U.S. PATENT AND TRADEMARK OFFICE
Information Products Division |
U.S. Patent Classification System - Classification Definitions
as of June 30, 2000
Patents classified in a subclass may be accessed by either clicking on
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(definitions have been obtained from the
Patents ASSIST CD-ROM which
is produced by the U.S. Patent and Trademark Office
Electronic Products Branch)
Class 473
GAMES USING TANGIBLE PROJECTILE
Class Definition:
This class includes:
Apparatus or means relating to the type of amusement,
recreational, or play activities commonly known as games or
sports (a) in which one or more players or participants use a
ball, missile, stream of water, or any other such body which
occupies physical space and can be touched and thereby felt
by the one or more players or participants (i.e., a tangible
body) such that, during play of a game or sport, the ball,
missile, or other such tangible body is thrown, rolled,
shoved, impelled, propelled, projected, or otherwise put into
motion by a nonexplosive force so as to achieve an objective
set forth by rules defined for the particular game or sport
and (b) wherein the result of playing such a game or sport
can be indicated according to rules defined for the
particular game or sport;
Devices which are ancillary or appurtenant to the types of
games or sports included herein, unless they are provided for
elsewhere.
(1) Note. The ball, missile, or other such tangible body is
(a) usually initially put into motion by an external force
supplied either by a player of the game or sport or by other
nonexplosive means (e.g., by a mechanically operated device,
etc.) and (b) usually continues in motion under its own
inertia (in the absence of intervention or interception by
another external force or by a body) after having been put
into motion. However, a self-propelled ball, missile, or
other such tangible body may be included herein provided it
is intended to be used in the play of a game or sport.
(2) Note. In regard to devices or implements for striking,
impelling, launching, or, otherwise, projecting a game
projectile, the following applies: (a) Any projector device
or implement which is combined with any other device,
apparatus, or component used for a game or sporting purpose
is included herein, (b) a striking type of projector
implement which is used for a game or sporting purpose (such
as a club, bat, racket, paddle, mallet, stick, etc.) and
which is carried by (e.g., handheld) and manually manipulated
by a user to strike and thereby project a game projectile
such that substantially all of the force used to project the
projectile is supplied by the user is, per se, included
herein, (c) a throwing or flinging type of implement or
device which is used for a game or sporting purpose and which
is specifically adapted and intended to be used to both
project a game projectile and to catch a game projectile
after it has been projected (i.e., a combined
projector-catcher device) is, per se, included herein, and
(d) any projector device or implement (other than one which
is operated by explosive means) which is used for a game or
sporting purpose and which is specifically adapted and
intended to project a game projectile so that it travels upon
a playing surface substantially at all times (i.e., the
projectile is in contact with and moving over the playing
surface either upon or immediately after projection) is, per
se, included herein. Centrifugally or mechanically operated
device or implement, per se, for projecting a projectile into
the air, which device or implement may be used to project a
game projectile is located elsewhere. See References to
Other Classes, below.
(3) Note. Although not generally used during the play of
the types of games or sports included herein, devices or
implements which are used by a player to practice or train
for one of the types of games or sports included herein are
provided for in Class 473. Since such practice and training
devices or implements are designed to enable a player to
improve or perfect his or her physical skills (e.g., motor
skills, coordination, etc.) in the playing of any aspect of
the game or sport for which it was designed for, they are
included in Class 473 on the basis that they are ancillary or
appurtenant to the types of games or sports provided for
herein.
(4) Note. A ball, marble, die, top, etc. which is intended
to be used as a chance device alone or intended to be used as
part of a chance device or game apparatus (e.g., a die used
as a chance device to generate a random number, letter, etc.,
a marble used as part of a roulette-wheel apparatus, or a die
used to generate a number, letter, etc. during play of a
board game apparatus, etc.) is not considered to be a
projectile proper for Class 473 and is, therefore, excluded.
Likewise, a marble or the like used to operate a "Rube
Goldberg'' type of device, which device being used to play a
game (for example, used in the play of a board game) is not
considered to be a projectile proper for Class 473 and is,
therefore, excluded. An object (often a representation of a
horse, vehicle, person, etc.) which is propelled during play
of a propelled racing game is not considered to be a
projectile proper for Class 473 and is, therefore, excluded.
LINES WITH OTHER CLASSES AND WITHIN THIS CLASS
This class is specific under Class 463, Amusement Devices:
Games, which, in turn, is specific under Class 472, Amusement
Devices.
Class 273, Amusement Devices: Games, is currently being
reclassified through a series of stages. Upon completion of
this reclassification, Class 273 will be abolished and
replaced either by Class 473 or by Class 463, Amusement
Devices: Games. Until this reclassification is completed,
the portions of Class 273 which are relevant to Class 473
are to be considered an integral part of Class 473.
Specifically, subclasses 108+ and 317+ of the Class 273
schedule are to be considered as following in hierarchy after
the last occurring subclass in the Class 473 schedule. The
rest of the subclasses of the Class 273 schedule are, for the
most part, to be considered as following in hierarchy after
the last occurring subclass in the Class 463 schedule. Also,
since Class 273 has not been completely screened for all
patents properly classifiable in present subclasses of Class
473, appropriate subclass(es) in Class 273 should be
considered for search purposes until such time that Class 273
is finally abolished.
LINE WITH CLASS 463
The relationship between Class 473 and Class 463 is that
Class 463 is the residual class for games, while Class 473
provides only for those specific types of games in which a
ball, missile, or other such tangible projectile (other than
a simulation or representation thereof) is used during play
thereof. Accordingly, if a game (or a game component
thereof) which uses a ball, missile, or other such tangible
game projectile (other than a simulation or representation
thereof) during play thereof is claimed or solely disclosed,
then classification is in Class 473, otherwise,
classification is in Class 463 or in the appropriate
subclasses of Class 273, Amusement Devices: Games, which
follow behind the subclasses of Class 463. However, note
that Class 463 provides for (a) a game apparatus or means
which uses a simulation or representation of a tangible
projectile (e.g., a light-ray simulation of a projectile, a
computer generated representation of a projectile, etc.), (b)
a propelled racing game in which an object (often a
representation of a horse, vehicle, person, etc.) is
propelled during play thereof, and (c) a chance device,
either per se or in combination with a game which does not
use a tangible projectile, whether or not a projectile is
included therein, and even if it is not a game or
subcombination element of a game (these are, for the most
part, still located in Class 273). See also (4) Note above
for further elaboration of exceptions to what is provided for
in Class 473.
LINE WITH CLASS 345
See Class 463, Amusement Devices: Games, References to Other
Classes, in the Search Class note to Class 345 for an
elaboration of the line between Class 345 and Class 463, the
parent class for Class 473. A selectively controlled visual
display system combined with a game component of a game
provided for in Class 473 (e.g., a golf club, golf ball,
tennis court, tennis court net, etc.) or with a practice or
training device therefor (e.g., a golf club swing training
device, baseball bat swing training device, etc.) is proper
for Class 473.
LINE WITH CLASS 434
Class 473 and subclasses 108+ and 317+ of Class 273,
Amusement Devices: Games, contain devices which are to be
used for practice by, or for perfecting the physical skill
of, a person who already knows how to play the game, sport,
or the like. Class 434 contains devices which are to be used
for instructing an unknowledgeable person in some aspect of
the game, sport, or the like. A device which is used both
for instruction and for practice or perfection of game skills
is originally placed into Class 434 and cross-referenced into
the Class 463 group of game classes (i.e., Classes 463, 473,
or 273).
LINE WITH CLASS 446
Class 446, Amusement Devices: Toys, for a device known as a
toy whose principle purpose is for the amusement or
recreation of a child. If the device is used for the
amusement or recreation of a child and is also a game
component (i.e., used in a competition or contest), then it
is placed into the Class 463 group of game classes (i.e.,
Classes 463, 473, or 273).
REFERENCES TO OTHER CLASSES
SEE OR SEARCH CLASS:
2, Apparel, 2 for protective clothing to be worn by athletes
such as a football helmet, a baseball or boxing glove, a knee
pad, etc.
42, Firearms, for a projecting device which uses an explosive
means to provide the projecting force.
89, Ordnance, for a projecting device which uses an explosive
means to provide the projecting force.
102, Ammunition and Explosives, 501 for an explosively
propelled projectile.
116, Signals and Indicators, subclasses 222-225 for a
mechanical signal or indicator, per se, which is intended to
form part of or to be used with a game device.
124, Mechanical Guns and Projectors, for a mechanically or
centrifugally operated projector device or implement, per se,
which is used to project a projectile into or through the air
as, for example, an archery bow, a slingshot, a baseball
pitching machine, a tennis ball throwing machine, a clay
pigeon throwing trap, or a fluid pressure, pinch, or
centrifugally operated (e.g., a sling, etc.) type of
projector device, etc.; and see the (2) Note above.
150, Purses, Wallets, and Protective Covers, 154 for a
protective cover made of flaccid material, especially
subclass 163 for a flaccid cover for a racquet.
194, Check-Actuated Control Mechanisms, for a game or chance
device involving a recited detail of a coin-controlled
mechanism.
200, Electricity: Circuit Makers and Breakers, for an
electrical switch, per se, especially 61.1 for a switch
responsive to the action of a game or amusement piece, Digest
2 for a body attached switch, Digest 3 for a coin operated
switch, and Digest 23 for a game switch.
206, Special Receptacle or Package, 315.1 for a container
for, or a package for containing, a sport implement, exercise
device, or game, especially subclasses 315.9+ for such a
container or package for a ball (e.g., for a bowling ball,
etc.).
221, Article Dispensing, for an article dispenser, per se,
such as might be used for or included as a subcombination of
a game or chance device.
