US 11,818,414 B2
Telepresence through OTA VR broadcast streams
Brant Candelore, Poway, CA (US); Adam Goldberg, Fairfax, VA (US); Fred Ansfield, San Diego, CA (US); Graham Clift, Poway, CA (US); and Loren Pineda, San Diego, CA (US)
Assigned to Sony Group Corporation, Tokyo (JP)
Filed by Sony Group Corporation, Tokyo (JP)
Filed on Jan. 6, 2022, as Appl. No. 17/569,969.
Claims priority of provisional application 63/260,023, filed on Aug. 6, 2021.
Prior Publication US 2023/0037736 A1, Feb. 9, 2023
Int. Cl. H04N 21/41 (2011.01); H04N 21/436 (2011.01); H04N 21/81 (2011.01); H04N 13/30 (2018.01); H04N 13/344 (2018.01); H04N 13/351 (2018.01); H04N 13/356 (2018.01)
CPC H04N 21/4122 (2013.01) [H04N 13/30 (2018.05); H04N 13/344 (2018.05); H04N 13/351 (2018.05); H04N 13/356 (2018.05); H04N 21/43615 (2013.01); H04N 21/816 (2013.01); H04N 2013/405 (2018.05)] 19 Claims
OG exemplary drawing
 
1. In digital television in which at least one receiver can receive broadcast signals, a method, comprising:
receiving at least a first broadcast video signal;
presenting content in the first broadcast video signal on at least one flat display; and
presenting 180°/360° video of the content on at least one display, wherein the content presented on the at least one flat display is from at least one flat video camera and the 180°/360° video is from at least one 180°/360° camera and the flat video content and 180°/360° video are sent, to the receiver, via over-the-air (OTA) broadcast in at least one physical layer pipe (PLP) accompanied by signaling that both flat video content and 180°/360° video are available.