| 1. A computer-implemented method comprising:
pre-computing shadow fields for multiple entities using a computing device, a shadow field representing shadowing effects
of an entity at sample points in an empty space surrounding the entity, the multiple entities comprising at least one light
source and at least one occluding object, a shadow field for a light source indicating radiance from the light source, a shadow
field for an occluding object indicating occlusion of radiance on the occluding object as viewed from the sample points, the
shadow fields being used to render shadows in dynamic scene configurations; and
wherein the pre-computing is performed independent of scene configuration.
|