US 11,806,617 B2
Non-transitory computer-readable medium and video game processing system
Shinpei Sakata, Tokyo (JP); Youichiro Miyake, Tokyo (JP); and Gautier Boeda, Tokyo (JP)
Assigned to SQUARE ENIX CO., LTD., Tokyo (JP)
Filed by SQUARE ENIX CO., LTD., Tokyo (JP)
Filed on Dec. 8, 2021, as Appl. No. 17/545,660.
Claims priority of application No. 2020-203409 (JP), filed on Dec. 8, 2020.
Prior Publication US 2022/0176243 A1, Jun. 9, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/355 (2014.01); A63F 13/58 (2014.01); A63F 13/45 (2014.01)
CPC A63F 13/355 (2014.09) [A63F 13/45 (2014.09); A63F 13/58 (2014.09)] 15 Claims
OG exemplary drawing
 
15. A non-transitory computer-readable medium storing a video game processing program for causing a user terminal to perform functions to control a character in progress of a video game, the functions comprising:
permitting utilization of object property information for controlling the character, the object property information being stored in a first storage region associated with the object and being configured to express a property of the object;
storing the object property information, whose utilization is permitted, in a second storage region associated with the character;
calculating an evaluation value associated with the object property information stored in the second storage region;
specifying object property information to be utilized for controlling the character from the object property information stored in the second storage region based on the calculated evaluation value; and
utilizing the specified object property information for controlling the character.