or
without some general indicia.
Subclass:
294
Playing surface having nonrectangular perimeter:
This subclass is indented under subclass 293. Game structure
wherein at least part of the playing indicia of one of the
contest elements is located on a surface which has an outer
boundary or circumference of other than common rectangular
configuration.
Subclass:
295
Material:
This subclass is indented under subclass 293. Game structure
in which the contest element is constructed from a particular
material.
Subclass:
296
With functional back indicia:
This subclass is indented under subclass 292. Contest
elements in which at least one of the elements used in the
contest has indicia, which serves a function other than mere
ornamentation, located on a surface opposite to the one on
which playing indicia appears.
Subclass:
297
Property or commodity transaction representation:
This subclass is indented under subclass 292. Games in which
the playing indicia on individual contest elements is
intended to represent an object or step that is normally
present in a real properties or commodities exchange (e.g.,
stock market, real estate).
(1) Note. The elements as used must be in the same manner
as in the form of human endeavor which is represented.
Subclass:
298
Sports or outdoor recreational activities:
This subclass is indented under subclass 292. Contest
elements in which the playing indicia on at least one element
is intended to represent an object, contestant, or action
that is normally present in a sport, athletic contest, or
outdoor recreational activity (e.g., baseball, hunting,
golf).
Subclass:
299
Word, sentence, or equation forming:
This subclass is indented under subclass 292. Games wherein
the playing indicia located on the contest elements consist
of symbols, letters, portions of words, or words by means of
which two or more of the elements are used to make equations,
works, or sentences.
SEE OR SEARCH CLASS:
434, Education and Demonstration, appropriate subclasses,
e.g., subclass 208, 347 and 403 for blocks and cards provided
with educational indicia in the form of numbers, letters, and
words.
Subclass:
300
With quotation thereon:
This subclass is indented under subclass 292. Contest
elements in which the playing indicia on at least one element
includes a passage quoted or extracted from a book, speech,
or document.
SEE OR SEARCH CLASS:
434, Education and Demonstration, particularly 172 and 403
for cards or tiles provided with indicia used for educational
purposes, but not used in a card or tile game as defined in
subclass 292.
Subclass:
301
With musical indicia:
This subclass is indented under subclass 292. Contest
elements in which the playing indicia on at least one element
includes some of the printed or written matter commonly found
in the printed or written score of a musical composition.
SEE OR SEARCH CLASS:
84, Music, subclass 476 for blocks or cards having musical
characters thereon, but not used in a card or tile game as
defined in subclass 292.
Subclass:
302
With educational data:
This subclass is indented under subclass 292. Contest
elements in which the playing indicia on one or more of the
elements includes educational facts (e.g., statistical,
historical, political, geos:graphical).
SEE OR SEARCH CLASS:
434, Education and Demonstration, particularly 172 and 403
for cards or tiles provided with indicia used for educational
purposes, but not used in a card or tile game as defined in
subclass 292.
Subclass:
303
Suits:
This subclass is indented under subclass 292. Contest
elements in which at least some of the elements are grouped
into two or more sets by their playing indicia and have an
equal number of elements in each set, every set having suit
designation indicia, other than numerical, common to all the
elements of that set and distinct value designation indicia
for each element of the set, all of the element value
designations indicia of one set being repeated in all other
sets.
Subclass:
304
With supplementary indicia:
This subclass is indented under subclass 303. Contest
elements wherein the playing indicia on at least some of the
elements of the sets includes indicia in addition to the suit
or value designation indicia.
(1) Note. Mere multiple equivalent suit or value
designations which do not vary the suit arrangement or
element values of the two or more sets are not considered to
be supplementary indicia.
Subclass:
305
Indexing:
This subclass is indented under subclass 303. Contest
elements wherein the playing indicia on the elements of the
sets includes secondary suit or value designation indicia by
which the suit and value of an element can be readily
distinguished without exposing all or a relatively large
portion of the playing indicia, or by which the elements can
be readily sorted.
Subclass:
306
With auxiliary or accessory card or tile:
This subclass is indented under subclass 303. Contest
elements in which an element not belonging to any particular
set is used in the contest.
Subclass:
307
Rearranged basic indicia:
This subclass is indented under subclass 292. Contest
elements in which the elements are divided into one or more
sets of at least three elements each, portions of the playing
indicia on all the elements of a set being the same but
having different areas of this indicia accentuated or
rearranged on the individual elements of the set.
Subclass:
308
With representations of persons or objects and names
associated therewith:
This subclass is indented under subclass 292. Contest
elements in which the playing indicia of at least some of the
elements includes the representation of a person or object
and a name normally associated therewith.
Subclass:
309
Game supporting tables or surfaces:
This subclass is indented under subclass 148. Devices
comprising a table or a supporting surface having structure
which facilitates the playing of a game thereon.
SEE OR SEARCH THIS CLASS, SUBCLASS:
287 for game tables or boards having patterns with which
game pieces cooperate in the playing of a game.
SEE OR SEARCH CLASS:
108, Horizontally Supported Planar Surfaces, especially
subclass 25 for horizontal surfaces on which a game may be
played, but not having structure for facilitating the playing
of the game.
Subclass:
317
AERIAL PROJECTILE GAME; GAME ELEMENT (E.G., TARGET, ETC.) OR
ACCESSORY THEREFOR OTHER THAN PROJECTOR OR PROJECTILE, PER
SE:
This subclass is indented under the class definition.
Subject matter relating to a game in which a projectile or
missile is thrown, projected, impelled, or otherwise launched
into or through the air during play thereof and wherein one
or more players attempt to achieve a defined game objective
using such projectile or missile, the achievement of which
requires some degree of skill on the part of the player(s),
which game comprises (a) a defined structure constituting a
point of aim for, and which is intended to indicate the
correctness of aim of, a game projectile or missile when it
is thrown, projected, impelled, or otherwise launched into or
through the air thereat by a player, (b) any other game
component (other than a projectile or missile, per se, or an
implement or device, per se, for projecting such a projectile
or missile) which may be used to play the type of game
included herein, or (c) an ancillary device or means which is
adapted and intended to be used with or for a game component
included herein unless it is provided for elsewhere.
(1) Note. This subclass (along with its indents) follows in
hierarchy after the last occurring subclass in the Class 473
schedule (i.e., after subclass 473/615). See the Search Note
to Class 273 in the Class Definition of Class 473 for further
elaboration.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108 for a surface projectile game (including a target or
other game component therefor other than a projectile, per
se) in which a projectile is intended to travel upon a
surface at all times during play of the game.
138.1 for an object (e.g., a marble used with a roulette
wheel, a die, or a top, etc.) acting either, per se, as, or
as part of, a chance device in which the element of chance is
alone the function of the device or which might be of itself
a game or a component of a game.
362 for a target which also acts as an aerial projectile
(e.g., a clay pigeon which is intended to be launched from a
target trap, etc.).
SEE OR SEARCH CLASS:
102, Ammunition and Explosives, 501 for projectiles
explosively fired through a gun barrel and projectiles for
cleaning gun barrels.
124, Mechanical Guns and Projectors, for a centrifugally or
mechanically operated projector, per se, which project
projectiles into the air.
446, Amusement Devices: Toys, for a toy device which moves
through the air, particularly 30 for a toy tethered
fixed-wing aircraft, and subclasses 34+ for a toy which is
aerodynamically supported or retarded (e.g., a flying saucer
located in subclasses 46+, etc.).
473, Games Using Tangible Projectile, for a game which uses a
tangible game projectile, in general, appropriate subclasses
for such a game projectile, per se, 505 for a player-held
implement (e.g., a lacrosse stick, etc.) for both projecting
a game projectile into the air and catching a game projectile
moving through the air, subclasses 516+ for a player-held
implement, in general (e.g., a tennis racket, baseball bat,
etc.) which is used to project a game projectile into the air
by striking the same. Note especially that subclass 317
follows in hierarchy after the last occurring subclass in the
Class 473 schedule (i.e., after subclass 473/615). See the
Search Note to Class 273 in the Class Definition of Class 473
for further elaboration.
482, Exercise Devices, particularly 20 for a projectile,
e.g., a javelin, shot, discus, etc., which is used in a track
or field sport.
Subclass:
317.1
Simulated game:
This subclass is indented under subclass 317. An aerial
projectile game wherein any combination of the projector,
projectile, game surface, or other game element is adapted
and intended to mimic some or all of the features, action,
rules, environment, or scoring of a game of physical sport or
other athletic event.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108 for a surface projectile game that simulates a physical
sport or athletic event.
Subclass:
317.2
Golf:
This subclass is indented under subclass 317.1. An aerial
projectile game wherein the game mimicked is a game commonly
known as golf, wherein a participant attempts to aerially
project a projectile into an open hole in a surface or
otherwise aerially project the projectile toward a specified
location on a generally horizontal surface in an attempt to
have it stop at said specified location.
