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CLASS D21, | GAMES, TOYS, AND SPORTS EQUIPMENT |
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SECTION I - CLASS DEFINITION
This class provides for design patents claiming ornamental designs for:
1. Game or gambling article
2. Toy
3. Exercise equipment
4. Sports equipment
5. Amusement, playground, equipment or entertainment article not elsewhere specified
6. Tent
| (1) Note. Design patents in this class are classified by what is claimed and shown in full lines only. Broken, hatched or stippled lines, which may be included in design patent drawings, are considered as environment only. |
SECTION II - REFERENCES TO OTHER CLASSES
SEE OR SEARCH CLASS:
| D2, | Apparel and Haberdashery, for doll apparel or costume; subclass 719 for sleeping bag; subclass 904 for ski or skate type boot. |
| D3, | Travel Goods, Personal Belongings and Storage or Carrying Articles, subclasses 213 through 214for doll carrier; subclasses 221-225 for belt-attached ball holder or sport article; subclasses 232-241 for purse; subclasses 247-253 for wallet or lotto card holder; subclasses 254-262 for case or carrying bag for sport article; subclasses 255 for golf bag; subclasses 257-258 for sports ball storage or carrying case. |
| D6, | Furnishings, for children s furniture; subclasses 396 through 490for desk for score keeping; subclass 552 for rack for sport article or equipment storage rack. |
| D10, | Measuring, Testing or Signaling Instruments, subclass 83 for strength-measuring device; subclass 46.1 for lap counter or scorekeeper or indicator; subclass 70 for range finder; subclass 119 for whistle; subclass 120 for horn. |
| D11, | Jewelry, Symbolic Insignia and Ornaments, subclasses 111 through 120for artificial plants; subclasses 131-164 for sculpture; subclass 141 for sculpture-type mobile; subclass 184 for confetti. |
| D12, | Transportation, for motor propelled vehicle; subclasses 6 through 11for sleigh or sled; subclass 16 for golf cart; subclasses 107-127 for pedal operated two or three wheeled vehicle; subclasses 112-113 for tricycle; subclasses 175-177 for steering wheel; subclass 178 for handlebar; subclasses 204-213 for wheel; subclass 307 for motorized swim board or surfboard; subclasses 500-603 for tire and tire tread. |
| D13, | Equipment for Production, Distribution, or Transformation of Energy, subclass 183 for magnet. |
| D14, | Recording, Communication or Information Retrieval Equipment, subclass 114 for video game memory cartridge; subclass 117.2 for trackball; subclass 117.4 for joystick; subclass 117.8 for computer keypad type controller; subclass 124 for virtual reality equipment. |
| D16, | Photography and Optical Equipment, subclass 130 for periscope; subclasses 303 and 311-312 for swimming goggles. |
| D17, | Musical Instruments, subclass 24 for music box. |
| D18, | Printing and Office Machinery, subclass 6 for abacus. |
| D19, | Office Supplies; Artist s and Teachers Materials, subclass 1 for crossword puzzle; subclasses 35-51 for drawing instrument or device; subclasses 41-51 for lotto marker or dauber; subclass 61 for terrestrial or extra terrestrial model. |
| D20, | Sales and Advertising Equipment, subclasses 31 through 33for mannequin. |
| D22, | Arms, Pyrotechnics, Hunting and Fishing Equipment, subclass 106 for sling shot; subclass 107 for archery type bow; subclass 112 for pyrotechnic article; subclass 113 for archery or firing range type target; subclass 116 for aerial disc launcher. |
| D24, | Medical and Laboratory Equipment, subclasses 110.1 through 110.4for swimming facemask; subclass 110.2-110.3 for scuba mask; subclass 110.5 for snorkel. |
| D25, | Building Units and Construction Elements, subclass 2 for swimming pool; subclasses 56-57 for canopy or awning; subclasses 113-118 for construction or brick type block. |
| D26, | Lighting, subclasses 37 through 50for flashlight or lantern. |
| D29, | Equipment for Safety, Protection and Rescue subclass 111 for catcher s mask; subclass 115 for baseball glove; subclass 118 for baseball type catcher s mitt. |
| D30, | Animal Husbandry, subclasses 147 through 148for horseshoe; subclass 160 for animal specific exerciser or toy. |
| D32, | Washing, Cleaning or Drying Machines, subclasses 46 through 49for lotto scraper. |
| D34, | Material or Article Handling Equipment, subclass 15 for golf bag type cart. |
| D99, | Miscellaneous, subclasses 34 through 42for bank or coin box or coin holder. |
SUBCLASSES
300 | GAME OR GAMBLING ARTICLE: | ||||||||||||||||||||||||||||||||||
| This subclass is indented under the class definition. Design for a form of play intended to amuse several players
interacting with one another or to risk or chance monitory reward.
