US 11,815,686 B2
Method and electronic device for changing setting of display
Jongmin Yoon, Gyeonggi-do (KR); Chulkwi Kim, Gyeonggi-do (KR); Jeongwon Park, Gyeonggi-do (KR); Younsang Yoo, Gyeonggi-do (KR); Chanmin Park, Gyeonggi-do (KR); and Donghyun Yeom, Gyeonggi-do (KR)
Assigned to Samsung Electronics Co., Ltd., Suwon-si (KR)
Filed by Samsung Electronics Co., Ltd., Gyeonggi-do (KR)
Filed on Oct. 5, 2021, as Appl. No. 17/493,982.
Application 17/493,982 is a continuation of application No. PCT/KR2021/011509, filed on Aug. 27, 2021.
Claims priority of application No. 10-2020-0112612 (KR), filed on Sep. 3, 2020.
Prior Publication US 2022/0066221 A1, Mar. 3, 2022
Int. Cl. G02B 27/01 (2006.01); G02B 27/00 (2006.01); G06F 3/01 (2006.01); G02B 30/22 (2020.01)
CPC G02B 27/0172 (2013.01) [G02B 27/0093 (2013.01); G06F 3/013 (2013.01); G06F 3/017 (2013.01); G02B 2027/014 (2013.01); G02B 2027/0138 (2013.01); G02B 2027/0143 (2013.01); G02B 2027/0178 (2013.01)] 15 Claims
OG exemplary drawing
 
1. An electronic device, comprising:
a first camera configured to capture a frontal external environment of the electronic device;
a second camera oriented opposite to the first camera and configured to identify gaze directions of a user's left eye and right eye;
a first display panel corresponding to the left eye;
a second display panel corresponding to the right eye;
a memory; and
a processor operably connected to the first camera, the second camera, the first display panel, the second display panel, and the memory,
wherein the processor is configured to:
identify a dominant eye and a non-dominant eye among the left eye and right eye based on the gaze directions of the user's left eye and the user's right eye,
identify a dominant display panel from among the first and second display panels corresponding to the dominant eye, and a non-dominant display panel from among the first and second display panels corresponding to the non-dominant eye,
identify movement of an object to which a gaze of the user is directed based on a direction of the gaze, and
change settings of the dominant display panel to be different from settings of the non-dominant display panel based on the movement of the object.