US 11,741,778 B2
Electronic gaming machine archway with overhead display devices
Stephen Shaffer, Jr., Las Vegas, NV (US); Frank Rodriguez, Las Vegas, NV (US); Bruce Urban, Las Vegas, NV (US); Alfred Thomas, Ventura, CA (US); Rajendrasinh Jadeja, Las Vegas, NV (US); Matthew McKay, Henderson, NV (US); Ariel Turgel, San Francisco, CA (US); Daniel Harden, Palo Alto, CA (US); Elliot Ortiz, San Francisco, CA (US); Hirotomi Teranishi, San Jose, CA (US); and Joseph Kaminkow, Las Vegas, NV (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Mar. 22, 2022, as Appl. No. 17/701,424.
Application 17/701,424 is a continuation of application No. 16/890,634, filed on Jun. 2, 2020, granted, now 11,308,753.
Claims priority of provisional application 62/913,504, filed on Oct. 10, 2019.
Claims priority of provisional application 62/869,452, filed on Jul. 1, 2019.
Prior Publication US 2022/0215717 A1, Jul. 7, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06F 3/14 (2006.01)
CPC G07F 17/3216 (2013.01) [G06F 3/1446 (2013.01); G07F 17/3213 (2013.01); G07F 17/3227 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming system comprising at least one processor and at least one memory device with instructions stored thereon that, in response to execution by the at least one processor, cause the at least one processor to:
cause display of at least one animation on at least one display device of an overhead display device, wherein the overhead display device extends between a first electronic gaming machine (EGM) receptacle configured to receive a first EGM and a second EGM receptacle configured to receive a second EGM; and
control the at least one animation to be displayed as traveling on the at least one display device between the first EGM receptacle and the second EGM receptacle.