CPC A63F 13/79 (2014.09) [A63F 13/35 (2014.09); A63F 13/58 (2014.09); H04L 51/10 (2013.01); H04L 51/52 (2022.05)] | 20 Claims |
1. A computer-implemented method of adapting a video game based on social media interaction, the method comprising using at least one computer hardware processor to perform:
sending, to a computing device associated with a social media platform, instructions to create a social media post in a social media platform, the social media post comprising at least one piece of multimedia content relating to a video game, the at least one piece of multimedia content produced by a player of the video game;
receiving, from the computing device, data indicative of user interaction with the social media post, wherein the user interaction with the social media post comprises an action tracked by the social media platform; and
determining a score for the player based at least in part on a type of the action tracked by the social media platform indicated by the received data, wherein the type is one of a plurality of different types of possible interactions with the social media post.
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