| US 7,601,060 B2 | ||
| Method of operating a progressive gaming device | ||
| Anthony J. Baerlocher, Reno, Nev. (US); and Paulina Glavich, Reno, Nev. (US) | ||
| Assigned to IGT, Reno, Nev. (US) | ||
| Filed on Jun. 17, 2003, as Appl. No. 10/463,503. | ||
| Application 10/463503 is a continuation of application No. 09/966694, filed on Sep. 28, 2001, granted, now 6,599,193. | ||
| Prior Publication US 2003/0216166 A1, Nov. 20, 2003 | ||
| This patent is subject to a terminal disclaimer. | ||
| Int. Cl. A63F 13/00 (2006.01) | ||
| U.S. Cl. 463—20 [463/16; 463/31; 463/22] | 97 Claims |

| 63. A method of operating a gaming device including a plurality of instructions comprising:
(a) causing at east one processor to execute the plurality of instructions to maintain a predetermined set of symbols;
(b) thereafter, enabling a first player to cause a random generation and a display of at least a first one of the symbols
of the set;
(c) enabling a second player to cause a random generation and a display of at least a second one of the symbols of the set;
(d) causing at least one display device to display a progressive award to whichever of the first and second players causes
the random generation of a final one of the symbols of the set, said progressive award including at least one value associated
with one of the symbols of said set, wherein said at least one value is randomly generated and caused to be displayed after
said associated symbol is randomly generated and displayed;
(e) providing the progressive award to whichever of the first and second players causes the random generation of the final
one of the symbols of the set; and
(f) causing the at least one processor to execute the plurality of instructions to reset the first set so that the first set
has no generated symbols after providing the progressive award to said player.
|