US 11,722,743 B2
Synchronized gaming and programming
David B. Lockton, Redwood City, CA (US)
Assigned to Winview, Inc., Redwood City, CA (US)
Filed by Winview, Inc., Redwood City, CA (US)
Filed on Jul. 29, 2021, as Appl. No. 17/388,792.
Application 14/172,539 is a division of application No. 13/484,129, filed on May 30, 2012, granted, now 8,705,195.
Application 17/388,792 is a continuation of application No. 15/608,616, filed on May 30, 2017, granted, now 11,082,746.
Application 15/608,616 is a continuation in part of application No. 15/586,198, filed on May 3, 2017, granted, now 9,919,210.
Application 15/586,198 is a continuation in part of application No. 14/172,539, filed on Feb. 4, 2014, granted, now 9,672,692.
Application 13/484,129 is a continuation in part of application No. 13/403,845, filed on Feb. 23, 2012, granted, now 8,717,701.
Application 13/403,845 is a continuation of application No. 11/786,992, filed on Apr. 12, 2007, granted, now 8,149,530.
Claims priority of provisional application 60/791,793, filed on Apr. 12, 2006.
Prior Publication US 2021/0360325 A1, Nov. 18, 2021
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/332 (2014.01); A63F 13/335 (2014.01); A63F 13/338 (2014.01); A63F 13/352 (2014.01); A63F 13/355 (2014.01); A63F 13/358 (2014.01); G07F 17/32 (2006.01); H04L 29/06 (2006.01); H04N 21/478 (2011.01); H04L 65/401 (2022.01); H04L 65/611 (2022.01); A63F 13/46 (2014.01)
CPC H04N 21/4781 (2013.01) [A63F 13/332 (2014.09); A63F 13/335 (2014.09); A63F 13/338 (2014.09); A63F 13/352 (2014.09); A63F 13/355 (2014.09); A63F 13/358 (2014.09); G07F 17/32 (2013.01); G07F 17/3227 (2013.01); H04L 65/4015 (2013.01); H04L 65/611 (2022.05); A63F 13/46 (2014.09)] 31 Claims
OG exemplary drawing
 
1. A method programmed in a memory of a device comprising:
a. determining a first delay amount for a transmission of content for a first user;
b. determining a second delay amount for the transmission of the content for a second user;
c. calculating a delta between the first delay amount and the second delay amount; and
d. excluding the second user from a game of skill or chance or other entertainment when the delta between the first delay amount and the second delay amount is greater than a threshold.