PRESENTATION BY PAUL ROBINSON; TANSIN A. DARCOS & COMPANY MR. ROBINSON;: Good morning, Assistant Secretary Lehman, Mr. Kushan, the staff here, members of the audience, people reading this report in the future and anyone else I've forgotten. My name is Paul Robinson. I am Chief Programmer for Tansin A. Darcos & Company, a software development firm which specializes in text processing applications. I also do work on commercial philosophy and metaphysics of computer systems. My special interest and my personal hobby is collecting compiler and other program sources. My reasons for this are that these all solve problems. By reading the manner and method other people solved other problems it gives me insight into how to solve mine. This is a common practice in the computer world in order to, as the expression goes, not reinvent the wheel. I assume this is common in other industries. In fact, this is most likely the reason that we have the patent system. Someone is granted the exclusive right over commercial use of their invention for a limited term in exchange for telling the world about it. For most computers, every application, such as word processing or spreadsheets, has at least two and possibly three or more different applications fighting for market share. The fights in this industry are usually referred to by the expression dinosaur mating dances, as huge companies fight for market share by releasing new programs to introduce new features that the companies believe the customers want. Version 3 of Turbo Pascal was an excellent language compiler and less than 40K. Version 4 would fit on one 360K diskette. Today, Turbo Pascal Windows Version 1.5 takes 14,000K of disk space. The program that is most probably the premier application for graphics design is Corel Draw, which has so much material it is being released on not one, but two 500 megabyte CD ROM diskettes. But there are probably still niches for smaller companies to move into. With the rapid changes in the marketplace it is necessary to be ready to have new programs and new releases of old programs out to encourage people to move to the next release. In some cases, companies make more money from upgrades and need to do so to stay alive. These kind of cycles mean new releases have to out very quickly, in a matter of weeks to months. With this kind of rapid development cycle, delays in a release of a program could be fatal and the time available to create the work is sometimes barely enough. Until recently, the only legal issue that anyone had to worry about was copyright infringement. This could be avoided by creating new work from scratch. Now we have another issue altogether. A programmer can independently create something without ever knowing about any other developments, and yet be sabotaged by the discovery that the method they have used is patented. This is a standard problem that all industries have had to face and it is part and parcel of living in an industrial society. But there is another problem. A computer program is the written instructions by a human being to tell a computer how to perform a particular task. As such, there are only two parameters -- the input supply to the program and the expected output. Everything else is literally a figment of someone's imagination. This bears clarification. A computer program is the means of manipulating the internal data passed through a computer system. There is no requirement that the manipulations have any correspondence to the real world. In this, the real world, doing anything requires the expensive movement of people and goods from one point to another, the possible refinement of materials into other materials and the expenditure of energy and resources. Doing anything in a computer is merely the essentially cost-free movement of electron paths from one direction to another. It brings forth the approbation of the concepts of the math, man and manual camped into reality, a world in which anything is possible. We can see this in the current discussions going on about violent computer games where someone goes about maiming, shredding and killing their opponents in graphic detail. Then when the game is over, nothing in the real world has changed except the clock. One of my favorites happens to be the game Doom, where the weapon of choice is a 12-gauge shotgun, but a chain saw does a nice job on people near you. We have seen it in motion pictures, such as Total Recall, where if one is acting within a part of a computer program you cannot be certain what is real and what is fantasy. The movie Brainstorm had simulations of sexual contact, apparently indistinguishable from reality. There are things that can be done within a computer program that cannot be done in the real world or would have undesirable consequences. As such, we should ask whether the patent rules which are designed to apply to real world conditions where doing something requires the expenditure of energy and resources should apply where the known rules of the universe do not apply. Because the entire design starts from scratch, the designer doesn't just get to play God, he is God. Despite the ease under which someone can do something, we still live under real world constraints. Once a design choice is made, it is very expensive in time and effort to change it. Worst, because most programs have interactions that cover every part, a change to one part can cause unexpected and even undesirable side effects in unknown and unexpected places. Computer programs may be the stuff that dreams are made of, as Shakespeare has used. But once placed in a concrete form, as written in software instructions, it's just as expensive to repair or change as if it were carved out of real materials. It may be necessary to change the rules on patents to comply with conditions that exist for computer programs. I can think of a couple of suggestions. There has been talk of instituting first-to-file in order to "harmonize" with the systems in other countries. I think that this is not a good choice. Most countries have fewer patents and provide protection which is much narrower than our system does. This would also mean that if someone does invent a new and useful technique for use in a computer application would be unable to collect any royalties from someone else who is using the same invention who thought of it after they did, but started using it before they filed. The two really large problems that exist in our system are probably two-part -- the secrecy under which patent applications are filed and the problems if a program uses parts of several patents which might not be discovered until later. As I mentioned earlier, computer programs are created out of the figment of someone's imagination, then mass copied the way an original painting can be reproduced by lithograph. A single large application might have a dozen people working on it or thousands of people working on it, and upwards of 50 different features, and might have upwards of 200 or more different parts. Any one of those might be infringing on zero, one or more patents, depending on what the claims are. I doubt seriously that all but the largest corporations have the resources to do 200 patent searches on a single software application, which would be prohibitive for a small company because it is likely that a large program could infringe dozens of patents due to the continued development of ever larger applications that do multiple simultaneous functions. But more than that, you can't do patent searches on works which are under application form until after the patent has been issued. And more importantly, with more than 1200 patents issued every week, checking them all for possible interconnection would make it impossible to do any serious work, although that might provide somebody with an idea for a magazine. Seventy years ago fears that the major piano manufacturer would tie up the entire song market and create other companies from creating player piano roles caused Congress to institute compulsory licensing. This may be an idea whose time has come again. Therefore, it might be considered to make two possible changes to the patent law with respect to computer programs. Perhaps to implement a standard compulsory license, perhaps 10 percent of the manufacturer's suggested list price, and to eliminate secrecy provisions in the filing of patent applications. Either of these could certainly help the situation. Eliminating secrecy and publishing applications once filed would let people know about pending applications. They could endeavor to avoid infringements in advance. It might also allow them to file inferences early if it turns out that they invented the concept earlier while it is still cheap to do so; and would allow people to be aware of what is being developed, which would comply with Article I, Section VIII of the Constitution where patent protection was designed to "encourage the improvement of the useful arts." The other option of setting a standard royalty, via compulsory license, would eliminate the worries of someone infringing upon an existing patent or multiple patents or one that is filed after their work is created. It would also grant to inventors an income stream from those who use their inventions which started before they filed their application, but after they reduced the invention to practice. It would also limit liability and exposure to sustainable limits. As it stands, if someone develops a program that infringes upon 40 patents and they each want a 3 percent royalty, it isn't hard to see that 120 percent of the program's income is not going to be possible. Thank you. Any questions? COMMISSIONER LEHMAN;: Thank you very much, Mr. Robinson. You obviously put a lot of thought into that statement and had some very interesting ideas. Thank you very much. I'd like to next call on Keith Stephens, corporate counsel to Taligent, Inc.Back to the index of speakers for Arlington
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