CPC H04N 21/4316 (2013.01) [A63F 13/45 (2014.09); A63F 13/52 (2014.09); H04N 21/437 (2013.01); A63F 13/5372 (2014.09); A63F 13/795 (2014.09); A63F 2300/5566 (2013.01); A63F 2300/8029 (2013.01)] | 20 Claims |
1. A data display method, implemented by a terminal, comprising:
receiving a first target operation instruction on a client during a process of playing a video of a game event on the client;
obtaining process data of a target type in response to the first target operation instruction, the process data indicating game information corresponding to a current moment of the video of the game event, the current moment indicating a current watching progress of the video of the game event played on the client, and the game information being time-sensitive; and
displaying a first target interface on the client, the first target interface displaying the process data of the target type,
wherein the first target interface includes a virtual game map, and the process data of the target type displaying on the virtual game map includes activity locations of a game character corresponding to the current moment; and
displaying the first target interface comprises: in response to detecting that a team damage dealt function being triggered on the first target interface,
transmitting a request for obtaining the process data of a team damage dealt type;
receiving and processing the process data of the team damage dealt type to obtain a team damage dealt interaction interface, the team damage dealt interaction interface displaying damages caused or received by players in a team battle round closest to the current moment;
displaying options of a plurality of team battle rounds within the game event on the team damage dealt interaction interface, each team battle round being a game period with a start moment and an ending moment, and a displayed text of each option of team battle round includes a start moment and an ending moment of the team battle round corresponding to the option; and
in response to one of the options being selected, displaying damages caused or received by players in a team battle round corresponding to the selected option.
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