| US 7,513,824 B2 | ||
| Game device with moving objects competing for a game score | ||
| Kenji Kanno, Tokyo (Japan); Masaaki Ito, Tokyo (Japan); and Toshikazu Goi, Tokyo (Japan) | ||
| Assigned to Kabushiki Kaisha Sega Enterprises, Tokyo (Japan) | ||
| Filed on Aug. 24, 2006, as Appl. No. 11/508,892. | ||
| Application 11/508892 is a division of application No. 09/444293, filed on Nov. 22, 1999. | ||
| Claims priority of application No. 10-333116 (JP), filed on Nov. 24, 1998. | ||
| Prior Publication US 2007/0010306 A1, Jan. 11, 2007 | ||
| Int. Cl. A63F 13/00 (2006.01) | ||
| U.S. Cl. 463—6 | 16 Claims |

| 1. A game device for competing for a game score, wherein a first moving object moves and reaches a goal point in a game space
in response to manipulation by a player, the game device comprising:
means for presenting one or more characters as a goal point determining element which relates to the goal point;
means for measuring an amount of time for the first moving object to reach a certain point from a different point in the game
space, and for ranking the player's skill based on the measured amount of time;
means for causing the first moving object, in response to manipulation by the player, to approach one of the presented one
or more characters;
means for selecting, upon detection of approaching movement of the first moving object, the character approached by the first
moving object; and
means for determining the goal point, based on the selected character, and a time limit for the first moving object to reach
the goal point based on the player's skill rank.
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