US 7,575,517 B2
Techniques for generating random awards using a plurality of average values
Tyler Thomas Parham, Reno, Nev. (US); and William K. Bertram, Reno, Nev. (US)
Assigned to Gaming Enhancements, Inc., Reno, Nev. (US)
Filed on Dec. 15, 2005, as Appl. No. 11/303,878.
Claims priority of provisional application 60/636061, filed on Dec. 15, 2004.
Claims priority of provisional application 60/678132, filed on May 06, 2005.
Prior Publication US 2006/0160612 A1, Jul. 20, 2006
Int. Cl. A63F 9/24 (2006.01); A63F 13/00 (2006.01); G06F 17/00 (2006.01); G06F 19/00 (2006.01)
U.S. Cl. 463—26  [463/25; 463/27; 463/28; 463/29; 273/143 R; 273/138.2; 273/202] 28 Claims
OG exemplary drawing
 
1. A method of providing random awards for a game for a gaming device, the method comprising:
providing a plurality of average values, wherein average values in the plurality of average values represent different values of a prize pool, wherein average values in the plurality of average values are selectable for an event that results during playing of the game;
selecting for the event over multiple game plays, whereby volatility is introduced into award determination, at least a first average value representing a first value of the prize pool and a second average value representing a second value of the prize pool, whereby the first and second average values are different;
generating the random awards using the first average value or the second average value, wherein the random awards vary in value over multiple game plays when generated for the event, wherein a first distribution of values for random awards generated using the first average value is different from a second distribution of values for random awards generated using the second average value, to increase volatility in distribution of the values of the random awards generated for the event over multiple game plays; and
awarding, using the gaming device, at least one of the generated random awards over multiple game plays when the event occurs.