US 11,683,556 B2
Data display method and apparatus, storage medium, and electronic device
Zhi Yin, Shenzhen (CN); Zheng Wang, Shenzhen (CN); Daoxin Wang, Shenzhen (CN); Huichao Hu, Shenzhen (CN); Xiaosheng Liu, Shenzhen (CN); Xiaobin Cao, Shenzhen (CN); Jie Zhou, Shenzhen (CN); Zhongjian He, Shenzhen (CN); Xiao Feng, Shenzhen (CN); and Yibo Jin, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed on Apr. 15, 2020, as Appl. No. 16/849,322.
Application 16/849,322 is a continuation of application No. PCT/CN2018/114499, filed on Nov. 8, 2018.
Claims priority of application No. 201711099345.7 (CN), filed on Nov. 9, 2017.
Prior Publication US 2020/0245019 A1, Jul. 30, 2020
Int. Cl. H04N 21/431 (2011.01); A63F 13/45 (2014.01); A63F 13/52 (2014.01); H04N 21/437 (2011.01); A63F 13/5372 (2014.01); A63F 13/795 (2014.01)
CPC H04N 21/4316 (2013.01) [A63F 13/45 (2014.09); A63F 13/52 (2014.09); H04N 21/437 (2013.01); A63F 13/5372 (2014.09); A63F 13/795 (2014.09); A63F 2300/5566 (2013.01); A63F 2300/8029 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A data display method, implemented by a terminal, comprising:
receiving a first target operation instruction on a client during a process of playing a video of a game event on the client;
obtaining process data of a target type in response to the first target operation instruction, the process data indicating game information corresponding to a current moment of the video of the game event, the current moment indicating a current watching progress of the video of the game event played on the client, and the game information being time-sensitive; and
displaying a first target interface on the client, the first target interface displaying the process data of the target type,
wherein the first target interface includes a virtual game map, and the process data of the target type displaying on the virtual game map includes activity locations of a game character corresponding to the current moment; and
displaying the first target interface comprises: in response to detecting that a team damage dealt function being triggered on the first target interface,
transmitting a request for obtaining the process data of a team damage dealt type;
receiving and processing the process data of the team damage dealt type to obtain a team damage dealt interaction interface, the team damage dealt interaction interface displaying damages caused or received by players in a team battle round closest to the current moment;
displaying options of a plurality of team battle rounds within the game event on the team damage dealt interaction interface, each team battle round being a game period with a start moment and an ending moment, and a displayed text of each option of team battle round includes a start moment and an ending moment of the team battle round corresponding to the option; and
in response to one of the options being selected, displaying damages caused or received by players in a team battle round corresponding to the selected option.