US 11,816,960 B2
Game of chance with multi-level frenzy mode and systems for providing the same
Rogelio Decasa, Jr., Renton, WA (US); Hanna Sanborn, Georgetown, TX (US); Jeffrey Uss, Liberty Hill, TX (US); Jennifer Mizzi, Round Rock, TX (US); Erick Ching, Cedar Park, TX (US); Nathan Warms, Austin, TX (US); and Zachary Smith, Austin, TX (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Sep. 30, 2021, as Appl. No. 17/449,633.
Prior Publication US 2023/0098012 A1, Mar. 30, 2023
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3267 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01); G07F 17/3269 (2013.01); G07F 17/3295 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming system comprising:
one or more displays; and
a game controller that includes one or more processors and one or more memory devices, wherein:
the one or more processors, the one or more memory devices, and the one or more displays are operably connected, and
the one or more memory devices store computer-executable instructions for controlling the one or more processors to:
cause a graphical user interface (GUI) for a game of chance to be presented via the one or more displays;
cause, during presentation of the game of chance and responsive to one or more first frenzy mode trigger conditions being met, the GUI to indicate that a first frenzy mode is active;
cause, during presentation of the game of chance and while the first frenzy mode is active, the GUI to display a first number of visual indicators responsive to each qualifying first frenzy item symbol displayed during presentation of the game of chance while the first frenzy mode is active, each visual indicator representing a corresponding frenzy item in a featured set of frenzy items, wherein the featured set of frenzy items is obtained from a plurality of sets of frenzy items and a) each set of frenzy items in the plurality of sets of frenzy items is associated with a corresponding plurality of reel strip sets to be used in generating outcomes in the game of chance when that set of frenzy items is the featured set of frenzy items, b) each reel strip set in the plurality of reel strip sets that is associated with each set of frenzy items is associated with a corresponding reel strip set weight, and c) each reel strip has a set of symbols associated therewith;
cause, while the first frenzy mode is active and responsive to one or more second frenzy mode trigger conditions being met, the GUI to indicate that a second frenzy mode is active;
cause, during presentation of the game of chance and while the second frenzy mode is active, the GUI to display a second number of visual indicators responsive to each qualifying second frenzy item symbol displayed during presentation of the game of chance while the second frenzy mode is active;
select, using weighted random selection based on the corresponding reel strip set weight for each of the reel strip sets in the plurality of reel strip sets associated with the featured set of frenzy items, a selected reel strip set from the plurality of reel strip sets associated with the featured set of frenzy items, wherein the plurality of reel strip sets from which the selected reel strip set is selected for use while the first frenzy mode is active includes at least one reel strip set that has at least one reel strip with at least one first frenzy item symbol and the plurality of reel strip sets from which the selected reel strip set is selected while the second frenzy mode is active includes at least one reel strip set that has at least one reel strip with at least one second frenzy item symbol; and
generate outcomes for the game of chance by selecting symbols from the selected reel strip set based on output of a random number generator, wherein:
the second number is larger than the first number,
a first time period in which the first frenzy mode is active at least partially temporally overlaps with a second time period in which the second frenzy mode is active, and
the second time period is shorter than the first time period.