Subclass:
317.3
Basketball:
This subclass is indented under subclass 317.1. An aerial
projectile game wherein the game mimicked is a game commonly
known as basketball, wherein a participant attempts to
aerially project a projectile into the top of an open
container or tube (e.g., basket, cylindrical net, etc.)
suspended above a surface (e.g., court, etc.).
Subclass:
317.4
Tennis:
This subclass is indented under subclass 317.1. An aerial
projectile game wherein the game mimicked is a game commonly
known as tennis, wherein a plurality of participants,
arranged on both sides of a horizontally extending barrier
that bisects a defined surface, alternately attempt to
aerially project a projectile over the barrier and onto the
defined surface.
Subclass:
317.5
Football:
This subclass is indented under subclass 317.1. An aerial
projectile game wherein the game mimicked is a game commonly
known as football, where opposing teams of participants
alternately have a given number of chances to carry a
projectile across a line at an end of a defined play surface,
to catch a thrown projectile in the air in a defined area
past the end of the elongated play surface, i.e., end zone,
or kick the projectile over a horizontal bar and between a
pair of vertically extending bars located in the end zone,
while the opposing team attempts to take the projectile away
or physically stop the team having the number of chances from
reaching the end line or end zone before the given number of
chances have been used.
Subclass:
317.6
Baseball:
This subclass is indented under subclass 317.1. An aerial
projectile game wherein the game mimicked is a game commonly
known as baseball, wherein a participant swings an elongated,
generally cylindrical striking implement (i.e., bat) in an
attempt to strike an aerial projectile (i.e., baseball)
thrown into a defined area above a playing surface by a
participant on an opposing team.
Subclass:
317.7
Mechanically pitched ball or projectile:
This subclass is indented under subclass 317.6. A simulated
baseball game including a device intended to simulate a
pitcher, which is constructed and arranged to actively force
the projectile, representing a baseball or baseball
equivalent, toward a defined area representative of a
batter's box, which may further include a device intended to
simulate a batter constructed and arranged near the defined
area to actively strike the projectile as it travels into the
defined area, wherein the projectile is caused to be airborne
by one of the devices.
Subclass:
317.8
Tethered ball or projectile:
This subclass is indented under subclass 317.7. A simulated
baseball game wherein the aerial projectile is connected to a
device constructed and arranged to limit travel of the
projectile to a confined area.
Subclass:
317.9
Mechanically batted ball or projectile:
This subclass is indented under subclass 317.6. A simulated
baseball game including a device intended to simulate a
batter which is constructed and arranged to actively strike a
projectile to cause it to become airborne.
Subclass:
329
Projectile tethered to hand-held, apertured manipulator:
This subclass is indented under subclass 317. Apparatus
comprising a hand-held device and a projectile which is
secured by a tether to the hand-held device and wherein the
hand-held device includes a body member having an opening or
aperture formed therein, and the relative dimensions of the
opening or aperture and the projectile are such that the
projectile is capable of passing entirely through the opening
or aperture upon manipulation of the hand-held device.
Subclass:
330
Projectile flexibly tethered to hand-held manipulator:
This subclass is indented under subclass 317. Apparatus
comprising a hand-held device and a projectile which is
secured by a flexible tether to the hand-held device and
wherein the hand-held device includes a body member having a
surface which is adapted to either (a) strike or bat the
projectile, upon manipulation of the hand-held device, so as
to project the projectile, or (b) be struck by the
projectile, upon manipulation of the hand-held device, so as
to project the projectile by rebounding it off the surface.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, subclass 30 for tethered toy
aircraft, and subclass 247 for other tethered toys.
473, Games Using Tangible Projectile, 575 for a projectile
having an attached tether or having means for attaching a
tether thereto, particularly subclass 576 thereunder for a
projectile having an attached tether which, in turn, has
means adapted to be held by, carried by, or attached to a
person, and see the Search Notes under subclass 575 for other
locations for a tethered projectile.
Subclass:
331
Target and tethered projectile:
This subclass is indented under subclass 317. Apparatus
including a target device which is particularly adapted for
use as a mark or point of aim for a projectile and wherein
the projectile is secured by a tether means either (a) to the
target device itself, or (b) to a structure which is located
or locatable in such a manner that the target device remains
within the extent of the tether.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, for a tethered
projectile or for a tethered practice projectile.
Subclass:
332
Tethered ring:
This subclass is indented under subclass 331. Apparatus
wherein the projectile has the general configuration of an
annulus.
Subclass:
333
Having indicator or indication by movement of target:
This subclass is indented under subclass 331. Apparatus
wherein either (a) the target device includes means,
actuatable or operable by the projectile, for providing or
producing an indication that a projectile has correctly reach
the target device or reached the point of aim portion
thereof, or (b) the target device or the point of aim portion
thereof is moved whenever a projectile impinges or impacts
thereupon, and wherein the movement of the target device or
the point of aim portion thereof provides or produces a
visible indication that the projectile has correctly reached
the target device or the point of aim portion thereof.
SEE OR SEARCH THIS CLASS, SUBCLASS:
371 for target devices having electrically actuated or
operated indicators.
378 for similar target devices not associated with a
tethered projectile.
Subclass:
334
Elastic tether:
This subclass is indented under subclass 333. Apparatus
wherein the tether means is comprised of flexible, elastic
means.
Subclass:
335
Elastic tether:
This subclass is indented under subclass 331. Apparatus
wherein the tether means is comprised of flexible, elastic
means.
Subclass:
336
Peg and ring game or pegged target therefor:
This subclass is indented under subclass 317. Game or
apparatus therefor comprising either (a) a target device
having the configuration of a generally postlike
protuberance, or includes such a protuberance, and a
projectile having means to enable it to at least partially
encircle the target protuberance, or (b) a target device
having the configuration of a generally postlike protuberance
adapted to be used with a encircling-type projectile.
(1) Note. A projectile having means to enable it to at
least partially encircle a target protuberance includes such
projectiles as quoits, horseshoes, rings, or other forms of
ring equivalents.
SEE OR SEARCH THIS CLASS, SUBCLASS:
331 for target devices associated with tethered projectiles,
and particularly subclass 332, for target devices associated
with ring-type projectiles.
343 for projectiles having a configuration enabling them to
encircle or partially encircle a portion of a target device.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 589 and 591
for a projectile having a configuration enabling it to
encircle or partially encircle a portion of a target device.
Subclass:
337
With mechanical projector:
This subclass is indented under subclass 336. Game or
apparatus therefor including a mechanical means for throwing
or impelling the projectile toward the target protuberance.
Subclass:
338
Having plural pegs:
This subclass is indented under subclass 336. Game or
apparatus therefor wherein the target device includes a
plurality of generally postlike protuberances mounted on a
common base structure at a common target area.
(1) Note. A pair of postlike protuberances, one located at
one end of a common base structure and the other located at
the opposite end of the base structure (as, for example, in
the game of horseshoes), are not considered to be plural
protuberances at a common target area. For placement in this
and the indented subclass, each player's target device must
comprise a plurality of postlike protuberances.
Subclass:
339
Structurally different or nonparallel longitudinal axes:
This subclass is indented under subclass 338. Game or
apparatus therefor wherein (a) at least one postlike
protuberance at a common target area has a peripheral
configuration or size which is different from another
postlike protuberance at the same target area, or (b) at
least one postlike protuberance at a common target area has
an axial orientation relative to the target area which is
different from the axial orientation of another postlike
protuberance at the same target area.
Subclass:
340
Playing surface or projectile struck from below to project
projectile:
This subclass is indented under subclass 317. Apparatus
including a surface which is supported in such a manner as to
enable the striking manipulation thereunder of a hand-held
striking implement or of the hand, fist, or foot of the
participant in order to project or impel a projectile resting
on the surface into the air by striking either the projectile
directly from below or the surface on which the projectile
rests from below, and wherein (a) the surface has at least
one closed periphery opening below which a portion of the
projectile projects, or (b) the surface is imperforate and
sufficiently yielding or elastic so that an impact from below
will project or launch the projectile into the air.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 511 for a
projector-catcher device with which an aerial projectile is
similarly launched and with which an aerial projectile is
also caught.
Subclass:
341.1
Tipcat game; accessory therefor:
This subclass is indented under subclass 317. Subject matter
relating to a game, commonly known as tipcat, which uses a
projectile comprising a body having a configuration such
that, when it is lying upon a flat surface, one edge portion
thereof is capable of being raised into the air whenever the
opposite edge is forcibly struck or pressed upon (often the
body is elongated and tapered at one or both ends thereof or
simply tapered in configuration), the game being played with
the projectile initially lying at rest upon a support surface
and then forcibly struck from above on an end or edge portion
thereof by player using a bat, club, stick, or other handheld
striking implement so that the projectile is flipped
end-over-end or edge-over-edge into the air and either(a)
thereby projected directly toward one or more distantly
located targets or fielders, or(b) subsequently reprojected
toward one or more distantly located targets or fielders by
being again batted by the player with the bat, club, stick,
or other handheld striking implement while it is still in the
air.
