US 11,838,336 B2
Virtual events-based social network
Adam Young, Greewich, CT (US)
Assigned to VARTY INC., Greenwich, CT (US)
Filed by Varty Inc., Greenwich, CT (US)
Filed on Aug. 26, 2021, as Appl. No. 17/458,531.
Claims priority of provisional application 63/071,039, filed on Aug. 27, 2020.
Prior Publication US 2022/0070232 A1, Mar. 3, 2022
Int. Cl. H04L 65/403 (2022.01); H04L 65/1083 (2022.01); G06T 19/00 (2011.01); H04L 65/4038 (2022.01)
CPC H04L 65/403 (2013.01) [G06T 19/003 (2013.01); H04L 65/1086 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system, comprising:
a communication network configured to provide data transmission from a source to a destination;
a client computer, coupled to the communication network, configured to be utilized by a first user for a virtual social networking; and
a server coupled to the client computer via the communication network and configured to manage the virtual social networking, the server comprising:
a first module, wherein the first module is configured for a login of the first user to a virtual space, by capturing a photo of the first user in real-time, wherein an avatar of the first user is created comprising the photo of the first user, wherein the virtual space is a global public room;
a second module, wherein the second module is configured to control a navigation of the first user in the virtual space;
a third module, wherein the third module is configured for curating and managing a subspace by the first user within the virtual space; and
a fourth module, wherein the fourth module is configured to connect, automatically, the first user based on a proximity with a second user in the virtual space, wherein upon connecting the first user and the second user are engaged in a live video call;
wherein the system is configured to enable a host of the virtual space to perform at least one of a broadcasting of a video, broadcasting of an audio, and making an announcement;
wherein the system is configured for virtual events-based social networking in the virtual space;
wherein the system is configured to emulate dynamics of a real-life social settings; and
wherein the system is configured to create the virtual space in a computer-simulated environment comprising a plurality of users that simultaneously and independently explore the virtual space to participate in an activity and communicate.