235, Registers, for a register, per se, intended for use in a
game, particularly subclass 1 for a miscellaneous game
counter, subclass 61 for an odds computer, subclass 78 for a
game calculator having concentric totalizing disks mounted
upon a single axis, subclass 88 for a game calculator having
tabular indicia placed upon disks which rotate about their
centers, subclass 90 for a cribbage board, subclass 91 for a
device for operating a register involving a billiards or pool
game device, and subclasses 439+ for a coded record sensor
structure (e.g., a bar code reader, etc.).
273, Amusement Devices: Games, 108 for a surface projectile
game, a game component (e.g., a target, etc.) or accessory
therefor other than a projectile per se, subclasses 317+ for
an aerial projectile game, a game component (e.g., a target,
etc.) or accessory therefor other than a projector or
projectile per se, subclasses 236+ for a board game, a game
piece or board therefor, subclasses 138.1+ for a chance
device, whether or not a projectile is included therein, and
even if it is not a game or subcombination element of a game,
subclasses 292+ for a card or tile game, a card or tile
therefor, subclasses 153+ for a puzzle, and subclass 161 for
a fortune-telling device. (See Lines With Other Classes and
Within This Class, above, for the line with Class 473.)
340, Communications: Electrical, subclass 323 for a
game-reporting (e.g., scoreboard, indicator, etc.) electric
signaling system per se, subclass 825.19 for communication or
control for the handicapped, subclasses 825.3+ for
intelligence comparison such as used for authorization,
access, identification, credit, etc., and other appropriate
subclasses for audible, visual, or tactile communication.
345, Computer Graphics Processing, Operator Interface
Processing, and Selective Visual Display Systems, for a
selectively controlled visual display system which may either
form part of a game or not be limited to a game. (See Lines
With Other Classes and Within This Class, above.)
377, Electrical Pulse Counters, Pulse Dividers, or Shift
Registers: Circuits and Systems, subclass 4 for a counter or
register, per se, which is adapted to be controlled to
accumulate a total involved in betting on the various
possibilities involved in an event or to determine the odds
involved in the payoff of the various possibilities and
subclass 5 for a counter or register, per se, which is
intended to be used with, in, or for a game or sport.
404, Road Structure, Process, or Apparatus, particularly 17
and 71 for pavement and road structure which may be usable
for a game surface.
428, Stock Material or Miscellaneous Articles, for stock
material in the form of a single or plural layer web or sheet
which may be used in the fabrication of products provided for
in Class 473.
434, Education and Demonstration, particularly 11 for
teaching or demonstration of an aspect of an organized armed
or unarmed conflict or shooting, subclasses 29+ for a vehicle
simulator for instruction or demonstration purposes,
subclasses 247+ for a means specifically adapted to teach or
instruct a person in some aspect of a game or sport which
involves physical activity. (See Lines With Other Classes
and Within This Class, above, for the line between Class 434
and the Amusement Devices classes.)
446, Amusement Devices: Toys, for a device known as a toy
whose principle purpose is for the amusement or recreation of
a child. (See Lines With Other Classes, and Within This
Class, above, for the line between Class 446 and the
Amusement Device classes.)
463, Amusement Devices: Games, for a game apparatus or
means, in general. (See Lines With Other Classes, and Within
This Class, above, for the line between Class 463 and Class
473.)
472, Amusement Devices, 92 (a) for the structure or
composition of a playing surface, per se (b) for the
structure or composition of a peripheral boundary marking or
enclosure, per se, of such a playing surface, or (c) for the
combination of only a playing surface and a peripheral
boundary marking or enclosure therefor, all of the above of
which are limited to use for an athletic or exhibition event
such as, for example, the playing of a game or sport thereon
or therein. Also see the Search Notes appended thereto.
602, Surgery: Splint, Brace, or Bandage, for an orthopedic
bandage used to treat an injured body portion such as to
provide protection, support, or splinting of a strained,
sprained, dislocated, deformed, or fractured body portion,
particularly 5 for a brace intended to urge a body portion
into a natural or normal orientation, subclasses 20+ for a
brace applied to a person's arm, wrist, or hand to treat a
bone disorder or the muscles associated therewith, subclasses
23+ for a brace applied to a person's leg, ankle, or foot to
treat a bone disorder or the muscles associated therewith,
and subclasses 41+ for a bandaging device for treating an
injured body portion, even though specially adapted for use
in supporting the injured body or body member of a person so
as to function in a proper manner during play of a game.
700, Data Processing: Generic Control Systems or Specific
Applications, subclasses 91-93 for data processing or
computation, per se, for the purpose of analyzing monitoring,
or scoring a contest or game, which is not classifiable
elsewhere.
SUBCLASSES
Subclass:
1
![[Patents]](../gifs/ps.gif)
BILLIARDS OR POOL:
This subclass is indented under the class definition.
Subject matter relating to a game which generally involves a
horizontally disposed, planar playing surface bounded and
defined by raised carom rails (i.e., bumper rails) for
confining on the playing surface a plurality of balls which
are being projected over the playing surface either into one
another or rebounded off of the carom rails; the playing
surface either (a) is continuous and has a continuous carom
rail rim so that it is devoid of any pockets or other ball
receiving receptacles (i.e., a billiard playing surface) or
(b) has one or more pockets or receptacles adapted to receive
therein or pass therethrough one or more of the balls (i.e.,
a pool or pocketed playing surface); in playing the game, at
least one ball, commonly known as the cue ball, acts as a
secondary projecting device and is used to strike and move
over the playing surface one or more of the other balls,
commonly known as object balls, which act as targets for the
cue ball, the cue ball is first forcibly struck by a player
aiming and manipulating a first projecting device, commonly
known as a cue or cue stick, so as to project the cue ball
either directly into engagement with the one or more of the
object balls or by first banking or rebounding it off of one
or more of the carom rails and then into engagement with the
one or more of the object balls so as to move and either
position the object balls in a specified arrangement on the
playing surface or to pocket them, whereby the player may
achieve a score according to the rules specified for the
game.
(1) Note. In a game of this type balls are usually used but
it is to be understood that ball equivalents may be used in
their stead provided that they act, other than the fact that
they probably do not roll, in the same manner that balls
would in playing the game. That is, the ball equivalents
should move one another about over the playing surface and
should carom or rebound off of one another or the carom rails
in the same manner as balls would.
(2) Note. Usually, the initial projecting device (i.e., the
cue) used to strike the cue ball is a long, tapering, tipped
rod or stick but other types of cues that may be used include
a mechanically operated cue, a mallet type cue, etc.
SEE OR SEARCH CLASS:
235, Registers, for a score totalizing apparatus, per se,
intended for use in a game, particularly subclass 91 for a
device for operating a register involving a billiards or pool
game device.
Subclass:
2
![[Patents]](../gifs/ps.gif)
Practice device or device to aid in aiming cue or cue ball
during shots (e.g., to assist in bank shots, etc.):
This subclass is indented under subclass 1. Subject matter
comprising either (a) a means to enable a player to improve
or perfect his or her skills in the playing of any aspect of
the game, or (b) a means to assist a player in determining
the proper alignment or position that the cue device must be
in so that the cue ball projected thereby moves in the
desired direction, or (c) a means to assist a player in
calculating or otherwise determining the direction or angle
that the cue ball must be projected in order for it to, in
turn, project the desired object ball or balls in the desired
direction.
SEE OR SEARCH THIS CLASS, SUBCLASS:
42 for a device known as a cue rest or bridge. Although cue
rests or bridges can somewhat be interpreted as assisting the
player in aligning the cue during shots, they are not
included here because their primary function is to aid in
supporting the cue during difficult shots such as ones in
which the player has difficulty in extending his or her cue
supporting and guiding hand close enough to the cue ball to
make a reasonably accurate shot. That is, cue rests or
bridges do not primarily function to enable a player to
determine the proper alignment or position of the cue or the
proper direction or angle that a cue ball must be projected
to achieve the desired result.
SEE OR SEARCH CLASS:
434, Education and Demonstration, particularly 128 for a
means specifically adapted to teach or instruct a person in
some aspect of playing a game which uses a gameboard or table
such as chess or checkers, and subclasses 247+ for a means
specifically adapted to teach or instruct a person in some
aspect of a game or sport which involves physical activity.
Subclass:
3
![[Patents]](../gifs/ps.gif)
Adapted to be played on floor, ground, or court:
This subclass is indented under subclass 1. Subject matter
wherein, during play of the game, the playing surface is or
is adapted to be located substantially on a surface that the
player normally stands (e.g., on the floor, a rug, or the
ground, etc.) or the playing surface comprises a court
structure, either permanent or otherwise, which is located on
such surface, whereby the player must use a mallet or club as
the cue to strike the cue ball due to the playing surface
being located at substantially his or her feet.
(1) Note. Often the playing surface is of such size that
the player stands on the playing surface during play of the
game.
Subclass:
4
![[Patents]](../gifs/ps.gif)
Table or gameboard:
This subclass is indented under subclass 1. Subject matter
wherein the playing surface along with its peripheral carom
rails are the upper surface portion of a furniture structure
known as a table which is particularly adapted for playing
the game of billiards or pool, whereby the playing surface is
located generally at a height of somewhat the same level as
the trunk region of the player's body when the player is in
standing position during play of the game; or wherein the
playing surface along with its peripheral carom rails is a
somewhat portable structure having no or very short legs or
support structure, whereby the playing surface is adapted to
be located on a support at approximately normal table height
during play of the game.
(1) Note. Also included herein, is a table or gameboard
which presents its playing surface at, or adapted to be at,
such a height that the player can play the game while in a
sitting position.
SEE OR SEARCH CLASS:
248, Supports, 188.2 for an elevating or leveling device for
furniture.
Subclass:
5
![[Patents]](../gifs/ps.gif)
With mechanical ball projector:
This subclass is indented under subclass 4. Subject matter
wherein the table or gameboard is combined with a
mechanically operated cue means for projecting or impelling
the cue ball over the playing surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
45 for a mechanically operated cue device, per se, for
projecting a ball over the playing surface of a billiard or
pool game.