(1) Note. A structure adapted to support a projectile in
order to facilitate its projection into the air, which
projectile support structure being disclosed for use in the
play of the type of game included herein, is included in this
subclass.
(2) Note. The following game components disclosed for use
in the play of the type of game defined herein are, per se,
excluded from this subclass: a target device, per se, a
device or implement, per se, for projecting a projectile, and
a projectile, per se. See the search notes below for the
location of such game components.
(3) Note. An ancillary device or means, which is adapted
and intended to be used with or for a game component included
herein, is included herein unless it is provided for
elsewhere.
SEE OR SEARCH THIS CLASS, SUBCLASS:
348 for a target, per se, which may be used during the play
of a tipcat-type game.
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, for a centrifugally or
mechanically operated projector, per se, which projects
projectiles into the air.
473, Games Using Tangible Projectile, 516 for a handheld
implement, per se, for striking and thereby projecting a game
projectile into the air, and subclass 592 for a tipcat
projectile, per se.
Subclass:
342
Upwardly facing projectile-bounce surface:
This subclass is indented under subclass 317. Apparatus
including a member having a surface facing vertically upward
during use, which surface is intended to have a projectile
thrown or projected thereat from above so that the projectile
will strike or impact against the surface and be rebounded or
reprojected therefrom.
(1) Note. The projectile-bounce surface is often either (a)
located between two opposing participants who alternately
throw or project a ball onto the bounce surface and who
alternately endeavor to catch the bounced ball or reproject
the bounced ball back to the bounce surface, or (b) located
between the projecting point and a target wherein a
participant endeavors to throw or project a ball toward the
bounce surface with the objective of bouncing the ball off
the surface into the target.
Subclass:
343
Hooking or draping projectile and target therefor:
This subclass is indented under subclass 317. Apparatus
including a projectile and a target device, wherein either
(a) the projectile comprises two or more body members
interconnected by an elongated flexible member, or (b) the
projectile is in the form of or has thereon a target
engagable hook or ring means for removable attachment to the
target device; and wherein the target device comprises or
includes a generally horizontally disposed, projectile
supporting member, which supporting member is spaced above
and from the surface supporting the target device, so that
the projectile, when projected toward the target device, is
intended to engage and either drape over or hang suspended
from the supporting member due to the gravitational force
acting thereon.
(1) Note. The horizontally disposed, projectile supporting
member is usually in the form of a protrusion, rod, bar,
sheet edge, wire, cord, or ledge.
Subclass:
348
Target:
This subclass is indented under subclass 317. Target device
which comprises or includes a point of aim for an aerial
projectile and which is intended to be used to indicate the
correctness of aim for an aerial projectile thrown,
projected, impelled, or launched thereat.
(1) Note. Included in this and the indented subclasses are
target devices which are particularly adapted for use as a
point of aim for an aerial projectile or target devices at
which an aerial projectile is projected or thrown.
(2) Note. The point of aim may be merely an aperture formed
in the target device and through which an aerial projectile
is intended to pass.
SEE OR SEARCH THIS CLASS, SUBCLASS:
127 for target devices used with surface projectiles.
331 for target devices having tethered projectiles
associated therewith.
336 for pegged target devices used in peg and ring games.
343 and 348.2 through 348.5, for a target device having
means to retain an aerial projectile thereon or thereto.
SEE OR SEARCH CLASS:
119, Animal Husbandry, subclass 427 for devices for holding
and releasing live objects to be used as targets.
342, Communications: Radio Wave Systems and Devices (e.g.,
Radar, Radio Navigation), 1 for targets with radio wave
absorbing, reflecting or countering features.
473, Games Using Tangible Projectile, 454 for a practice or
training device in the form of a pitcher's target intended to
be used for improving a player's skill in throwing a
baseball.
D22, Arms, Pyrotechnics, Hunting and Fishing Equipment,
subclass 113 and 114 for target or target launcher.
Subclass:
348.1
Including heating means (i.e., thermal target):
This subclass is indented under subclass 348. Apparatus
wherein the target device includes means for increasing its
temperature for the purpose of causing it to radiate thermal
energy.
(1) Note. When viewed through a thermally-sensitive aiming
or sighting means, a heat-radiating target device can be seen
under conditions (e.g., darkness) when it is invisible to the
naked eye.
(2) Note. The means occasionally is utilized to heat only
selected portions of the target device, whereby the device
can be given a "heat signature" which is peculiar to a
particular kind of device or structure; e.g., a tactical
vehicle such as a tank.
SEE OR SEARCH CLASS:
250, Radiant Energy, 493 for radiant energy generation and
sources not elsewhere provided for.
Subclass:
348.2
Having suction cup for adherence of projectile thereto or
having surface adapted for adherence thereto of projectile
having suction cup:
This subclass is indented under subclass 348. Subject matter
wherein the target device either (a) comprises or has a
resilient cup-shaped means thereon so that, when the open
portion of the cup-shaped means thereof is struck by, or
otherwise forcibly engaged with, a projectile having a
relatively smooth surface, the resilience of the cup-shaped
portion will cause the pressure of the fluid trapped between
the interior surface of the cup-shaped means and the
relatively smooth surface of the projectile to be reduced
below that located outside of the cup-shaped means thereby
causing the projectile to adhere to the cup-shaped means and
thereby to the target device, or (b) has a relatively smooth
surface which is adapted and intended to be struck by, or
otherwise forcibly engaged with, a projectile having such a
resilient cup-shaped means thereon so that, when the open
portion of the cup-shaped means of the projectile strikes, or
is forcibly engaged with, the relatively smooth surface of
the target device, the resilience of the cup-shaped portion
will cause the pressure of the fluid trapped between the
interior surface of the cup-shaped means and the relatively
smooth surface to be reduced below that located outside of
the cup-shaped means thereby causing the projectile to adhere
to the surface of the target device.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 572 for a
projectile, per se, having a suction cup for adherence to an
object having a relatively smooth surface.
Subclass:
348.3
Having magnetized material for adherence of projectile
thereto or made from material adapted for adherence thereto
of projectile having magnetized material:
This subclass is indented under subclass 348. Subject matter
wherein the target device either (a) is made at least in part
from magnetized material or has a magnet located thereon,
which target device being intended to be used with a
projectile made at least in part from either magnetized
material or magnetically susceptible material, so that the
projectile, or a separable portion thereof, will adhere to
and be retained upon the target device upon contact
therewith, or (b) is made at least in part from magnetically
susceptible material, which target device being intended to
be used with a projectile made at least in part from
magnetized material, so that the projectile, or a separable
portion thereof, will adhere to and be retained upon the
target device upon contact therewith.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 570 for a
projectile, per se, having at least a part thereof made from
magnetized material (e.g., a dart having a magnetic head
portion, etc.).
Subclass:
348.4
Having bristled, hooked, or looped surface for adherence of
complementarily surfaced projectile thereto (e.g., Velcro
(TM) material, etc.):
This subclass is indented under subclass 348. Subject matter
wherein the target device has a projectile-engaging surface,
at least a portion of which is made from, or has attached
thereto, a material comprising a very large number of closely
spaced projecting bristles, hooks, or loops and wherein the
target device is intended to be used with a projectile having
disposed thereon complementary projecting bristles, loops, or
hooks whereby, whenever the projectile contacts the surface
of the target device, the material of the target device is
intended to interlock with the complementary projecting
bristles, loops, or hooks disposed upon the projectile so as
to cause the projectile or a portion thereof to adhere to and
be retained upon the target device.
(1) Note. The expression "interlock with" is intended to
include (due to the structural similarity of closely spaced
bristles and closely spaced hooks or loops) the adherence of
a projectile having projecting bristles which is intended to
be engaged with, and thereby adhered to, a target device also
having projecting bristles even though the adherence of the
projectile to the target device is primarily due to
frictional forces between the respective sets of bristles.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 573 for a
projectile, per se, having a bristled, hooked, or looped
surface for adherence to complementarily surfaced means.
Subclass:
348.5
Having means for nonpenetrating adherence of complementarily
surfaced projectile therein (e.g., tacky surface, etc.);
This subclass is indented under subclass 348. Subject matter
wherein the target device has a projectile-engaging surface,
at least a portion of which is made from, or has attached
thereto, a means adapted and indented to enable a
cooperatively surfaced projectile, or a portion thereof, to
impact thereupon and to stick, or otherwise adhere, thereto
without puncturing the projectile-engaging surface.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 574 for a
projectile, per se, having a means for nonpenetrating
adherence to a complementarily surfaced means.
