| US 7,473,179 B2 | ||
| Retro-fit responsible gaming system | ||
| John Xidos, Sydney River (Canada); and Robert MacKenzie, Sydney (Canada) | ||
| Assigned to Techlink International Entertainment Ltd., (Canada) | ||
| Filed on Jun. 18, 2004, as Appl. No. 10/871,648. | ||
| Application 10/871648 is a continuation in part of application No. 10/327402, filed on Dec. 20, 2002. | ||
| Prior Publication US 2005/0064938 A1, Mar. 24, 2005 | ||
| Int. Cl. A63F 9/24 (2006.01) | ||
| U.S. Cl. 463—29 | 18 Claims |

| 1. A responsible gaming system enabling networked gaming devices to be retrofit to operate as a responsible gaming system
in order to allow or deny player access to a local gaming device on a gaming network in accordance with player exclusion criteria,
the networked gaming devices having an existing central system for managing the networked gaming devices that remains unmodified
after being retrofit with the responsible gaming system, the responsible gaming system comprising:
a central management module for, independently of the existing central system, receiving, storing, and processing identity
data relating to individual players enrolled with the systems, gaming data relating to gaming activities of the individual
players using the system and player account information, the central management module being retro-fit to the networked gaming
devices without affecting data collection functions of the existing central system; and,
a player management console for operative and retro-fit connection to a local gaming device by a flow through data connection
and the central management module, the player management console including an input device for receiving identity data from
a player, and communicating player identity data to the central management module only; the player management console also
for communicating gaming data to the central management module and for controlling access to the local gaming device in response
to approval by the central management module; the player management console further including a display for providing a player
with player account information received from the central management module;
wherein the central management module provides instructions to the player management console to enable activation or cause
de-activation of a local gaming device in accordance with pre-determined player exclusion criteria; and wherein the existing
central system remains unmodified after being retrofit with the responsible gaming system.
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