CPC A63F 13/69 (2014.09) [A63F 13/35 (2014.09); A63F 13/45 (2014.09); A63F 13/47 (2014.09); A63F 13/79 (2014.09); A63F 13/795 (2014.09); A63F 13/85 (2014.09); A63F 13/86 (2014.09); A63F 13/88 (2014.09)] | 20 Claims |
1. A method for generating a bonus gameplay session to be played by at least one selected player, wherein the at least one selected player comprises a player having met predefined criteria in a multi-player video game gameplay session completed prior to the bonus gameplay session and a number of other players, wherein each of the other players is any player in the multi-player video game gameplay session that is not the selected player, wherein the bonus gameplay session is at least partially generated by a computer system and at least partially transmitted to a plurality of end user devices and wherein the computer system includes one or more processors executing a video game streaming application for generating and streaming the gameplay session, the method comprising:
generating data indicative of the at least one selected player to be displayed on a screen;
causing a bonus gameplay session to be loaded;
causing the at least one selected player and the other players to be transferred to the bonus gameplay session;
waiting a predetermined period of time for the at least one selected player and the other players to connect to the bonus gameplay session;
incentivizing the at least one selected player to participate in the bonus gameplay session; and
incentivizing each of the other players to participate in the bonus gameplay session.
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