US 11,816,693 B2
Loyalty platform integration processing
Julie Dvora Katz Ohayon, Ashdod (IL); Shimei Ben Faiman, Zur Moshe (IL); Yisrael Shmuel Kraus, Tel Mond (IL); Anatoly Leonid Slobodskoy, Central District (IL); and Eldar Yarden, Ariel (IL)
Assigned to NCR Corporation, Atlanta, GA (US)
Filed by NCR Corporation, Atlanta, GA (US)
Filed on Oct. 30, 2019, as Appl. No. 16/668,062.
Prior Publication US 2021/0133793 A1, May 6, 2021
Int. Cl. G06Q 30/02 (2023.01); G06Q 30/0226 (2023.01); G06Q 30/0217 (2023.01); G06Q 30/0207 (2023.01)
CPC G06Q 30/0227 (2013.01) [G06Q 30/0209 (2013.01); G06Q 30/0218 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A method, comprising:
integrating, by executable instructions that execute on a processor of a cloud processing environment, a game associated with real-world activities of a user with existing loyalty systems of retailers and enhancing the existing loyalty systems based on game play of the game by the user and rules of the game;
providing, by the executable instructions, a gamification-based platform to the user based on the real-world activities of the user and game activities associated with the game play that are driven by the rules through an Application Programming Interface (API);
enforcing, by the executable instructions, the rules for obtaining artifacts based on the real-world activities and the game activities of a user determined from transactions between the user and the retailers and determined from the game play associated with the game, wherein enforcing further includes integrating the real-world activities associated with the transactions between the user and the retailers with the game activities associated with the game play for the game within the gamification-based platform driven by the rules, the real-world activities, the game activities, the game, and the existing loyalty systems associated with the retailers;
maintaining, by the executable instructions, an accumulated level of the artifacts on behalf of the user;
initiating, by the executable instructions, the game on a user device during or after a given transaction by the user with a particular retailer within a loyalty application that executes on the user device for the particular retailer in connection with a particular existing loyalty system of the particular retailer, wherein initiating further includes delivering a container object embedded within the loyalty application and initiating the container object from and within the loyalty application on the user device for the game play of the game;
updating, by the executable instructions, the accumulated level of the artifacts with game earned artifacts at conclusion of the game and with transaction earned artifacts after the given transaction; and
providing, by the executable instructions, a dashboard service on the user device depicting a ranking of the user with respect to other users of a community based on one or more of: the accumulated level of the artifacts, the real-world activities, and the game activities.