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301 | Aerial projectile: | ||||||||||
| This subclass is indented under subclass 300. Design for game wherein an object is thrown, propelled,
launched, or fired in flight toward a target.
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302 | Target: |
| This subclass is indented under subclass 301. Design for game that includes an object or mark that player attempts to strike or hit. | |
303 | Aperture or pocket: |
| This subclass is indented under subclass 302. Design that includes an opening or pouch type compartment. | |
304 | Peg or hook: | ||
| This subclass is indented under subclass 302. Design that includes short, projecting, angled, bent,
or curved member for catching or holding a projectile.
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305 | Including net: | ||
| This subclass is indented under subclass 302. Design that includes a filament-type, openwork material.
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306 | Marksman type: | ||
| This subclass is indented under subclass 302. Design for use with an actual or simulated weapon.
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307 | Dart board: | ||
| This subclass is indented under subclass 302. Design for holding or receiving dart-type projectile.
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308 | Circular: |
| This subclass is indented under subclass 307. Design with a round perimeter. | |
309 | Including tether: | ||
| This subclass is indented under subclass 302. Design includes a cord member that may attach to a game
piece.
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310 | Vertical fall: |
| This subclass is indented under subclass 300. Design for game wherein projectile drops or plunges down. | |
311 | Fluid filled: |
| This subclass is indented under subclass 310. Design for game wherein the projectile drops or falls vertically through a liquid. | |
312 | Surface projectile type: | ||||||||
| This subclass is indented under subclass 300. Design for game wherein a propelled game piece remains
in contact with the game surface.
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313 | Simulative: | ||
This subclass is indented under subclass 312. Design that includes an ornamental feature or features
that show the ornamental appearance of another article either as
applied ornamentation or form.
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314 | Sport: | ||
| This subclass is indented under subclass 313. Design wherein the simulative feature is directed to an
athletic activity or skill that is governed by a set of rules.
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315 | Baseball: |
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to team game where a ball is hit with a bat and players run a course of four bases laid out in a diamond pattern in order to score. | |
316 | Billiards: | ||
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to sport
of pool or game played with cue sticks and balls on a cloth-covered
table or surface.
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317 | Bowling: | ||
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to sport
of ten pins, duckpins, or nine pins wherein a ball is rolled down
an alley in order to knock down a triangular group of ten pins.
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318 | Hockey, football, or soccer: | ||||||||||||
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to a
field game wherein players transport a puck or ball projectile toward
a net-type target or goal.
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319 | Golf: | ||||||||||
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to game
wherein a spherical projectile is stuck with a club toward a cuplike
target or marker.
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320 | Racing: | ||
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to a
sport where opponents transverse a course with great speed.
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321 | Shuffleboard: |
| This subclass is indented under subclass 314. Design wherein the simulative feature is directed to game wherein a projectile is pushed with a stick across target upon a slick surface. | |
322 | Incline: |
| This subclass is indented under subclass 312. Design wherein the game surface is canted or slants. | |
323 | Including flipper or bumper: |
| This subclass is indented under subclass 322. Design wherein the inclined game surface includes rotating or pivoting member or members to direct a moving projectile. | |
324 | Electronic type: | ||||||
This subclass is indented under subclass 300. Design that is operated electrically.
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325 | Arcade type: |
| This subclass is indented under subclass 324. Design for freestanding game usually found in a special amusement area or park. | |
326 | Provision for seated player: |
| This subclass is indented under subclass 325. Design that includes a bench or seat. | |
327 | Provision for plural player: |
| This subclass is indented under subclass 325. Design that includes more than one set of controls for participants. | |
328 | Sport specific: | ||
This subclass is indented under subclass 324. Design that is directed to a specific athletic activity
or skill that is governed by a set of rules.
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329 | Including screen: |
| This subclass is indented under subclass 324. Design that includes a slick electronic display surface. | |
330 | Folding type: | ||
This subclass is indented under subclass 329. Design that includes a provision for physical adjustment
of the screen position.
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331 | Including multidirectional switch or switch arrangement: |
| This subclass is indented under subclass 329. Design that includes a pivot type control button or an arrangement of control button members in close proximity to one another so as to provide access with only a slight movement of the engaging finger. | |
332 | Console (e.g., provision for cartridge or monitor attachable): | ||
| This subclass is indented under subclass 324. Design for central control member that includes provision
for a game cartridge or monitor attachment.
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333 | Element or attachment: |
| This subclass is indented under subclass 324. Design through 332 that is a part or accessory-type member. | |
334 | Board or surface: | ||||
| This subclass is indented under subclass 300. Design for a defined or specific game playing area.
