US 11,806,625 B2
Patch and bulk operations for a legacy game
Ernesto Corvi, San Mateo, CA (US); George Weising, Culver City, CA (US); and David Thach, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Sep. 28, 2021, as Appl. No. 17/487,825.
Prior Publication US 2023/0099668 A1, Mar. 30, 2023
Int. Cl. A63F 13/00 (2014.01); A63F 13/69 (2014.01); A63F 13/323 (2014.01); G06F 11/36 (2006.01); A63F 13/493 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/323 (2014.09); A63F 13/493 (2014.09); G06F 11/3664 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for emulating a disc swap operation during a play of a legacy game, comprising:
receiving a user input during the play of the legacy game;
determining that the disc swap operation is to be executed based on the user input;
identifying one or more emulated processing unit (PU) code instructions that are included within the disc swap operation during the play of the legacy game;
compiling, during the play of the legacy game, one or more basic blocks from the one or more emulated PU code instructions; and
emulating the disc swap operation, wherein said emulating the disc swap operation includes executing a swap patch emulator.