Subclass:
349
With liquid projector (e.g., water pistol):
This subclass is indented under subclass 348. Apparatus
including means for projecting a stream or burst of liquid
through the air and wherein the target device is adapted to
be struck by a stream or blast of liquid projected thereat,
which target device includes means to indicate that it has
been struck by a stream or blast of liquid projected
thereat.
SEE OR SEARCH CLASS:
222, Dispensing, subclass 79 for a device simulating a
firearm or other projector which projects a stream of
liquid.
Subclass:
350
Liquid buoyant:
This subclass is indented under subclass 348. Apparatus
wherein the target device includes means to enable it to
float on or to remain suspended in a body of liquid during
its use as a point of aim for an aerial projectile.
Subclass:
351
Game simulating aerial bombing of targets:
This subclass is indented under subclass 348. Apparatus
comprising (a) a target device which is intended to have an
aerial projectile dropped thereupon from a location generally
vertically above and spaced apart from the target device, (b)
a projectile carrying and releasing means for carrying an
aerial projectile thereon and for selectively releasing or
ejecting the carried projectile therefrom whenever a user
operates the releasing means, and (c) an aerial projectile
which is intended to be carried by the carrying and releasing
means and then selectively released or ejected from the
carrying and releasing means whenever a user operates the
releasing means, so that the aerial projectile is dropped
onto the target device from a region generally vertically
above and spaced apart from the target device: and wherein
either, or both, the carrying and releasing means or the
target device is movable, so that there is relative movement
between the target device and the carrying and releasing
means whenever the aerial projectile is released from the
carrying and releasing means.
Subclass:
352
Skee-Ball (TM) game:
This subclass is indented under subclass 348. Apparatus
comprising a target device spaced from the projectile
projecting point, a runway surface for a projectile extending
from the projecting point toward the target device, and means
on the runway surface for causing a projectile propelled
along the runway surface to become airborne at some point in
its travel from the projecting point to the target device.
Subclass:
353
Tiddlywink game:
This subclass is indented under subclass 348. Game
comprising a generally thin, flat projectile having a
peripheral edge portion and wherein the projectile, while
lying on a generally horizontally disposed surface, is
intended to be projected into the air toward the target
device by the application of downward squeezing pressure at
or upon the edge portion of the projectile.
Subclass:
354
Having means to vary size of projectile-receiving target
aperture or target opening:
This subclass is indented under subclass 348. Target device
comprising means or structure defining an aperture or an
opening through which a projectile is intended to pass, and
which aperture or opening either is intended to be used as
the point of aim of the target device or is located
immediately in front of the point of aim; and wherein the
target device further includes means for enabling the size of
the aperture or opening to be varied or changed, so as to
vary the difficulty of throwing or projecting a projectile
through the aperture or opening of the target device.
Subclass:
355
With support having both target and movable mechanical
projector attached thereto:
This subclass is indented under subclass 348. Apparatus
including a mechanical means for launching or impelling a
projectile toward the target device, and including a common
support structure or housing having both the target device
and the mechanical launching means mounted thereon and
connected thereto during use of the apparatus, and wherein
the connection between the mechanical launching means and the
support structure or housing permits movement of the
mechanical launching means with respect to the target device
to allow aiming of the launching means at the target device.
(1) Note. Apparatus in which the launching means and the
target device can be removed from the common support
structure or housing for the purpose of storage is included
in this and the indented subclass. However, during use of
the apparatus, the launching means and target device must be
attached to the common support structure or housing.
Subclass:
356
Projector universally pivots:
This subclass is indented under subclass 355. Apparatus
wherein the connection between the launching means and the
support structure permits pivotal movement of the launching
means in any direction.
Subclass:
357
With plural mechanical projectors:
This subclass is indented under subclass 348. Apparatus
including a plurality of mechanically operated means for
launching or impelling a projectile toward the target
device.
Subclass:
358
Projected picture:
This subclass is indented under subclass 348. Target device
in which the point of aim is an image or picture projected on
a screen means by a light image projecting device.
(1) Note. In order to be classified in this class (273) as
a target, there must be some feature of the image projecting
device, or of the screen means, or of the cooperation between
the two, making the projected image particularly adapted for
use as a target.
SEE OR SEARCH CLASS:
352, Optics: Motion Pictures, subclass 39, 85+, and 95 for
motion picture apparatus which project target images or which
are used with projected target images, and see (1) Note,
above.
353, Optics: Image Projectors, particularly 11 for image
projecting apparatus, per se, and see (1) Note above.
Subclass:
359
Moving:
This subclass is indented under subclass 348. Target device
which includes structure or means specially adapting it for
traveling, swinging, or otherwise moving during the time a
projectile projected thereat is released so as to make it
more difficult for a participant to reach the point of aim
with a projectile.
Subclass:
360
Airplane towed:
This subclass is indented under subclass 359. Target device
which includes means particularly adapting it to be pulled by
or dragged behind an aerial vehicle while in flight.
SEE OR SEARCH CLASS:
40, Card, Picture, or Sign Exhibiting, subclass 215 for
similar structures used as signs.
342, Communications: Radio Wave Systems and Devices (e.g.,
Radar, Radio Navigation), 1 for targets with radio wave
absorbing, reflecting, or countering features.
Subclass:
361
Having target exchange, carrier, or storage means:
This subclass is indented under subclass 360. Apparatus
either (a) wherein the pulling or dragging means includes
means for supplying a fresh target device in the place of a
used target device while it is being pulled or dragged, or
(b) including means for carrying or storing a target device
in a nondeployed position.
Subclass:
362
Flying or moving freely through the air:
This subclass is indented under subclass 359. Target device
which is itself a projectile adapted for traveling freely
through the air.
(1) Note. These targets are usually thrown from target
traps.
SEE OR SEARCH CLASS:
102, Ammunition and Explosive, appropriate subclasses for
projectiles to be used as weapons.
124, Mechanical Guns and Projectors, particularly 4 for
projectors used in throwing this type of target device into
the air.
446, Amusement Devices: Toys, 34 for flying toys.
473, Games Using Tangible Projectile, for a miscellaneous
surface or aerial game projectile, per se, in general.
482, Exercise Devices, particularly 20 for a discus, shot,
or javelin used in a throwing type of field sport.
Subclass:
363
Material dispensing or burning upon projectile impact:
This subclass is indented under subclass 362. Target device
having means (a) for releasing a liquid, gaseous, or
particulate material carried by the target device upon being
struck by a projectile, or (b) for producing smoke or flame
upon being struck by a projectile.
(1) Note. The released material must be in addition to the
basic structure of the target device itself.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 577 for a
projectile (e.g., an arrow, etc.) which has means, actuated
upon impact with a surface (usually a target), to produce
smoke or flame or to release a liquid, gaseous, or
particulate material carried by the projectile.
Subclass:
364
Having projector-engaging protrusion, notch, or recess means
for enhancing projection of target:
This subclass is indented under subclass 362. Target device
including a protrusion, notch, or recess means for enhancing
the projection of the target device into the air; which
protrusion, notch, or recess means is adapted to be engaged
by a portion of a projector device.
(1) Note. A target device having merely thickened,
strengthened, or properly sized peripheral wall portions
which are normally engageable by a portion of a projector
device is not included in this subclass.
(2) Note. Usually, the target device has a tongue,
projection, slot, or hole formed on or near the periphery
thereof, which tongue, projection, slot, or hole is
engageable by a projector device so as to produce a spinning
or rotating motion of the target device while it is being
thrown or propelled into the air by the projector device.
Subclass:
365
Reusable in whole or part:
This subclass is indented under subclass 362. Target device
comprising (a) separable portions which are separated, but
not destroyed, by projectile impact and which may be
reassembled after use, or (b) a destructible portion which is
destroyed by projectile impact combined with a
nondestructible portion which is not destroyed by projectile
impact and which nondestructible portion may be reassembled
with a fresh destructible portion, or (c) a nondestructible
whole which is not destroyed by projectile impact and which
may be reused.
Subclass:
366
Along endless path:
This subclass is indented under subclass 359. Target device
which moves along a continuous path defining a closed circuit
and wherein the target device is moving along at least a
portion of the continuous path during the time a projectile
projected at the target device is released.
(1) Note. The closed circuit may be in the form of a
trackway upon which a carriage carrying the target device
moves, or the closed circuit may be defined by a target
device mounted off axis on a rotating turntable or wheel, or
the closed circuit may be defined by a target device merely
moving entirely along a defined path forming a closed loop.
(2) Note. The closed circuit defined by the movement of the
target device must be continuous with no breaks or
interruptions therein, but it may be of any closed-loop
configuration.