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335 | Folding: | ||
This subclass is indented under subclass 334. Design that includes a provision for bending or physical
adjustment.
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336 | Stepped, tiered, or vertical orientation: |
| This subclass is indented under subclass 334. Design that is configured to provide plural play areas arranged in upright positions or on different levels. | |
337 | Vertical: |
| This subclass is indented under subclass 336. Design wherein play surface is arranged in an upright position. | |
338 | Playing surface completely surrounded by lip or wall: | ||
This subclass is indented under subclass 334. Design wherein the game area includes a raised perimeter
member.
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339 | Simulative of sport: |
| This subclass is indented under subclass 338. Design that includes an ornamental feature or features that show the ornamental appearance of an athletic activity or skill applied ornamentation or form. | |
340 | Including labyrinth or maze: |
| This subclass is indented under subclass 338. Design that includes a complicated network of paths. | |
341 | Including pocket or recess for game piece: |
| This subclass is indented under subclass 338. Design that includes a pouch-type holder or depression for capture of marker. | |
342 | Pocket or recess for capture of game piece: |
| This subclass is indented under subclass 334. Design that includes a pouch-type holder or depression for capture of marker. | |
343 | Cribbage type: |
| This subclass is indented under subclass 342. Design for a small game surface with depressions or holes arranged in rows that is used to keep score in a card game. | |
344 | Tic-tac-toe type: |
| This subclass is indented under subclass 342. Design for game surface that includes nine or more depressions or holes and provides for linear game piece alignment. | |
345 | Symmetrical: |
| This subclass is indented under subclass 342. Design that includes an even balanced arrangement of pockets or recesses on both sides where one side is the mirror image of the other. | |
346 | Bilateral: |
| This subclass is indented under subclass 345. Design that includes a symmetrical arrangement of pockets or recesses on two axis. | |
347 | Combined with chance-determining device: | ||||||
This subclass is indented under subclass 334. Design that includes a integral device to determine the
number of player moves.
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348 | Checkerboard type: | ||||
| This subclass is indented under subclass 334. Design that includes an alternating pattern of open and
solid areas.
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349 | Rectangular or square perimeter: | ||||
| This subclass is indented under subclass 348. Design that includes four flat sides and 90-degree corners.
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350 | Simulative: |
| This subclass is indented under subclass 334. Design that includes an ornamental feature or features that show the ornamental appearance of another article either as applied ornamentation or form. | |
351 | Map (e.g., distinct geographical feature, trail, or fantasy type): | ||
This subclass is indented under subclass 350. Design wherein the simulative feature is representation
of a geographic feature or area.
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352 | Outer space: |
| This subclass is indented under subclass 351. Design wherein the simulative feature is a map or representation of the universe beyond the earths atmosphere. | |
353 | Musical indica: |
| This subclass is indented under subclass 350. Design wherein the simulative feature is symbol used in music. | |
354 | Playing card suit or dice motif: |
| This subclass is indented under subclass 350. Design wherein the simulative feature is a playing card such as diamond, heart, spade, or club, or die motif. | |
355 | Sport or playing field: |
| This subclass is indented under subclass 350. Design wherein the simulative feature is an athletic activity or a representation of an athletic play area. | |
356 | Baseball: |
| This subclass is indented under subclass 355. Design wherein the simulative feature is directed to team game where a ball is hit with a bat and players run to four bases to score. | |
357 | Football or soccer: |
| This subclass is indented under subclass 355. Design wherein the simulative feature is directed to game wherein players run on a field to transport a projectile to a net-type target or goals. | |
358 | Golf: |
| This subclass is indented under subclass 355. Design wherein the simulative feature is directed to game wherein a spherical projectile is stuck with a club toward a cuplike target or marker. | |
359 | Racing: |
| This subclass is indented under subclass 355. Design wherein the simulative feature is directed to a course over which participant s speed to win. | |
360 | Animate: |
| This subclass is indented under subclass 350. Design wherein the simulative feature is directed to an animal figure. | |
361 | Humanoid: | ||
This subclass is indented under subclass 360. Design wherein the simulative feature is for a human-type
figure.
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362 | Circular perimeter: |
| This subclass is indented under subclass 334. Design that includes a round peripheral edge. | |
363 | Polygonal perimeter: |
| This subclass is indented under subclass 334. Design that includes a multisided, flat, peripheral edges. | |
364 | Triangular perimeter: |
| This subclass is indented under subclass 363. Design that includes three flat, peripheral edges. | |
365 | Rectangular perimeter: |
| This subclass is indented under subclass 363. Design that includes four flat, peripheral edges and four corners. | |
366 |