US 11,806,607 B2
Electronic trading card game
Benjamin Swiderski, Carlsbad, CA (US)
Assigned to THE UPPER DECK COMPANY, Carlsbad, CA (US)
Filed by THE UPPER DECK COMPANY, Carlsbad, CA (US)
Filed on Jul. 6, 2021, as Appl. No. 17/368,337.
Application 17/368,337 is a continuation of application No. 16/741,267, filed on Jan. 13, 2020, granted, now 11,083,957.
Claims priority of provisional application 62/793,625, filed on Jan. 17, 2019.
Prior Publication US 2021/0331064 A1, Oct. 28, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 1/04 (2006.01); A63F 11/00 (2006.01); A63F 1/00 (2006.01)
CPC A63F 1/04 (2013.01) [A63F 9/24 (2013.01); A63F 2001/008 (2013.01); A63F 2001/0408 (2013.01); A63F 2001/0416 (2013.01); A63F 2001/0458 (2013.01); A63F 2001/0475 (2013.01); A63F 2011/0086 (2013.01); A63F 2300/807 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for processing game play of an electronic trading card game between a first player and a second player, the electronic trading card game being provided within a game host including a processor that enables various functions and procedures of the electronic trading card game, the first player and the second player each using a respective computing device to access the electronic trading card game within the game host, the method comprising the steps of:
each of the first player and the second player receiving, in a pack zone of a game lobby generated by the processor, an unopened pack of trading cards via the game host;
opening the pack of trading cards for each of the first player and the second player within the game host to reveal individual trading cards from the pack of trading cards for each player only to the respective player, the individual trading cards being displayed in a user zone by the processor;
selecting, by the processor, a plurality of statistical categories within the game host that are shown to each of the first player and the second player;
each of the first player and the second player assigning one of the individual trading cards from their respective pack of trading cards to each of the plurality of statistical categories that have been selected within the game host by the processor;
comparing, by the processor, a relevant statistic included on each of the individual trading cards for each player that has been assigned to each of the plurality of statistical categories within the game host, the relevant statistic for each of the individual trading cards being relevant to the statistical category to which the individual trading card has been assigned; and
determining, by the processor, a winner for each of the plurality of statistical categories within the game host based on which of the individual trading cards assigned to that statistical category has the best relevant statistic.