Subclass:
367
Target has additional motion while moving along path:
This subclass is indented under subclass 306. Target device
wherein the target device, while it is moving along the
continuous path, simultaneously swings, pivots, moves up and
down, moves back and forth, vibrates, or otherwise moves
during the time a projectile projected thereat is released;
so that, the target device has the combined simultaneous
motions of (a) moving along the continuous path, and (b)
swinging, pivoting, moving up and down, moving back and
forth, vibrating, or otherwise moving during the time a
projectile projected thereat is released.
(1) Note. Also included in this subclass is a target device
having a relatively moving portions which serve as points of
aim and which move as a whole along a continuous path while
moving relative to each other.
Subclass:
368
Path is circular:
This subclass is indented under subclass 366. Target device
wherein the closed circuit is circular.
Subclass:
369
Oscillating (e.g., pendulum motion) or reciprocating:
This subclass is indented under subclass 359. Target device
(a) which moves back and forth along an arc-shaped path of
less than 360 degrees about an axis spaced from the path, or
(b) which moves back and forth along a defined elongated path
having two spaced-apart end points, alternately reversing its
direction of movement whenever it reaches in the vicinity of
an end point; and wherein the target device is moving back
and forth during the time a projectile projected thereat is
released.
(1) Note. The elongated path having two spaced-apart end
points may be linear, arc-shaped, or any other elongated
configuration between the two spaced-apart end points.
(2) Note. A target device which merely moves from one end
point along a defined elongated path to the other end point
during the time a projectile projected thereat is released
and then is reset back to the initial end point before
another projectile is projected thereat is not considered to
be a reciprocating target.
Subclass:
370
Target has additional motion while oscillating or
reciprocating:
This subclass is indented under subclass 369. Target device
wherein the target device, while it is moving back and forth
along the arc-shaped or defined elongated path,
simultaneously swings, pivots, moves up and down, moves
frontward and rearward, vibrates, or otherwise moves during
the time a projectile projected thereat is released; so that,
the target device has the combined simultaneous motion of (a)
moving back and forth along the arc-shaped or defined
elongated path, and (b) swinging, pivoting, moving up and
down, moving frontward and rearward, vibrating, or otherwise
moving during the time a projectile projected thereat is
released.
(1) Note. Also included in this subclass is a target device
having relatively moving portions which serve as points of
aim and which move as a whole back and forth along an
arc-shaped or defined elongated path while moving relative to
each other.
Subclass:
371
With electrically actuated or operated indicator:
This subclass is indented under subclass 348. Target device
including electrically actuated or operated means (a) for
indicating that a projectile has reached the target device,
or (b) for indicating the location of the point on the target
device at which a projectile has reached, or (c) for
indicating the location of the point relative to and spaced
from the target device at which a projectile has passed by
the target device (i.e., missed the device).
(1) Note. The electrically actuated or operated indicating
means may include means located on or near the target device
for sensing the presence of a projectile as it comes into
proximity with or in the vicinity of the target device, which
projectile sensing means is actuated whenever a projectile
comes into proximity therewith to electrically actuate or
operate the indicating means.
SEE OR SEARCH THIS CLASS, SUBCLASS:
378 for targets having mechanically operated indicating
means and for targets in which the movement of the targets
themselves, as a result of projectile impact thereon,
provides the indicating means.
SEE OR SEARCH CLASS:
116, Signals and Indicators, appropriate subclasses for
mechanical signalling means, per se.
340, Communications: Electrical, subclass 323 for game
reporting electric signalling systems and appropriate
subclasses, particularly subclasses 286.01+ for electric
signalling systems, per se, which may form part of a game.
Subclass:
372
Indicator responsive to projectile produced sonic or shock
wave:
This subclass is indented under subclass 371. Target device
including either a sound wave sensitive means mounted on or
near the target device or a shock wave sensitive means
mounted on or near the target device, which sound wave
sensitive means or shock wave sensitive means is operatively
associated with the electrically actuated or operated
indicating means; and wherein the indicating means is
actuated either (a) by the sound waves or shock waves
generated by a projectile whenever it approaches, passes in
the vicinity of, or strikes the target device, or (b) by the
shock waves traveling through the material of the target
device as a result of a projectile impacting thereupon.
Subclass:
373
Penetrating projectile alters circuit condition of target
formed of stacked, penetrable sheetlike conductors:
This subclass is indented under subclass 371. Target device
wherein the target device is formed from a plurality of
spaced-apart electrically conductive sheet means which are
stacked one behind the other in a row and which form part of
the electrical circuit of the indicating means, and wherein
at least the sheet means nearest the projecting point is
adapted to be penetrated by a projectile projected thereat,
such that the electrical circuit of the indicating means is
actuated by the projectile either as it passes through all of
the sheet means or as it passes through at least the said
nearest sheet means to remain embedded in the target device.
(1) Note. Usually, the electrical circuit of the indicating
means is actuated by an electrically conductive projectile
having a length sufficient to span the distance between at
least two adjacent conductive sheet means such that the
projectile forms part of the indicating circuit as it passes
through or remains embedded in the target device.
Subclass:
374
Element moved by projectile impact to actuate circuitry:
This subclass is indented under subclass 371. Target device
including an impact member which is moved by impact of a
projectile thereon whenever a projectile initially impacts
upon the target device, and wherein the electrically actuated
or operated indicating means is operatively associated with
the movable impact member so that the indicating means is
actuated whenever a projectile, during its initial impact
upon the target device, impacts upon and moves the impact
member.
(1) Note. A target device having a movable member which is
moved by a projectile only at some point in time after the
initial impact of the projectile upon the target device (such
as target devices having gravity operated switch members
located in chutes, troughs, or receivers) is not included in
this and the indented subclasses.
(2) Note. Where the point of aim of the target device is an
aperture, the movable impact member is usually located behind
the aperture and in axial alignment therewith. The movable
impact member located behind the aperture may be merely an
actuating member; or, if it can be seen by a participant at
the projecting point, it may be an additional point of aim.
Subclass:
375
Element is pivoted:
This subclass is indented under subclass 374. Target device
wherein the impact member which moves upon projectile impact
is pivoted about a fixed axis to actuate the indicating
means.
Subclass:
376
Coplanar elements:
This subclass is indented under subclass 374. Target device
including a plurality of individually movable impact members,
which impact members are all disposed in a single plane
adjacent one another so as to present a planar surface formed
from a plurality of individually movable impact members, and
wherein the electrically actuated or operated indicating
means is operatively associated with each individually
movable impact member so that the indicating means is
actuated whenever a projectile impacts upon and moves any one
impact member.
Subclass:
377
Spaced conductors bridged by nonpenetrating projectile:
This subclass is indented under subclass 371. Target device
wherein the surface portion adapted to be struck by a
projectile includes a plurality of spaced-apart, electrically
conductive means which form part of the electrical circuit of
the indicator means and which are contactable by a projectile
which strikes but does not pass through or penetrate into the
surface portion of the target device, and wherein the
electrical circuit of the indicator means is actuated by an
electrically conductive projectile having a size and
configuration sufficient to span the distance between at
least two adjacent conductive means such that the projectile
forms part of the indicator circuit as it spans the two
adjacent conductive means upon striking or remaining upon the
surface portion of the target device.
SEE OR SEARCH THIS CLASS, SUBCLASS:
348.3 for similar target devices in which an electrically
conductive projectile completes an electrical indicating
circuit while magnetically adhering to the surface of the
target device.
Subclass:
378
Indication by movement of target or target having indicating
means:
This subclass is indented under subclass 348. Target device
(a) including means, actuatable or operable by a projectile,
for providing or producing an indication that a projectile
has reached the point of aim, or (b) wherein the target
device or the point of aim portion thereof is movable
whenever a projectile impinges thereupon, and wherein the
movement of the target device or the point of aim provides or
produces a visual indication that a projectile has reached
the point of aim.
(1) Note. Target devices, which are adapted to have a hole
formed therein whenever a projectile impinges thereupon, are
not included in this and the indented subclasses unless the
target device has some means to enhance the visible presence
of the hole, as for example, the target device having means
to make the hole larger than the size of the projectile.
(2) Note. Target devices, which are merely adapted to
retain a projectile therein or thereon after penetration
(e.g., dart board target devices), are not included in this
and the indented subclasses and are, accordingly, found in
subclasses 403, 404 and 408.
SEE OR SEARCH THIS CLASS, SUBCLASS:
331 especially 333+ for similar target devices having a
tethered projectile associated therewith.
359 especially 366+ and 369+ for target devices which
provide an indication, by means of the movement thereof, that
a projectile has reached the point of aim or for target
devices having means to indicate that a projectile has
reached the point of aim.
371 for target devices having electrically actuated or
operated indicating means.
SEE OR SEARCH CLASS:
116, Signals and Indicators, appropriate subclasses for
mechanical signalling means, per se.
Subclass:
379
Plural indicators sequentially released:
This subclass is indented under subclass 378. Target device
including a plurality of indicating members which are
ejected, dumped, or dispersed by the target device one at a
time each time a projectile reaches the point of aim; and
wherein the target device includes means, actuated by a
projectile whenever it reaches the point of aim, to eject,
dump, or disperse one indicating member at a time.