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, particularly 119 for a
surface projectile game device in which there is a
mechanically operated means for projecting a ball over a
playing surface, which projecting means is combined with and
attached to the surface over which the ball is projected.
Subclass:
6
![[Patents]](../gifs/ps.gif)
Convertible between billiard and pool (i.e., between pocketed
and nonpocketed):
This subclass is indented under subclass 4. Subject matter
either (a) wherein the table or gameboard is convertible from
a billiard playing surface to a pool playing surface, or vice
versa, whereby either the game of billiards or pool can be
played on the same table or gameboard; or (b) comprises a
device for converting a table or gameboard from a billiard
playing surface to a pool playing surface, or vice versa,
whereby either the game of billiards or pool can be played on
the same table or gameboard.
Subclass:
7
![[Patents]](../gifs/ps.gif)
Using pocket blocking device positionable only in vicinity of
pocket (e.g., pocket plug, rail piece, etc.):
This subclass is indented under subclass 6. Subject matter
either (a) wherein a table or gameboard having a pocketed
playing surface includes a means removably located within a
ball receiving pocket or removably located only at or only in
front of the ball entry portion of a ball receiving pocket,
whereby a ball moving over the playing surface during play of
the game is prevented from entering the ball receiving
pocket; or (b) wherein such a means for preventing a ball
from entering a pocket is provided for use with such a
pocketed table or gameboard.
(1) Note. The pocket blocking device may be attached to the
table or gameboard in such a manner that it may be shifted at
will into or out of ball blocking position or it may be a
separate device which is placed into or removed from ball
blocking position as desired.
Subclass:
8
![[Patents]](../gifs/ps.gif)
Using interchangeable, shiftable, reversible, or removable
cushion rails:
This subclass is indented under subclass 6. Subject matter
wherein a table or gameboard having a pocketed playing
surface includes or there is provided for use with the table
or gameboard (a) carom rails which, when placed in position
on the playing surface, prevent a ball moving over the
playing surface from entering the pockets of the playing
surface and other carom rails which, when placed in position
on the playing surface, allow a ball moving over the playing
surface to enter the pockets; (b) carom rails which are
movably mounted or invertibly mounted on the playing surface
whereby, when they are in one position, prevent a ball moving
over the playing surface from entering the pockets and, when
they are in the other position, allow a ball moving over the
playing surface to enter the pockets; or (c) additional carom
rails which, when removably placed in position inside the
regular carom rails of the playing surface, prevent a ball
moving over the playing surface from entering the pockets.
Subclass:
9
![[Patents]](../gifs/ps.gif)
Invertible playing surface:
This subclass is indented under subclass 6. Subject matter
wherein the table or gameboard includes a planar body having
a playing surface located on the opposite sides thereof, one
playing surface having pockets for playing the game of pool
and the other playing surface being devoid of pockets for
playing the game of billiards, and wherein the planar body
may be reversed at will so as to present uppermost the
playing surface desired for the game to be played.
Subclass:
10
![[Patents]](../gifs/ps.gif)
Convertible to another type of furniture or to different type
of game playing surface:
This subclass is indented under subclass 4. Subject matter
either (a) wherein the table or gameboard is convertible from
a billiard or pool game apparatus to either another article
of furniture such as a dining table, desk, sofa, etc., or to
another playing surface for playing a game other than
billiards or pool such as bowling, golf, chess, etc.; or (b)
comprises a device for converting a table or gameboard from a
billiard or pool game apparatus to such another article of
furniture or to such another playing surface for playing a
game other than billiards or pool.
(1) Note. It is to be understood that a billiard or pool
table or gameboard which has been converted to another
article of furniture or to a different type of game playing
surface usually can be converted back to its original form.
Subclass:
11
![[Patents]](../gifs/ps.gif)
Rail vertically raised or lowered relative to bed:
This subclass is indented under subclass 10. Subject matter
wherein the conversion process involves vertically moving at
least one carom rail bounding and defining the playing
surface of a billiard or pool table or gameboard between an
upper, upstanding position relative to the playing surface to
a lowered, no longer upstanding position relative to the
playing surface.
Subclass:
12
![[Patents]](../gifs/ps.gif)
Vertically movable playing surface:
This subclass is indented under subclass 10. Subject matter
wherein the conversion process involves raising or lowering
the playing surface.
Subclass:
13
![[Patents]](../gifs/ps.gif)
Detachable or hinged rail:
This subclass is indented under subclass 10. Subject matter
wherein the conversion process involves either attaching or
removing at least one carom rail or rotating at least one
carom rail about an axis to a first position which provides
one converted form or to a second position which provides the
second converted form.
Subclass:
14
![[Patents]](../gifs/ps.gif)
Convertible to different type of game playing surface:
This subclass is indented under subclass 10. Subject matter
wherein at least the playing surface of the table or
gameboard is convertible from a billiard or pool game
apparatus to another playing surface for playing a game other
than billiards or pool such as, for example, bowling, golf,
chess, etc.
Subclass:
15
![[Patents]](../gifs/ps.gif)
Readily foldable or collapsible:
This subclass is indented under subclass 4. Subject matter
wherein the table or gameboard includes means to enable it,
or a portion thereof, to be readily rolled up, folded, or
otherwise collapsed into a volume which is less than what is
taken up when the game is being played.
Subclass:
16
![[Patents]](../gifs/ps.gif)
Rotatable playing surface:
This subclass is indented under subclass 4. Subject matter
wherein the playing surface is mounted on a supporting
structure and either (a) is mounted on the supporting
structure in such a manner that it is adapted to be readily
pivoted (i.e., turned) about an axis located in or passing
through the supporting structure, or (b) the supporting
structure itself contains means to enable the playing surface
to be readily pivoted or turned about an axis.
SEE OR SEARCH THIS CLASS, SUBCLASS:
10 for a table or gameboard in which the playing surface
thereof may be pivoted about an axis to effect conversion to
another type of furniture or to a different type of game
playing surface.
15 for a billiard or pool table or gameboard in which the
playing surface thereof may be pivoted about an axis to
effect the folding or collapsing of the table or gameboard.
Subclass:
17
![[Patents]](../gifs/ps.gif)
Having pocket or other target with ball actuated indicator:
This subclass is indented under subclass 4. Subject matter
wherein the playing surface includes at least one receptacle
or other target means adapted to receive or be engaged by a
ball projected and thereby moving on the playing surface; and
wherein the receptacle or target means includes means
associated therewith which is actuated or operated by the
ball to indicate to the player that the projected ball has
entered the receptacle or engaged the target means.
(1) Note. The mere visual presence of a ball residing in a
pocket or striking the target or the mere observance that a
ball entered and passed through a pocket opening or other
target is not sufficient for inclusion herein.
Subclass:
18
![[Patents]](../gifs/ps.gif)
Playing surface having unconventional peripheral
configuration defined by the carom rails:
This subclass is indented under subclass 4. Subject matter
wherein the playing surface which is bounded and defined by
the upstanding carom rail rim has, when viewed in plan, a
planar shape other than rectangular, the planar shape of the
playing surface of a conventional billiard or pool table or
gameboard being considered to be a rectangle having two
parallel sides longer than the other two parallel sides.
(1) Note. A table or gameboard having playing surface which
has a square peripheral configuration is included herein,
even though a plane figure having a square shape is
mathematically considered to be a species of a rectangle
having all of its sides of equal length.
Subclass:
19
![[Patents]](../gifs/ps.gif)
Attachment or accessory providing plural pockets or other
targets located at only one end of playing surface:
This subclass is indented under subclass 4. Subject matter
comprising a device or other means adapted to be used with
and attached to or placed upon one end of the playing surface
of a billiard or pool table or gameboard having a
conventionally shaped playing surface, which device or means
providing a plurality of ball receiving receptacles or ball
engaging points of aim located at one end of the playing
surface, whereby the game to be played utilizes only those
receptacles or points of aim located at the said one of the
playing surface.
(1) Note. As noted in the immediately preceding subclass, a
billiard or pool playing surface having a conventional planar
shape is considered to be one which is rectangular in shape,
the rectangular shape being of the type having two parallel
sides longer than the other two parallel sides.
Subclass:
20
![[Patents]](../gifs/ps.gif)
Playing surface having unconventional number, entrance
opening, or arrangement of pockets or having additional or
shiftable carom or bumper means thereon:
This subclass is indented under subclass 4. Subject matter
(a) wherein the table or gameboard has a playing surface
having ball receiving pockets and wherein (1) the number of
pockets disposed on the playing surface, (2) the specific
locations of the pockets on the playing surface, or (3) the
shape of the ball receiving openings of the pockets on the
playing surface differ from the number, arrangement, or
opening shape of the pockets of the playing surface of a
conventional or standard pocketed pool table or gameboard; a
conventional or standard pocketed pool table or gameboard
having a rectangularly shaped playing surface with six
pockets thereon, one pocket being located at each of the
corners of the playing surface and one pocket being located
in the middle of each of the longitudinal sides of the
playing surface, and the ball receiving openings of the
pockets being generally circular in shape; or (b) wherein the
playing surface has located thereon, in addition to the
peripheral carom rails defining the playing surface, at least
one additional means for rebounding a ball therefrom; or
wherein at least one of the peripheral carom rails, a portion
thereof, or an additional ball rebounding means located on
the playing surface is so mounted on the playing surface that
it may be moved over the surface by a ball striking and
rebounding from it.
SEE OR SEARCH THIS CLASS, SUBCLASS:
28 for the structural details of a ball receiving pocket
located in or on a table or gameboard.
Subclass:
21
![[Patents]](../gifs/ps.gif)
Table attached ball rack:
This subclass is indented under subclass 4. Subject matter
including a means for storing the balls that are used in
playing the game and wherein either the means is attached to
the table or gameboard as a part thereof or is a separate
means that is intended to be attached to the table or
gameboard.
