US 11,682,172 B2
Interactive video game system having an augmented virtual representation
Travis Jon Cossairt, Celebration, FL (US); Wei Cheng Yeh, Orlando, FL (US); Neil Andrew Leiba, Orlando, FL (US); and Erica Lynn McCay, Orlando, FL (US)
Assigned to Universal City Studios LLC, Universal City, CA (US)
Filed by Universal City Studios LLC, Universal City, CA (US)
Filed on Feb. 8, 2021, as Appl. No. 17/170,618.
Application 17/170,618 is a continuation of application No. 16/149,563, filed on Oct. 2, 2018, granted, now 10,916,059.
Application 16/149,563 is a continuation in part of application No. 15/833,839, filed on Dec. 6, 2017, granted, now 10,653,957, issued on May 19, 2020.
Prior Publication US 2021/0158627 A1, May 27, 2021
Int. Cl. G06T 19/00 (2011.01); A63F 13/213 (2014.01); G06F 3/01 (2006.01); G06F 3/00 (2006.01); A63F 13/655 (2014.01); A63F 13/428 (2014.01); A63F 13/843 (2014.01)
CPC G06T 19/006 (2013.01) [A63F 13/213 (2014.09); A63F 13/428 (2014.09); A63F 13/655 (2014.09); A63F 13/843 (2014.09); G06F 3/005 (2013.01); G06F 3/011 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An interactive amusement system, comprising:
a plurality of sensing units, wherein each sensing unit of the plurality of sensing units is configured to collect respective scanning data of a person positioned in an interaction area and to generate a respective partial model of the person by respective processing circuitry of the sensing unit;
a video display disposed near the interaction area and configured to present a virtual representation associated with the person; and
a controller communicatively coupled to the plurality of sensing units and the video display, wherein the controller is configured to:
receive the respective partial model of the person from each sensing unit of the plurality of sensing units;
fuse each received partial model to generate a model of the person;
identify an action of the person based on the model;
generate the virtual representation of the person based on the model and the identified action; and
present, on the video display, the generated virtual representation of the person in a virtual environment performing augmented motions that correlate with the identified action of the person and that are exaggerated in accordance with the model.