US 11,813,525 B2
Computer device configured to determine a team score contribution in a game
Stephen Jarrett, Stockholm (SE); Po Chi Chui, Stockholm (SE); and Patrik Swartz, Stockholm (SE)
Assigned to KING.COM LTD., St. Julians (MT)
Filed by KING.COM LIMITED, St. Julians (MT)
Filed on Jul. 21, 2022, as Appl. No. 17/813,999.
Application 17/813,999 is a continuation of application No. 17/195,066, filed on Mar. 8, 2021, granted, now 11,413,532.
Application 17/195,066 is a continuation in part of application No. 17/113,891, filed on Dec. 7, 2020, granted, now 11,298,618.
Application 17/113,891 is a continuation in part of application No. 17/020,180, filed on Sep. 14, 2020, granted, now 11,235,240.
Claims priority of provisional application 63/013,176, filed on Apr. 21, 2020.
Prior Publication US 2022/0379212 A1, Dec. 1, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/537 (2014.01); A63F 13/69 (2014.01)
CPC A63F 13/537 (2014.09) [A63F 13/69 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A computer device configured to provide a computer implemented racing game, the computer device comprising:
a user interface configured to receive user input of a first player to control movement of a first game entity in a run with one or more second game entities of the computer implemented racing game;
at least one processor configured to control movement of the one or more second game entities in the run independently of user input and the movement of the first game entity in response to user input,
a touch screen display configured to display the first game entity moving in the run of the computer implemented racing game with the one or more second game entities, the touch screen display providing said user interface, wherein the display is configured to display a plurality of lanes with the first game entity running in a current lane of the plurality of adjacent lanes and the one or more second game entities each running in one of the plurality of lanes;
wherein the at least one processor configured to:
in response to receiving a swipe to the left on the display, move the first game entity in a leftward direction from the current lane into an adjacent one of the plurality of lanes;
in response to receiving a swipe to the right on the display, move the first game entity in a rightward direction from the current lane into an adjacent one of the plurality of lanes;
determine an end of the run responsive to the first game entity satisfying one or more fail conditions, wherein one of the one or more fail conditions is satisfied by the first game entity when a character re presented by the first game entity dies in the computer implemented racing game;
determine a first score for the first game entity in dependence on a placing of the first game entity at the end of the run;
determine a team score contribution provided by the first game entity in dependence on the first score of the first game entity; and
cause the touch screen display to display a team score for a first team associated with the first game entity and a team score for at least one other team, the first team comprising the first player and at least one second player, the team score for the first team associated with the first game entity taking into account the team score contribution provided by the first game entity and a team score contribution provided by one or more of the at least one second player playing different instances of the computer implemented racing game.