Subclass:
22
![[Patents]](../gifs/ps.gif)
With conveying chutes interconnecting pockets with ball
rack:
This subclass is indented under subclass 21. Subject matter
wherein the playing surface has ball receiving receptacles
located thereon or therein and wherein the table or gameboard
includes conveying troughs, channels, guideways, or other
plural chute means for carrying balls from the receptacles to
at least one ball storage rack which is common to at least
two of the receptacles.
(1) Note. Usually, all of the pockets are connected by
conveying chutes to a common ball storage rack.
SEE OR SEARCH THIS CLASS, SUBCLASS:
28 for the structural details of a ball receiving pocket
located in or on a table or gameboard.
Subclass:
23
![[Patents]](../gifs/ps.gif)
With means to distinguish or identify each ball pocketed:
This subclass is indented under subclass 22. Subject matter
wherein the table or gameboard includes means associated
therewith to detect that a ball has been pocketed during play
of the game; the game further utilizing a set of balls in
which each ball has a detectable characteristic which is
different from the characteristic of every other ball of the
set; and wherein the detection means further includes means
to determine the particular characteristic and therefor the
identity of each ball from every other ball that is
pocketed.
Subclass:
24
![[Patents]](../gifs/ps.gif)
Coin controlled:
This subclass is indented under subclass 22. Subject matter
wherein the table or gameboard includes means associated
therewith (a) to prevent unauthorized use of the table or
gameboard for playing a game, (b) to limit the amount of time
that the table or gameboard may be used to play a game, or
(c) to limit the number of games that may be played; and
wherein the prevention or limiting means is controlled by a
mechanism which accepts a predetermined number of units or
amount of monetary currency to release the prevention or
limiting means so that a game or games may be played.
SEE OR SEARCH THIS CLASS, SUBCLASS:
27 for a table or gameboard having an unauthorized use
prevention, time limiting, or number-of-games limiting means
which is not under the control of a coin-release mechanism.
52 for a ball, per se, particularly subclass 53 for a ball
having a characteristic enabling it to be mechanically
separated from other balls.
Subclass:
25
![[Patents]](../gifs/ps.gif)
With means to segregate or separately store balls pocketed by
each player or team:
This subclass is indented under subclass 22. Subject matter
wherein the ball rack includes means or the table or
gameboard includes additional means to at least temporarily
store the balls pocketed by each particular player or team of
players separately from the balls pocketed by any other
player or team.
Subclass:
26
![[Patents]](../gifs/ps.gif)
Ball rack also constitutes or includes spotting rack:
This subclass is indented under subclass 22. Subject matter
wherein the ball rack, in addition to storing the balls used
in the game, either also functions as a means or includes
means associated therewith to facilitate grouping the balls
in formation on the playing surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
41 for a ball spotting rack which either is combined with or
also functions as a ball carrying or storage means.
Subclass:
27
![[Patents]](../gifs/ps.gif)
With means to prevent unauthorized use of table or to limit
playing time or number of games played:
This subclass is indented under subclass 4. Subject matter
wherein the table or gameboard includes means associated
therewith (a) to prevent unauthorized use of the table or
gameboard for playing a game, (b) to limit the amount of time
that the table or gameboard may be used to play a game, or
(c) to limit the number of games that may be played.
SEE OR SEARCH THIS CLASS, SUBCLASS:
24 for a table or gameboard having an unauthorized use
prevention, time limiting, or number-of-games limiting means
which is under the control of a coin-release mechanism.
Subclass:
28
![[Patents]](../gifs/ps.gif)
Pocket structure:
This subclass is indented under subclass 4. Subject matter
relating to the structural details of at least one ball
receiving receptacle located on or in the playing surface of
a pool table or gameboard.
(1) Note. The ball receiving pocket or receptacle either
may be one in which a ball enters and is held therein or is
one in which a ball enters and passes therethrough to, for
example, a chute or trough which leads to a ball storage rack
attached to the pool table or gameboard.
Subclass:
29
![[Patents]](../gifs/ps.gif)
Playing surface structure (i.e., bed structure):
This subclass is indented under subclass 4. Subject matter
relating to the structural details of the playing surface,
commonly known as the bed, of a billiard or pool table or
gameboard.
Subclass:
30
![[Patents]](../gifs/ps.gif)
Device for securing playing surface covering (e.g., for
securing billiard table cloth, etc.):
This subclass is indented under subclass 29. Subject matter
relating to a device or other means for securing a covering
material, usually consisting of a fabric material, in place
on the bed.
Subclass:
31
![[Patents]](../gifs/ps.gif)
Rail structure:
This subclass is indented under subclass 4. Subject matter
relating to the structural details of the peripheral carom
rails or bumper rails which bound and define the playing
surface of a pool or billiard table or gameboard.
SEE OR SEARCH THIS CLASS, SUBCLASS:
6 particularly subclass 8 for a table or gameboard which is
convertible between billiards and pool and in which the rails
are interchangeable, shiftable, reversible, or removable to
effect or facilitate the conversion.
10 for rail structure details of a table or gameboard which
is convertible to another type of furniture or to play a
different type of game, particularly subclass 11 in which the
rails are raised or lowered to effect the conversion and
subclass 13 in which the rails are detachable or hinged so as
to facilitate the conversion.
Subclass:
32
![[Patents]](../gifs/ps.gif)
Cushioned portion thereof:
This subclass is indented under subclass 31. Subject matter
relating to the cushioning or padded portion of the carom
rail or bumper rail upon which a ball moving over the playing
surface may impinge and be rebounded or caromed therefrom.
Subclass:
33
![[Patents]](../gifs/ps.gif)
Frame or leg structure:
This subclass is indented under subclass 4. Subject matter
either (a) relating to the structure of the table or
gameboard, commonly known as the frame, upon which the bed or
playing surface and the carom rails or bumper rails are
supported or (b) relating to the structural details of at
least one leg of a table or gameboard which is mounted upon
at least one supporting leg, or relating to the attachment of
the one or more legs to the rest of the table or gameboard.
SEE OR SEARCH THIS CLASS, SUBCLASS:
15 for a table or gameboard which is readily foldable or
collapsible and in which the legs thereof, if there are any,
may be pivotally or removably attached.
Subclass:
34
![[Patents]](../gifs/ps.gif)
Dust cover therefor:
This subclass is indented under subclass 4. Subject matter
comprising a protective covering means specifically adapted
to cover at least the playing surface of a billiard or pool
table or gameboard when it is not in use to play a game.
SEE OR SEARCH CLASS:
135, Tent, Canopy, Umbrella, or Cane, subclass 115 for a
cover adapted to be used on a portable shelter.
Subclass:
35
![[Patents]](../gifs/ps.gif)
Cue chalker:
This subclass is indented under subclass 1. Subject matter
comprising a means specifically adapted to facilitate the
application of chalk or an analogous material to the
ball-striking surface of a cue (i.e., to the cue tip) so as
to increase the friction between the cue tip and a ball
whenever the ball is struck by the cue.
(1) Note. Also included herein is a structure, such as a
specially designed block, formed from chalk or an analogous
material which is specifically designed and intended for use
in the chalking of cue tips.
Subclass:
36
![[Patents]](../gifs/ps.gif)
Chalk holder:
This subclass is indented under subclass 35. Subject matter
comprising a means for holding, containing, or otherwise
carrying the chalk or analogous material.
Subclass:
37
![[Patents]](../gifs/ps.gif)
With means for automatically applying chalk:
This subclass is indented under subclass 36. Subject matter
wherein the chalk holder includes means for automatically
applying the chalk to the cue tip whenever the tip engages
the chalk or the holder therefor.
Subclass:
38
![[Patents]](../gifs/ps.gif)
Flexibly tethered:
This subclass is indented under subclass 36. Subject matter
wherein the chalk holder is fastened to a support by means of
a cord or an equivalent elongated, flaccid member.
Subclass:
39
![[Patents]](../gifs/ps.gif)
Secured to generally fixed support:
This subclass is indented under subclass 36. Subject matter
wherein the chalk holder is attached to a generally immovable
support.
(1) Note. The support may be a table or gameboard or may be
the ceiling or wall structure of a building or room.
Subclass:
40
![[Patents]](../gifs/ps.gif)
Ball spotting rack:
This subclass is indented under subclass 1. Subject matter
comprising a device for facilitating the grouping of a
plurality of balls in formation on the playing surface of a
table or gameboard.
Subclass:
41
![[Patents]](../gifs/ps.gif)
With ball carrying or storage means:
This subclass is indented under subclass 40. Subject matter
wherein the spotting rack either is combined with or also
functions as a means (a) to transport a plurality of balls as
a group from one place to another or (b) to store a plurality
of balls when they are not being used during play of the
game.
SEE OR SEARCH THIS CLASS, SUBCLASS:
26 for a ball rack attached to a table or gameboard, which
ball rack either includes or also functions as a ball
spotting rack.
Subclass:
42
![[Patents]](../gifs/ps.gif)
Cue rest:
This subclass is indented under subclass 1. Subject matter
comprising a device, commonly known as a cue rest or bridge,
for supporting the cue during the time the player is in the
act of projecting a ball located on the playing surface
(i.e., during the time the player is making a shot).
SEE OR SEARCH THIS CLASS, SUBCLASS:
2 for a billiard or pool game practice device or a device
used in such a game to aid the player in aiming the cue or
cue ball during shots; and see the Search Note appended
thereto for the line distinction between the subject matter
contained in that subclass and the cue rests or bridges
contained herein.
Subclass:
43
![[Patents]](../gifs/ps.gif)
Hand attached or engaged by hand in vicinity of cue
supporting portion:
This subclass is indented under subclass 42. Subject matter
wherein either (a) the cue rest or bridge is secured to at
least a portion of the player's hand during a shot or; (b)
the cue rest or bridge includes means located in the vicinity
of the cue supporting portion thereof adapted and intended to
receive at least a portion of a player's hand during a shot.
