CPC H04L 65/403 (2013.01) [G06T 19/003 (2013.01); H04L 65/1086 (2013.01)] | 20 Claims |
1. A system, comprising:
a communication network configured to provide data transmission from a source to a destination;
a client computer, coupled to the communication network, configured to be utilized by a first user for a virtual social networking; and
a server coupled to the client computer via the communication network and configured to manage the virtual social networking, the server comprising:
a first module, wherein the first module is configured for a login of the first user to a virtual space, by capturing a photo of the first user in real-time, wherein an avatar of the first user is created comprising the photo of the first user, wherein the virtual space is a global public room;
a second module, wherein the second module is configured to control a navigation of the first user in the virtual space;
a third module, wherein the third module is configured for curating and managing a subspace by the first user within the virtual space; and
a fourth module, wherein the fourth module is configured to connect, automatically, the first user based on a proximity with a second user in the virtual space, wherein upon connecting the first user and the second user are engaged in a live video call;
wherein the system is configured to enable a host of the virtual space to perform at least one of a broadcasting of a video, broadcasting of an audio, and making an announcement;
wherein the system is configured for virtual events-based social networking in the virtual space;
wherein the system is configured to emulate dynamics of a real-life social settings; and
wherein the system is configured to create the virtual space in a computer-simulated environment comprising a plurality of users that simultaneously and independently explore the virtual space to participate in an activity and communicate.
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