CPC A63F 13/65 (2014.09) [A63F 13/213 (2014.09); A63F 13/216 (2014.09); A63F 13/25 (2014.09); A63F 13/30 (2014.09); A63F 13/35 (2014.09); A63F 13/428 (2014.09); A63F 13/537 (2014.09); A63F 13/825 (2014.09); A63F 13/87 (2014.09); A63F 13/211 (2014.09); A63F 2300/105 (2013.01); A63F 2300/205 (2013.01); A63F 2300/5573 (2013.01); A63F 2300/572 (2013.01); A63F 2300/69 (2013.01); A63F 2300/695 (2013.01); A63F 2300/8023 (2013.01); A63F 2300/8076 (2013.01); A63F 2300/8082 (2013.01)] | 20 Claims |
1. A non-transitory, machine-readable medium, comprising executable instructions that, when executed by a processing system including a processor, facilitate performance of operations, comprising:
selectively deploying one or more physical objects in a physical location, including raising or lowering active structures onto playing surfaces of the physical location;
mapping boundary and topographical information of the physical location, including the one or more physical objects, to a virtual gaming space, the virtual gaming space combinable at least in part with images of the physical location;
mapping first orientation information for a first player device associated with a first player to the virtual gaming space, resulting in a first updated virtual gaming space;
transmitting, to the first player device, first information representative of the first updated virtual gaming space;
mapping second orientation information for a computer-controlled player to the first updated virtual gaming space, resulting in a second updated virtual gaming space;
transmitting, to the first player device, second information representative of the second updated virtual gaming space;
identifying a virtual action generated by the first player device while at the physical location;
replacing the virtual action with a substitute action, wherein the replacing is according to an accessory management profile associated with the first player;
determining, according to the substitute action, a virtual effect on the computer-controlled player; and
transmitting, to the first player device, information representative of the virtual effect on the computer-controlled player.
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