Subclass:
44
![[Patents]](../gifs/ps.gif)
Cue:
This subclass is indented under subclass 1. Subject matter
comprising a projecting device, commonly known as a cue or
cue stick, for projecting or impelling a ball located on the
playing surface of a billiard or pool table or gameboard.
(1) Note. Usually, the projecting device (i.e., the cue)
used to strike a ball, usually the cue ball, is a long,
tapering, tipped rod or stick but other types of cues that
may be used include a mechanically operated cue or a mallet
type cue.
SEE OR SEARCH THIS CLASS, SUBCLASS:
1 for a device specifically adapted and intended to be used
for resurfacing, cleaning, or trimming the ball-projecting
tips of cues.
SEE OR SEARCH CLASS:
30, Cutlery, subclass 494 for a billiard cue trimmer
classifiable therein which is adapted to shape an end of a
billiard cue stick.
273, Amusement Devices: Games, subclass 129 for a device or
implement adapted to project or impel a game projectile for
travel upon a playing surface of a surface projectile game.
Subclass:
45
![[Patents]](../gifs/ps.gif)
Mechanically operated:
This subclass is indented under subclass 44. Subject matter
wherein the cue includes a mechanical means for projecting or
impelling a ball over the playing surface.
SEE OR SEARCH THIS CLASS, SUBCLASS:
5 for a mechanically operated cue device combined with a
table or gameboard used to play billiard or pool games.
SEE OR SEARCH CLASS:
124, Mechanical Guns and Projectors, particularly 16 for a
device for projecting a projectile into or through the air,
which projecting device is spring operated.
273, Amusement Devices: Games, particularly 119 for a
surface projectile game device in which there is a
mechanically operated means for projecting a ball over a
playing surface, which projecting means is combined with and
attached to the surface over which the ball is projected; and
subclass 129 for a projecting device adapted for use in
projecting or impelling a projectile over the playing surface
of a surface projectile game.
Subclass:
46
![[Patents]](../gifs/ps.gif)
Disparate attachment therefor or convertible to or combined
with disparate device:
This subclass is indented under subclass 44. Subject matter
(a) wherein the cue includes structure enabling it to be
converted to or from a device which no longer functions as a
cue (e.g., a combined billiard cue and walking cane, etc.),
or (b) comprises a structure which is combined with or
adapted to be removably attached to a cue whereby the
structure is not commonly associated with a cue (e.g., a
scorekeeping, glove, or cue tip scuffing means).
Subclass:
47
![[Patents]](../gifs/ps.gif)
With user adjustable or changeable weight:
This subclass is indented under subclass 44. Subject matter
wherein the cue includes a player shiftable or player
replaceable weight member whereby the player may alter the
balance or the total weight of the cue as desired.
Subclass:
48
![[Patents]](../gifs/ps.gif)
Axially telescopic:
This subclass is indented under subclass 44. Subject matter
wherein the cue is an elongated, tapering rod or stick member
composed of at least two elongated, axially shiftable
sections, whereby at least one of the sections slides within
or axially toward another section so that the cue may be
extended or compressed along its longitudinal axis.
(1) Note. A cue having a shock absorber means, such as a
compressible spring means, and composed of at least two
axially shiftable sections which axially shift so as to
absorb the shock of striking a ball is included herein.
Subclass:
49
![[Patents]](../gifs/ps.gif)
Tip or tip fastener therefor:
This subclass is indented under subclass 44. Subject matter
either relating to the structural details of the ball
striking portion of the cue, commonly known as the cue tip,
or relating to a means for securing the ball striking portion
of the cue to the rest of the cue.
Subclass:
50
![[Patents]](../gifs/ps.gif)
Clamp or press:
This subclass is indented under subclass 49. Subject matter
relating to a device for clamping or otherwise securely
holding the tip to the rest of the cue during setting of a
cement, glue, or analogous adhesive means used to fasten the
tip to the rest of the cue.
Subclass:
51
![[Patents]](../gifs/ps.gif)
Striking portion formed of material other than leather:
This subclass is indented under subclass 49. Subject matter
wherein the portion of the tip which directly contacts a ball
during projection thereof is composed of a material other
than the tanned or dressed hide of an animal.
Subclass:
52
![[Patents]](../gifs/ps.gif)
Ball:
This subclass is indented under subclass 1. Subject matter
relating to the structural details of a generally spherical
member (i.e., a ball) which is specifically adapted for use
in playing a game of billiards or pool.
SEE OR SEARCH THIS CLASS, SUBCLASS:
125 for a ball adapted for use in the game of bowling.
280 for a practice projectile used to practice for the game
of golf.
351 for a ball used in the game of golf.
413 for a ball used in the game of croquet.
422 for a projectile used to practice or train for a playing
field or court game such as soccer, hockey, etc.
569 for a game projectile, in general (often a ball), which
is used to play a game or sport.
SEE OR SEARCH CLASS:
40, Card, Picture, or Sign Exhibiting, subclass 327 for a
game ball carrying indicia other than means (a) to indicate
the portion of the ball to be hit by a projecting device, (b)
to indicate its location on a playing field, or (c) for a
series of balls carrying interrelated indicia to be used in
playing a game.
156, Adhesive Bonding and Miscellaneous Chemical Manufacture,
for making a ball by lamination and see especially 145 for a
method which includes the step of encapsulation of a
permanently fluent material in hollow lamina.
206, Special Receptacle or Package, 315.9 for a receptacle
or package for a sporting or game ball.
260, Chemistry of Carbon Compounds, for a carbon compound
composition product intended for use as a game ball, bat,
pin, or billy or as any part thereof (e.g., a bowling pin
coating, etc.).
264, Plastic and Nonmetallic Article Shaping or Treating:
Processes, for a process within the class definition for
shaping or molding plastic materials.
Subclass:
53
![[Patents]](../gifs/ps.gif)
Having characteristic enabling ball to be mechanically
separated from other balls:
This subclass is indented under subclass 52. Subject matter
wherein the ball has some physical attribute such as size,
weight, presence or amount of magnetic or magnetically
susceptible material, etc. which is different from any other
ball used in playing a game of pool, which physical attribute
enables a means associated with a pool table or gameboard to
detect the attribute of a pocketed ball and to segregate it
in a location on the pool table or gameboard (e.g., a ball
rack) different from the location where other pocketed balls
are stored.
(1) Note. Usually, it is the cue ball that has the unique
physical attribute so that when a scratch occurs (i.e., when
the cue ball is unintentionally pocketed during a shot), the
cue ball may be returned to the player(s) in order that the
game may continue.
SEE OR SEARCH THIS CLASS, SUBCLASS:
22 particularly subclass 23 in which the table or gameboard
includes means to distinguish or identify each ball pocketed,
subclass 24 in which the table or gameboard usually includes
means to identify and return to the player(s) a pocketed cue
ball, and subclass 25 in which the table or gameboard may
include a means to identify and separately store the balls
pocketed by each player or team.
Subclass:
54
![[Patents]](../gifs/ps.gif)
BOWLING:
This subclass is indented under the class definition.
Subject matter relating to a contest of skill in which a
contestant (i.e., a bowler) directs a generally spherical
ball (i.e., a bowling ball) along a planar surface (i.e., a
bowling alley) either (a) at one or more upstanding elongate
targets (e.g., ten pins, duck pins, etc.) set upon a playing
field (i.e., a bed) with the goal of toppling as many targets
as possible or (b) at one or more other target means which
are intended to represent, simulate, or otherwise mimic such
topplable, elongate targets.
SEE OR SEARCH CLASS:
116, Signals and Indicators, subclasses 222-225 for a
mechanical signal or indicator, per se, which is intended to
form part of or to be used with a game device.
194, Check-Actuated Control Mechanisms, for a game or chance
device involving the particulars of a coin control
mechanism.
200, Electricity: Circuit Makers and Breakers, 61.1 for an
electrical switch, per se, responsive to the action of a game
or amusement piece.
235, Registers, for a score totalizing apparatus, per se,
intended for use in a game, particularly subclass 1 for a
miscellaneous game counter and subclass 91 for a device for
operating a register which may involve a bowling game
device.
340, Communications: Electrical, particularly subclass 323
for a game reporting electric signaling system, per se, used
with a bowling game device and subclasses 286.01+ for an
electric signaling system, per se, which may form part of a
game.
345, Computer Graphics Processing, Operator Interface
Processing, and Selective Visual Display Systems, for a
selectively controlled visual display system not limited to a
game. If the term "game" or the like appears in the claim,
then classification is in Class 473, then classification is
in the Class 463 group of classes (i.e., Classes 463, 473, or
273).
377, Electrical Pulse Counters, Pulse Dividers, or Shift
Registers: Circuits and Systems, subclass 4 for a counter
or register, per se, which is adapted to be controlled to
accumulate the totals involved in betting on the various
possibilities involved in an event and/or to determine the
odds involved in the payoff of the various possibilities; and
subclass 5 for a counter or register, per se, which is
adapted to be used with, in, or for a game or sport.
700, Data Processing: Generic Control Systems or Specific
Applications, subclasses 91-93 for a calculating computer
or data processing system, per se, which is adapted to be
used with, in, or for a game or contest device, which
computer or data processing system must include significant
recitation of the calculating computer or data processing
system and must have only nominal claim recitation of the
game or contest device.
Subclass:
55
![[Patents]](../gifs/ps.gif)
Practice or assist device:
This subclass is indented under subclass 54. Apparatus for
training the bowler to improve his/her game, or for aiding
the bowler who is physically impaired.
SEE OR SEARCH CLASS:
434, Education and Demonstration, particularly 128 for a
means specifically adapted to teach or instruct a person in
some aspect of playing a game which uses a gameboard or table
such as chess or checkers, and subclass 249 for a means
specifically adapted to teach or instruct a person in some
aspect of the game of bowling.
