US 11,741,782 B2
Gaming machine security devices and methods
Nimish Purohit, Las Vegas, NV (US); Rex Carlson, Henderson, NV (US); Angelo Palmisano, Henderson, NV (US); and Kristofor Jacobson, Las Vegas, NV (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED, North Ryde (AU)
Filed on Nov. 17, 2021, as Appl. No. 17/529,050.
Application 17/529,050 is a continuation of application No. 16/415,654, filed on May 17, 2019, granted, now 11,189,130.
Claims priority of provisional application 62/795,951, filed on Jan. 23, 2019.
Prior Publication US 2022/0076528 A1, Mar. 10, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3241 (2013.01) [G07F 17/3223 (2013.01); G07F 17/3239 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A security support device installed within or affixed to a cabinet of an electronic gaming machine (EGM), the security support device comprising:
a network interface configured to inspect network traffic; and
a security support component communicatively coupled to a network communications path via the network interface and between a game controller of the EGM and a player tracking interface of the EGM, the communicative coupling allowing the network interface to inspect data packets sent between the game controller and the player tracking interface without interfering with packet transmission between the game controller and the player tracking interface, wherein the security support component is configured to:
read, via the network interface, network packets from the network interface, wherein the network packets are transmitted between the game controller and the player tracking interface and are addressed to at least one of the game controller and the player tracking interface;
extract operational data from the network packets, wherein the operational data is related to the operation of the EGM;
detect fraudulent player conduct based on the operational data; and
in response to detecting fraudulent player conduct, perform a mitigating action, wherein the mitigating action comprises at least one of i) automatically disabling the EGM or ii) automatically removing the EGM from participation in a multiplayer electronic game.