US 11,806,626 B2
Systems and methods for incentivizing player participation in bonus game play sessions
Jason Lin, Petaluma, CA (US); Paul Derek Yan, Novato, CA (US); Michael James Stout, Novato, CA (US); Daniel Neil, San Francisco, CA (US); and Brian Thomas Fricks, Novato, CA (US)
Assigned to Activision Publishing, Inc., Santa Monica, CA (US)
Filed by Activision Publishing, Inc., Santa Monica, CA (US)
Filed on Feb. 8, 2022, as Appl. No. 17/650,337.
Application 17/650,337 is a continuation of application No. 16/703,431, filed on Dec. 4, 2019, granted, now 11,278,813.
Application 16/703,431 is a continuation in part of application No. 16/054,507, filed on Aug. 3, 2018, granted, now 10,596,471, issued on Mar. 24, 2020.
Claims priority of provisional application 62/775,667, filed on Dec. 5, 2018.
Claims priority of provisional application 62/609,374, filed on Dec. 22, 2017.
Prior Publication US 2022/0233962 A1, Jul. 28, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/69 (2014.01); A63F 13/47 (2014.01); A63F 13/86 (2014.01); A63F 13/35 (2014.01); A63F 13/88 (2014.01); A63F 13/795 (2014.01); A63F 13/85 (2014.01); A63F 13/79 (2014.01); A63F 13/45 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/35 (2014.09); A63F 13/45 (2014.09); A63F 13/47 (2014.09); A63F 13/79 (2014.09); A63F 13/795 (2014.09); A63F 13/85 (2014.09); A63F 13/86 (2014.09); A63F 13/88 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method for generating a bonus gameplay session to be played by at least one selected player, wherein the at least one selected player comprises a player having met predefined criteria in a multi-player video game gameplay session completed prior to the bonus gameplay session and a number of other players, wherein each of the other players is any player in the multi-player video game gameplay session that is not the selected player, wherein the bonus gameplay session is at least partially generated by a computer system and at least partially transmitted to a plurality of end user devices and wherein the computer system includes one or more processors executing a video game streaming application for generating and streaming the gameplay session, the method comprising:
generating data indicative of the at least one selected player to be displayed on a screen;
causing a bonus gameplay session to be loaded;
causing the at least one selected player and the other players to be transferred to the bonus gameplay session;
waiting a predetermined period of time for the at least one selected player and the other players to connect to the bonus gameplay session;
incentivizing the at least one selected player to participate in the bonus gameplay session; and
incentivizing each of the other players to participate in the bonus gameplay session.