602, Surgery: Splint, Brace, or Bandage, 41 for a bandaging
device, even though specially adapted for use in supporting
the body or body member of a person so as to function in a
proper manner in playing a game.
Subclass:
56
![[Patents]](../gifs/ps.gif)
For handicapped person:
This subclass is indented under subclass 55. Apparatus for
aiding the bowler who is physically impaired.
SEE OR SEARCH CLASS:
602, Surgery: Splint, Brace, or Bandage, 41 for a bandaging
device, even though specially adapted for use in supporting
the body or body member of a person so as to function in a
proper manner in playing a game.
Subclass:
57
![[Patents]](../gifs/ps.gif)
Selective pin setter:
This subclass is indented under subclass 55. Apparatus
having means for upstanding one or more targets on the
playing field in a pattern of the bowler's choosing,
generally consisting of less than a full complement of
targets.
Subclass:
58
![[Patents]](../gifs/ps.gif)
Ball path indicator:
This subclass is indented under subclass 55. Apparatus
having means to actively display the route along the alley
that a previously rolled bowling ball has taken on its course
towards the target, or means for showing the bowler a
preferred route along which to roll the bowling ball.
SEE OR SEARCH THIS CLASS, SUBCLASS:
115 for permanent indicia located on a bowling alley or
board.
Subclass:
59
![[Patents]](../gifs/ps.gif)
Bowler worn or carried:
This subclass is indented under subclass 55. Apparatus
supported by the bowler during game play which may be
securable to the bowler's body.
SEE OR SEARCH CLASS:
2, Apparel, 455 for protective clothing to be worn by
athletes such as a football helmet, a baseball or boxing
glove, a knee pad, etc.
224, Package and Article Carriers, particularly 101 for a
package or article carrier which is carried or worn by an
animate bearer.
294, Handling: Hand and Hoist-Line Implements, particularly
137 for an article carrier which is adapted to be gripped
and carried by the hand of a person.
Subclass:
60
![[Patents]](../gifs/ps.gif)
Including means for positive engagement with ball:
This subclass is indented under subclass 59. Apparatus for
interlockingly gripping the bowling ball.
(1) Note. Included herein is a device supported by the
bowler having means to interfit with or encircle the bowling
ball.
SEE OR SEARCH THIS CLASS, SUBCLASS:
127 for a bowling ball with means especially adapted to
facilitate the manual grasping and holding of the ball by the
bowler.
Subclass:
61
![[Patents]](../gifs/ps.gif)
Finger support or guide:
This subclass is indented under subclass 59. Apparatus
having means to brace or position a digit of the bowler's
bowling ball throwing hand.
Subclass:
62
![[Patents]](../gifs/ps.gif)
Wrist support or guide:
This subclass is indented under subclass 59. Apparatus
having means to brace or position the bowler's ball throwing
hand with respect to the bowler's bowling ball throwing arm.
Subclass:
63
![[Patents]](../gifs/ps.gif)
Arm or elbow support or guide:
This subclass is indented under subclass 59. Apparatus
having means to brace or position the bowler's bowling ball
throwing limb with respect to either the medial joint therein
or the bowler's torso.
Subclass:
64
![[Patents]](../gifs/ps.gif)
Handling of pin or pin representation:
This subclass is indented under subclass 54. Subject matter
either (a) relating to the treatment, manipulation, sensing,
or indicating of the target or (b) relating to means which is
intended to mimic the treatment, manipulation, sensing, or
indicating of the target or target representation.
SEE OR SEARCH CLASS:
198, Conveyors: Power-Driven, for a power driven conveyor
apparatus adapted to handle or manipulate one or more
articles so as to transport them from one location to
another.
414, Material or Article Handling, for an apparatus adapted
to grip, handle, or manipulate articles.
Subclass:
65
![[Patents]](../gifs/ps.gif)
Including electrical cycle sequence control:
This subclass is indented under subclass 64. Apparatus
having circuitry for the flow of electrical energy which
regulates the actions of the apparatus as a whole.
(1) Note. This subclass provides for patents claiming
function regulating circuitry, per se, when the function
relates to the overall operation of the apparatus, or pin
handling apparatus combined with said circuitry.
(2) Note. Circuitry, per se, or pin handling apparatus
combined therewith to regulate or initiate a single action of
the apparatus will be classified under the subclass providing
for apparatus relating to that action.
Subclass:
66
![[Patents]](../gifs/ps.gif)
Including means for conserving energy:
This subclass is indented under subclass 64. Apparatus
having means for reducing the energy consumed for operation.
Subclass:
67
![[Patents]](../gifs/ps.gif)
With indicator:
This subclass is indented under subclass 64. Apparatus
having active means for visual, auditory, or tactile
presentation of a condition or state of the game or target.
(1) Note. Passive displays, such as mere indicia, will be
classified under the subclass providing for the pin handling
structure, per se.
SEE OR SEARCH CLASS:
116, Signals and Indicators, subclasses 222-225 for a
mechanical signal or indicator, per se, which is intended to
form part of or to be used with a game device.
194, Check-Actuated Control Mechanisms, for a game or chance
device involving the particulars of a coin control
mechanism.
200, Electricity: Circuit Makers and Breakers, 61.1 for an
electrical switch, per se, responsive to the action of a game
or amusement piece.
235, Registers, for a score totalizing apparatus, per se,
intended for use in a game, particularly subclass 1 for a
miscellaneous game counter, subclass 78 for a game calculator
having concentric totalizing disks mounted upon a single
axis, subclass 88 for a game calculator having tabular
indicia placed upon disks which rotate about their centers,
and subclass 91 for a device for operating a register
involving a billiards or pool game device.
340, Communications: Electrical, particularly subclass 323
for a game reporting electric signaling system, per se, used
with a bowling game device and subclasses 286.01+ for an
electric signaling system, per se, which may form part of a
game.
345, Computer Graphics Processing, Operator Interface
Processing, and Selective Visual Display Systems, for a
selectively controlled visual display system not limited to a
game. If the term "game" or the like appears in the claim,
then classification is in the Class 463 group of classes
(i.e., Classes 463, 473, or 273).
377, Electrical Pulse Counters, Pulse Dividers, or Shift
Registers: Circuits and Systems, subclass 4 for a counter
or register, per se, which is adapted to be controlled to
accumulate the totals involved in betting on the various
possibilities involved in an event and/or to determine the
odds involved in the payoff of the various possibilities; and
subclass 5 for a counter or register, per se, which is
adapted to be used with, in, or for a game or sport.
700, Data Processing: Generic Control Systems or Specific
Applications, subclasses 91-93 for a calculating computer
or data processing system, per se, which is adapted to be
used with, in, or for a game or contest device, which
computer or data processing system must include significant
recitation of the calculating computer or data processing
system and must have only nominal claim recitation of the
game or contest device.
Subclass:
68
![[Patents]](../gifs/ps.gif)
Tethered or pivotal pin:
This subclass is indented under subclass 67. Apparatus
wherein the target is attached to the manipulating structure
therefor by an elongate flexible member or a hinge.
Subclass:
69
![[Patents]](../gifs/ps.gif)
Pinfall:
This subclass is indented under subclass 67. Apparatus
wherein the means for presentation is qualitatively or
quantitatively representative of the toppled targets.
Subclass:
70
![[Patents]](../gifs/ps.gif)
Score:
This subclass is indented under subclass 69. Apparatus
wherein the means for presentation is quantitatively
representative of the fallen targets.
Subclass:
71
![[Patents]](../gifs/ps.gif)
Including electromechanical calculating means:
This subclass is indented under subclass 70. Apparatus
having means for summing the number of fallen targets
comprising means for converting electrical energy into
mechanical energy.
(1) Note. Patents claiming indicators of the type
classified herein have a moving part, such as a stepper
relay, electric motor, etc. which counts the number of fallen
targets.
Subclass:
72
![[Patents]](../gifs/ps.gif)
Foul:
This subclass is indented under subclass 67. Apparatus
wherein the means for presentation is representative of the
bowler trespassing onto the bowling alley when throwing the
bowling ball.
Subclass:
73
![[Patents]](../gifs/ps.gif)
Pin setter:
This subclass is indented under subclass 64. Apparatus
having means for placing a plurality of targets onto the
playing field in a prescribed pattern in such a manner that
the targets may be subsequently toppled by the bowling ball.
Subclass:
74
![[Patents]](../gifs/ps.gif)
Rollable, translatable, or simulative target:
This subclass is indented under subclass 73. Apparatus
wherein the target towards which the bowling ball is rolled
is either a ball, a target generally in a state of constant
motion, or a target which mimics a topplable object.
(1) Note. An object which mimics a topplable object could
be, for example, an electrical switch or light beam in the
playing field which when struck by the bowling ball actuates
an electromechanically operated target to topple, or which
turns off a light behind a lighted display corresponding to
the switch or light beam.
Subclass:
75
![[Patents]](../gifs/ps.gif)
Pivotal pin:
This subclass is indented under subclass 73. Apparatus
wherein the target is hingedly secured within the playing
field of the apparatus.
Subclass:
76
![[Patents]](../gifs/ps.gif)
Pivot substantially at base of pin:
This subclass is indented under subclass 75. Apparatus
wherein the hinged securement is generally made at the bottom
of the target.
Subclass:
77
![[Patents]](../gifs/ps.gif)
With spring detent:
This subclass is indented under subclass 75. Apparatus
including resilient means for retaining the target out of the
field of play after it has been struck by the bowling ball.
Subclass:
78
![[Patents]](../gifs/ps.gif)
Tethered pin:
This subclass is indented under subclass 73. Apparatus
wherein the target is secured within the playing field of the
apparatus by means of an elongate flexible element (e.g., a
cable, cord, rope, etc.).
