| US 7,543,225 B2 | ||
| Adaptive display system and method for a gaming machine | ||
| Keith Donald Kammler, Las Vegas, Nev. (US) | ||
| Assigned to Aristocrat Technologies Australia Pty Ltd., (Australia) | ||
| Appl. No. 10/571,438 PCT Filed Sep. 10, 2004, PCT No. PCT/US2004/029759 § 371(c)(1), (2), (4) Date Feb. 08, 2007, PCT Pub. No. WO2005/038731, PCT Pub. Date Apr. 28, 2005. |
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| Claims priority of provisional application 60/502428, filed on Sep. 12, 2003. | ||
| Prior Publication US 2007/0180371 A1, Aug. 02, 2007 | ||
| Int. Cl. G06F 17/00 (2006.01) | ||
| U.S. Cl. 715—234 [463/1] | 20 Claims |

| 1. A configurable gaming system, said system comprising:
a data store comprising:
read-only game execution information, said read-only game execution information including instructions approved by a regulatory
authority to provide a gaming application playable by a player via a displayed interface; and
a markup language file for formatting the displayed interface, said markup language file including static information and
variable information defined by tokens, said tokens resolved based on token resolution information found external to said
markup language file; and
a processor facilitating play of said gaming application based on said read-only game execution information and said markup
language file,
wherein said processor resolves tokens in said markup language file using said token resolution information without modifying
the read-only game execution information to generate a resolved markup language file forming a displayed interface for said
gaming application, said processor dynamically updating said displayed interface based on token resolution information updated
as a result of a change in at least one of a user, a game, and a game condition.
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