CPC A63F 13/355 (2014.09) [A63F 13/45 (2014.09); A63F 13/58 (2014.09)] | 15 Claims |
15. A non-transitory computer-readable medium storing a video game processing program for causing a user terminal to perform functions to control a character in progress of a video game, the functions comprising:
permitting utilization of object property information for controlling the character, the object property information being stored in a first storage region associated with the object and being configured to express a property of the object;
storing the object property information, whose utilization is permitted, in a second storage region associated with the character;
calculating an evaluation value associated with the object property information stored in the second storage region;
specifying object property information to be utilized for controlling the character from the object property information stored in the second storage region based on the calculated evaluation value; and
utilizing the specified object property information for controlling the character.
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