Subclass:
79
![[Patents]](../gifs/ps.gif)
Tethered at base of pin:
This subclass is indented under subclass 78. Apparatus
wherein the elongate flexible element passes through the
bottom of the target.
Subclass:
80
![[Patents]](../gifs/ps.gif)
Including reset lever or crank:
This subclass is indented under subclass 79. Apparatus
having means pivotable or rotatable about a point to place
the elongate flexible element into tension so as to upright a
toppled target.
Subclass:
81
![[Patents]](../gifs/ps.gif)
Including means to remove dead wood:
This subclass is indented under subclass 78. Apparatus
having means to remove from the playing field a toppled
target while leaving any untoppled targets in place.
Subclass:
82
![[Patents]](../gifs/ps.gif)
Pin biased away from bed:
This subclass is indented under subclass 81. Apparatus
wherein the target has a force normally applied thereto to
remove it from the playing field and is temporarily secured
to the playing field by means strong enough (e.g., magnetism,
hooks, etc.) to overcome the force.
(1) Note. When a target is struck by the bowling ball the
temporary securement is broken and the force normally applied
to the target removes it from the playing field.
Subclass:
83
![[Patents]](../gifs/ps.gif)
Manually loadable:
This subclass is indented under subclass 73. Apparatus for
placing a target into the field of play which is chargeable
with a target by a human operator (i.e., a pinboy).
Subclass:
84
![[Patents]](../gifs/ps.gif)
Including means to upright pin:
This subclass is indented under subclass 83. Apparatus
having means provided for uprighting a target placed therein
at an inclined angle.
Subclass:
85
![[Patents]](../gifs/ps.gif)
Magnetic force acts on pin:
This subclass is indented under subclass 73. Apparatus
wherein a magnetic field exists between the target and the
apparatus.
(1) Note. The force exerted by the magnet is typically for
manipulating the target.
Subclass:
86
![[Patents]](../gifs/ps.gif)
For alternative pin sets:
This subclass is indented under subclass 73. Apparatus
having means for replacing a full complement of targets with
another of a different type or quality.
Subclass:
87
![[Patents]](../gifs/ps.gif)
Including means to lift live wood:
This subclass is indented under subclass 73. Apparatus
having means to remove an untoppled target from the playing
field and to subsequently return it to the playing field
after the removal of any toppled targets.
Subclass:
88
![[Patents]](../gifs/ps.gif)
With compensation for pin offset:
This subclass is indented under subclass 87. Apparatus
having means to return the target to the playing field at
substantially the location from which it was removed.
(1) Note. Often a target is struck by the bowling ball and
though it fails to topple it is displaced from its initial
placement (i.e., it walks).
Subclass:
89
![[Patents]](../gifs/ps.gif)
Including distributor:
This subclass is indented under subclass 73. Apparatus
having means for mechanically arranging a group of targets
into a pattern prior to placing the group onto the playing
field.
Subclass:
90
![[Patents]](../gifs/ps.gif)
Including means to convey pin to distributor:
This subclass is indented under subclass 89. Apparatus
having means to transport the targets to the pattern
arranging means.
Subclass:
91
![[Patents]](../gifs/ps.gif)
Including elevator:
This subclass is indented under subclass 90. Apparatus
having means raise a toppled target from the height of the
playing field to the height of the pattern forming means.
(1) Note. Means for transporting a target to the pattern
forming means which simultaneously raises a toppled target
from the playing field is classified herein.
Subclass:
92
![[Patents]](../gifs/ps.gif)
With compensation for pin offset:
This subclass is indented under subclass 64. Apparatus
having means for grasping an untoppled target on the playing
field in such a manner as not to disturb the position of the
target on the playing field.
Subclass:
93
![[Patents]](../gifs/ps.gif)
Pit cushion or actuator therefor:
This subclass is indented under subclass 64. Apparatus
mounted beyond the bed for absorbing the momentum of the
bowling ball, or means attached thereto for initiating the
target manipulating apparatus in response to being struck by
the bowling ball subsequently to passing beyond the end of
the bed.
Subclass:
94
![[Patents]](../gifs/ps.gif)
Pin guide or conveyor:
This subclass is indented under subclass 64. Apparatus for
conducting or transporting the target.
Subclass:
95
![[Patents]](../gifs/ps.gif)
Distributor:
This subclass is indented under subclass 94. Apparatus for
positioning a plurality of targets in a prescribed pattern
into an apparatus for placing the targets onto the playing
field.
Subclass:
96
![[Patents]](../gifs/ps.gif)
Pivotable chute or conveyor:
This subclass is indented under subclass 95. Apparatus
wherein the means for positioning the targets comprises a
target conducting or transporting means which is angularly
positionable about a point.
Subclass:
97
![[Patents]](../gifs/ps.gif)
Elevator:
This subclass is indented under subclass 94. Apparatus
comprising means for raising a toppled target from the height
of the playing field to the height of an apparatus for
placing the target onto the playing field.
Subclass:
98
![[Patents]](../gifs/ps.gif)
With ball separator:
This subclass is indented under subclass 97. Apparatus
including means for segregating the target from the bowling
ball.
Subclass:
99
![[Patents]](../gifs/ps.gif)
And ball handling:
This subclass is indented under subclass 94. Apparatus
including means for manipulating the bowling ball.
Subclass:
100
![[Patents]](../gifs/ps.gif)
Sweep:
This subclass is indented under subclass 94. Apparatus for
removing any targets from the playing field.
Subclass:
101
![[Patents]](../gifs/ps.gif)
Pin sensor:
This subclass is indented under subclass 64. Apparatus
comprising means for detecting the position or state (i.e.,
toppled or untoppled) of a target on the playing field.
Subclass:
102
![[Patents]](../gifs/ps.gif)
Pin spot:
This subclass is indented under subclass 64. Apparatus
comprising means for supporting the target thereon which is
mountable within the playing field.
Subclass:
103
![[Patents]](../gifs/ps.gif)
Including means for positive pin alignment:
This subclass is indented under subclass 102. Apparatus
having means interengagable with the target so as to
precisely position the target thereon.
Subclass:
104
![[Patents]](../gifs/ps.gif)
Retractable peg:
This subclass is indented under subclass 103. Apparatus
wherein the interengagable means comprises a pilot which is
temporarily projectable into a complementary hole in the
target and withdrawable therefrom.
Subclass:
105
![[Patents]](../gifs/ps.gif)
Socket-type:
This subclass is indented under subclass 103. Apparatus
wherein the interengagable means comprises a depression in
the surface of the supporting means shaped to receive a
complementary surface of the target.
Subclass:
106
![[Patents]](../gifs/ps.gif)
Ball handling or diverting means:
This subclass is indented under subclass 54. Subject matter
specifically adapted for guiding, manipulating, or deflecting
the generally spherical ball directed by the bowler (a)
during the time it is on its path toward the one or more
targets as directed, (b) during its return back to the
bowler, (c) during the time after it has either struck or
missed the one or more targets but before it has been sent on
its return back to the bowler, or (d) during the time it is
being propelled or directed (e.g., by a mechanically operated
means).
SEE OR SEARCH THIS CLASS, SUBCLASS:
125 for a bowling ball, per se, which is provided with a
grip or handle.
SEE OR SEARCH CLASS:
198, Conveyors: Power-Driven, for a power driven conveyor
apparatus adapted to handle or manipulate one or more
articles so as to transport them from one location to
another.
414, Material or Article Handling, for an apparatus adapted
to grip, handle, or manipulate articles.
Subclass:
107
![[Patents]](../gifs/ps.gif)
Mechanical projector:
This subclass is indented under subclass 106. Subject matter
wherein a machine or tool is used to propel or direct the
ball toward the one or more targets.
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, particularly 119 for a
surface projectile game device in which there is a
mechanically operated means for projecting a ball over a
playing surface, which projecting means is combined with and
attached to the surface over which the ball is projected; and
subclass 129 for a projecting device adapted for use in
projecting or impelling a projectile over the playing surface
of a surface projectile game.
Subclass:
108
![[Patents]](../gifs/ps.gif)
Tethered ball:
This subclass is indented under subclass 106. Subject matter
wherein the ball is secured generally within the confines of
the playing field by means of an elongate flexible member
(e.g., a cable, cord, rope, etc.).
SEE OR SEARCH THIS CLASS, SUBCLASS:
139 for a tethered projectile used to practice for, or play,
a golf game.
423 for a practice or training device for a playing field or
court game, which device includes a tethered projectile.
575 for a tethered game projectile, in general.
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, particularly 331 for an
aerial projectile tethered to a target.
Subclass:
109
![[Patents]](../gifs/ps.gif)
Means to change or curve ball path:
This subclass is indented under subclass 106. Subject matter
comprising a means for altering the route or track of the
directed ball during the time it is approaching the one or
more targets.
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, particularly subclass 121
and 124 for a surface projectile ball game with a return
course.
Subclass:
110
![[Patents]](../gifs/ps.gif)
Ball return:
This subclass is indented under subclass 106. Subject matter
comprising means specifically adapted for sending the ball
back to the bowler after it has either struck or missed the
one or more targets.
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, particularly subclass 395
and 396+ for an aerial projectile game device combined with
or to be used with a target, which device is adapted to
return a projectile back to the area from which it was
projected; and subclasses 121 and 124 for a surface
projectile ball game with a ball return course.
Subclass:
111
![[Patents]](../gifs/ps.gif)
Ball lift or elevator:
This subclass is indented under subclass 110. Subject matter
wherein the ball return means includes means to raise the
ball up to a higher level so as, for example, to facilitate
the return of the ball to the bowler by gravity.
Subclass:
112
![[Patents]](../gifs/ps.gif)
Mechanical means for ball retarding or arresting:
This subclass is indented under subclass 110. Subject matter
wherein the ball return means includes a machine or tool for
slowing or reducing the speed or momentum of the returning
ball as it approaches the bowler.