Subclass:
380
Frangible or formed from a plurality of separable
interconnected elements (e.g., explosion simulating):
This subclass is indented under subclass 378. Target device
either (a) comprising a unitary mass of material which is
intended to shatter or break into pieces whenever a
projectile reaches the point of aim, or (b) comprising or
including a plurality of interconnected members which are
intended to fall apart, separate, or be propelled away from
each other whenever a projectile reaches the point of aim.
(1) Note. The interconnected members may be held together
by a friction or an adhering means acting between the members
and the separation of the members is effected by the energy
of a projectile impacting upon the target device; or the
interconnected members may be held together by an additional
means releasably holding the members together against the
force due to gravity and the separation of the members is
effected by a projectile contacting a latch mechanism which
operates the additional holding means to release the members
so that the members may separate or fall apart from each
other due to the earth's gravitational forces acting thereon;
or the target device may include means, actuated by a
projectile whenever it reaches the point of aim, to violently
propel the plurality of interconnected members away from each
other so as to simulate an explosion of the device.
Subclass:
381
Audible indication:
This subclass is indented under subclass 378. Target device
wherein the means providing and indication that a projectile
has reached the point of aim is a sound producing means which
is operated or actuated whenever a projectile reaches the
point of aim.
(1) Note. In order to be included in this and the indented
subclass, a target device must include means, in addition to
the material forming the target device, which is specifically
designed to produce a sound; a target device, for example,
merely formed from a metallic material which is capable of
producing a sound when struck by a projectile would not be
included herein.
Subclass:
382
Projectile passes through aperture to operate indicator:
This subclass is indented under subclass 381. Target device
including an opening or aperture through which a projectile
is intended to pass to operate or actuate the sound producing
means.
Subclass:
383
Having projectile-actuated means to free indicator for
movement:
This subclass is indented under subclass 378. Target device
including an indicating member which is moved whenever a
projectile reaches the point of aim, so that movement of the
indicating member provides or produces a visible indication
that a projectile has reached the point of aim, and wherein
the target device includes means, actuated by a projectile
whenever it reaches the point of aim, for releasing the
indicating member and moving the indicating member by a force
other than that produced by movement of the releasing means
itself.
(1) Note. The force which moves the indicating member after
the member has been freed for movement by a projectile
reaching the point of aim usually is provided by the bias of
a spring means acting on the indicating member or by the
earth's gravitational field acting on the indicating member.
SEE OR SEARCH THIS CLASS, SUBCLASS:
387 for target devices having an indicating member which is
moved by the force produced by movement of either the point
of aim or other projectile-actuated element, which movement
of the point of aim or the projectile-actuated element is, in
turn, produced by the energy of the projectile impacting upon
the point of aim or the projectile-actuated element.
Subclass:
384
Indicator is dumped or is projected into the air (e.g.,
return fire):
This subclass is indented under subclass 383. Target device
either (a) including a movable support upon which the
indicating member is adapted to rest, and wherein the
indicating member is adapted to merely rest upon the movable
support without being attached to any portion of the target
device or the support; and, whenever the releasing means is
actuated by a projectile, the support is moved from a
position supporting the indicating member at rest thereon to
a released position, in which released position the support
no longer supports the indicating member so that the
indicating member freely drops or falls from its position of
rest, or (b) including means to project or launch the
indicating member into the air away from the target device,
and wherein the projecting or launching means is actuated or
operated by the releasing means whenever a projectile reaches
the point of aim and actuates the releasing means.
(1) Note. Included in this subclass are target devices in
which a human being or an animal is intended to be the
movable indicating member which is dumped upon actuation of
the releasing means.
Subclass:
385
Gravity operated indicator:
This subclass is indented under subclass 383. Target device
wherein the force, which moves the indicating member whenever
the releasing means is actuated by the projectile, is
provided by the earth's gravitational field acting upon the
target device.
Subclass:
386
Target is moved or indicator is moved:
This subclass is indented under subclass 378. Target device
(a) wherein the target device or the point of aim portion
thereof moves whenever a projectile impinges of impacts
thereupon, and wherein the movement of the target device or
the point of aim provides or produces a visible indication
that a projectile has reached the point of aim, or (b)
wherein the target device includes an indicating member which
is moved whenever a projectile reaches the point of aim, and
wherein the movement of the indicating member provides or
produces a visible indication that a projectile has reached
the point of aim.
SEE OR SEARCH THIS CLASS, SUBCLASS:
383 for target devices having movable indicating members
which are released or freed for movement whenever a
projectile reaches the point of aim, the movement of the
indicating member being usually produced either by a spring
bias means or by the earth's gravitational field acting
thereupon.
Subclass:
387
Indicator is moved:
This subclass is indented under subclass 386. Target device
including an indicating member which is moved whenever a
projectile reaches the point of aim, and wherein the movement
of the indicating member provides or produces a visible
indication that a projectile has reached the point of aim.
(1) Note. The motive force which moves the indicating
member of the target devices included in this and the
indented subclasses is usually provided by the movement of
the point of aim; however, also included in this and the
indented subclasses are target devices in which the point of
aim is an opening or aperture, in which case the motive force
to move the indicating member is provided by the
projectile-produce movement of an actuating element located
behind the opening or aperture or located within a chute or
tube which is accessible to the projectile after it passes
through the aperture or opening.
Subclass:
388
Indicator is alternate target:
This subclass is indented under subclass 387. Target device
wherein the point of aim is moved from an aiming position to
an indicating position whenever a projectile impinges or
impacts thereupon, and wherein the indicating member
constitutes a second point of aim which is moved into aiming
position whenever a projectile impinges or impacts upon the
first point of aim.
Subclass:
389
Target is opening through which projectile passes to actuate
indicator:
This subclass is indented under subclass 387. Target device
comprising or including a opening or aperture means through
which a projectile projected at the target device is intended
to pass, which opening or aperture means constitutes the
point of aim of the target device; and wherein the indicating
member is caused to be moved by a projectile reaching the
point of aim either during the passage of the projectile
through the opening or aperture means or after the passage of
the projectile through the opening or aperture means.
Subclass:
390
Target pivots:
This subclass is indented under subclass 386. Target device
wherein the target device or the point of aim portion thereof
is moved about a fixed axis whenever a projectile impinges or
impacts thereupon, and wherein the movement of the target
device or the point of aim about the fixed axis provides or
produces a visible indication that a projectile has reached
the point of aim.
Subclass:
391
Having restoring means:
This subclass is indented under subclass 390. Target device
wherein the movement of the target device or the point of aim
about a fixed axis is from an aiming position to an
indicating position whenever a projectile impinges or impacts
upon the point of aim, and wherein the target device includes
means to reset or restore the target device or the point of
aim from the moved position back to the aiming position.
Subclass:
392
Automatic restoring:
This subclass is indented under subclass 391. Target device
wherein the means to reset or restore the target device or
the point of aim from the moved position back to the aiming
position is actuated and operated without any intervention of
a human operator.
Subclass:
393
Target separates from support:
This subclass is indented under subclass 386. Target device
wherein the point of aim portion thereof is moved whenever a
projectile impinges or impacts thereupon, and wherein the
target device includes means for removably holding or
removably supporting the point of aim portion thereon; and,
whenever a projectile impinges or impacts upon the point of
aim, the point of aim portion is removed entirely from or
knocked entirely off of the holding or supporting means so as
to provide a visible indication that a projectile has reached
the point of aim.
Subclass:
394
Having means to deliver spent projectile to easily accessible
location:
This subclass is indented under subclass 348. Target device
including means for causing a projectile, after it has struck
the target device or passed through the target device, to be
moved to a point easily accessible for retrieval of the
projectile.
(1) Note. The easily accessible point or points may be
score indicating compartments.
(2) Note. A mere pocketed target device in which the pocket
or receptacle is the point of aim is not sufficient for
inclusion in this and the indented subclasses because the
target device has no means to deliver the projectile from the
point of aim pocket or receptacle to a secondary retrieving
compartment or receptacle.
SEE OR SEARCH THIS CLASS, SUBCLASS:
122 and 125, for similar projectile return devices used with
surface projectiles.
398 for pocketed or apertured target devices, and see (1)
and (2) Notes, above.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, 110 for a device used
in a bowling game which is adapted to return a bowling ball
to the bowler after the ball has either struck, missed, or
otherwise passed the bowling pins and subclasses 431+ for a
practice or training device having projectile return means.
