US 7,470,189 B2
Gaming device having termination variables
Anthony J. Baerlocher, Reno, Nev. (US); Dennis K. Mead, Reno, Nev. (US); Bayard S. Webb, Sparks, Nev. (US); and John G. Gilliland, Reno, Nev. (US)
Assigned to IGT, Reno, Nev. (US)
Filed on Jul. 30, 2007, as Appl. No. 11/830,226.
Application 11/830226 is a continuation of application No. 10/982476, filed on Nov. 05, 2004.
Application 10/982476 is a continuation of application No. 10/429001, filed on May 02, 2003, granted, now 6,814,664, filed on Nov. 09, 2004.
Application 10/429001 is a continuation of application No. 09/966658, filed on Sep. 28, 2001, granted, now 6,607,438, filed on Aug. 19, 2003.
Prior Publication US 2008/0076535 A1, Mar. 27, 2008
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 13/00 (2006.01); G06F 17/00 (2006.01); G06F 19/00 (2006.01)
U.S. Cl. 463—25  [273/143 R; 273/138; 273/142; 273/144] 15 Claims
OG exemplary drawing
 
1. A gaming system comprising:
at least one input device configured to receive an input of a wager;
at least one display device;
at least one first processor and at least one second processor, wherein said at least one first processor resides remote from said at least one second processor;
at least one first memory device which stores a plurality of instructions, which when executed by the at least one first processor, cause the at least one first processor to operate with the at least one input device and said at least one display device to control a play of a game by:
(i) randomly generating a number of termination units and a number of survival units, wherein at least one of any of said survival units counteracts at least one of any of said termination units; and
(ii) displaying an accumulation of the generated termination units and the survival units; and
at least one second memory device which stores a plurality of instructions, which when executed by the at least one second processor, cause the at least one second processor to operate with the at least one input device and said at least one display device to control the play of the game by:
(a) dividing a termination variable into a plurality of termination units;
(b) setting a limit of termination units and displaying said set limit of termination units;
(c) causing a termination event to occur and be displayed for the play of the game if the accumulated termination units reaches the limit of termination units for the termination variable; and
(d) causing an award to be provided to a player, wherein said award has a value greater than zero and said award is based, at least in part, on at least one of the generated number of survival units and the generated number of termination units.