Subclass:
113
![[Patents]](../gifs/ps.gif)
Gutter structure:
This subclass is indented under subclass 106. Subject matter
comprising means specifically adapted to capture a directed
ball on an errant or misdirected path.
(1) Note. A bowling surface or alley having specific gutter
structure is provided for in this subclass rather than in
subclasses 115+ below.
(2) Note. Generally, a gutter is provided adjacent each
side of the bowling surface or alley.
Subclass:
114
![[Patents]](../gifs/ps.gif)
Backstop, division board, or adjunct therefor:
This subclass is indented under subclass 106. Subject matter
comprising means for diverting or deflecting the ball from
its directed path (a) after the ball has either struck or
missed the one or more targets and thereby passed the
target(s), or (b) after it has left the alley.
(1) Note. The adjunct found in this subclass is generally a
cushion or other replaceable shock-absorbing means.
SEE OR SEARCH THIS CLASS, SUBCLASS:
109 for a means to change or curve the ball path of a
bowling ball as it is approaching the target(s).
SEE OR SEARCH CLASS:
273, Amusement Devices: Games, subclass 404 for an aerial
projectile target which is adapted to be penetrated by aerial
projectiles, which penetrable target is combined with a
projectile-backstop means for stopping or catching
projectiles impacting on the target; and subclass 410 for an
aerial projectile backstop, per se, which comprises means to
stop, trap, or catch a projected aerial projectile.
Subclass:
115
![[Patents]](../gifs/ps.gif)
Alley or board structure:
This subclass is indented under subclass 54. Subject matter
comprising a planar structure (i.e., a bowling alley)
specifically adapted to support a directed ball during its
travel toward the one or more targets.
(1) Note. An alley or board structure which is combined
with a ball, pin, or target structure is provided for in this
subclass or in the subclasses indented hereunder.
SEE OR SEARCH THIS CLASS, SUBCLASS:
113 for an alley or board structure which includes specific
gutter structure.
Subclass:
116
![[Patents]](../gifs/ps.gif)
Portable game board, table, or alley:
This subclass is indented under subclass 115. Subject matter
wherein the alley or board structure is capable of being
easily carried or moved.
(1) Note. Most of the patents found in this subclass relate
to bowling gameboards, tables, or alleys specifically
designed for use in the user's home or yard.
Subclass:
117
![[Patents]](../gifs/ps.gif)
With nonwooden alley surface or lining:
This subclass is indented under subclass 115. Subject matter
wherein the planar structure has a surface layer or coating
composed of a material other than wood.
(1) Note. An alley or board structure which is made from a
wooden material but which has a specifically-recited surface
coating thereon such as, for example, wax or urethane is
included in this subclass.
Subclass:
118
![[Patents]](../gifs/ps.gif)
Pin:
This subclass is indented under subclass 54. Subject matter
comprising means specifically adapted for use as an
upstanding elongate target for a bowling ball directed along
a bowling alley thereat.
SEE OR SEARCH THIS CLASS, SUBCLASS:
115 for an alley or board structure which is combined with a
ball, pin, or target structure.
SEE OR SEARCH CLASS:
144, Woodworking, subclass 331 for a process of repairing,
reconstructing, or otherwise restoring a bowling pin.
260, Chemistry of Carbon Compounds, for a carbon compound
composition product intended for use as a game ball, bat,
pin, or billy or as any part thereof (e.g., a bowling pin
coating, etc.).
264, Plastic and Nonmetallic Article Shaping or Treating:
Processes, for a process within the class definition for
shaping or molding plastic materials.
273, Amusement Devices: Games, 118, particularly subclass
127 for a target used in a surface projectile ball game
apparatus.
Subclass:
119
![[Patents]](../gifs/ps.gif)
Composite structure (e.g., distinct layers, components,
joint, etc.):
This subclass is indented under subclass 118. Subject matter
wherein the pin is constructed of diverse materials or of
assembled parts, which parts are made either of diverse
materials or of similar or identical material.
(1) Note. Generally, a composite possesses structural or
functional properties not present in any individual component
thereof.
Subclass:
120
![[Patents]](../gifs/ps.gif)
With reinforcing filament, fiber, or fabric:
This subclass is indented under subclass 119. Subject matter
wherein the composite pin is strengthened (a) by an elongate
threadlike material or (b) by a textile product thereof.
Subclass:
121
![[Patents]](../gifs/ps.gif)
With metal shell or skin:
This subclass is indented under subclass 119. Subject matter
wherein the composite pin has a metallic covering or outer
layer.
Subclass:
122
![[Patents]](../gifs/ps.gif)
With wooden component:
This subclass is indented under subclass 119. Subject matter
wherein the composite pin has at least one part or layer made
from a wooden material.
(1) Note. This subclass and its indents provide for a
composite pin structure incorporating sawdust or wooden
fibers.
Subclass:
123
![[Patents]](../gifs/ps.gif)
Laminated or attached wooden components:
This subclass is indented under subclass 122. Subject matter
wherein the composite pin includes plural adjacent and joined
parts or portions made from wooden material.
(1) Note. Generally, the wooden components are glued
together but in some cases the components are mechanically
secured together.
Subclass:
124
![[Patents]](../gifs/ps.gif)
With end or bottom reinforcing preform:
This subclass is indented under subclass 122. Subject matter
wherein the composite pin includes diverse strengthening
means attached to the end or bottom portions thereof.
(1) Note. Generally, it is the ends of the pin (i.e.,
either the top or bottom portions) which are prone to
splitting or excessive wear.
(2) Note. The reinforcing preform, per se, for a bowling
pin is provided for herein unless elsewhere provided for.
Subclass:
125
![[Patents]](../gifs/ps.gif)
Ball:
This subclass is indented under subclass 54. Subject matter
relating to the structural details of a generally spherical
member (i.e., a bowling ball) which is specifically adapted
for use by the bowler in the game of bowling.
(1) Note. Attachments and adjuncts for use on or with a
bowling ball are provided for in this subclass and its
indents unless elsewhere provided for.
SEE OR SEARCH THIS CLASS, SUBCLASS:
52 for a ball adapted for use in the game of billiards or
pool.
115 for an alley or board structure which is combined with a
ball, pin, or target structure.
280 for a practice projectile used to practice for the game
of golf.
351 for a ball used in the game of golf.
413 for a ball used in the game of croquet.
422 for a projectile used to practice or train for a playing
field or court game such as soccer, hockey, etc.
569 for a game projectile, in general (often a ball) which
is used to play a game or sport.
SEE OR SEARCH CLASS:
40, Card, Picture, or Sign Exhibiting, subclass 327 for a
game ball carrying indicia other than means (a) to indicate
the portion of the ball to be hit by a projecting device, (b)
to indicate its location on a playing field, or (c) for a
series of balls carrying interrelated indicia to be used in
playing a game.
156, Adhesive Bonding and Miscellaneous Chemical Manufacture,
for making a ball by lamination and see especially 145 for a
method which includes the step of encapsulation of a
permanently fluent material in hollow lamina.
206, Special Receptacle or Package, 315.9 for a receptacle
or package for a sporting or game ball, particularly subclass
315.91 for a receptacle or package for a bowling ball.
260, Chemistry of Carbon Compounds, for a carbon compound
composition product intended for use as a game ball, bat,
pin, or billy or as any part thereof (e.g., a bowling pin
coating, etc.).
264, Plastic and Nonmetallic Article Shaping or Treating:
Processes, for a process within the class definition for
shaping or molding plastic materials.
434, Education and Demonstration, subclass 249 for a means
specifically adapted to teach or instruct a person in some
aspect of the game of bowling.
Subclass:
126
![[Patents]](../gifs/ps.gif)
With weight block:
This subclass is indented under subclass 125. Subject matter
wherein the ball includes a preform specifically adapted to
balance or add the necessary mass thereto.
Subclass:
127
![[Patents]](../gifs/ps.gif)
With specific grip means:
This subclass is indented under subclass 125. Subject matter
comprising means especially adapted for facilitating the
manual grasping and holding the bowling ball by the bowler.
SEE OR SEARCH THIS CLASS, SUBCLASS:
55 for apparatus adapted to aid a bowler who is physically
impaired or to train a bowler in improving his\her game.
60 for a bowler worn or carried means adapted for training a
bowler in improving his/her game or for aiding a bowler who
is physically impaired, which practice or assist means
includes a means to interlockingly grip a bowling ball.
61 for a bowler worn or carried means adapted for training a
bowler in improving his/her game or for aiding a bowler who
is physically impaired, which practice or assist means
includes a means to brace or position a digit of the bowler's
throwing hand.
Subclass:
128
![[Patents]](../gifs/ps.gif)
Thumb or finger hole grip:
This subclass is indented under subclass 127. Subject matter
wherein the ball includes at least one recess therein for the
purpose of receiving at least one digit of the hand of the
bowler in order to facilitate holding of the ball by the
bowler.
SEE OR SEARCH CLASS:
33, Geometrical Instruments, 509 for a gauge adapted to
determine the position of the holes to be made in an
undrilled bowling ball so that the undrilled bowling ball can
be marked and drilled to custom fit it to an individual,
particularly subclass 510 for a gauge which includes a
simulated bowling ball, which gauge is used to determine the
spacing between the thumb and the fingers used by the
individual to grip a bowling ball.
408, Cutting by Use of Rotating Axially Moving Tool, subclass
1 for a method of drilling a bowling ball and Digest 1 for a
bowling ball drill.
Subclass:
129
![[Patents]](../gifs/ps.gif)
Size or depth adjusting means:
This subclass is indented under subclass 128. Subject matter
wherein the thumb or finger hole grip is provided with a
selectively variable, shape-conformable instrumentality.
SEE OR SEARCH THIS CLASS, SUBCLASS:
130 for a thumb or finger hole grip means which is
adjustable by means of interchangeable inserts or bushings.
Subclass:
130
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