Subclass:
395
Movable conveyor or reprojecting target:
This subclass is indented under subclass 394. Target device
wherein the means for moving a projectile to an easily
accessible point for retrieval is in the form of (a) a
movable, mechanically driven conveyor which carries the
projectile thereon to the easily accessible point, or (b) a
projecting or launching means connected to and located at the
target device, which acts to project or launch the projectile
through the air generally toward the point from which the
projectile was initially projected, or (c) the target device
itself is a surface for rebounding or deflecting point, which
surface, upon being struck by the projectile, acts as a
reaction surface to deflect or bounce the projectile through
the air generally toward the point from which the projectile
was initially projected.
Subclass:
396
Projectile returned toward the projecting point:
This subclass is indented under subclass 394. Target device
wherein the means for moving a projectile to an easily
accessible point for retrieval causes the projectile to be
moved toward the point from which the projectile was
initially projected or launched.
Subclass:
397
Runway extending between target area and projecting point:
This subclass is indented under subclass 396. Target device
wherein the means for moving a projectile toward the point
from which it was initially projected includes a surface
which extends essentially the entire distance from the target
device to the projecting point and upon which the projectile
is caused to move from the target device to the projecting
point.
(1) Note. The surface is often downwardly sloped from the
target device toward the projecting point.
Subclass:
398
Pocketed or apertured:
This subclass is indented under subclass 348. Target device
comprising or including (a) a closed-bottom or closed-back
receptacle, at least partially within which a projectile is
intended to come to rest after passing at least partially
through the entrance opening thereof, or (b) a through
aperture, which is so dimensioned that a projectile is
intended to pass entirely therethrough, or (c) a through
aperture, or an open-bottom receptacle, or an open-back
receptacle, which aperture or receptacle is so dimensioned
that a projectile is intended to come to rest at least
partially within the aperture or receptacle after partially
passing through the aperture or through the entrance opening
of the receptacle.
SEE OR SEARCH THIS CLASS, SUBCLASS:
113 and 123+, for similar target devices which are used with
surface projectiles.
Subclass:
399
With mechanical projector:
This subclass is indented under subclass 398. Target device
including a mechanically operated means for throwing,
projecting, impelling, or launching a projectile toward the
target device.
Subclass:
400
Closed-back or closed-bottom pocket:
This subclass is indented under subclass 398. Target device
comprising or including a receptacle having an interior
portion defined by a circumscribing wall means and by an
entrance opening or aperture, so that a projectile, upon
reaching the target device, may at least partially pass
through the entrance opening or aperture and come to rest at
least partially within the interior portion of the
receptacle; and wherein the lateral dimension of the interior
portion of the receptacle are essentially the same as or at
least not much greater than the lateral dimensions of the
entrance opening or aperture.
Subclass:
401
Entrance opening is formed in laterally extending surface:
This subclass is indented under subclass 400. Target device
including a surface structure within which or behind which
the receptacle is located and wherein the entrance opening or
aperture of the receptacle is either formed in the surface
structure or located within the surface structure so that the
surface structure extends laterally about the entrance
opening or aperture.
Subclass:
402
Target is aperture dimensioned to allow projectile to pass
entirely therethrough:
This subclass is indented under subclass 398. Target device
comprising or including a through-aperture or opening, which
through-aperture or opening is dimensioned so that a
projectile is capable of passing entirely therethrough (i.e.,
a projectile entering the aperture or opening from one side
thereof passes through the aperture or opening and leaves out
from the opposite side thereof), and wherein the
through-aperture or opening is intended to be the point of
aim of the target device.
(1) Note. A target device comprising a through-aperture and
which is combined with a container or receptacle for
receiving a plurality of projectiles is included in this
subclass only if (a) the lateral dimensions of the container
or receptacle are substantially greater than the lateral
dimensions of the through-aperture, or (b) the front edge of
the container or receptacle is spaced apart from and spaced
rearwardly of the rear edge of the through-aperture.
Subclass:
403
Penetrable target with replaceable element:
This subclass is indented under subclass 348. Target device
comprising a penetrable layer having a structure particularly
adapted to be pierced or ruptured upon impact of a projectile
thereon so as to allow the entire projectile to pass through
the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another
portion of the projectile remaining embedded within the
penetrable layer; and wherein the target device includes
means or is provided with means to enable replacement of a
portion of the penetrable layer.
SEE OR SEARCH THIS CLASS, SUBCLASS:
404 for penetrable target devices combined with
projectile-backstop means for stopping or catching
projectiles impacting on the target device.
408 for penetrable target devices, per se.
Subclass:
404
Penetrable target with projectile backstop:
This subclass is indented under subclass 348. Target device
comprising a penetrable layer having a structure particularly
adapted to be pierced or ruptured upon impact of a projectile
thereon so as to allow the entire projectile to pass through
the penetrable layer or to allow at least a portion of the
projectile to pass through the penetrable layer with another
portion of the projectile remaining embedded within the
penetrable layer; and wherein the target device includes
means located behind the penetrable layer for stopping or
catching a projectile after it or at least a portion thereof
has passed entirely through the penetrable layer so that the
projectile remains in the vicinity of the target device.
(1) Note. To be included in this subclass, a projectile
stopping or catching means (a) must be located behind the
penetrable layer of the target device (i.e., located either
spaced apart from or abutting against the side of the
penetrable layer which is opposite to the side which receives
the initial impact of a projectile projected thereat), and
(b) must be comprised either of a material which will permit
little or no penetration of a projectile therein or of a
material which, if penetrable also, presents a resistance to
the movement of a projectile therethrough which is greater
than the resistance presented by the penetrable layer.
SEE OR SEARCH THIS CLASS, SUBCLASS:
408 for penetrable target devices, per se.
410 for projectile backstops, per se, which are intended to
be used with aerial projectiles.
SEE OR SEARCH CLASS:
109, Safes, Bank Protection, or a Related Device, subclass
49.5 for projectile shields and protectors.
473, Amusement Devices: Games, subclass 114 for a backstop,
division board, or adjunct therefor adapted for use in a
bowling game.
Subclass:
405
With mechanical projector:
This subclass is indented under subclass 348. Target device
including a mechanically operated means for throwing,
projecting, impelling, or launching an aerial projectile
toward the target device.
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, appropriate subclasses
for mechanical projectors, per se, which project projectiles
into the air.
Subclass:
406
Handling or manipulation (e.g., target positioning means):
This subclass is indented under subclass 348. Apparatus for
safely or conveniently handling or manipulating a target
device to or from position to be used.
(1) Note. To be included in this subclass, a target device,
per se, need not be recited in combination with the apparatus
for handling or manipulating a target device; however, to be
included in this subclass, the handling or manipulating
apparatus must be disclosed as being particularly adapted and
intended for use with a target device used with aerial
projectiles.
Subclass:
407
Target support structure:
This subclass is indented under subclass 348. Apparatus
comprising structure or means to support a target device in
position to be used.
(1) Note. To be included in this subclass, a target device,
per se, need not be recited in combination with the target
device support structure; however, to be included in this
subclass, the target device support structure must be
disclosed as being particularly adapted and intended for use
with a target device used with aerial projectiles.
Subclass:
408
Target penetrated by projectile:
This subclass is indented under subclass 348. Target device
comprising a penetrable layer having a structure particularly
adapted to be pierced or ruptured upon projectile impact
thereon so as to either (a) allow the entire projectile to
pass through the penetrable layer, or (b) allow at least a
portion of the projectile to pass through the penetrable
layer with another portion of the projectile remaining
embedded within the penetrable layer.
SEE OR SEARCH THIS CLASS, SUBCLASS:
403 for penetrable target devices having means to replace
used penetrable portions of the target device.
404 for penetrable target devices combined with
projectile-backstop means for stopping or catching
projectiles impacting upon the target device.
Subclass:
409
Printed matter:
This subclass is indented under subclass 348. Target device
including a surface having thereon indicia which define one
or more points of aim or define the portion of the surface
adapted to be struck by a projectile.
(1) Note. The indicia on the target surface may be in the
form of printing, etching, embossing, etc.
Subclass:
410
Projectile backstop:
This subclass is indented under subclass 317. Apparatus
comprising means for stopping, trapping, or catching a
projectile.
(1) Note. Projectile backstop apparatus are generally
located behind target devices used with aerial projectiles or
are located in such a manner that aerial projectiles,
projected at a target device, are stopped, trapped, or caught
by the projectile back-stop apparatus after the projectiles
either interact with the target device or completely miss the
target device.
SEE OR SEARCH THIS CLASS, SUBCLASS:
404 for projectile backstops combined with target devices
used with aerial projectiles.
SEE OR SEARCH CLASS:
109, Safes, Bank Protection, or a Related Device, subclass
49.5 for projectile shields and protectors.
473, Amusement Devices: Games, subclass 114 for a backstop,
division board, or adjunct therefor adapted for use in a
bowling game.
Subclass:
412
User manipulated means for catching projectile moving through
the air:
This subclass is indented under subclass 317. Apparatus
comprising manipulatable means adapted to be moved by a
participant so as to catch and retain therein or thereon a
projectile which is moving freely through the air, and
wherein the manipulatable means is capable of being
positioned by a participant into the path of movement of a
projectile so as to catch the projectile while it is moving
freely through the air.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 503 for a
player manipulated implement or device, other than an article
of apparel, for catching a projectile moving through the air
during play of a playing field or court game, and subclasses
505+ for a player-held implement or device for both
projecting and catching an aerial projectile.
Subclass:
429
PROBLEM ELICITING RESPONSE:
This subclass is indented under the class definition.
Apparatus including a problem presented to a participant in
order to obtain a response which is then compared to a
predetermined answer or otherwise evaluated.
(1) Note. A problem and response game which is based on the
participant's existing knowledge is classified in this and
indented subclasses.
SEE OR SEARCH CLASS:
434, Education and Demonstration, subclass 322 for a problem
eliciting a response related to academic matter intending to
improve the knowledge of an unknowledgeable participant.
Subclass:
430
Questions and answers:
This subclass is indented under subclass 429. Apparatus
wherein the problems are presented in the form of questions.
SEE OR SEARCH THIS CLASS, SUBCLASS:
243 for board games which may include a problem presented to
a participant in the form of a question.
Subclass:
431
Categorized or grouped questions:
This subclass is indented under subclass 430. Apparatus
wherein the questions are subdivided by related subject
matter.
Subclass:
432
Timed response:
This subclass is indented under subclass 430. Apparatus
wherein the amount of time a participant takes to respond to
a question is measured.
Subclass:
440
PHYSICAL SKILL OR ABILITY:
This subclass is indented under the class definition.
Apparatus intended to measure one of a participant's senses,
a bodily capacity or the physical speed, strength, or
dexterity in which a participant can accomplish a task
relative to another participant or relative to a fixed
standard.
(1) Note. Apparatus related to a specific game or sport is
classified in this class in the corresponding subclass, if
provided for.
Subclass:
440.1
Simulated martial-art type game (e.g., boxing or fencing
robots, etc.):
This subclass is indented under subclass 440. A physical
skill or ability game having a plurality of
participant-manipulatable figurines having human appearance,
wherein each figurine is intended and arranged to be
skillfully manipulated in a contest that mimics the action of
hand-to-hand combat, with or without a weapon.
Subclass:
441
Participant maneuvered game element over a surface or through
a course:
This subclass is indented under subclass 440. Apparatus
intended to measure a participant's skill in directing the
motion of a game element along a path or over a course.
(1) Note. To be included in this subclass, a game element
must be able to be guided throughout the course rather than
thrown or projected over a course.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108 for apparatus in which the game element is projected
over a surface.
Subclass:
442
Simulated vehicle:
This subclass is indented under subclass 441. Apparatus
wherein the game element being maneuvered is a vehicle or a
simulated vehicle.
SEE OR SEARCH CLASS:
463, Amusement Devices: Games, subclass 6 for a race game
that includes electronic data processing and subclasses 58+
for a propelled racing game.
Subclass:
443
Magnetically guided game element:
This subclass is indented under subclass 441. Apparatus
wherein the movement of the game element is directed through
magnetic attraction or repulsion.
SEE OR SEARCH THIS CLASS, SUBCLASS:
239 for a magnetic board game element (i.e., those used on a
surface having a pattern or confining region and used in a
game).
Subclass:
444
Game element comprises a participant:
This subclass is indented under subclass 441. Apparatus
wherein the game element being maneuvered includes a human
participant.
SEE OR SEARCH CLASS:
473, Games Using Tangible Projectile, subclass 414 for a
projectile game commonly known as hopscotch, which game
utilizes a playing area defined by lines forming a diagram
having several compartments, and wherein a player first
tosses a game projectile into one of the compartments and
then moves from one compartment to another in a prescribed
manner.
Subclass:
445
Timed reaction or race to a finish:
This subclass is indented under subclass 440. Apparatus
intended to determine the length of time it takes a
participant to complete a task relative to a fixed standard
or another participant.
SEE OR SEARCH CLASS:
463, Amusement Devices: Games, subclass 6 for a race game
that includes electronic data processing and subclasses 58+
for a propelled racing game.
Subclass:
446
One participant at a time competes:
This subclass is indented under subclass 445. Apparatus
wherein each participant attempts to complete a task
individually.
(1) Note. There may be only one participant.
Subclass:
447
Game element capture or pick up using manual dexterity:
This subclass is indented under subclass 440. Apparatus
including a game element intended to be retrieved through
skillful movement of a participant's hand.
(1) Note. The game element can be retrieved directly by the
hand or indirectly through skillful manual manipulation of
another game element.
Subclass:
448
Electric or magnetic capture:
This subclass is indented under subclass 447. Apparatus
wherein the game element is intended to be taken using
electric or magnetic means.
SEE OR SEARCH CLASS:
221, Article Dispensing, subclass 210 for an article
dispensing device with grab means.
Subclass:
449
Balance:
This subclass is indented under subclass 440. Apparatus
intended to measure a participant's skill at maintaining the
equilibrium of either himself or of some game element or
elements.
SEE OR SEARCH CLASS:
482, Exercise Devices, subclass 34 for a bar or rope for
gymnastically balancing upon.
Subclass:
450
Game element add on:
This subclass is indented under subclass 449. Apparatus
including game elements intended to be combined until balance
is disturbed.
Subclass:
451
Push or pull force (e.g., tug of war):
This subclass is indented under subclass 440. Apparatus
including structure intended to aid in transmitting a force
either towards or away from a participant.
(1) Note. This subclass may include a participant competing
against the apparatus, or two or more participants competing
against one another.
SEE OR SEARCH CLASS:
482, Exercise Devices, appropriate subclasses for an exercise
device involving a push or pull force.
Subclass:
452
Arm or finger contacting (e.g., arm wrestling):
This subclass is indented under subclass 451. Apparatus
wherein the force transmitted occurs between contact of a
participant's arm or finger with another participant's arm or
finger or with the apparatus.
SEE OR SEARCH CLASS:
482, Exercise Devices, subclass 905 for an arm wrestling
device cross-reference art collection.
Subclass:
453
Apparatus connecting plural participants:
This subclass is indented under subclass 440. Apparatus
including an element intended to be attached to or grasped by
two or more participants simultaneously while they are
accomplishing a task.
Subclass:
454
Electric:
This subclass is indented under subclass 440. Apparatus
including electrical means intended to assist a participant
in accomplishing a task, or to measure his ability in
accomplishing a task.
Subclass:
455
Circuit completion:
This subclass is indented under subclass 454. Apparatus
including an interrupted path for current flow whose
completion is intended to measure a participant's skill in
the completion of a task.
Subclass:
456
Magnetic:
This subclass is indented under subclass 440. Apparatus
including magnetic means intended to assist a participant in
accomplishing a task or to measure his skill in the
completion of a task.
Subclass:
457
ENCLOSED FLUID MEDIUM:
This subclass is indented under the class definition.
Apparatus including structure for surrounding a quantity of
liquid or gas.
SEE OR SEARCH THIS CLASS, SUBCLASS:
138.5 for a gravity-propelled chance element that traverses
a liquid-filled path.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, subclass 267 for a toy device
having enclosed liquid.
Subclass:
458
Inflatable:
This subclass is indented under subclass 457. Apparatus
wherein the structure surrounding the fluid is formed of an
elastic or pliant material and its shape is manifested by
filling the structure with a gas or liquid.
SEE OR SEARCH CLASS:
446, Amusement Devices: Toys, 220 for toys including an
inflatable structure.
Subclass:
459
MISCELLANEOUS:
This subclass is indented under the class definition.
Apparatus not classifiable in any of the subclasses listed
above.
Subclass:
460
Electric:
This subclass is indented under subclass 459. Apparatus
including an electrical circuit or component.
(1) Note. This is the residual locus for electric or
electronic games not classifiable elsewhere in this class.
Subclass:
461
Simulated game:
This subclass is indented under subclass 459. A
miscellaneous game having a feature that mimics, or features
in combination that some or all of the features, action,
rules, environment, or scoring of a game of physical sport or
other athletic event.
SEE OR SEARCH THIS CLASS, SUBCLASS:
108.1 for a surface projectile game that simulates a
physical sport game or athletic event.
244 259, and 277, for a board game that simulates a sport or
outdoor recreational activity.
298 for a card or tile game that simulates a sport or
outdoor recreational activity.
317.1 for an aerial projectile game that simulates a
physical sport game or athletic event.
440 for a game requiring physical skill or ability.
Information Products Division -- Contacts
Questions regarding this report should be directed to:
U.S. Patent and Trademark Office
Information Products Division
PK3- Suite 441
Washington, DC 20231
tel: (703) 306-2600
FAX: (703) 306-2737
email: oeip@uspto.gov
Last Modified: 6 October 2000